| // ImGui library v1.45 WIP |
| // Drawing and font code |
| |
| // Contains implementation for |
| // - ImDrawList |
| // - ImDrawData |
| // - ImFontAtlas |
| // - ImFont |
| // - Default font data |
| |
| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
| #define _CRT_SECURE_NO_WARNINGS |
| #endif |
| |
| #include "imgui.h" |
| #define IMGUI_DEFINE_MATH_OPERATORS |
| #include "imgui_internal.h" |
| |
| #include <stdio.h> // vsnprintf, sscanf, printf |
| #include <new> // new (ptr) |
| #ifndef alloca |
| #if _WIN32 |
| #include <malloc.h> // alloca |
| #else |
| #include <alloca.h> // alloca |
| #endif |
| #endif |
| |
| #ifdef _MSC_VER |
| #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) |
| #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
| #define snprintf _snprintf |
| #endif |
| #ifdef __GNUC__ |
| #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // STB libraries implementation |
| //------------------------------------------------------------------------- |
| |
| //#define IMGUI_STB_NAMESPACE ImGuiStb |
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| |
| #ifdef IMGUI_STB_NAMESPACE |
| namespace IMGUI_STB_NAMESPACE |
| { |
| #endif |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic push |
| #pragma clang diagnostic ignored "-Wunused-function" |
| #pragma clang diagnostic ignored "-Wmissing-prototypes" |
| #endif |
| |
| #define STBRP_ASSERT(x) IM_ASSERT(x) |
| #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| #define STBRP_STATIC |
| #define STB_RECT_PACK_IMPLEMENTATION |
| #endif |
| #include "stb_rect_pack.h" |
| |
| #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) |
| #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) |
| #define STBTT_assert(x) IM_ASSERT(x) |
| #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| #define STBTT_STATIC |
| #define STB_TRUETYPE_IMPLEMENTATION |
| #else |
| #define STBTT_DEF extern |
| #endif |
| #include "stb_truetype.h" |
| |
| #ifdef __clang__ |
| #pragma clang diagnostic pop |
| #endif |
| |
| #ifdef IMGUI_STB_NAMESPACE |
| } // namespace ImGuiStb |
| using namespace IMGUI_STB_NAMESPACE; |
| #endif |
| |
| //----------------------------------------------------------------------------- |
| // ImDrawList |
| //----------------------------------------------------------------------------- |
| |
| static ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift |
| |
| void ImDrawList::Clear() |
| { |
| CmdBuffer.resize(0); |
| IdxBuffer.resize(0); |
| VtxBuffer.resize(0); |
| _VtxCurrentIdx = 0; |
| _VtxWritePtr = NULL; |
| _IdxWritePtr = NULL; |
| _ClipRectStack.resize(0); |
| _TextureIdStack.resize(0); |
| _Path.resize(0); |
| _ChannelsCurrent = 0; |
| _ChannelsCount = 1; |
| // NB: Do not clear channels so our allocations are re-used after the first frame. |
| } |
| |
| void ImDrawList::ClearFreeMemory() |
| { |
| CmdBuffer.clear(); |
| IdxBuffer.clear(); |
| VtxBuffer.clear(); |
| _VtxCurrentIdx = 0; |
| _VtxWritePtr = NULL; |
| _IdxWritePtr = NULL; |
| _ClipRectStack.clear(); |
| _TextureIdStack.clear(); |
| _Path.clear(); |
| _ChannelsCurrent = 0; |
| _ChannelsCount = 1; |
| for (int i = 0; i < _Channels.Size; i++) |
| { |
| if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again |
| _Channels[i].CmdBuffer.clear(); |
| _Channels[i].IdxBuffer.clear(); |
| } |
| _Channels.clear(); |
| } |
| |
| void ImDrawList::AddDrawCmd() |
| { |
| ImDrawCmd draw_cmd; |
| draw_cmd.ClipRect = _ClipRectStack.Size ? _ClipRectStack.back() : GNullClipRect; |
| draw_cmd.TextureId = _TextureIdStack.Size ? _TextureIdStack.back() : NULL; |
| |
| IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); |
| CmdBuffer.push_back(draw_cmd); |
| } |
| |
| void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) |
| { |
| ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| current_cmd = &CmdBuffer.back(); |
| } |
| current_cmd->UserCallback = callback; |
| current_cmd->UserCallbackData = callback_data; |
| |
| // Force a new command after us (we function this way so that the most common calls AddLine, AddRect, etc. always have a command to add to without doing any check). |
| AddDrawCmd(); |
| } |
| |
| void ImDrawList::ChannelsSplit(int channels_count) |
| { |
| IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); |
| int old_channels_count = _Channels.Size; |
| if (old_channels_count < channels_count) |
| _Channels.resize(channels_count); |
| _ChannelsCount = channels_count; |
| for (int i = 0; i < channels_count; i++) |
| { |
| if (i >= old_channels_count) |
| new(&_Channels[i]) ImDrawChannel(); |
| else if (i > 0) |
| _Channels[i].CmdBuffer.resize(0), _Channels[i].IdxBuffer.resize(0); |
| if (_Channels[i].CmdBuffer.Size == 0) |
| { |
| ImDrawCmd draw_cmd; |
| draw_cmd.ClipRect = _ClipRectStack.back(); |
| draw_cmd.TextureId = _TextureIdStack.back(); |
| _Channels[i].CmdBuffer.push_back(draw_cmd); |
| } |
| } |
| } |
| |
| void ImDrawList::ChannelsMerge() |
| { |
| // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. |
| // This is why this function takes 'channel_count' as a parameter of how many channels to merge (the user knows) |
| if (_ChannelsCount <= 1) |
| return; |
| |
| ChannelsSetCurrent(0); |
| if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) |
| CmdBuffer.pop_back(); |
| |
| int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; |
| for (int i = 1; i < _ChannelsCount; i++) |
| { |
| ImDrawChannel& ch = _Channels[i]; |
| if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) |
| ch.CmdBuffer.pop_back(); |
| new_cmd_buffer_count += ch.CmdBuffer.Size; |
| new_idx_buffer_count += ch.IdxBuffer.Size; |
| } |
| CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); |
| IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); |
| |
| ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; |
| _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; |
| for (int i = 1; i < _ChannelsCount; i++) |
| { |
| ImDrawChannel& ch = _Channels[i]; |
| if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } |
| if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } |
| } |
| AddDrawCmd(); |
