Version 1.90.1
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 5d079bf..dcf1203 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -37,9 +37,11 @@
-----------------------------------------------------------------------
- VERSION 1.90.1 WIP (In Progress)
+ VERSION 1.90.1 (Released 2024-01-10)
-----------------------------------------------------------------------
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90.1
+
Breaking changes:
- imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81.
@@ -52,48 +54,56 @@
Other changes:
-- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
- minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
-- Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground
- is specified. (#1710, #7194)
-- Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y)
- for both axises since 1.90. (#7106) [@n0bodysec]
-- Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce
- speed asymetry when (incorrectly) attempting to scroll by non-integer amount. (#6677)
-- Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when
- navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
-- Nav: Activation can also be performed with Keypad Enter. (#5606)
-- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
- (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
- all columns. (#7049, #4281, #3272)
-- InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
-- InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
- (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
- to allow passing through multiple widgets easily. (#3092, #5759, #787)
-- DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth
- stack when number of components is 1. [#7095] [@Nahor]
-- Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text
- editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096)
-- Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096)
-- DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
- width computation to better distribute the error. (#7120, #7121) [@Nahor]
-- ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
-- ColorPicker: Fixed saturation/value cursor radius not scaling properly.
-- Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical
- movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
+- Windows:
+ - BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
+ minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
+ - BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground
+ is specified. (#1710, #7194)
+ - Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y)
+ for both axises since 1.90. (#7106) [@n0bodysec]
+ - Scrolling: internal scrolling value is rounded instead of truncated, as a way to reduce
+ speed asymmetry when (incorrectly) attempting to scroll by non-integer amount. (#6677)
+- Navigation (Keyboard/gamepad):
+ - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overridden back to true when
+ navigation is enabled. SetNextFrameWantCaptureKeyboard() is always higher priority. (#6997)
+ - Nav: Activation can also be performed with Keypad Enter. (#5606)
+- Drag and Drop:
+ - Fixed drop target highlight on items temporarily pushing a widened clip rect
+ (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
+ all columns. (#7049, #4281, #3272)
+- InputText:
+ - InputTextMultiline: Fixed Tab character input not repeating (1.89.4 regression).
+ - InputTextMultiline: Tabbing through a multi-line text editor which allows Tab character inputs
+ (using the ImGuiInputTextFlags_AllowTabInput flag) doesn't automatically activate it, in order
+ to allow passing through multiple widgets easily. (#3092, #5759, #787)
+- Drags, Sliders, Inputs:
+ - DragScalarN, SliderScalarN, InputScalarN: Fixed incorrect pushes into ItemWidth
+ stack when number of components is 1. [#7095] [@Nahor]
+ - Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text
+ editing. Invalid inputs not applied to value, visibly reverted after validation. (#6810, #7096)
+ - Drags, Sliders, Inputs: removal of filter means that "nan" and "inf" values may be input. (#7096)
+ - DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components
+ width computation to better distribute the error. (#7120, #7121) [@Nahor]
+- Menus:
+ - Tweaked hover slack logic, adding an extra timeout to avoid situations where a slow vertical
+ movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926)
+- Color Editors:
+ - ColorEdit: Layout tweaks for very small sizes. (#7120, #7121)
+ - ColorPicker: Fixed saturation/value cursor radius not scaling properly.
+- Debug Tools:
+ - Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons in various
+ locations of Metrics/Debugger to manually request a debugger break:
+ - Request a debug break in a Begin() call.
+ - Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers.
+ - Request a debug break in a BeginTable() call.
+ - Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal]
+ - Metrics: Reorganize Tools menu.
+ - Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
+ - Debug Log: Hide its own clipper log to reduce noise in the output. (#5855)
+ - Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only,
+ making it easier when dealing with spammy logs. (#5855)
- Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize
grip without moving it.
-- Debug Tools: Added io.ConfigDebugIsDebuggerPresent option. When enabled, this adds buttons
- in various locations of Metrics/Debugger to manually break in debugger in selected places:
- - Request a debug break in a Begin() call.
- - Request a debug break in a ItemAdd() call via debug log and hovering 0xXXXXXX identifiers.
- - Request a debug break in a BeginTable() call.
