| // dear imgui, v1.50 |
| // (drawing and font code) |
| |
| // Contains implementation for |
| // - ImDrawList |
| // - ImDrawData |
| // - ImFontAtlas |
| // - ImFont |
| // - Default font data |
| |
| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
| #define _CRT_SECURE_NO_WARNINGS |
| #endif |
| |
| #include "imgui.h" |
| #define IMGUI_DEFINE_MATH_OPERATORS |
| #define IMGUI_DEFINE_PLACEMENT_NEW |
| #include "imgui_internal.h" |
| |
| #include <stdio.h> // vsnprintf, sscanf, printf |
| #if !defined(alloca) |
| #ifdef _WIN32 |
| #include <malloc.h> // alloca |
| #elif (defined(__FreeBSD__) || defined(FreeBSD_kernel) || defined(__DragonFly__)) && !defined(__GLIBC__) |
| #include <stdlib.h> // alloca. FreeBSD uses stdlib.h unless GLIBC |
| #else |
| #include <alloca.h> // alloca |
| #endif |
| #endif |
| |
| #ifdef _MSC_VER |
| #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) |
| #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
| #define snprintf _snprintf |
| #endif |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. |
| #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. |
| #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. |
| #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // |
| #if __has_warning("-Wreserved-id-macro") |
| #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // |
| #endif |
| #elif defined(__GNUC__) |
| #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used |
| #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function |
| #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value |
| #pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // STB libraries implementation |
| //------------------------------------------------------------------------- |
| |
| //#define IMGUI_STB_NAMESPACE ImGuiStb |
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| |
| #ifdef IMGUI_STB_NAMESPACE |
| namespace IMGUI_STB_NAMESPACE |
| { |
| #endif |
| |
| #ifdef _MSC_VER |
| #pragma warning (push) |
| #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration |
| #endif |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. |
| #pragma clang diagnostic ignored "-Wunused-function" |
| #pragma clang diagnostic ignored "-Wmissing-prototypes" |
| #endif |
| |
| #ifdef __GNUC__ |
| #pragma GCC diagnostic push |
| #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] |
| #endif |
| |
| #define STBRP_ASSERT(x) IM_ASSERT(x) |
| #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| #define STBRP_STATIC |
| #define STB_RECT_PACK_IMPLEMENTATION |
| #endif |
| #include "stb_rect_pack.h" |
| |
| #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) |
| #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) |
| #define STBTT_assert(x) IM_ASSERT(x) |
| #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| #define STBTT_STATIC |
| #define STB_TRUETYPE_IMPLEMENTATION |
| #else |
| #define STBTT_DEF extern |
| #endif |
| #include "stb_truetype.h" |
| |
| #ifdef __GNUC__ |
| #pragma GCC diagnostic pop |
| #endif |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic pop |
| #endif |
| |
| #ifdef _MSC_VER |
| #pragma warning (pop) |
| #endif |
| |
| #ifdef IMGUI_STB_NAMESPACE |
| } // namespace ImGuiStb |
| using namespace IMGUI_STB_NAMESPACE; |
| #endif |
| |
| //----------------------------------------------------------------------------- |
| // ImDrawList |
| //----------------------------------------------------------------------------- |
| |
| static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift |
| |
| void ImDrawList::Clear() |
| { |
| CmdBuffer.resize(0); |
| IdxBuffer.resize(0); |
| VtxBuffer.resize(0); |
| _VtxCurrentIdx = 0; |
| _VtxWritePtr = NULL; |
| _IdxWritePtr = NULL; |
| _ClipRectStack.resize(0); |
| _TextureIdStack.resize(0); |
| _Path.resize(0); |
| _ChannelsCurrent = 0; |
| _ChannelsCount = 1; |
| // NB: Do not clear channels so our allocations are re-used after the first frame. |
| } |
| |
| void ImDrawList::ClearFreeMemory() |
| { |
| CmdBuffer.clear(); |
| IdxBuffer.clear(); |
| VtxBuffer.clear(); |
| _VtxCurrentIdx = 0; |
| _VtxWritePtr = NULL; |
| _IdxWritePtr = NULL; |
| _ClipRectStack.clear(); |
| _TextureIdStack.clear(); |
| _Path.clear(); |
| _ChannelsCurrent = 0; |
| _ChannelsCount = 1; |
| for (int i = 0; i < _Channels.Size; i++) |
| { |
| if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again |
| _Channels[i].CmdBuffer.clear(); |
| _Channels[i].IdxBuffer.clear(); |
| } |
| _Channels.clear(); |
| } |
| |
| // Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode |
| #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect) |
| #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) |
| |
| void ImDrawList::AddDrawCmd() |
| { |
| ImDrawCmd draw_cmd; |
| draw_cmd.ClipRect = GetCurrentClipRect(); |
| draw_cmd.TextureId = GetCurrentTextureId(); |
| |
| IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); |
| CmdBuffer.push_back(draw_cmd); |
| } |
| |
| void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) |
| { |
| ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| current_cmd = &CmdBuffer.back(); |
| } |
| current_cmd->UserCallback = callback; |
| current_cmd->UserCallbackData = callback_data; |
| |
| AddDrawCmd(); // Force a new command after us (see comment below) |
| } |
| |
| // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. |
| // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. |
| void ImDrawList::UpdateClipRect() |
| { |
| // If current command is used with different settings we need to add a new command |
| const ImVec4 curr_clip_rect = GetCurrentClipRect(); |
| ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; |
| if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| return; |
| } |
| |
| // Try to merge with previous command if it matches, else use current command |
| ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; |
| if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) |
| CmdBuffer.pop_back(); |
| else |
| curr_cmd->ClipRect = curr_clip_rect; |
| } |
| |
| void ImDrawList::UpdateTextureID() |
| { |
| // If current command is used with different settings we need to add a new command |
| const ImTextureID curr_texture_id = GetCurrentTextureId(); |
| ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| return; |
| } |
| |
| // Try to merge with previous command if it matches, else use current command |
| ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; |
| if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) |
| CmdBuffer.pop_back(); |
| else |
| curr_cmd->TextureId = curr_texture_id; |
| } |
| |
| #undef GetCurrentClipRect |
| #undef GetCurrentTextureId |
| |
| // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) |
| void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) |
| { |
| ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); |
| if (intersect_with_current_clip_rect && _ClipRectStack.Size) |
| { |
| ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; |
| if (cr.x < current.x) cr.x = current.x; |
| if (cr.y < current.y) cr.y = current.y; |
| if (cr.z > current.z) cr.z = current.z; |
| if (cr.w > current.w) cr.w = current.w; |
| } |
| cr.z = ImMax(cr.x, cr.z); |
| cr.w = ImMax(cr.y, cr.w); |
| |
| _ClipRectStack.push_back(cr); |
| UpdateClipRect(); |
| } |
| |
| void ImDrawList::PushClipRectFullScreen() |
| { |
| PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w)); |
| //PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here? |
| } |
| |
| void ImDrawList::PopClipRect() |
| { |
| IM_ASSERT(_ClipRectStack.Size > 0); |
| _ClipRectStack.pop_back(); |
| UpdateClipRect(); |
| } |
| |
| void ImDrawList::PushTextureID(const ImTextureID& texture_id) |
| { |