| _ChannelsCount = 1; |
| } |
| |
| void ImDrawList::ChannelsSetCurrent(int idx) |
| { |
| if (_ChannelsCurrent == idx) return; |
| memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times |
| memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); |
| _ChannelsCurrent = idx; |
| memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); |
| memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); |
| _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; |
| } |
| |
| void ImDrawList::UpdateClipRect() |
| { |
| ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| if (!current_cmd || (current_cmd->ElemCount != 0) || current_cmd->UserCallback != NULL) |
| { |
| AddDrawCmd(); |
| } |
| else |
| { |
| ImVec4 current_clip_rect = _ClipRectStack.Size ? _ClipRectStack.back() : GNullClipRect; |
| if (CmdBuffer.Size >= 2 && ImLengthSqr(CmdBuffer.Data[CmdBuffer.Size-2].ClipRect - current_clip_rect) < 0.00001f) |
| CmdBuffer.pop_back(); |
| else |
| current_cmd->ClipRect = current_clip_rect; |
| } |
| } |
| |
| // Scissoring. The values in clip_rect are x1, y1, x2, y2. |
| void ImDrawList::PushClipRect(const ImVec4& clip_rect) |
| { |
| _ClipRectStack.push_back(clip_rect); |
| UpdateClipRect(); |
| } |
| |
| void ImDrawList::PushClipRectFullScreen() |
| { |
| PushClipRect(GNullClipRect); |
| |
| // This would be more correct but we're not supposed to access ImGuiState from here? |
| //ImGuiState& g = *GImGui; |
| //PushClipRect(GetVisibleRect()); |
| } |
| |
| void ImDrawList::PopClipRect() |
| { |
| IM_ASSERT(_ClipRectStack.Size > 0); |
| _ClipRectStack.pop_back(); |
| UpdateClipRect(); |
| } |
| |
| void ImDrawList::UpdateTextureID() |
| { |
| ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; |
| const ImTextureID texture_id = _TextureIdStack.Size ? _TextureIdStack.back() : NULL; |
| if (!current_cmd || (current_cmd->ElemCount != 0 && current_cmd->TextureId != texture_id) || current_cmd->UserCallback != NULL) |
| AddDrawCmd(); |
| else |
| current_cmd->TextureId = texture_id; |
| } |
| |
| void ImDrawList::PushTextureID(const ImTextureID& texture_id) |
| { |
| _TextureIdStack.push_back(texture_id); |
| UpdateTextureID(); |
| } |
| |
| void ImDrawList::PopTextureID() |
| { |
| IM_ASSERT(_TextureIdStack.Size > 0); |
| _TextureIdStack.pop_back(); |
| UpdateTextureID(); |
| } |
| |
| // NB: this can be called with negative count for removing primitives (as long as the result does not underflow) |
| void ImDrawList::PrimReserve(int idx_count, int vtx_count) |
| { |
| ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; |
| draw_cmd.ElemCount += idx_count; |
| |
| int vtx_buffer_size = VtxBuffer.Size; |
| VtxBuffer.resize(vtx_buffer_size + vtx_count); |
| _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size; |
| |
| int idx_buffer_size = IdxBuffer.Size; |
| IdxBuffer.resize(idx_buffer_size + idx_count); |
| _IdxWritePtr = IdxBuffer.Data + idx_buffer_size; |
| } |
| |
| void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) |
| { |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| const ImVec2 b(c.x, a.y); |
| const ImVec2 d(a.x, c.y); |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) |
| { |
| const ImVec2 b(c.x, a.y); |
| const ImVec2 d(a.x, c.y); |
| const ImVec2 uv_b(uv_c.x, uv_a.y); |
| const ImVec2 uv_d(uv_a.x, uv_c.y); |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); |
| _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| _VtxCurrentIdx += 4; |
| _IdxWritePtr += 6; |
| } |
| |
| // TODO: Thickness anti-aliased lines cap are missing their AA fringe. |
| void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased) |
| { |
| if (points_count < 2) |
| return; |
| |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| anti_aliased &= GImGui->Style.AntiAliasedLines; |
| //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; |
| |
| int count = points_count; |
| if (!closed) |
| count = points_count-1; |
| |
| const bool thick_line = thickness > 1.0f; |
| if (anti_aliased) |
| { |
| // Anti-aliased stroke |
| const float AA_SIZE = 1.0f; |
| const ImU32 col_trans = col & 0x00ffffff; |
| |
| const int idx_count = thick_line ? count*18 : count*12; |
| const int vtx_count = thick_line ? points_count*4 : points_count*3; |
| PrimReserve(idx_count, vtx_count); |
| |
| // Temporary buffer |
| ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); |
| ImVec2* temp_points = temp_normals + points_count; |
| |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| ImVec2 diff = points[i2] - points[i1]; |
| diff *= ImInvLength(diff, 1.0f); |
| temp_normals[i1].x = diff.y; |
| temp_normals[i1].y = -diff.x; |
| } |
| if (!closed) |
| temp_normals[points_count-1] = temp_normals[points_count-2]; |
| |
| if (!thick_line) |
| { |
| if (!closed) |
| { |
| temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; |
| temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; |
| temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; |
| temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; |
| } |
| |
| // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
| unsigned int idx1 = _VtxCurrentIdx; |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; |
| |
| // Average normals |
| ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; |
| float dmr2 = dm.x*dm.x + dm.y*dm.y; |
| if (dmr2 > 0.000001f) |
| { |
| float scale = 1.0f / dmr2; |
| if (scale > 100.0f) scale = 100.0f; |
| dm *= scale; |
| } |
| dm *= AA_SIZE; |
| temp_points[i2*2+0] = points[i2] + dm; |
| temp_points[i2*2+1] = points[i2] - dm; |
| |
| // Add indexes |
| _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); |
| _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
| _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); |
| _IdxWritePtr += 12; |
| |
| idx1 = idx2; |
| } |
| |
| // Add vertexes |
| for (int i = 0; i < points_count; i++) |
| { |
| _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; |
| _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; |
| _VtxWritePtr += 3; |
| } |
| } |
| else |
| { |
| const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; |
