blob: 7f470b184f1eb004465fb34f3bc0c1d722a93fa4 [file] [log] [blame]
/*
* Copyright 2024 Rive
*/
#include "testing_window.hpp"
#ifndef RIVE_VULKAN
TestingWindow* TestingWindow::MakeVulkanTexture(const BackendParams&)
{
return nullptr;
}
#else
#include "common/offscreen_render_target.hpp"
#include "rive_vk_bootstrap/rive_vk_bootstrap.hpp"
#include "rive/renderer/rive_renderer.hpp"
#include "rive/renderer/vulkan/render_context_vulkan_impl.hpp"
#include "rive/renderer/vulkan/render_target_vulkan.hpp"
namespace rive::gpu
{
class TestingWindowVulkanTexture : public TestingWindow
{
public:
TestingWindowVulkanTexture(const BackendParams& backendParams) :
m_backendParams(backendParams)
{
rive_vkb::load_vulkan();
vkb::InstanceBuilder instanceBuilder;
instanceBuilder.set_app_name("rive_tools")
.set_engine_name("Rive Renderer")
.set_headless(true)
.require_api_version(1, m_backendParams.core ? 0 : 3, 0)
.set_minimum_instance_version(1, 0, 0);
#ifdef DEBUG
instanceBuilder.enable_validation_layers(
!backendParams.disableValidationLayers);
if (!backendParams.disableDebugCallbacks)
{
instanceBuilder.set_debug_callback(
rive_vkb::default_debug_callback);
}
#endif
m_instance = VKB_CHECK(instanceBuilder.build());
VulkanFeatures vulkanFeatures;
std::tie(m_device, vulkanFeatures) = rive_vkb::select_device(
m_instance,
m_backendParams.core ? rive_vkb::FeatureSet::coreOnly
: rive_vkb::FeatureSet::allAvailable,
m_backendParams.gpuNameFilter.c_str());
m_renderContext = RenderContextVulkanImpl::MakeContext(
m_instance,
m_device.physical_device,
m_device,
vulkanFeatures,
m_instance.fp_vkGetInstanceProcAddr);
}
~TestingWindowVulkanTexture()
{
// Destroy the swapchain first because it synchronizes for in-flight
// command buffers.
m_swapchain = nullptr;
m_renderContext.reset();
m_renderTarget.reset();
vkb::destroy_device(m_device);
vkb::destroy_instance(m_instance);
}
rive::Factory* factory() override { return m_renderContext.get(); }
rive::gpu::RenderContext* renderContext() const override
{
return m_renderContext.get();
}
rcp<rive_tests::OffscreenRenderTarget> makeOffscreenRenderTarget(
uint32_t width,
uint32_t height,
bool riveRenderable) const override
{
return rive_tests::OffscreenRenderTarget::MakeVulkan(vk(),
width,
height,
riveRenderable);
}
std::unique_ptr<rive::Renderer> beginFrame(
const FrameOptions& options) override
{
if (m_swapchain == nullptr || m_swapchain->width() != m_width ||
m_swapchain->height() != m_height)
{
VkFormat swapchainFormat =
m_backendParams.srgb ? VK_FORMAT_R8G8B8A8_SRGB
: m_backendParams.core ? VK_FORMAT_R8G8B8A8_UNORM
: VK_FORMAT_B8G8R8A8_UNORM;
// Don't use VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT so we can test our
// codepath that makes us work without it.
VkImageUsageFlags additionalUsageFlags =
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
uint64_t currentFrameNumber =
m_swapchain != nullptr ? m_swapchain->currentFrameNumber() : 0;
m_swapchain =
std::make_unique<rive_vkb::Swapchain>(m_device,
ref_rcp(vk()),
m_width,
m_height,
swapchainFormat,
additionalUsageFlags,
currentFrameNumber);
m_renderTarget =
impl()->makeRenderTarget(m_width,
m_height,
m_swapchain->imageFormat(),
m_swapchain->imageUsageFlags());
}
rive::gpu::RenderContext::FrameDescriptor frameDescriptor = {
.renderTargetWidth = m_width,
.renderTargetHeight = m_height,
.loadAction = options.doClear
? rive::gpu::LoadAction::clear
: rive::gpu::LoadAction::preserveRenderTarget,
.clearColor = options.clearColor,
.msaaSampleCount = m_backendParams.msaa ? 4 : 0,
.disableRasterOrdering = options.disableRasterOrdering,
.wireframe = options.wireframe,
.clockwiseFillOverride =
m_backendParams.clockwise || options.clockwiseFillOverride,
.synthesizedFailureType = options.synthesizedFailureType,
};
m_renderContext->beginFrame(frameDescriptor);
return std::make_unique<RiveRenderer>(m_renderContext.get());
}
void flushPLSContext(RenderTarget* offscreenRenderTarget) final
{
const rive_vkb::SwapchainImage* swapchainImage =
m_swapchain->currentImage();
if (swapchainImage == nullptr)
{
swapchainImage = m_swapchain->acquireNextImage();
m_renderTarget->setTargetImageView(swapchainImage->imageView,
swapchainImage->image,
swapchainImage->imageLastAccess);
}
m_renderContext->flush({
.renderTarget = offscreenRenderTarget != nullptr
? offscreenRenderTarget
: m_renderTarget.get(),
.externalCommandBuffer = swapchainImage->commandBuffer,
.currentFrameNumber = swapchainImage->currentFrameNumber,
.safeFrameNumber = swapchainImage->safeFrameNumber,
});
}
void endFrame(std::vector<uint8_t>* pixelData) override
{
flushPLSContext(nullptr);
m_swapchain->submit(m_renderTarget->targetLastAccess(), pixelData);
}
private:
RenderContextVulkanImpl* impl() const
{
return m_renderContext->static_impl_cast<RenderContextVulkanImpl>();
}
VulkanContext* vk() const { return impl()->vulkanContext(); }
const BackendParams m_backendParams;
vkb::Instance m_instance;
vkb::Device m_device;
std::unique_ptr<RenderContext> m_renderContext;
std::unique_ptr<rive_vkb::Swapchain> m_swapchain;
rcp<RenderTargetVulkanImpl> m_renderTarget;
};
}; // namespace rive::gpu
TestingWindow* TestingWindow::MakeVulkanTexture(
const BackendParams& backendParams)
{
return new rive::gpu::TestingWindowVulkanTexture(backendParams);
}
#endif