blob: a64d56977d8f0bc9d128e9e66afb5cfff53c3f20 [file] [log] [blame]
// Makes ure gl3w is included before glfw3
#include "GL/gl3w.h"
#define SK_GL
#include "GLFW/glfw3.h"
#include "GrBackendSurface.h"
#include "GrDirectContext.h"
#include "SkCanvas.h"
#include "SkColorSpace.h"
#include "SkSurface.h"
#include "SkTypes.h"
#include "gl/GrGLInterface.h"
#include "rive/animation/linear_animation_instance.hpp"
#include "rive/animation/state_machine_instance.hpp"
#include "rive/animation/state_machine_input_instance.hpp"
#include "rive/animation/state_machine_number.hpp"
#include "rive/animation/state_machine_bool.hpp"
#include "rive/animation/state_machine_trigger.hpp"
#include "rive/artboard.hpp"
#include "rive/file.hpp"
#include "rive/layout.hpp"
#include "rive/math/aabb.hpp"
#include "skia_renderer.hpp"
#include "imgui/backends/imgui_impl_glfw.h"
#include "imgui/backends/imgui_impl_opengl3.h"
#include <cmath>
#include <stdio.h>
std::string filename;
rive::File* currentFile = nullptr;
rive::Artboard* artboard = nullptr;
rive::StateMachineInstance* stateMachineInstance = nullptr;
rive::LinearAnimationInstance* animationInstance = nullptr;
uint8_t* fileBytes = nullptr;
unsigned int fileBytesLength = 0;
int animationIndex = 0;
int stateMachineIndex = -1;
void initStateMachine(int index) {
stateMachineIndex = index;
animationIndex = -1;
assert(fileBytes != nullptr);
auto reader = rive::BinaryReader(fileBytes, fileBytesLength);
rive::File* file = nullptr;
auto result = rive::File::import(reader, &file);
if (result != rive::ImportResult::success) {
delete[] fileBytes;
fprintf(stderr, "failed to import file\n");
return;
}
auto sourceArtboard = file->artboard();
// Artboard should always be instance and hence must be deleted.
delete artboard;
artboard = sourceArtboard->instance();
artboard->advance(0.0f);
delete animationInstance;
delete stateMachineInstance;
delete currentFile;
animationInstance = nullptr;
stateMachineInstance = nullptr;
auto stateMachine = index >= 0 && index < artboard->stateMachineCount()
? artboard->stateMachine(index)
: nullptr;
if (stateMachine != nullptr) {
stateMachineInstance = new rive::StateMachineInstance(stateMachine);
}
currentFile = file;
}
void initAnimation(int index) {
animationIndex = index;
stateMachineIndex = -1;
assert(fileBytes != nullptr);
auto reader = rive::BinaryReader(fileBytes, fileBytesLength);
rive::File* file = nullptr;
auto result = rive::File::import(reader, &file);
if (result != rive::ImportResult::success) {
delete[] fileBytes;
fprintf(stderr, "failed to import file\n");
return;
}
auto sourceArtboard = file->artboard();
// Artboard should always be instance and hence must be deleted.
delete artboard;
artboard = sourceArtboard->instance();
artboard->advance(0.0f);
delete animationInstance;
delete stateMachineInstance;
delete currentFile;
animationInstance = nullptr;
stateMachineInstance = nullptr;
auto animation = index >= 0 && index < artboard->animationCount()
? artboard->animation(index)
: nullptr;
if (animation != nullptr) {
animationInstance = new rive::LinearAnimationInstance(animation);
}
currentFile = file;
}
void glfwErrorCallback(int error, const char* description) {
puts(description);
}
void glfwDropCallback(GLFWwindow* window, int count, const char** paths) {
// Just get the last dropped file for now...
filename = paths[count - 1];
FILE* fp = fopen(filename.c_str(), "r");
fseek(fp, 0, SEEK_END);
fileBytesLength = ftell(fp);
fseek(fp, 0, SEEK_SET);
delete[] fileBytes;
fileBytes = new uint8_t[fileBytesLength];
if (fread(fileBytes, 1, fileBytesLength, fp) != fileBytesLength) {
delete[] fileBytes;
fprintf(stderr, "failed to read all of %s\n", filename.c_str());
return;
}
initAnimation(0);
}
int main() {
if (!glfwInit()) {
fprintf(stderr, "Failed to initialize glfw.\n");
return 1;
}
glfwSetErrorCallback(glfwErrorCallback);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
GLFWwindow* window = glfwCreateWindow(1280, 720, "Rive Viewer", NULL, NULL);
if (window == nullptr) {
fprintf(stderr, "Failed to make window or GL.\n");
glfwTerminate();
return 1;
}
glfwSetDropCallback(window, glfwDropCallback);
glfwMakeContextCurrent(window);
if (gl3wInit() != 0) {
fprintf(stderr, "Failed to make initialize gl3w.\n");
glfwTerminate();
return 1;
}
// Enable VSYNC.