| if (!closed) |
| { |
| temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); |
| temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); |
| temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); |
| temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); |
| temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
| temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); |
| temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); |
| temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); |
| } |
| |
| // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. |
| unsigned int idx1 = _VtxCurrentIdx; |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; |
| |
| // Average normals |
| ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f; |
| float dmr2 = dm.x*dm.x + dm.y*dm.y; |
| if (dmr2 > 0.000001f) |
| { |
| float scale = 1.0f / dmr2; |
| if (scale > 100.0f) scale = 100.0f; |
| dm *= scale; |
| } |
| ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE); |
| ImVec2 dm_in = dm * half_inner_thickness; |
| temp_points[i2*4+0] = points[i2] + dm_out; |
| temp_points[i2*4+1] = points[i2] + dm_in; |
| temp_points[i2*4+2] = points[i2] - dm_in; |
| temp_points[i2*4+3] = points[i2] - dm_out; |
| |
| // Add indexes |
| _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); |
| _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); |
| _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); |
| _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); |
| _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); |
| _IdxWritePtr += 18; |
| |
| idx1 = idx2; |
| } |
| |
| // Add vertexes |
| for (int i = 0; i < points_count; i++) |
| { |
| _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; |
| _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; |
| _VtxWritePtr += 4; |
| } |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| else |
| { |
| // Non Anti-aliased Stroke |
| const int idx_count = count*6; |
| const int vtx_count = count*4; // FIXME-OPT: Not sharing edges |
| PrimReserve(idx_count, vtx_count); |
| |
| for (int i1 = 0; i1 < count; i1++) |
| { |
| const int i2 = (i1+1) == points_count ? 0 : i1+1; |
| const ImVec2& p1 = points[i1]; |
| const ImVec2& p2 = points[i2]; |
| ImVec2 diff = p2 - p1; |
| diff *= ImInvLength(diff, 1.0f); |
| |
| const float dx = diff.x * (thickness * 0.5f); |
| const float dy = diff.y * (thickness * 0.5f); |
| _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; |
| _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; |
| _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; |
| _VtxWritePtr += 4; |
| |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); |
| _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); |
| _IdxWritePtr += 6; |
| _VtxCurrentIdx += 4; |
| } |
| } |
| } |
| |
| void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased) |
| { |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| anti_aliased &= GImGui->Style.AntiAliasedShapes; |
| //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; |
| |
| if (anti_aliased) |
| { |
| // Anti-aliased Fill |
| const float AA_SIZE = 1.0f; |
| const ImU32 col_trans = col & 0x00ffffff; |
| const int idx_count = (points_count-2)*3 + points_count*6; |
| const int vtx_count = (points_count*2); |
| PrimReserve(idx_count, vtx_count); |
| |
| // Add indexes for fill |
| unsigned int vtx_inner_idx = _VtxCurrentIdx; |
| unsigned int vtx_outer_idx = _VtxCurrentIdx+1; |
| for (int i = 2; i < points_count; i++) |
| { |
| _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); |
| _IdxWritePtr += 3; |
| } |
| |
| // Compute normals |
| ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); |
| for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
| { |
| const ImVec2& p0 = points[i0]; |
| const ImVec2& p1 = points[i1]; |
| ImVec2 diff = p1 - p0; |
| diff *= ImInvLength(diff, 1.0f); |
| temp_normals[i0].x = diff.y; |
| temp_normals[i0].y = -diff.x; |
| } |
| |
| for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) |
| { |
| // Average normals |
| const ImVec2& n0 = temp_normals[i0]; |
| const ImVec2& n1 = temp_normals[i1]; |
| ImVec2 dm = (n0 + n1) * 0.5f; |
| float dmr2 = dm.x*dm.x + dm.y*dm.y; |
| if (dmr2 > 0.000001f) |
| { |
| float scale = 1.0f / dmr2; |
| if (scale > 100.0f) scale = 100.0f; |
| dm *= scale; |
| } |
| dm *= AA_SIZE * 0.5f; |
| |
| // Add vertices |
| _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner |
| _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer |
| _VtxWritePtr += 2; |
| |
| // Add indexes for fringes |
| _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); |
| _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); |
| _IdxWritePtr += 6; |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| else |
| { |
| // Non Anti-aliased Fill |
| const int idx_count = (points_count-2)*3; |
| const int vtx_count = points_count; |
| PrimReserve(idx_count, vtx_count); |
| for (int i = 0; i < vtx_count; i++) |
| { |
| _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; |
| _VtxWritePtr++; |
| } |
| for (int i = 2; i < points_count; i++) |
| { |
| _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); |
| _IdxWritePtr += 3; |
| } |
| _VtxCurrentIdx += (ImDrawIdx)vtx_count; |
| } |
| } |
| |
| void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax) |
| { |
| static ImVec2 circle_vtx[12]; |
| static bool circle_vtx_builds = false; |
| const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx); |
| if (!circle_vtx_builds) |
| { |
| for (int i = 0; i < circle_vtx_count; i++) |
| { |
| const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI; |
| circle_vtx[i].x = cosf(a); |
| circle_vtx[i].y = sinf(a); |
| } |
| circle_vtx_builds = true; |
| } |
| |
| if (amin > amax) return; |
| if (radius == 0.0f) |
| { |
| _Path.push_back(centre); |
| } |
| else |
| { |
| _Path.reserve(_Path.Size + (amax - amin + 1)); |
| for (int a = amin; a <= amax; a++) |
| { |
| const ImVec2& c = circle_vtx[a % circle_vtx_count]; |
| _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); |
| } |
| } |
| } |
| |