| _TextureIdStack.push_back(texture_id); |
| UpdateTextureID(); |
| } |
| |
| void ImDrawList::PopTextureID() |
| { |
| IM_ASSERT(_TextureIdStack.Size > 0); |
| _TextureIdStack.pop_back(); |
| UpdateTextureID(); |
| } |
| |
| void ImDrawList::ChannelsSplit(int channels_count) |
| { |
| IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); |
| int old_channels_count = _Channels.Size; |
| if (old_channels_count < channels_count) |
| _Channels.resize(channels_count); |
| _ChannelsCount = channels_count; |
| |
| // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer |
| // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. |
| // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer |
| memset(&_Channels[0], 0, sizeof(ImDrawChannel)); |
| for (int i = 1; i < channels_count; i++) |
| { |
| if (i >= old_channels_count) |
| { |
| IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); |
| } |
| else |
| { |
| _Channels[i].CmdBuffer.resize(0); |
| _Channels[i].IdxBuffer.resize(0); |
| } |
| if (_Channels[i].CmdBuffer.Size == 0) |
| { |
| ImDrawCmd draw_cmd; |
| draw_cmd.ClipRect = _ClipRectStack.back(); |
| draw_cmd.TextureId = _TextureIdStack.back(); |
| _Channels[i].CmdBuffer.push_back(draw_cmd); |
| } |
| } |
| } |
| |
| void ImDrawList::ChannelsMerge() |
| { |
| // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. |
| if (_ChannelsCount <= 1) |
| return; |
| |
| ChannelsSetCurrent(0); |
| if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) |
| CmdBuffer.pop_back(); |
| |
| int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; |
| for (int i = 1; i < _ChannelsCount; i++) |
| { |
| ImDrawChannel& ch = _Channels[i]; |
| if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) |
| ch.CmdBuffer.pop_back(); |
| new_cmd_buffer_count += ch.CmdBuffer.Size; |
| new_idx_buffer_count += ch.IdxBuffer.Size; |
| } |
| CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); |
| IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); |
| |
| ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; |
| _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; |
| for (int i = 1; i < _ChannelsCount; i++) |
| { |
| ImDrawChannel& ch = _Channels[i]; |
| if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } |
| if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } |
| } |
| AddDrawCmd(); |
| _ChannelsCount = 1; |
| } |
| |
| void ImDrawList::ChannelsSetCurrent(int idx) |
| { |
| IM_ASSERT(idx < _ChannelsCount); |
| if (_ChannelsCurrent == idx) return; |
| memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times |
| memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); |
| _ChannelsCurrent = idx; |
| memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); |
| memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); |
| _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; |
| } |
| |
| // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) |
| void ImDrawList::PrimReserve(int idx_count, int vtx_count) |
| { |
| ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; |
| draw_cmd.ElemCount += idx_count; |
| |
| int vtx_buffer_size = VtxBuffer.Size; |
| VtxBuffer.resize(vtx_buffer_size + vtx_count); |
| _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size; |
| |
| int idx_buffer_size = IdxBuffer.Size; |
| IdxBuffer.resize(idx_buffer_size + idx_count); |
| _IdxWritePtr = IdxBuffer.Data + idx_buffer_size; |
| } |
| |
| // Fully unrolled with inline call to keep our debug builds decently fast. |
| void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) |
| { |
| ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel); |
| ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
| _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
| _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) |
| { |
| ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); |
| ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
| _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
| _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
| { |
| ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; |
| _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); |
| _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| // TODO: Thickness anti-aliased lines cap are missing their AA fringe. |
| void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased) |
| { |
| if (points_count < 2) |
| return; |
| |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| anti_aliased &= GImGui->Style.AntiAliasedLines; |
| //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug |
| |
| int count = points_count; |
| if (!closed) |
| count = points_count-1; |
| |
| const bool thick_line = thickness > 1.0f; |
| if (anti_aliased) |
| { |
| // Anti-aliased stroke |
| const float AA_SIZE = 1.0f; |
| const ImU32 col_trans = col & IM_COL32(255,255,255,0); |
| |
| const int idx_count = thick_line ? count*18 : count*12; |
| const int vtx_count = thick_line ? points_count*4 : points_count*3; |
| PrimReserve(idx_count, vtx_count); |
| |
| // Temporary buffer |
| ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); |
| ImVec2* temp_points = temp_normals + points_count; |
| |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| ImVec2 diff = points[i2] - points[i1]; |
| diff *= ImInvLength(diff, 1.0f); |
| temp_normals[i1].x = diff.y; |
| temp_normals[i1].y = -diff.x; |
| } |
| if (!closed) |
| temp_normals[points_count-1] = temp_normals[points_count-2]; |
| |
| if (!thick_line) |
| { |
| if (!closed) |
| { |
| temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; |
| temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; |
| temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; |
| temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; |
| } |
| |
| // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
| unsigned int idx1 = _VtxCurrentIdx; |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; |
| |
| // Average normals |
| ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; |
| float dmr2 = dm.x*dm.x + dm.y*dm.y; |
| if (dmr2 > 0.000001f) |
| { |
| float scale = 1.0f / dmr2; |
| if (scale > 100.0f) scale = 100.0f; |
| dm *= scale; |
| } |
| dm *= AA_SIZE; |
| temp_points[i2*2+0] = points[i2] + dm; |
| temp_points[i2*2+1] = points[i2] - dm; |
| |
| // Add indexes |
| _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); |
| _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
| _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); |
| _IdxWritePtr += 12; |
| |
| idx1 = idx2; |
| } |
| |
| // Add vertexes |
| for (int i = 0; i < points_count; i++) |
| { |
| _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; |
| _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; |
| _VtxWritePtr += 3; |
| } |
| } |
| else |
| { |
| const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; |
| if (!closed) |
| { |
| temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); |
| temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); |
| temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); |
| temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); |
| temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
| temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); |
| temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); |
| temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
| } |
| |
| // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
| unsigned int idx1 = _VtxCurrentIdx; |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; |
| |
| // Average normals |
| ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; |
| float dmr2 = dm.x*dm.x + dm.y*dm.y; |
| if (dmr2 > 0.000001f) |
| { |
| float scale = 1.0f / dmr2; |
