| // ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline) |
| // This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..) |
| // (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
| |
| // About GLSL version: |
| // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. |
| // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! |
| |
| IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150"); |
| IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture(); |
| IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); |