| void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments) |
| { |
| if (radius == 0.0f) |
| _Path.push_back(centre); |
| _Path.reserve(_Path.Size + (num_segments + 1)); |
| for (int i = 0; i <= num_segments; i++) |
| { |
| const float a = amin + ((float)i / (float)num_segments) * (amax - amin); |
| _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius)); |
| } |
| } |
| |
| static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) |
| { |
| float dx = x4 - x1; |
| float dy = y4 - y1; |
| float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); |
| float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); |
| d2 = (d2 >= 0) ? d2 : -d2; |
| d3 = (d3 >= 0) ? d3 : -d3; |
| if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) |
| { |
| path->push_back(ImVec2(x4, y4)); |
| } |
| else if (level < 10) |
| { |
| float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; |
| float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; |
| float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; |
| float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; |
| float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; |
| float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; |
| |
| PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); |
| PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); |
| } |
| } |
| |
| void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) |
| { |
| ImVec2 p1 = _Path.back(); |
| if (num_segments == 0) |
| { |
| // Auto-tessellated |
| PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0); |
| } |
| else |
| { |
| float t_step = 1.0f / (float)num_segments; |
| for (int i_step = 1; i_step <= num_segments; i_step++) |
| { |
| float t = t_step * i_step; |
| float u = 1.0f - t; |
| float w1 = u*u*u; |
| float w2 = 3*u*u*t; |
| float w3 = 3*u*t*t; |
| float w4 = t*t*t; |
| _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); |
| } |
| } |
| } |
| |
| void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) |
| { |
| float r = rounding; |
| r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f); |
| r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f); |
| |
| if (r == 0.0f || rounding_corners == 0) |
| { |
| PathLineTo(a); |
| PathLineTo(ImVec2(b.x,a.y)); |
| PathLineTo(b); |
| PathLineTo(ImVec2(a.x,b.y)); |
| } |
| else |
| { |
| const float r0 = (rounding_corners & 1) ? r : 0.0f; |
| const float r1 = (rounding_corners & 2) ? r : 0.0f; |
| const float r2 = (rounding_corners & 4) ? r : 0.0f; |
| const float r3 = (rounding_corners & 8) ? r : 0.0f; |
| PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9); |
| PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12); |
| PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3); |
| PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6); |
| } |
| } |
| |
| void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) |
| { |
| if ((col >> 24) == 0) |
| return; |
| PathLineTo(a + ImVec2(0.5f,0.5f)); |
| PathLineTo(b + ImVec2(0.5f,0.5f)); |
| PathStroke(col, false, thickness); |
| } |
| |
| void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) |
| { |
| if ((col >> 24) == 0) |
| return; |
| PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners); |
| PathStroke(col, true); |
| } |
| |
| void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) |
| { |
| if ((col >> 24) == 0) |
| return; |
| if (rounding > 0.0f) |
| { |
| PathRect(a, b, rounding, rounding_corners); |
| PathFill(col); |
| } |
| else |
| { |
| PrimReserve(6, 4); |
| PrimRect(a, b, col); |
| } |
| } |
| |
| void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
| { |
| if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) >> 24) == 0) |
| return; |
| |
| const ImVec2 uv = GImGui->FontTexUvWhitePixel; |
| PrimReserve(6, 4); |
| PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); |
| PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); |
| PrimWriteVtx(a, uv, col_upr_left); |
| PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); |
| PrimWriteVtx(c, uv, col_bot_right); |
| PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); |
| } |
| |
| void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) |
| { |
| if ((col >> 24) == 0) |
| return; |
| PathLineTo(a); |
| PathLineTo(b); |
| PathLineTo(c); |
| PathFill(col); |
| } |
| |
| void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
| { |
| if ((col >> 24) == 0) |
| return; |
| |
| const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
| PathArcTo(centre, radius, 0.0f, a_max, num_segments); |
| PathStroke(col, true); |
| } |
| |
| void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) |
| { |
| if ((col >> 24) == 0) |
| return; |
| |
| const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; |
| PathArcTo(centre, radius, 0.0f, a_max, num_segments); |
| PathFill(col); |
| } |
| |
| void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) |
| { |
| if ((col >> 24) == 0) |
| return; |
| |
| PathLineTo(pos0); |
| PathBezierCurveTo(cp0, cp1, pos1, num_segments); |
| PathStroke(col, false, thickness); |
| } |
| |
| void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) |
| { |
| if ((col >> 24) == 0) |
| return; |
| |
| if (text_end == NULL) |
| text_end = text_begin + strlen(text_begin); |
| if (text_begin == text_end) |
| return; |
| |
| IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. |
| |
| // reserve vertices for worse case |
| const int char_count = (int)(text_end - text_begin); |
| const int vtx_count_max = char_count * 4; |
| const int idx_count_max = char_count * 6; |
| const int vtx_begin = VtxBuffer.Size; |
| const int idx_begin = IdxBuffer.Size; |
| PrimReserve(idx_count_max, vtx_count_max); |
| |
| ImVec4 clip_rect = _ClipRectStack.back(); |
| if (cpu_fine_clip_rect) |
| { |
| clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); |
| clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); |
| clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); |
| clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); |
| } |
| font->RenderText(font_size, pos, col, clip_rect, text_begin, text_end, this, wrap_width, cpu_fine_clip_rect != NULL); |