| if (scale > 100.0f) scale = 100.0f; |
| dm *= scale; |
| } |
| ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); |
| ImVec2 dm_in = dm * half_inner_thickness; |
| temp_points[i2*4+0] = points[i2] + dm_out; |
| temp_points[i2*4+1] = points[i2] + dm_in; |
| temp_points[i2*4+2] = points[i2] - dm_in; |
| temp_points[i2*4+3] = points[i2] - dm_out; |
| |
| // Add indexes |
| _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); |
| _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
| _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); |
| _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); |
| _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); |
| _IdxWritePtr += 18; |
| |
| idx1 = idx2; |
| } |
| |
| // Add vertexes |
| for (int i = 0; i < points_count; i++) |
| { |
| _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; |
| _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; |
| _VtxWritePtr += 4; |
| } |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| else |
| { |
| // Non Anti-aliased Stroke |
| const int idx_count = count*6; |
| const int vtx_count = count*4; // FIXME-OPT: Not sharing edges |
| PrimReserve(idx_count, vtx_count); |
| |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| const ImVec2& p1 = points[i1]; |
| const ImVec2& p2 = points[i2]; |
| ImVec2 diff = p2 - p1; |
| diff *= ImInvLength(diff, 1.0f); |
| |
| const float dx = diff.x * (thickness * 0.5f); |
| const float dy = diff.y * (thickness * 0.5f); |
| _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); |
| _IdxWritePtr += 6; |
| _VtxCurrentIdx += 4; |
| } |
| } |
| } |
| |
| void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased) |
| { |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| anti_aliased &= GImGui->Style.AntiAliasedShapes; |
| //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug |
| |
| if (anti_aliased) |
| { |
| // Anti-aliased Fill |
| const float AA_SIZE = 1.0f; |
| const ImU32 col_trans = col & IM_COL32(255,255,255,0); |
| const int idx_count = (points_count-2)*3 + points_count*6; |
| const int vtx_count = (points_count*2); |
| PrimReserve(idx_count, vtx_count); |
| |
| // Add indexes for fill |
| unsigned int vtx_inner_idx = _VtxCurrentIdx; |
| unsigned int vtx_outer_idx = _VtxCurrentIdx+1; |
| for (int i = 2; i < points_count; i++) |
| { |
| _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); |
| _IdxWritePtr += 3; |
| } |
| |
| // Compute normals |
| ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); |
| for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
| { |
| const ImVec2& p0 = points[i0]; |
| const ImVec2& p1 = points[i1]; |
| ImVec2 diff = p1 - p0; |
| diff *= ImInvLength(diff, 1.0f); |
| temp_normals[i0].x = diff.y; |
| temp_normals[i0].y = -diff.x; |
| } |
| |
| for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
| { |
| // Average normals |
| const ImVec2& n0 = temp_normals[i0]; |
| const ImVec2& n1 = temp_normals[i1]; |
| ImVec2 dm = (n0 + n1) * 0.5f; |
| float dmr2 = dm.x*dm.x + dm.y*dm.y; |
| if (dmr2 > 0.000001f) |
| { |
| float scale = 1.0f / dmr2; |
| if (scale > 100.0f) scale = 100.0f; |
| dm *= scale; |
| } |
| dm *= AA_SIZE * 0.5f; |
| |
| // Add vertices |
| _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner |
| _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer |
| _VtxWritePtr += 2; |
| |
| // Add indexes for fringes |
| _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); |
| _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); |
| _IdxWritePtr += 6; |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| else |
| { |
| // Non Anti-aliased Fill |
| const int idx_count = (points_count-2)*3; |
| const int vtx_count = points_count; |
| PrimReserve(idx_count, vtx_count); |
| for (int i = 0; i < vtx_count; i++) |
| { |
| _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr++; |
| } |
| for (int i = 2; i < points_count; i++) |
| { |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); |
| _IdxWritePtr += 3; |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| } |
| |
| void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax) |
| { |
| static ImVec2 circle_vtx[12]; |
| static bool circle_vtx_builds = false; |
| const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx); |
| if (!circle_vtx_builds) |
| { |
| for (int i = 0; i < circle_vtx_count; i++) |
| { |
| const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI; |
| circle_vtx[i].x = cosf(a); |
| circle_vtx[i].y = sinf(a); |
| } |
| circle_vtx_builds = true; |
| } |
| |
| if (amin > amax) return; |
| if (radius == 0.0f) |
| { |
| _Path.push_back(centre); |
| } |
| else |
| { |
| _Path.reserve(_Path.Size + (amax - amin + 1)); |
| for (int a = amin; a <= amax; a++) |
| { |
| const ImVec2& c = circle_vtx[a % circle_vtx_count]; |
| _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); |
| } |
| } |
| } |
| |
| void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) |
| { |
| if (radius == 0.0f) |
| _Path.push_back(centre); |
| _Path.reserve(_Path.Size + (num_segments + 1)); |
| for (int i = 0; i <= num_segments; i++) |
| { |
| const float a = amin + ((float)i / (float)num_segments) * (amax - amin); |
| _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); |
| } |
| } |
| |
| static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) |
| { |
| float dx = x4 - x1; |
| float dy = y4 - y1; |
| float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); |
| float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); |
| d2 = (d2 >= 0) ? d2 : -d2; |
| d3 = (d3 >= 0) ? d3 : -d3; |
| if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) |
| { |
| path->push_back(ImVec2(x4, y4)); |
| } |
| else if (level < 10) |
| { |
| float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; |
| float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; |
| float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; |
| float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; |
| float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; |
| float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; |
| |
| PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); |
| PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); |
| } |
| } |
| |
| void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) |
| { |
| ImVec2 p1 = _Path.back(); |
| if (num_segments == 0) |
| { |
| // Auto-tessellated |
| PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0); |
| } |
| else |
| { |
| float t_step = 1.0f / (float)num_segments; |
| for (int i_step = 1; i_step <= num_segments; i_step++) |
| { |
| float t = t_step * i_step; |
| float u = 1.0f - t; |
| float w1 = u*u*u; |
| float w2 = 3*u*u*t; |
| float w3 = 3*u*t*t; |
| float w4 = t*t*t; |
| _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); |
| } |
| } |
| } |
| |
| void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) |
| { |
| float r = rounding; |
| r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f); |
| r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f); |
| |
| if (r <= 0.0f || rounding_corners == 0) |
| { |
| PathLineTo(a); |
| PathLineTo(ImVec2(b.x,a.y)); |
| PathLineTo(b); |
| PathLineTo(ImVec2(a.x,b.y)); |
| } |
| else |
| { |
| const float r0 = (rounding_corners & 1) ? r : 0.0f; |
| const float r1 = (rounding_corners & 2) ? r : 0.0f; |
| const float r2 = (rounding_corners & 4) ? r : 0.0f; |
| const float r3 = (rounding_corners & 8) ? r : 0.0f; |
| PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9); |
| PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12); |
| PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3); |
| PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6); |
| } |
| } |
| |
