)]}'
{
  "commit": "590a4fd38408e025933a66a65dd8527de845cdb3",
  "tree": "c809afaef612b17b294fa75d937e240a5e2139ba",
  "parents": [
    "fa95d87a938b4d1320a3044d3ba1814372af5616"
  ],
  "author": {
    "name": "dskuza",
    "email": "hello@rive.app",
    "time": "Tue Jul 16 16:21:16 2024 +0000"
  },
  "committer": {
    "name": "dskuza",
    "email": "hello@rive.app",
    "time": "Tue Jul 16 16:21:16 2024 +0000"
  },
  "message": "Set audio to mix on for iOS (simulator) and Catalyst\n\nSets audio on iOS (simulator) and Catalyst to mix rather than duck (default). This builds on #7366 by attempting to clean the code up a little, as well as make the changes only have effect when building for Apple platforms.\n\n- [x] Update AudioEngine to contain a pointer to the engine context\n  - This is not exposed via public getter since it\u0027s not used outside of the AudioEngine, but was required for memory management\n- [x] Configure the audio context to mix for Core Audio (only when building for Apple platforms)\n\nTested on:\n- [x] iOS\n- [x] iPadOS\n- [x] macOS Catalyst\n- [x] macOS\n\nDiffs\u003d\n238bf2fe1 Set audio to mix on for iOS (simulator) and Catalyst (#7555)\n\nCo-authored-by: David Skuza \u003cdavid@rive.app\u003e\n",
  "tree_diff": [
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      "new_path": "include/rive/audio/audio_engine.hpp"
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}
