blob: d56657b3808c7d8fb137034e2d512572681967c7 [file] [log] [blame]
#include "rive/math/mat2d.hpp"
#include "rive/renderer.hpp"
using namespace rive;
Mat2D rive::computeAlignment(Fit fit, Alignment alignment, const AABB& frame, const AABB& content) {
float contentWidth = content.width();
float contentHeight = content.height();
float x = -content.left() - contentWidth / 2.0 - (alignment.x() * contentWidth / 2.0);
float y = -content.top() - contentHeight / 2.0 - (alignment.y() * contentHeight / 2.0);
float scaleX = 1.0, scaleY = 1.0;
switch (fit) {
case Fit::fill: {
scaleX = frame.width() / contentWidth;
scaleY = frame.height() / contentHeight;
break;
}
case Fit::contain: {
float minScale =
std::fmin(frame.width() / contentWidth, frame.height() / contentHeight);
scaleX = scaleY = minScale;
break;
}
case Fit::cover: {
float maxScale =
std::fmax(frame.width() / contentWidth, frame.height() / contentHeight);
scaleX = scaleY = maxScale;
break;
}
case Fit::fitHeight: {
float minScale = frame.height() / contentHeight;
scaleX = scaleY = minScale;
break;
}
case Fit::fitWidth: {
float minScale = frame.width() / contentWidth;
scaleX = scaleY = minScale;
break;
}
case Fit::none: {
scaleX = scaleY = 1.0;
break;
}
case Fit::scaleDown: {
float minScale =
std::fmin(frame.width() / contentWidth, frame.height() / contentHeight);
scaleX = scaleY = minScale < 1.0 ? minScale : 1.0;
break;
}
}
Mat2D translation;
translation[4] = frame.left() + frame.width() / 2.0 + (alignment.x() * frame.width() / 2.0);
translation[5] = frame.top() + frame.height() / 2.0 + (alignment.y() * frame.height() / 2.0);
return translation * Mat2D::fromScale(scaleX, scaleY) * Mat2D::fromTranslate(x, y);
}
void Renderer::translate(float tx, float ty) { this->transform(Mat2D(1, 0, 0, 1, tx, ty)); }
void Renderer::scale(float sx, float sy) { this->transform(Mat2D(sx, 0, 0, sy, 0, 0)); }
void Renderer::rotate(float radians) {
const float s = std::sin(radians);
const float c = std::cos(radians);
this->transform(Mat2D(c, s, -s, c, 0, 0));
}