| void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| PathLineTo(a + ImVec2(0.5f,0.5f)); |
| PathLineTo(b + ImVec2(0.5f,0.5f)); |
| PathStroke(col, false, thickness); |
| } |
| |
| // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. |
| void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| if (rounding > 0.0f) |
| { |
| PathRect(a, b, rounding, rounding_corners_flags); |
| PathFillConvex(col); |
| } |
| else |
| { |
| PrimReserve(6, 4); |
| PrimRect(a, b, col); |
| } |
| } |
| |
| void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
| { |
| if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| PrimReserve(6, 4); |
| PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); |
| PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); |
| PrimWriteVtx(a, uv, col_upr_left); |
| PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); |
| PrimWriteVtx(c, uv, col_bot_right); |
| PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); |
| } |
| |
| void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathLineTo(d); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathLineTo(d); |
| PathFillConvex(col); |
| } |
| |
| void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathFillConvex(col); |
| } |
| |
| void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
| PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments); |
| PathStroke(col, true, thickness); |
| } |
| |
| void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
| PathArcTo(centre, radius, 0.0f, a_max, num_segments); |
| PathFillConvex(col); |
| } |
| |
| void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| PathLineTo(pos0); |
| PathBezierCurveTo(cp0, cp1, pos1, num_segments); |
| PathStroke(col, false, thickness); |
| } |
| |
| void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| if (text_end == NULL) |
| text_end = text_begin + strlen(text_begin); |
| if (text_begin == text_end) |
| return; |
| |
| // Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful. |
| // Might just move Font/FontSize to ImDrawList? |
| if (font == NULL) |
| font = GImGui->Font; |
| if (font_size == 0.0f) |
| font_size = GImGui->FontSize; |
| |
| IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. |
| |
| ImVec4 clip_rect = _ClipRectStack.back(); |
| if (cpu_fine_clip_rect) |
| { |
| clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); |
| clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); |
| clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); |
| clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); |
| } |
| font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); |
| } |
| |
| void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) |
| { |
| AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end); |
| } |
| |
| void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| // FIXME-OPT: This is wasting draw calls. |
| const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
| if (push_texture_id) |
| PushTextureID(user_texture_id); |
| |
| PrimReserve(6, 4); |
| PrimRectUV(a, b, uv_a, uv_b, col); |
| |
| if (push_texture_id) |
| PopTextureID(); |
| } |
| |
| void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) |
| { |
| if ((col & IM_COL32_A_MASK) == 0) |
| return; |
| |
| const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
| if (push_texture_id) |
| PushTextureID(user_texture_id); |
| |
| PrimReserve(6, 4); |
| PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); |
| |
| if (push_texture_id) |
| PopTextureID(); |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImDrawData |
| //----------------------------------------------------------------------------- |
| |
| // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! |
| void ImDrawData::DeIndexAllBuffers() |
| { |
| ImVector<ImDrawVert> new_vtx_buffer; |
| TotalVtxCount = TotalIdxCount = 0; |
| for (int i = 0; i < CmdListsCount; i++) |
| { |
| ImDrawList* cmd_list = CmdLists[i]; |
| if (cmd_list->IdxBuffer.empty()) |
| continue; |
| new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); |
| for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) |
| new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; |
| cmd_list->VtxBuffer.swap(new_vtx_buffer); |
| cmd_list->IdxBuffer.resize(0); |
| TotalVtxCount += cmd_list->VtxBuffer.Size; |
| } |
| } |
| |
| // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. |
| void ImDrawData::ScaleClipRects(const ImVec2& scale) |
| { |
| for (int i = 0; i < CmdListsCount; i++) |
| { |
| ImDrawList* cmd_list = CmdLists[i]; |
| for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
| { |
| ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; |
| cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); |
| } |
| } |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImFontAtlas |
| //----------------------------------------------------------------------------- |
| |
| ImFontConfig::ImFontConfig() |
| { |
| FontData = NULL; |
| FontDataSize = 0; |
| FontDataOwnedByAtlas = true; |
| FontNo = 0; |
| SizePixels = 0.0f; |
| OversampleH = 3; |
| OversampleV = 1; |
| PixelSnapH = false; |
| GlyphExtraSpacing = ImVec2(0.0f, 0.0f); |
| GlyphOffset = ImVec2(0.0f, 0.0f); |
| GlyphRanges = NULL; |
| MergeMode = false; |
| DstFont = NULL; |
| memset(Name, 0, sizeof(Name)); |
| } |
| |
| ImFontAtlas::ImFontAtlas() |
| { |
| TexID = NULL; |
| TexPixelsAlpha8 = NULL; |
| TexPixelsRGBA32 = NULL; |
| TexWidth = TexHeight = TexDesiredWidth = 0; |
| TexUvWhitePixel = ImVec2(0, 0); |
| } |
| |
| ImFontAtlas::~ImFontAtlas() |
| { |
| Clear(); |
| } |
| |
| void ImFontAtlas::ClearInputData() |
| { |
| for (int i = 0; i < ConfigData.Size; i++) |
| if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) |
| { |
| ImGui::MemFree(ConfigData[i].FontData); |
| ConfigData[i].FontData = NULL; |
| } |
| |
| // When clearing this we lose access to the font name and other information used to build the font. |
| for (int i = 0; i < Fonts.Size; i++) |
| if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) |
| { |
| Fonts[i]->ConfigData = NULL; |
| Fonts[i]->ConfigDataCount = 0; |
| } |
| ConfigData.clear(); |
| } |
| |
| void ImFontAtlas::ClearTexData() |
| { |
| if (TexPixelsAlpha8) |
| ImGui::MemFree(TexPixelsAlpha8); |
| if (TexPixelsRGBA32) |
| ImGui::MemFree(TexPixelsRGBA32); |
| TexPixelsAlpha8 = NULL; |
| TexPixelsRGBA32 = NULL; |
| } |
| |
| void ImFontAtlas::ClearFonts() |
| { |
| for (int i = 0; i < Fonts.Size; i++) |
| { |
| Fonts[i]->~ImFont(); |
| ImGui::MemFree(Fonts[i]); |
| } |
| Fonts.clear(); |
| } |
| |
| void ImFontAtlas::Clear() |
| { |
| ClearInputData(); |
| ClearTexData(); |
| ClearFonts(); |
| } |
| |
| void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
| { |
| // Build atlas on demand |
| if (TexPixelsAlpha8 == NULL) |
| { |
| if (ConfigData.empty()) |
| AddFontDefault(); |
| Build(); |
| } |
| |
| *out_pixels = TexPixelsAlpha8; |
| if (out_width) *out_width = TexWidth; |
| if (out_height) *out_height = TexHeight; |
| if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; |
| } |
| |
| void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
| { |
| // Convert to RGBA32 format on demand |
| // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp |
| if (!TexPixelsRGBA32) |
| { |
| unsigned char* pixels; |
| GetTexDataAsAlpha8(&pixels, NULL, NULL); |
| TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); |
| const unsigned char* src = pixels; |
| unsigned int* dst = TexPixelsRGBA32; |
| for (int n = TexWidth * TexHeight; n > 0; n--) |
| *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); |
| } |
| |
| *out_pixels = (unsigned char*)TexPixelsRGBA32; |
| if (out_width) *out_width = TexWidth; |
