)]}'
{
  "commit": "56c7ef2c3e59270b31976f0a1e83c852766ce777",
  "tree": "94d2b93d2a54c82c505ed8fd041ce72c9e77f66f",
  "parents": [
    "bea1f52899bb7a7c3ec4992499d9798bb4ab88eb"
  ],
  "author": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jul 06 22:19:27 2026 +0000"
  },
  "committer": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jul 06 22:19:27 2026 +0000"
  },
  "message": "fix(build): Don\u0027t compile metal shaders for android or wasm (#13015) 19d8fb7957\nPreviously, we were always building the metal shaders on an Apple host,\neven if targeting Android or WASM. In addition to being needless bloat,\nthis started causing issues on CI when the Xcode Metal toolchain was not\npresent. Only build the metal shaders when needed.\n\nCo-authored-by: Chris Dalton \u003c99840794+csmartdalton@users.noreply.github.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "9be083698783b037b360ab427d475c785853de8e",
      "old_mode": 33188,
      "old_path": ".rive_head",
      "new_id": "08f49f9da200a7a0488ad0b15e2f5899aef021cf",
      "new_mode": 33188,
      "new_path": ".rive_head"
    },
    {
      "type": "modify",
      "old_id": "ad7a6e63528b3e18a982e4fbbd30cbd219dc4fe0",
      "old_mode": 33188,
      "old_path": "renderer/premake5_pls_renderer.lua",
      "new_id": "44345a329fa9d120529f79398241cfc02d38b9f0",
      "new_mode": 33188,
      "new_path": "renderer/premake5_pls_renderer.lua"
    }
  ]
}
