| #ifndef _RIVE_BLEND_STATE_1D_INSTANCE_HPP_ |
| #define _RIVE_BLEND_STATE_1D_INSTANCE_HPP_ |
| |
| #include "rive/animation/blend_state_instance.hpp" |
| #include "rive/animation/blend_state_1d.hpp" |
| #include "rive/animation/blend_animation_1d.hpp" |
| |
| namespace rive { |
| class BlendState1DInstance |
| : public BlendStateInstance<BlendState1D, BlendAnimation1D> { |
| private: |
| BlendStateAnimationInstance<BlendAnimation1D>* m_From = nullptr; |
| BlendStateAnimationInstance<BlendAnimation1D>* m_To = nullptr; |
| int animationIndex(float value); |
| |
| public: |
| BlendState1DInstance(const BlendState1D* blendState); |
| void advance(float seconds, SMIInput** inputs) override; |
| }; |
| } // namespace rive |
| #endif |