| if (out_height) *out_height = TexHeight; |
| if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; |
| } |
| |
| ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) |
| { |
| IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); |
| IM_ASSERT(font_cfg->SizePixels > 0.0f); |
| |
| // Create new font |
| if (!font_cfg->MergeMode) |
| { |
| ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont)); |
| IM_PLACEMENT_NEW(font) ImFont(); |
| Fonts.push_back(font); |
| } |
| else |
| { |
| IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::AddFontDefault() to add the default imgui font. |
| } |
| |
| ConfigData.push_back(*font_cfg); |
| ImFontConfig& new_font_cfg = ConfigData.back(); |
| if (!new_font_cfg.DstFont) |
| new_font_cfg.DstFont = Fonts.back(); |
| if (!new_font_cfg.FontDataOwnedByAtlas) |
| { |
| new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); |
| new_font_cfg.FontDataOwnedByAtlas = true; |
| memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); |
| } |
| |
| // Invalidate texture |
| ClearTexData(); |
| return new_font_cfg.DstFont; |
| } |
| |
| // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) |
| static unsigned int stb_decompress_length(unsigned char *input); |
| static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); |
| static const char* GetDefaultCompressedFontDataTTFBase85(); |
| static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } |
| static void Decode85(const unsigned char* src, unsigned char* dst) |
| { |
| while (*src) |
| { |
| unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); |
| dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. |
| src += 5; |
| dst += 4; |
| } |
| } |
| |
| // Load embedded ProggyClean.ttf at size 13, disable oversampling |
| ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) |
| { |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| if (!font_cfg_template) |
| { |
| font_cfg.OversampleH = font_cfg.OversampleV = 1; |
| font_cfg.PixelSnapH = true; |
| } |
| if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px"); |
| |
| const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); |
| ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault()); |
| return font; |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| int data_size = 0; |
| void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); |
| if (!data) |
| { |
| IM_ASSERT(0); // Could not load file. |
| return NULL; |
| } |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| if (font_cfg.Name[0] == '\0') |
| { |
| // Store a short copy of filename into into the font name for convenience |
| const char* p; |
| for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} |
| snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); |
| } |
| return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); |
| } |
| |
| // NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). |
| ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| IM_ASSERT(font_cfg.FontData == NULL); |
| font_cfg.FontData = ttf_data; |
| font_cfg.FontDataSize = ttf_size; |
| font_cfg.SizePixels = size_pixels; |
| if (glyph_ranges) |
| font_cfg.GlyphRanges = glyph_ranges; |
| return AddFont(&font_cfg); |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data); |
| unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); |
| stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); |
| |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| IM_ASSERT(font_cfg.FontData == NULL); |
| font_cfg.FontDataOwnedByAtlas = true; |
| return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) |
| { |
| int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; |
| void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); |
| Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); |
| ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); |
| ImGui::MemFree(compressed_ttf); |
| return font; |
| } |
| |
| bool ImFontAtlas::Build() |
| { |
| IM_ASSERT(ConfigData.Size > 0); |
| |
| TexID = NULL; |
| TexWidth = TexHeight = 0; |
| TexUvWhitePixel = ImVec2(0, 0); |
| ClearTexData(); |
| |
| struct ImFontTempBuildData |
| { |
| stbtt_fontinfo FontInfo; |
| stbrp_rect* Rects; |
| stbtt_pack_range* Ranges; |
| int RangesCount; |
| }; |
| ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData)); |
| |
| // Initialize font information early (so we can error without any cleanup) + count glyphs |
| int total_glyph_count = 0; |
| int total_glyph_range_count = 0; |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| |
| IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this)); |
| const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); |
| IM_ASSERT(font_offset >= 0); |
| if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) |
| return false; |
| |
| // Count glyphs |
| if (!cfg.GlyphRanges) |
| cfg.GlyphRanges = GetGlyphRangesDefault(); |
| for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) |
| { |
| total_glyph_count += (in_range[1] - in_range[0]) + 1; |
| total_glyph_range_count++; |
| } |
| } |
| |
| // Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth if they wish. |
| // After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height. |
| TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512; |
| TexHeight = 0; |
| const int max_tex_height = 1024*32; |
| stbtt_pack_context spc; |
| stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL); |
| |
| // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). |
| ImVector<stbrp_rect> extra_rects; |
| RenderCustomTexData(0, &extra_rects); |
| stbtt_PackSetOversampling(&spc, 1, 1); |
| stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size); |
| for (int i = 0; i < extra_rects.Size; i++) |
| if (extra_rects[i].was_packed) |
| TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h); |
| |
| // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) |
| int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; |
| stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar)); |
| stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect)); |
| stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range)); |
| memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar)); |
| memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. |
| memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range)); |
| |
| // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point) |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| |
| // Setup ranges |
| int glyph_count = 0; |
| int glyph_ranges_count = 0; |
| for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) |
| { |
| glyph_count += (in_range[1] - in_range[0]) + 1; |
| glyph_ranges_count++; |
| } |
| tmp.Ranges = buf_ranges + buf_ranges_n; |
| tmp.RangesCount = glyph_ranges_count; |
| buf_ranges_n += glyph_ranges_count; |
| for (int i = 0; i < glyph_ranges_count; i++) |
| { |
| const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; |
| stbtt_pack_range& range = tmp.Ranges[i]; |
| range.font_size = cfg.SizePixels; |
| range.first_unicode_codepoint_in_range = in_range[0]; |
| range.num_chars = (in_range[1] - in_range[0]) + 1; |
| range.chardata_for_range = buf_packedchars + buf_packedchars_n; |
| buf_packedchars_n += range.num_chars; |
| } |
| |
| // Pack |
| tmp.Rects = buf_rects + buf_rects_n; |
| buf_rects_n += glyph_count; |
| stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); |
| int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); |
| stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); |
| |
| // Extend texture height |
| for (int i = 0; i < n; i++) |
| if (tmp.Rects[i].was_packed) |
| TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); |
| } |
