blob: 7514e9362d8315fe3d821df8e44d6254141f2f3f [file] [log] [blame]
/*
* Copyright 2022 Rive
*/
#ifndef _RIVE_RAW_PATH_HPP_
#define _RIVE_RAW_PATH_HPP_
#include "rive/span.hpp"
#include "rive/math/aabb.hpp"
#include "rive/math/mat2d.hpp"
#include "rive/math/path_types.hpp"
#include "rive/math/vec2d.hpp"
#include <cmath>
#include <stdio.h>
#include <cstdint>
#include <vector>
namespace rive {
class CommandPath;
class RawPath {
public:
bool operator==(const RawPath& o) const;
bool operator!=(const RawPath& o) const { return !(*this == o); }
bool empty() const { return m_Points.empty(); }
AABB bounds() const;
void move(Vec2D);
void line(Vec2D);
void quad(Vec2D, Vec2D);
void cubic(Vec2D, Vec2D, Vec2D);
void close();
void swap(RawPath&);
// Makes the path empty and frees any memory allocated by the drawing
// (line, curve, move, close) calls.
void reset();
// Makes the path empty but keeps the memory for the drawing calls reserved.
void rewind();
RawPath transform(const Mat2D&) const;
void transformInPlace(const Mat2D&);
RawPath operator*(const Mat2D& mat) const { return this->transform(mat); }
Span<const Vec2D> points() const { return m_Points; }
Span<Vec2D> points() { return m_Points; }
Span<const PathVerb> verbs() const { return m_Verbs; }
Span<PathVerb> verbs() { return m_Verbs; }
Span<const uint8_t> verbsU8() const {
const uint8_t* ptr = (const uint8_t*)m_Verbs.data();
return Span<const uint8_t>(ptr, m_Verbs.size());
}
// Syntactic sugar for x,y -vs- vec2d
void moveTo(float x, float y) { move({x, y}); }
void lineTo(float x, float y) { line({x, y}); }
void quadTo(float x, float y, float x1, float y1) { quad({x, y}, {x1, y1}); }
void cubicTo(float x, float y, float x1, float y1, float x2, float y2) {
cubic({x, y}, {x1, y1}, {x2, y2});
}
// Helpers for adding new contours
void addRect(const AABB&, PathDirection = PathDirection::cw);
void addOval(const AABB&, PathDirection = PathDirection::cw);
void addPoly(Span<const Vec2D>, bool isClosed);
void addPath(const RawPath&, const Mat2D* = nullptr);
// Simple STL-style iterator. To traverse using range-for:
//
// for (auto [verb, pts] : rawPath) { ... }
//
class Iter {
public:
Iter() = default;
Iter(const PathVerb* verbs, const Vec2D* pts) : m_verbs(verbs), m_pts(pts) {}
bool operator!=(const Iter& that) const { return m_verbs != that.m_verbs; }
bool operator==(const Iter& that) const { return m_verbs == that.m_verbs; }
PathVerb peekVerb() const { return *m_verbs; }
std::tuple<const PathVerb, const Vec2D* const> operator*() const {
PathVerb verb = peekVerb();
return {verb, m_pts + PtsBacksetForVerb(verb)};
}
Iter& operator++() { // ++iter
m_pts += PtsAdvanceAfterVerb(*m_verbs++);
return *this;
}
private:
// How much should we advance pts after encountering this verb?
constexpr static int PtsAdvanceAfterVerb(PathVerb verb) {
switch (verb) {
case PathVerb::move: return 1;
case PathVerb::line: return 1;
case PathVerb::quad: return 2;
case PathVerb::cubic: return 3;
case PathVerb::close: return 0;
}
RIVE_UNREACHABLE;
}
// Where is p0 relative to our m_pts pointer? We find the start point of segments by
// peeking backwards from the current point, which works as long as there is always a
// PathVerb::move before any geometry. (injectImplicitMoveToIfNeeded() guarantees this
// to be the case.)
constexpr static int PtsBacksetForVerb(PathVerb verb) {
switch (verb) {
case PathVerb::move: return 0;
case PathVerb::line: return -1;
case PathVerb::quad: return -1;
case PathVerb::cubic: return -1;
case PathVerb::close: return -1;
}
RIVE_UNREACHABLE;
}
const PathVerb* m_verbs;
const Vec2D* m_pts;
};
Iter begin() const { return {m_Verbs.data(), m_Points.data()}; }
Iter end() const { return {m_Verbs.data() + m_Verbs.size(), nullptr}; }
template <typename Handler> RawPath morph(Handler proc) const {
RawPath dst;
// todo: dst.reserve(src.ptCount, src.verbCount);
for (auto [verb, pts] : *this) {
switch (verb) {
case PathVerb::move: dst.move(proc(pts[0])); break;
case PathVerb::line: dst.line(proc(pts[1])); break;
case PathVerb::quad: dst.quad(proc(pts[1]), proc(pts[2])); break;
case PathVerb::cubic: dst.cubic(proc(pts[1]), proc(pts[2]), proc(pts[3])); break;
case PathVerb::close: dst.close(); break;
}
}
return dst;
}
// Utility for pouring a RawPath into a CommandPath
void addTo(CommandPath*) const;
private:
void injectImplicitMoveIfNeeded();
std::vector<Vec2D> m_Points;
std::vector<PathVerb> m_Verbs;
size_t m_lastMoveIdx;
// True of the path is nonempty and the most recent verb is not "close".
bool m_contourIsOpen = false;
};
} // namespace rive
#endif