glfwSwapInterval(1);
// Setup ImGui
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
(void)io;
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init("#version 150");
io.Fonts->AddFontDefault();
// Setup Skia
GrContextOptions options;
sk_sp<GrDirectContext> context = GrDirectContext::MakeGL(nullptr, options);
GrGLFramebufferInfo framebufferInfo;
framebufferInfo.fFBOID = 0;
framebufferInfo.fFormat = GL_RGBA8;
SkSurface* surface = nullptr;
SkCanvas* canvas = nullptr;
// Render loop.
int width = 0, height = 0;
int lastScreenWidth = 0, lastScreenHeight = 0;
double lastTime = glfwGetTime();
while (!glfwWindowShouldClose(window)) {
glfwGetFramebufferSize(window, &width, &height);
// Update surface.
if (surface == nullptr || width != lastScreenWidth ||
height != lastScreenHeight)
{
lastScreenWidth = width;
lastScreenHeight = height;
SkColorType colorType =
kRGBA_8888_SkColorType; // GrColorTypeToSkColorType(GrPixelConfigToColorType(kRGBA_8888_GrPixelConfig));
//
// if (kRGBA_8888_GrPixelConfig == kSkia8888_GrPixelConfig)
// {
// colorType = kRGBA_8888_SkColorType;
// }
// else
// {
// colorType = kBGRA_8888_SkColorType;
// }
GrBackendRenderTarget backendRenderTarget(width,
height,
0, // sample count
0, // stencil bits
framebufferInfo);
delete surface;
surface = SkSurface::MakeFromBackendRenderTarget(
context.get(),
backendRenderTarget,
kBottomLeft_GrSurfaceOrigin,
colorType,
nullptr,
nullptr)
.release();
if (surface == nullptr) {
fprintf(stderr, "Failed to create Skia surface\n");
return 1;
}
canvas = surface->getCanvas();
}
double time = glfwGetTime();
float elapsed = (float)(time - lastTime);
lastTime = time;
// Clear screen.
SkPaint paint;
paint.setColor(SK_ColorDKGRAY);
canvas->drawPaint(paint);
if (artboard != nullptr) {
if (animationInstance != nullptr) {
animationInstance->advance(elapsed);
animationInstance->apply(artboard);
} else if (stateMachineInstance != nullptr) {
stateMachineInstance->advance(artboard, elapsed);
}
artboard->advance(elapsed);
rive::SkiaRenderer renderer(canvas);
renderer.save();
renderer.align(rive::Fit::contain,
rive::Alignment::center,
rive::AABB(0, 0, width, height),
artboard->bounds());
artboard->draw(&renderer);
renderer.restore();
}
context->flush();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
if (artboard != nullptr) {
ImGui::Begin(filename.c_str(), nullptr);
if (ImGui::ListBox(
"Animations",
&animationIndex,
[](void* data, int index, const char** name) {
const char* animationName =
artboard->animation(index)->name().c_str();
*name = animationName;
return true;
},
artboard,
artboard->animationCount(),
4))
{
stateMachineIndex = -1;
initAnimation(animationIndex);
}
if (ImGui::ListBox(
"State Machines",
&stateMachineIndex,
[](void* data, int index, const char** name) {
const char* machineName =
artboard->stateMachine(index)->name().c_str();
*name = machineName;
return true;
},
artboard,
artboard->stateMachineCount(),
4))
{
animationIndex = -1;
initStateMachine(stateMachineIndex);
}
if (stateMachineInstance != nullptr) {
ImGui::Columns(2);
ImGui::SetColumnWidth(0, ImGui::GetWindowWidth() * 0.6666);
for (int i = 0; i < stateMachineInstance->inputCount(); i++) {
auto inputInstance = stateMachineInstance->input(i);
if (inputInstance->input()->is<rive::StateMachineNumber>())
{
// ImGui requires names as id's, use ## to hide the
// label but still give it an id.
char label[256];
snprintf(label, 256, "##%u", i);
auto number =
static_cast<rive::SMINumber*>(inputInstance);
float v = number->value();
ImGui::InputFloat(label, &v, 1.0f, 2.0f, "%.3f");
number->value(v);
ImGui::NextColumn();
} else if (inputInstance->input()
->is<rive::StateMachineTrigger>()) {
// ImGui requires names as id's, use ## to hide the
// label but still give it an id.
char label[256];
snprintf(label, 256, "Fire##%u", i);
if (ImGui::Button(label)) {
auto trigger =
static_cast<rive::SMITrigger*>(inputInstance);
trigger->fire();
}
ImGui::NextColumn();
} else if (inputInstance->input()
->is<rive::StateMachineBool>()) {
// ImGui requires names as id's, use ## to hide the
// label but still give it an id.
char label[256];
snprintf(label, 256, "##%u", i);
auto boolInput =
static_cast<rive::SMIBool*>(inputInstance);
bool value = boolInput->value();
ImGui::Checkbox(label, &value);
boolInput->value(value);
ImGui::NextColumn();
}
ImGui::Text("%s", inputInstance->input()->name().c_str());
ImGui::NextColumn();
}
ImGui::Columns(1);
}
ImGui::End();
} else {
ImGui::Text("Drop a .riv file to preview.");
}
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(window);
glfwPollEvents();
}
delete currentFile;
delete[] fileBytes;
// Cleanup Skia.
delete surface;
context = nullptr;
ImGui_ImplGlfw_Shutdown();
// Cleanup GLFW.
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}