| IM_ASSERT(buf_rects_n == total_glyph_count); |
| IM_ASSERT(buf_packedchars_n == total_glyph_count); |
| IM_ASSERT(buf_ranges_n == total_glyph_range_count); |
| |
| // Create texture |
| TexHeight = ImUpperPowerOfTwo(TexHeight); |
| TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight); |
| memset(TexPixelsAlpha8, 0, TexWidth * TexHeight); |
| spc.pixels = TexPixelsAlpha8; |
| spc.height = TexHeight; |
| |
| // Second pass: render characters |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); |
| stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); |
| tmp.Rects = NULL; |
| } |
| |
| // End packing |
| stbtt_PackEnd(&spc); |
| ImGui::MemFree(buf_rects); |
| buf_rects = NULL; |
| |
| // Third pass: setup ImFont and glyphs for runtime |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) |
| |
| float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels); |
| int unscaled_ascent, unscaled_descent, unscaled_line_gap; |
| stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); |
| |
| float ascent = unscaled_ascent * font_scale; |
| float descent = unscaled_descent * font_scale; |
| if (!cfg.MergeMode) |
| { |
| dst_font->ContainerAtlas = this; |
| dst_font->ConfigData = &cfg; |
| dst_font->ConfigDataCount = 0; |
| dst_font->FontSize = cfg.SizePixels; |
| dst_font->Ascent = ascent; |
| dst_font->Descent = descent; |
| dst_font->Glyphs.resize(0); |
| dst_font->MetricsTotalSurface = 0; |
| } |
| dst_font->ConfigDataCount++; |
| float off_x = cfg.GlyphOffset.x; |
| float off_y = cfg.GlyphOffset.y; |
| |
| dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable() |
| for (int i = 0; i < tmp.RangesCount; i++) |
| { |
| stbtt_pack_range& range = tmp.Ranges[i]; |
| for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) |
| { |
| const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; |
| if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) |
| continue; |
| |
| const int codepoint = range.first_unicode_codepoint_in_range + char_idx; |
| if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint)) |
| continue; |
| |
| stbtt_aligned_quad q; |
| float dummy_x = 0.0f, dummy_y = 0.0f; |
| stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); |
| |
| dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1); |
| ImFont::Glyph& glyph = dst_font->Glyphs.back(); |
| glyph.Codepoint = (ImWchar)codepoint; |
| glyph.X0 = q.x0 + off_x; glyph.Y0 = q.y0 + off_y; glyph.X1 = q.x1 + off_x; glyph.Y1 = q.y1 + off_y; |
| glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1; |
| glyph.Y0 += (float)(int)(dst_font->Ascent + 0.5f); |
| glyph.Y1 += (float)(int)(dst_font->Ascent + 0.5f); |
| glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance |
| if (cfg.PixelSnapH) |
| glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f); |
| dst_font->MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * TexHeight + 1.99f); // +1 to account for average padding, +0.99 to round |
| } |
| } |
| cfg.DstFont->BuildLookupTable(); |
| } |
| |
| // Cleanup temporaries |
| ImGui::MemFree(buf_packedchars); |
| ImGui::MemFree(buf_ranges); |
| ImGui::MemFree(tmp_array); |
| |
| // Render into our custom data block |
| RenderCustomTexData(1, &extra_rects); |
| |
| return true; |
| } |
| |
| void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects) |
| { |
| // A work of art lies ahead! (. = white layer, X = black layer, others are blank) |
| // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. |
| const int TEX_DATA_W = 90; |
| const int TEX_DATA_H = 27; |
| const char texture_data[TEX_DATA_W*TEX_DATA_H+1] = |
| { |
| "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" |
| "..- -X.....X- X.X - X.X -X.....X - X.....X" |
| "--- -XXX.XXX- X...X - X...X -X....X - X....X" |
| "X - X.X - X.....X - X.....X -X...X - X...X" |
| "XX - X.X -X.......X- X.......X -X..X.X - X.X..X" |
| "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" |
| "X..X - X.X - X.X - X.X -XX X.X - X.X XX" |
| "X...X - X.X - X.X - XX X.X XX - X.X - X.X " |
| "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " |
| "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " |
| "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " |
| "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " |
| "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " |
| "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " |
| "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " |
| "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " |
| "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " |
| "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" |
| "X.X X..X - -X.......X- X.......X - XX XX - " |
| "XX X..X - - X.....X - X.....X - X.X X.X - " |
| " X..X - X...X - X...X - X..X X..X - " |
| " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " |
| "------------ - X - X -X.....................X- " |
| " ----------------------------------- X...XXXXXXXXXXXXX...X - " |
| " - X..X X..X - " |
| " - X.X X.X - " |
| " - XX XX - " |
| }; |
| |
| ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects; |
| if (pass == 0) |
| { |
| // Request rectangles |
| stbrp_rect r; |
| memset(&r, 0, sizeof(r)); |
| r.w = (TEX_DATA_W*2)+1; |
| r.h = TEX_DATA_H+1; |
| rects.push_back(r); |
| } |
| else if (pass == 1) |
| { |
| // Render/copy pixels |
| const stbrp_rect& r = rects[0]; |
| for (int y = 0, n = 0; y < TEX_DATA_H; y++) |
| for (int x = 0; x < TEX_DATA_W; x++, n++) |
| { |
| const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth; |
| const int offset1 = offset0 + 1 + TEX_DATA_W; |
| TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00; |
| TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00; |
| } |
| const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight); |
| TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y); |
| |
| // Setup mouse cursors |
| const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] = |
| { |
| // Pos ........ Size ......... Offset ...... |
| { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow |
| { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput |
| { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move |
| { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS |
| { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW |
| { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW |
| { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE |
| }; |
| |
| for (int type = 0; type < ImGuiMouseCursor_Count_; type++) |
| { |
| ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; |
| ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y); |
| const ImVec2 size = cursor_datas[type][1]; |
| cursor_data.Type = type; |
| cursor_data.Size = size; |
| cursor_data.HotOffset = cursor_datas[type][2]; |
| cursor_data.TexUvMin[0] = (pos) * tex_uv_scale; |
| cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale; |
| pos.x += TEX_DATA_W+1; |
| cursor_data.TexUvMin[1] = (pos) * tex_uv_scale; |
| cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale; |
| } |
| } |
| } |
| |
| // Retrieve list of range (2 int per range, values are inclusive) |
| const ImWchar* ImFontAtlas::GetGlyphRangesDefault() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesKorean() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3131, 0x3163, // Korean alphabets |
| 0xAC00, 0xD79D, // Korean characters |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesChinese() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF, // Half-width characters |
| 0x4e00, 0x9FAF, // CJK Ideograms |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() |
| { |
| // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1. |
| // This encoding helps us reduce the source code size. |
