)]}'
{
  "commit": "3e39b55616917d79c8cd83ffba86d7ca98088fd1",
  "tree": "f24764b4ac18b6b15113d06e4573d94aa4544ba4",
  "parents": [
    "5399d92601f5eacbd241e5e2eb94d937147b7234"
  ],
  "author": {
    "name": "luigi-rosso",
    "email": "hello@rive.app",
    "time": "Wed Aug 02 20:28:09 2023 +0000"
  },
  "committer": {
    "name": "luigi-rosso",
    "email": "hello@rive.app",
    "time": "Wed Aug 02 20:28:09 2023 +0000"
  },
  "message": "Clipping and baseline\n\nThe way we were computing the bounds for clipping was off which also exposed it was off in the runtime for transform constraints! This was also breaking the Lottie converter.\n\nNow the origin, baseline, bounds, and clipping all look right in Flutter + C++. Goldens would help here too @mjtalbot\n\n\u003cimg width\u003d\"1152\" alt\u003d\"CleanShot 2023-08-02 at 11 50 36@2x\" src\u003d\"https://github.com/rive-app/rive/assets/454182/5b7d580e-9d82-4e7b-8b91-7155a2c89fa6\"\u003e\n\nFixes #5732\nFixes issue discussed here: https://2dimensions.slack.com/archives/CLLCU09T6/p1690977600095549\n\nDiffs\u003d\nd3e75b38d Clipping and baseline (#5734)\n\nCo-authored-by: Luigi Rosso \u003cluigi-rosso@users.noreply.github.com\u003e\n",
  "tree_diff": [
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