| |
| // give back unused vertices |
| // FIXME-OPT |
| VtxBuffer.resize((int)(_VtxWritePtr - VtxBuffer.Data)); |
| IdxBuffer.resize((int)(_IdxWritePtr - IdxBuffer.Data)); |
| int vtx_unused = vtx_count_max - (VtxBuffer.Size - vtx_begin); |
| int idx_unused = idx_count_max - (IdxBuffer.Size - idx_begin); |
| CmdBuffer.back().ElemCount -= idx_unused; |
| _VtxWritePtr -= vtx_unused; |
| _IdxWritePtr -= idx_unused; |
| _VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size; |
| } |
| |
| // This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful. |
| void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) |
| { |
| if ((col >> 24) == 0) |
| return; |
| AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize(), pos, col, text_begin, text_end); |
| } |
| |
| void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col) |
| { |
| if ((col >> 24) == 0) |
| return; |
| |
| // FIXME-OPT: This is wasting draw calls. |
| const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); |
| if (push_texture_id) |
| PushTextureID(user_texture_id); |
| |
| PrimReserve(6, 4); |
| PrimRectUV(a, b, uv0, uv1, col); |
| |
| if (push_texture_id) |
| PopTextureID(); |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImDrawData |
| //----------------------------------------------------------------------------- |
| |
| // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! |
| void ImDrawData::DeIndexAllBuffers() |
| { |
| ImVector<ImDrawVert> new_vtx_buffer; |
| TotalVtxCount = TotalIdxCount = 0; |
| for (int i = 0; i < CmdListsCount; i++) |
| { |
| ImDrawList* cmd_list = CmdLists[i]; |
| if (cmd_list->IdxBuffer.empty()) |
| continue; |
| new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); |
| for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) |
| new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; |
| cmd_list->VtxBuffer.swap(new_vtx_buffer); |
| cmd_list->IdxBuffer.resize(0); |
| TotalVtxCount += cmd_list->VtxBuffer.Size; |
| } |
| } |
| |
| // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. |
| void ImDrawData::ScaleClipRects(const ImVec2& scale) |
| { |
| for (int i = 0; i < CmdListsCount; i++) |
| { |
| ImDrawList* cmd_list = CmdLists[i]; |
| for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) |
| { |
| ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; |
| cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); |
| } |
| } |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImFontAtlias |
| //----------------------------------------------------------------------------- |
| |
| ImFontConfig::ImFontConfig() |
| { |
| FontData = NULL; |
| FontDataSize = 0; |
| FontDataOwnedByAtlas = true; |
| FontNo = 0; |
| SizePixels = 0.0f; |
| OversampleH = 3; |
| OversampleV = 1; |
| PixelSnapH = false; |
| GlyphExtraSpacing = ImVec2(0.0f, 0.0f); |
| GlyphRanges = NULL; |
| MergeMode = false; |
| MergeGlyphCenterV = false; |
| DstFont = NULL; |
| memset(Name, 0, sizeof(Name)); |
| } |
| |
| ImFontAtlas::ImFontAtlas() |
| { |
| TexID = NULL; |
| TexPixelsAlpha8 = NULL; |
| TexPixelsRGBA32 = NULL; |
| TexWidth = TexHeight = 0; |
| TexUvWhitePixel = ImVec2(0, 0); |
| } |
| |
| ImFontAtlas::~ImFontAtlas() |
| { |
| Clear(); |
| } |
| |
| void ImFontAtlas::ClearInputData() |
| { |
| for (int i = 0; i < ConfigData.Size; i++) |
| if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) |
| { |
| ImGui::MemFree(ConfigData[i].FontData); |
| ConfigData[i].FontData = NULL; |
| } |
| |
| // When clearing this we lose access to the font name and other information used to build the font. |
| for (int i = 0; i < Fonts.Size; i++) |
| if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) |
| { |
| Fonts[i]->ConfigData = NULL; |
| Fonts[i]->ConfigDataCount = 0; |
| } |
| ConfigData.clear(); |
| } |
| |
| void ImFontAtlas::ClearTexData() |
| { |
| if (TexPixelsAlpha8) |
| ImGui::MemFree(TexPixelsAlpha8); |
| if (TexPixelsRGBA32) |
| ImGui::MemFree(TexPixelsRGBA32); |
| TexPixelsAlpha8 = NULL; |
| TexPixelsRGBA32 = NULL; |
| } |
| |
| void ImFontAtlas::ClearFonts() |
| { |
| for (int i = 0; i < Fonts.Size; i++) |
| { |
| Fonts[i]->~ImFont(); |
| ImGui::MemFree(Fonts[i]); |
| } |
| Fonts.clear(); |
| } |
| |
| void ImFontAtlas::Clear() |
| { |
| ClearInputData(); |
| ClearTexData(); |
| ClearFonts(); |
| } |
| |
| void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
| { |
| // Lazily build |
| if (TexPixelsAlpha8 == NULL) |
| { |
| if (ConfigData.empty()) |
| AddFontDefault(); |
| Build(); |
| } |
| |
| *out_pixels = TexPixelsAlpha8; |
| if (out_width) *out_width = TexWidth; |
| if (out_height) *out_height = TexHeight; |
| if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; |
| } |
| |
| void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) |
| { |
| // Lazily convert to RGBA32 format |
| // Although it is likely to be the most commonly used format, our font rendering is 8 bpp |
| if (!TexPixelsRGBA32) |
| { |
| unsigned char* pixels; |
| GetTexDataAsAlpha8(&pixels, NULL, NULL); |
| TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4)); |
| const unsigned char* src = pixels; |
| unsigned int* dst = TexPixelsRGBA32; |
| for (int n = TexWidth * TexHeight; n > 0; n--) |
| *dst++ = ((unsigned int)(*src++) << 24) | 0x00FFFFFF; |
| } |
| |
| *out_pixels = (unsigned char*)TexPixelsRGBA32; |
| if (out_width) *out_width = TexWidth; |
| if (out_height) *out_height = TexHeight; |
| if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; |
| } |
| |
| ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) |
| { |
| IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); |
| IM_ASSERT(font_cfg->SizePixels > 0.0f); |
| |
| // Create new font |
| if (!font_cfg->MergeMode) |
| { |
| ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont)); |
| new (font) ImFont(); |
| Fonts.push_back(font); |
| } |
| |
| ConfigData.push_back(*font_cfg); |
| ImFontConfig& new_font_cfg = ConfigData.back(); |
| new_font_cfg.DstFont = Fonts.back(); |
| if (!new_font_cfg.FontDataOwnedByAtlas) |
| { |
| new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); |