| static const short offsets_from_0x4E00[] = |
| { |
| -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17, |
| 4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1, |
| 5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0, |
| 11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19, |
| 1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48, |
| 21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14, |
| 20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14, |
| 22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0, |
| 2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0, |
| 3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0, |
| 9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7, |
| 8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20, |
| 4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2, |
| 8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11, |
| 6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27, |
| 7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0, |
| 2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14, |
| 5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0, |
| 18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26, |
| 2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20, |
| 15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23, |
| 9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10, |
| 3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21, |
| 2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4, |
| 4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6, |
| 19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5, |
| 1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11, |
| 91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0, |
| 2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6, |
| 14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2, |
| 19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20, |
| 109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38, |
| }; |
| static ImWchar base_ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF, // Half-width characters |
| }; |
| static bool full_ranges_unpacked = false; |
| static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1]; |
| if (!full_ranges_unpacked) |
| { |
| // Unpack |
| int codepoint = 0x4e00; |
| memcpy(full_ranges, base_ranges, sizeof(base_ranges)); |
| ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);; |
| for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2) |
| dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1)); |
| dst[0] = 0; |
| full_ranges_unpacked = true; |
| } |
| return &full_ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement |
| 0x2DE0, 0x2DFF, // Cyrillic Extended-A |
| 0xA640, 0xA69F, // Cyrillic Extended-B |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesThai() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin |
| 0x0E00, 0x0E7F, // Thai |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImFont |
| //----------------------------------------------------------------------------- |
| |
| ImFont::ImFont() |
| { |
| Scale = 1.0f; |
| FallbackChar = (ImWchar)'?'; |
| Clear(); |
| } |
| |
| ImFont::~ImFont() |
| { |
| // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. |
| // If you want to delete fonts you need to do it between Render() and NewFrame(). |
| // FIXME-CLEANUP |
| /* |
| ImGuiContext& g = *GImGui; |
| if (g.Font == this) |
| g.Font = NULL; |
| */ |
| Clear(); |
| } |
| |
| void ImFont::Clear() |
| { |
| FontSize = 0.0f; |
| DisplayOffset = ImVec2(0.0f, 1.0f); |
| Glyphs.clear(); |
| IndexXAdvance.clear(); |
| IndexLookup.clear(); |
| FallbackGlyph = NULL; |
| FallbackXAdvance = 0.0f; |
| ConfigDataCount = 0; |
| ConfigData = NULL; |
| ContainerAtlas = NULL; |
| Ascent = Descent = 0.0f; |
| MetricsTotalSurface = 0; |
| } |
| |
| void ImFont::BuildLookupTable() |
| { |
| int max_codepoint = 0; |
| for (int i = 0; i != Glyphs.Size; i++) |
| max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); |
| |
| IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved |
| IndexXAdvance.clear(); |
| IndexLookup.clear(); |
| GrowIndex(max_codepoint + 1); |
| for (int i = 0; i < Glyphs.Size; i++) |
| { |
| int codepoint = (int)Glyphs[i].Codepoint; |
| IndexXAdvance[codepoint] = Glyphs[i].XAdvance; |
| IndexLookup[codepoint] = (unsigned short)i; |
| } |
| |
| // Create a glyph to handle TAB |
| // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) |
| if (FindGlyph((unsigned short)' ')) |
| { |
| if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times |
| Glyphs.resize(Glyphs.Size + 1); |
| ImFont::Glyph& tab_glyph = Glyphs.back(); |
| tab_glyph = *FindGlyph((unsigned short)' '); |
| tab_glyph.Codepoint = '\t'; |
| tab_glyph.XAdvance *= 4; |
| IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; |
| IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1); |
| } |
| |
| FallbackGlyph = NULL; |
| FallbackGlyph = FindGlyph(FallbackChar); |
| FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f; |
| for (int i = 0; i < max_codepoint + 1; i++) |
| if (IndexXAdvance[i] < 0.0f) |
| IndexXAdvance[i] = FallbackXAdvance; |
| } |
| |
| void ImFont::SetFallbackChar(ImWchar c) |
| { |
| FallbackChar = c; |
| BuildLookupTable(); |
| } |
| |
| void ImFont::GrowIndex(int new_size) |
| { |
| IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size); |
| int old_size = IndexLookup.Size; |
| if (new_size <= old_size) |
| return; |
| IndexXAdvance.resize(new_size); |
| IndexLookup.resize(new_size); |
| for (int i = old_size; i < new_size; i++) |
| { |
| IndexXAdvance[i] = -1.0f; |
| IndexLookup[i] = (unsigned short)-1; |
| } |
| } |
| |
| void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) |
| { |
| IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. |
| int index_size = IndexLookup.Size; |
| |
| if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists |
| return; |
| if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op |
| return; |
| |
| GrowIndex(dst + 1); |
| IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1; |
| IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f; |
| } |
| |
| const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const |
| { |
| if (c < IndexLookup.Size) |
| { |
| const unsigned short i = IndexLookup[c]; |
| if (i != (unsigned short)-1) |
| return &Glyphs.Data[i]; |
| } |
| return FallbackGlyph; |
| } |
| |
| const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const |
| { |
| // Simple word-wrapping for English, not full-featured. Please submit failing cases! |
| // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) |
| |
| // For references, possible wrap point marked with ^ |
| // "aaa bbb, ccc,ddd. eee fff. ggg!" |
| // ^ ^ ^ ^ ^__ ^ ^ |
| |
| // List of hardcoded separators: .,;!?'" |
| |
| // Skip extra blanks after a line returns (that includes not counting them in width computation) |
| // e.g. "Hello world" --> "Hello" "World" |
| |
| // Cut words that cannot possibly fit within one line. |
| // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" |
| |
| float line_width = 0.0f; |
| float word_width = 0.0f; |
| float blank_width = 0.0f; |
| |
| const char* word_end = text; |
| const char* prev_word_end = NULL; |
| bool inside_word = true; |
| |
| const char* s = text; |
| while (s < text_end) |
| { |
| unsigned int c = (unsigned int)*s; |
| const char* next_s; |
| if (c < 0x80) |
| next_s = s + 1; |
| else |
| next_s = s + ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) |
| break; |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| line_width = word_width = blank_width = 0.0f; |
| inside_word = true; |
