Fix un-antialiased rendering on Qualcomm On Qualcomm we artificially disable support for pixel local storage because framebuffer fetch is slow. However, we weren't specifying a default sample count for this scenario, which caused us to use 1x "MSAA". Use 4x for now. If in the future we want 8x for lower resolution displays, we will have to get smarter about this. Diffs= 09d9cd5cb Fix un-antialiased rendering on Qualcomm (#7270) Co-authored-by: Chris Dalton <99840794+csmartdalton@users.noreply.github.com>
The Rive Renderer is a vector and raster graphics renderer custom-built for Rive content, for animation, and for runtime.
This repository contains the renderer code and an example for how to interface with it directly. The code within this repository does not contain a Rive runtime. It contains the best in class concrete implementation of Rive's rendering abstraction layer, which we call the Rive Renderer.
Make sure to clone this repo with submodules!
git clone --recurse-submodules git@github.com:rive-app/rive-renderer.git
cd submodules/rive-cpp/skia/dependencies ./make_glfw.sh
Grab the binary from the premake5 GitHub releases: https://github.com/premake/premake-core/releases/ or you can build your own for Apple Silicon:
git clone --depth 1 --branch master https://github.com/premake/premake-core.git cd premake-core make -f Bootstrap.mak osx PLATFORM=ARM # binaries will be in bin/release/* put them in your path
python3 -m pip install ply
PREMAKE_PATH="$(pwd)/submodules/rive-cpp/build" premake5 gmake2 --with_rive_text --config=release --out=out/release cd out/release make -j20 # run path_fiddle ./path_fiddle [/path/to/my.riv]
PREMAKE_PATH="$(pwd)/submodules/rive-cpp/build" premake5 gmake2 --with_rive_text --config=release --arch=wasm --out=out/wasm_release cd out/wasm_release # Ensure your emsdk_env is configured. make -j20 path_fiddle # serve to http://localhost:5555/ python3 -m http.server 5555
h/H: add/subtract copies to the left and right (only when a .riv is provided)j/J: add/subtract copies below (only when a .riv is provided)k/K: add/subtract copies above (only when a .riv is provided)p: pause runtime (for benchmarking the renderer in isolation)a: toggle “atomic” mode