| // ImGui iOS+OpenGL+Synergy binding |
| // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. |
| // Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much. |
| // Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application. |
| |
| // by Joel Davis (joeld42@gmail.com) |
| |
| #pragma once |
| |
| #include <Foundation/Foundation.h> |
| #include <UIKit/UIKit.h> |
| |
| @interface ImGuiHelper : NSObject |
| |
| - (id) initWithView: (UIView *)view; |
| |
| - (void)connectServer: (NSString*)serverName; |
| |
| - (void)render; |
| - (void)newFrame; |
| |
| @end |