)]}'
{
  "commit": "4dca26e43bfa2f062e0bd793bc4940fd45dc910f",
  "tree": "abc97749465fdcc5e59ef3600ff0292a12fd8340",
  "parents": [
    "0b40d7f28542600fcdd915cbff0d7747d7f2ea6e"
  ],
  "author": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jul 24 18:29:21 2023 +0000"
  },
  "committer": {
    "name": "csmartdalton",
    "email": "hello@rive.app",
    "time": "Mon Jul 24 18:29:21 2023 +0000"
  },
  "message": "Also minify #defines in PLS shaders\n\nThere is lots of text and whitespace in these macros. We used to just\ncopy them straight. This PR starts minimizing them. This shaves about 5k\noff the GLSL strings and helps obfuscate what we\u0027re doing, which is good\nnow that we will ship shader source strings in clear text.\n\nDiffs\u003d\nfbd486cea Also minify #defines in PLS shaders (#5648)\n\nCo-authored-by: Chris Dalton \u003c99840794+csmartdalton@users.noreply.github.com\u003e\n",
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