| s = next_s; |
| continue; |
| } |
| if (c == '\r') |
| { |
| s = next_s; |
| continue; |
| } |
| } |
| |
| const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale; |
| if (ImCharIsSpace(c)) |
| { |
| if (inside_word) |
| { |
| line_width += blank_width; |
| blank_width = 0.0f; |
| word_end = s; |
| } |
| blank_width += char_width; |
| inside_word = false; |
| } |
| else |
| { |
| word_width += char_width; |
| if (inside_word) |
| { |
| word_end = next_s; |
| } |
| else |
| { |
| prev_word_end = word_end; |
| line_width += word_width + blank_width; |
| word_width = blank_width = 0.0f; |
| } |
| |
| // Allow wrapping after punctuation. |
| inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); |
| } |
| |
| // We ignore blank width at the end of the line (they can be skipped) |
| if (line_width + word_width >= wrap_width) |
| { |
| // Words that cannot possibly fit within an entire line will be cut anywhere. |
| if (word_width < wrap_width) |
| s = prev_word_end ? prev_word_end : word_end; |
| break; |
| } |
| |
| s = next_s; |
| } |
| |
| return s; |
| } |
| |
| ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const |
| { |
| if (!text_end) |
| text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. |
| |
| const float line_height = size; |
| const float scale = size / FontSize; |
| |
| ImVec2 text_size = ImVec2(0,0); |
| float line_width = 0.0f; |
| |
| const bool word_wrap_enabled = (wrap_width > 0.0f); |
| const char* word_wrap_eol = NULL; |
| |
| const char* s = text_begin; |
| while (s < text_end) |
| { |
| if (word_wrap_enabled) |
| { |
| // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
| if (!word_wrap_eol) |
| { |
| word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); |
| if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
| word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
| } |
| |
| if (s >= word_wrap_eol) |
| { |
| if (text_size.x < line_width) |
| text_size.x = line_width; |
| text_size.y += line_height; |
| line_width = 0.0f; |
| word_wrap_eol = NULL; |
| |
| // Wrapping skips upcoming blanks |
| while (s < text_end) |
| { |
| const char c = *s; |
| if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
| } |
| continue; |
| } |
| } |
| |
| // Decode and advance source |
| const char* prev_s = s; |
| unsigned int c = (unsigned int)*s; |
| if (c < 0x80) |
| { |
| s += 1; |
| } |
| else |
| { |
| s += ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) // Malformed UTF-8? |
| break; |
| } |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| text_size.x = ImMax(text_size.x, line_width); |
| text_size.y += line_height; |
| line_width = 0.0f; |
| continue; |
| } |
| if (c == '\r') |
| continue; |
| } |
| |
| const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale; |
| if (line_width + char_width >= max_width) |
| { |
| s = prev_s; |
| break; |
| } |
| |
| line_width += char_width; |
| } |
| |
| if (text_size.x < line_width) |
| text_size.x = line_width; |
| |
| if (line_width > 0 || text_size.y == 0.0f) |
| text_size.y += line_height; |
| |
| if (remaining) |
| *remaining = s; |
| |
| return text_size; |
| } |
| |
| void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const |
| { |
| if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. |
| return; |
| if (const Glyph* glyph = FindGlyph(c)) |
| { |
| float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; |
| pos.x = (float)(int)pos.x + DisplayOffset.x; |
| pos.y = (float)(int)pos.y + DisplayOffset.y; |
| ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale); |
| ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale); |
| draw_list->PrimReserve(6, 4); |
| draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); |
| } |
| } |
| |
| void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const |
| { |
| if (!text_end) |
| text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. |
| |
| // Align to be pixel perfect |
| pos.x = (float)(int)pos.x + DisplayOffset.x; |
| pos.y = (float)(int)pos.y + DisplayOffset.y; |
| float x = pos.x; |
| float y = pos.y; |
| if (y > clip_rect.w) |
| return; |
| |
| const float scale = size / FontSize; |
| const float line_height = FontSize * scale; |
| const bool word_wrap_enabled = (wrap_width > 0.0f); |
| const char* word_wrap_eol = NULL; |
| |
| // Skip non-visible lines |
| const char* s = text_begin; |
| if (!word_wrap_enabled && y + line_height < clip_rect.y) |
| while (s < text_end && *s != '\n') // Fast-forward to next line |
| s++; |
| |
| // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) |
| const int vtx_count_max = (int)(text_end - s) * 4; |
| const int idx_count_max = (int)(text_end - s) * 6; |
| const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; |
| draw_list->PrimReserve(idx_count_max, vtx_count_max); |
| |
| ImDrawVert* vtx_write = draw_list->_VtxWritePtr; |
| ImDrawIdx* idx_write = draw_list->_IdxWritePtr; |
| unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; |
| |
| while (s < text_end) |
| { |
| if (word_wrap_enabled) |
| { |
| // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
| if (!word_wrap_eol) |
| { |
| word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); |
| if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
| word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
| } |
| |
| if (s >= word_wrap_eol) |
| { |
| x = pos.x; |
| y += line_height; |
| word_wrap_eol = NULL; |
| |
| // Wrapping skips upcoming blanks |
| while (s < text_end) |
| { |
| const char c = *s; |
| if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
| } |
| continue; |
| } |
| } |
| |
| // Decode and advance source |
| unsigned int c = (unsigned int)*s; |
| if (c < 0x80) |
| { |
| s += 1; |
| } |
| else |
| { |
| s += ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) // Malformed UTF-8? |
| break; |
| } |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| x = pos.x; |
| y += line_height; |
| |
| if (y > clip_rect.w) |
| break; |
| if (!word_wrap_enabled && y + line_height < clip_rect.y) |
| while (s < text_end && *s != '\n') // Fast-forward to next line |
| s++; |
| continue; |
| } |
| if (c == '\r') |
| continue; |
| } |
| |
| float char_width = 0.0f; |
| if (const Glyph* glyph = FindGlyph((unsigned short)c)) |
| { |
| char_width = glyph->XAdvance * scale; |
| |
| // Arbitrarily assume that both space and tabs are empty glyphs as an optimization |
| if (c != ' ' && c != '\t') |
| { |
| // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w |
| float x1 = x + glyph->X0 * scale; |
| float x2 = x + glyph->X1 * scale; |
| float y1 = y + glyph->Y0 * scale; |
| float y2 = y + glyph->Y1 * scale; |
| if (x1 <= clip_rect.z && x2 >= clip_rect.x) |
| { |
| // Render a character |
| float u1 = glyph->U0; |
| float v1 = glyph->V0; |
| float u2 = glyph->U1; |
| float v2 = glyph->V1; |
| |
| // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. |
| if (cpu_fine_clip) |
| { |
| if (x1 < clip_rect.x) |
| { |
| u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); |
| x1 = clip_rect.x; |
| } |
| if (y1 < clip_rect.y) |
| { |
| v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); |
| y1 = clip_rect.y; |
| } |
| if (x2 > clip_rect.z) |
| { |
| u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); |
| x2 = clip_rect.z; |
| } |
| if (y2 > clip_rect.w) |
| { |
| v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); |
| y2 = clip_rect.w; |
| } |
| if (y1 >= y2) |
| { |
| x += char_width; |
| continue; |
| } |
| } |
| |
| // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug build. |
| // Inlined here: |
| { |
| idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
| idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
| vtx_write[0]. |