- - Request a debug break in a SetShortcutRouting()/Shortcut() call. [Internal]
-- Debug Tools: Metrics: Reorganize Tools menu.
-- Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
-- Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. (#5855)
-- Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only,
- making it easier when dealing with spammy logs. (#5855)
- Misc: Added IMGUI_USER_H_FILENAME to change the path included when using
IMGUI_INCLUDE_IMGUI_USER_H. (#7039) [@bryceberger]
- Misc: Rework debug display of texture id in Metrics window to avoid compile-error when
@@ -105,29 +115,34 @@
on a codebase where another copy of the library is used.
- Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL
in order to catch cases where backend was not shut down. (#7175)
-- Misc: Reworked Issue Template to with a shinier and better form. (#5927) [@Panquesito7, @PathogenDavid, @ocornut]
-- Backends: GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
- register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
-- Backends: GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
- compiling in MBCS mode. (#7174) [@kimidaisuki22]
-- Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in
- case of missing symlink. Fix 1.90 regression for some distros. (#6983)
-- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
- vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
-- Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
- "best practice" validation layer. (#7189, #4238) [@philae-ael]
-- Backends: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
- as we don't reset them.
-- Backends: WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal
- window's dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69]
-- Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas.
- (#6751) [@Traveller23, @ypujante]
+- Misc: Reworked Issue Template to a shinier and better form. (#5927) [@Panquesito7, @PathogenDavid, @ocornut]
+- Backends:
+ - GLFW, Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to
+ register canvas selector and auto-resize GLFW window. (#6751) [@Traveller23, @ypujante]
+ - GLFW: Fixed Windows specific hooks to use Unicode version of WndProc even when
+ compiling in MBCS mode. (#7174) [@kimidaisuki22]
+ - OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load libGL.so variants in
+ case of missing symlink. Fix 1.90 regression for some distros. (#6983)
+ - Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
+ vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
+ - Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous
+ "best practice" validation layer. (#7189, #4238) [@philae-ael]
+ - Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
+ as we don't reset them.
+ - WebGPU: Fixed wgpuRenderPassEncoderSetScissorRect() crash when rendering modal window's
+ dimming layer, which has an unclipped value in ImDrawCmd::ClipRect. (#7191) [@aparis69]
+- Examples:
+ - Examples: GLFW+Emscripten: Fixed examples not consistently resizing according to host canvas.
+ (#6751) [@Traveller23, @ypujante]
+ - Examples: SDL3: Minor fixes following recent SDL3 in-progress development.
-----------------------------------------------------------------------
VERSION 1.90.0 (Released 2023-11-15)
-----------------------------------------------------------------------
+Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.90
+
Breaking changes:
- BeginChild(): Upgraded 'bool border = false' parameter to 'ImGuiChildFlags flags = 0'.
diff --git a/imgui.cpp b/imgui.cpp
index fba92a7..e406a9f 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (main code and documentation)
// Help:
diff --git a/imgui.h b/imgui.h
index 1c5f726..0ec1977 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (headers)
// Help:
@@ -23,8 +23,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
-#define IMGUI_VERSION "1.90.1 WIP"
-#define IMGUI_VERSION_NUM 19004
+#define IMGUI_VERSION "1.90.1"
+#define IMGUI_VERSION_NUM 19010
#define IMGUI_HAS_TABLE
/*
@@ -256,6 +256,7 @@
// ImVec2: 2D vector used to store positions, sizes etc. [Compile-time configurable type]
// This is a frequently used type in the API. Consider using IM_VEC2_CLASS_EXTRA to create implicit cast from/to our preferred type.
+// Add '#define IMGUI_DEFINE_MATH_OPERATORS' in your imconfig.h file to benefit from courtesy maths operators for those types.
IM_MSVC_RUNTIME_CHECKS_OFF
struct ImVec2
{
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index b3a9871..4a11692 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (demo code)
// Help:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 0bec639..40a840c 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (drawing and font code)
/*
diff --git a/imgui_internal.h b/imgui_internal.h
index 6e78cd0..1a55e17 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 1333390..eab542d 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (tables and columns code)
/*
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index d33699e..e3f420a 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.90.1 WIP
+// dear imgui, v1.90.1
// (widgets code)
/*