| new_font_cfg.FontDataOwnedByAtlas = true; |
| memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); |
| } |
| |
| // Invalidate texture |
| ClearTexData(); |
| return Fonts.back(); |
| } |
| |
| // Default font ttf is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder) |
| static unsigned int stb_decompress_length(unsigned char *input); |
| static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length); |
| static const char* GetDefaultCompressedFontDataTTFBase85(); |
| static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } |
| static void Decode85(const unsigned char* src, unsigned int* dst) { for (; *src; src += 5) *dst++ = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); } |
| |
| // Load embedded ProggyClean.ttf at size 13 |
| ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) |
| { |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| if (!font_cfg_template) |
| { |
| font_cfg.OversampleH = font_cfg.OversampleV = 1; |
| font_cfg.PixelSnapH = true; |
| } |
| if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "<default>"); |
| |
| const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); |
| ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault()); |
| return font; |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| void* data = NULL; |
| int data_size = 0; |
| if (!ImLoadFileToMemory(filename, "rb", (void**)&data, &data_size, 0)) |
| { |
| IM_ASSERT(0); // Could not load file. |
| return NULL; |
| } |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| if (font_cfg.Name[0] == '\0') |
| { |
| const char* p; |
| for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} |
| snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s", p); |
| } |
| return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges); |
| } |
| |
| // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build() |
| ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| IM_ASSERT(font_cfg.FontData == NULL); |
| font_cfg.FontData = ttf_data; |
| font_cfg.FontDataSize = ttf_size; |
| font_cfg.SizePixels = size_pixels; |
| if (glyph_ranges) |
| font_cfg.GlyphRanges = glyph_ranges; |
| return AddFont(&font_cfg); |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) |
| { |
| const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data); |
| unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); |
| stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); |
| |
| ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); |
| IM_ASSERT(font_cfg.FontData == NULL); |
| font_cfg.FontDataOwnedByAtlas = true; |
| return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, font_cfg_template, glyph_ranges); |
| } |
| |
| ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) |
| { |
| int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; |
| void* compressed_ttf = ImGui::MemAlloc(compressed_ttf_size); |
| Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned int*)compressed_ttf); |
| ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); |
| ImGui::MemFree(compressed_ttf); |
| return font; |
| } |
| |
| bool ImFontAtlas::Build() |
| { |
| IM_ASSERT(ConfigData.Size > 0); |
| |
| TexID = NULL; |
| TexWidth = TexHeight = 0; |
| TexUvWhitePixel = ImVec2(0, 0); |
| ClearTexData(); |
| |
| struct ImFontTempBuildData |
| { |
| stbtt_fontinfo FontInfo; |
| stbrp_rect* Rects; |
| stbtt_pack_range* Ranges; |
| int RangesCount; |
| }; |
| ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData)); |
| |
| // Initialize font information early (so we can error without any cleanup) + count glyphs |
| int total_glyph_count = 0; |
| int total_glyph_range_count = 0; |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| |
| IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this)); |
| const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); |
| IM_ASSERT(font_offset >= 0); |
| if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) |
| return false; |
| |
| if (!cfg.GlyphRanges) |
| cfg.GlyphRanges = GetGlyphRangesDefault(); |
| for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) |
| { |
| total_glyph_count += (in_range[1] - in_range[0]) + 1; |
| total_glyph_range_count++; |
| } |
| } |
| |
| // Start packing |
| TexWidth = (total_glyph_count > 1000) ? 1024 : 512; // Width doesn't actually matters. |
| TexHeight = 0; |
| const int max_tex_height = 1024*32; |
| stbtt_pack_context spc; |
| stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL); |
| |
| // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). |
| ImVector<stbrp_rect> extra_rects; |
| RenderCustomTexData(0, &extra_rects); |
| stbtt_PackSetOversampling(&spc, 1, 1); |
| stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size); |
| for (int i = 0; i < extra_rects.Size; i++) |
| if (extra_rects[i].was_packed) |
| TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h); |
| |
| // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) |
| int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0; |
| stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar)); |
| stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect)); |
| stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range)); |
| memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar)); |
| memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity. |
| memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range)); |
| |
| // First font pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only) |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| |
| // Setup ranges |
| int glyph_count = 0; |
| int glyph_ranges_count = 0; |
| for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2) |
| { |
| glyph_count += (in_range[1] - in_range[0]) + 1; |
| glyph_ranges_count++; |
| } |
| tmp.Ranges = buf_ranges + buf_ranges_n; |
| tmp.RangesCount = glyph_ranges_count; |
| buf_ranges_n += glyph_ranges_count; |
| for (int i = 0; i < glyph_ranges_count; i++) |
| { |
| const ImWchar* in_range = &cfg.GlyphRanges[i * 2]; |
| stbtt_pack_range& range = tmp.Ranges[i]; |
| range.font_size = cfg.SizePixels; |
