| // ImGui Allegro 5 bindings |
| |
| // Implemented features: |
| // [X] User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. |
| // Missing features: |
| // [ ] Clipboard support via al_set_clipboard_text/al_clipboard_has_text. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. |
| // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). |
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. |
| // https://github.com/ocornut/imgui, Original code by @birthggd |
| |
| #pragma once |
| |
| struct ALLEGRO_DISPLAY; |
| union ALLEGRO_EVENT; |
| |
| IMGUI_API bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display); |
| IMGUI_API void ImGui_ImplA5_Shutdown(); |
| IMGUI_API void ImGui_ImplA5_NewFrame(); |
| IMGUI_API void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data); |
| IMGUI_API bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| IMGUI_API bool Imgui_ImplA5_CreateDeviceObjects(); |
| IMGUI_API void ImGui_ImplA5_InvalidateDeviceObjects(); |