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/*
* Copyright 2022 Rive
*/
#ifndef _RIVE_SKIA_FACTORY_HPP_
#define _RIVE_SKIA_FACTORY_HPP_
#include "rive/factory.hpp"
namespace rive {
class SkiaFactory : public Factory {
rcp<RenderBuffer> makeBufferU16(Span<const uint16_t>) override;
rcp<RenderBuffer> makeBufferU32(Span<const uint32_t>) override;
rcp<RenderBuffer> makeBufferF32(Span<const float>) override;
rcp<RenderShader> makeLinearGradient(float sx, float sy,
float ex, float ey,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count,
RenderTileMode,
const Mat2D* localMatrix = nullptr) override;
rcp<RenderShader> makeRadialGradient(float cx, float cy, float radius,
const ColorInt colors[], // [count]
const float stops[], // [count]
size_t count,
RenderTileMode,
const Mat2D* localMatrix = nullptr) override;
std::unique_ptr<RenderPath> makeRenderPath(Span<const Vec2D> points,
Span<const uint8_t> verbs,
FillRule) override;
std::unique_ptr<RenderPath> makeEmptyRenderPath() override;
std::unique_ptr<RenderPaint> makeRenderPaint() override;
std::unique_ptr<RenderImage> decodeImage(Span<const uint8_t>) override;
};
} // namespace rive
#endif