| range.first_unicode_codepoint_in_range = in_range[0]; |
| range.num_chars = (in_range[1] - in_range[0]) + 1; |
| range.chardata_for_range = buf_packedchars + buf_packedchars_n; |
| buf_packedchars_n += range.num_chars; |
| } |
| |
| // Pack |
| tmp.Rects = buf_rects + buf_rects_n; |
| buf_rects_n += glyph_count; |
| stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); |
| int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); |
| stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n); |
| |
| // Extend texture height |
| for (int i = 0; i < n; i++) |
| if (tmp.Rects[i].was_packed) |
| TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h); |
| } |
| IM_ASSERT(buf_rects_n == total_glyph_count); |
| IM_ASSERT(buf_packedchars_n == total_glyph_count); |
| IM_ASSERT(buf_ranges_n == total_glyph_range_count); |
| |
| // Create texture |
| TexHeight = ImUpperPowerOfTwo(TexHeight); |
| TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight); |
| memset(TexPixelsAlpha8, 0, TexWidth * TexHeight); |
| spc.pixels = TexPixelsAlpha8; |
| spc.height = TexHeight; |
| |
| // Second pass: render characters |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV); |
| stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects); |
| tmp.Rects = NULL; |
| } |
| |
| // End packing |
| stbtt_PackEnd(&spc); |
| ImGui::MemFree(buf_rects); |
| buf_rects = NULL; |
| |
| // Third pass: setup ImFont and glyphs for runtime |
| for (int input_i = 0; input_i < ConfigData.Size; input_i++) |
| { |
| ImFontConfig& cfg = ConfigData[input_i]; |
| ImFontTempBuildData& tmp = tmp_array[input_i]; |
| ImFont* dst_font = cfg.DstFont; |
| |
| float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels); |
| int unscaled_ascent, unscaled_descent, unscaled_line_gap; |
| stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); |
| |
| float ascent = unscaled_ascent * font_scale; |
| float descent = unscaled_descent * font_scale; |
| if (!cfg.MergeMode) |
| { |
| dst_font->ContainerAtlas = this; |
| dst_font->ConfigData = &cfg; |
| dst_font->ConfigDataCount = 0; |
| dst_font->FontSize = cfg.SizePixels; |
| dst_font->Ascent = ascent; |
| dst_font->Descent = descent; |
| dst_font->Glyphs.resize(0); |
| } |
| dst_font->ConfigDataCount++; |
| float off_y = (cfg.MergeMode && cfg.MergeGlyphCenterV) ? (ascent - dst_font->Ascent) * 0.5f : 0.0f; |
| |
| dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable() |
| for (int i = 0; i < tmp.RangesCount; i++) |
| { |
| stbtt_pack_range& range = tmp.Ranges[i]; |
| for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1) |
| { |
| const stbtt_packedchar& pc = range.chardata_for_range[char_idx]; |
| if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1) |
| continue; |
| |
| const int codepoint = range.first_unicode_codepoint_in_range + char_idx; |
| if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint)) |
| continue; |
| |
| stbtt_aligned_quad q; |
| float dummy_x = 0.0f, dummy_y = 0.0f; |
| stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0); |
| |
| dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1); |
| ImFont::Glyph& glyph = dst_font->Glyphs.back(); |
| glyph.Codepoint = (ImWchar)codepoint; |
| glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1; |
| glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1; |
| glyph.Y0 += (float)(int)(dst_font->Ascent + off_y + 0.5f); |
| glyph.Y1 += (float)(int)(dst_font->Ascent + off_y + 0.5f); |
| glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance |
| if (cfg.PixelSnapH) |
| glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f); |
| } |
| } |
| cfg.DstFont->BuildLookupTable(); |
| } |
| |
| // Cleanup temporaries |
| ImGui::MemFree(buf_packedchars); |
| ImGui::MemFree(buf_ranges); |
| ImGui::MemFree(tmp_array); |
| |
| // Render into our custom data block |
| RenderCustomTexData(1, &extra_rects); |
| |
| return true; |
| } |
| |
| void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects) |
| { |
| // . = white layer, X = black layer, others are blank |
| const int TEX_DATA_W = 90; |
| const int TEX_DATA_H = 27; |
| const char texture_data[TEX_DATA_W*TEX_DATA_H+1] = |
| { |
| "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX" |
| "..- -X.....X- X.X - X.X -X.....X - X.....X" |
| "--- -XXX.XXX- X...X - X...X -X....X - X....X" |
| "X - X.X - X.....X - X.....X -X...X - X...X" |
| "XX - X.X -X.......X- X.......X -X..X.X - X.X..X" |
| "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X" |
| "X..X - X.X - X.X - X.X -XX X.X - X.X XX" |
| "X...X - X.X - X.X - XX X.X XX - X.X - X.X " |
| "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X " |
| "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X " |
| "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X " |
| "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X " |
| "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X " |
| "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X " |
| "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X " |
| "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X " |
| "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX " |
| "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------" |
| "X.X X..X - -X.......X- X.......X - XX XX - " |
| "XX X..X - - X.....X - X.....X - X.X X.X - " |
| " X..X - X...X - X...X - X..X X..X - " |
| " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - " |
| "------------ - X - X -X.....................X- " |
| " ----------------------------------- X...XXXXXXXXXXXXX...X - " |
| " - X..X X..X - " |
| " - X.X X.X - " |
| " - XX XX - " |
| }; |
| |
| ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects; |
| if (pass == 0) |
| { |
| // Request rectangles |
| stbrp_rect r; |
| memset(&r, 0, sizeof(r)); |
| r.w = (TEX_DATA_W*2)+1; |
| r.h = TEX_DATA_H+1; |
| rects.push_back(r); |
| } |
| else if (pass == 1) |
| { |
| // Render/copy pixels |
| const stbrp_rect& r = rects[0]; |
| for (int y = 0, n = 0; y < TEX_DATA_H; y++) |
| for (int x = 0; x < TEX_DATA_W; x++, n++) |
| { |
| const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth; |
| const int offset1 = offset0 + 1 + TEX_DATA_W; |
| TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00; |
| TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00; |
| } |
| const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight); |
| TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y); |
| |
| const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] = |
| { |
| // Pos ........ Size ......... Offset ...... |
| { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow |
| { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput |
| { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move |
| { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS |
| { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW |
| { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW |
| { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE |
| }; |
| |
| for (int type = 0; type < ImGuiMouseCursor_Count_; type++) |
| { |
| ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type]; |
| ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y); |
| const ImVec2 size = cursor_datas[type][1]; |
| cursor_data.Type = type; |
| cursor_data.Size = size; |
| cursor_data.HotOffset = cursor_datas[type][2]; |
| cursor_data.TexUvMin[0] = (pos) * tex_uv_scale; |
| cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale; |
| pos.x += TEX_DATA_W+1; |
| cursor_data.TexUvMin[1] = (pos) * tex_uv_scale; |
| cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale; |
| } |
| } |
| } |
| |
| // Retrieve list of range (2 int per range, values are inclusive) |
| const ImWchar* ImFontAtlas::GetGlyphRangesDefault() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesChinese() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF, // Half-width characters |
| 0x4e00, 0x9FAF, // CJK Ideograms |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesJapanese() |
| { |
| // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1. |
| // This encoding helps us reduce the source code size. |
| static const short offsets_from_0x4E00[] = |
| { |
| -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17, |
| 4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1, |
| 5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0, |
| 11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19, |
| 1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48, |
| 21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14, |
| 20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14, |
| 22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0, |
| 2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0, |
| 3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0, |
| 9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7, |
| 8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20, |
| 4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2, |
| 8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11, |
| 6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27, |
| 7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0, |
| 2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14, |
| 5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0, |
| 18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26, |
| 2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20, |
| 15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23, |
| 9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10, |
| 3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21, |
| 2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4, |
| 4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6, |
| 19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5, |
| 1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11, |
| 91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0, |
| 2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6, |
| 14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2, |
| 19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20, |
| 109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38, |
| }; |
| static int ranges_unpacked = false; |
| static ImWchar ranges[8 + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana |
| 0x31F0, 0x31FF, // Katakana Phonetic Extensions |
| 0xFF00, 0xFFEF, // Half-width characters |
| }; |
| if (!ranges_unpacked) |
| { |
| // Unpack |
| int codepoint = 0x4e00; |
| ImWchar* dst = &ranges[8]; |
| for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2) |
| dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1)); |
| dst[0] = 0; |
| ranges_unpacked = true; |
| } |
| return &ranges[0]; |
| } |
| |
| const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() |
| { |
| static const ImWchar ranges[] = |
| { |
| 0x0020, 0x00FF, // Basic Latin + Latin Supplement |
| 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement |
| 0x2DE0, 0x2DFF, // Cyrillic Extended-A |
| 0xA640, 0xA69F, // Cyrillic Extended-B |
| 0, |
| }; |
| return &ranges[0]; |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ImFont |
| //----------------------------------------------------------------------------- |
| |
| ImFont::ImFont() |
| { |
| Scale = 1.0f; |
| FallbackChar = (ImWchar)'?'; |
| Clear(); |
| } |
| |
| ImFont::~ImFont() |
| { |
| // Invalidate active font so that the user gets a clear crash instead of a dangling pointer. |
| // If you want to delete fonts you need to do it between Render() and NewFrame(). |
| // FIXME-CLEANUP |
| /* |
| ImGuiState& g = *GImGui; |
| if (g.Font == this) |
| g.Font = NULL; |
| */ |
| Clear(); |
| } |
| |
| void ImFont::Clear() |
| { |
| FontSize = 0.0f; |
| DisplayOffset = ImVec2(0.0f, 1.0f); |
| ConfigData = NULL; |
| ConfigDataCount = 0; |
| Ascent = Descent = 0.0f; |
| ContainerAtlas = NULL; |
| Glyphs.clear(); |
| FallbackGlyph = NULL; |
| FallbackXAdvance = 0.0f; |
| IndexXAdvance.clear(); |
| IndexLookup.clear(); |
| } |
| |
| void ImFont::BuildLookupTable() |
| { |
| int max_codepoint = 0; |
| for (int i = 0; i != Glyphs.Size; i++) |
| max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); |
| |
| IndexXAdvance.clear(); |
| IndexXAdvance.resize(max_codepoint + 1); |
| IndexLookup.clear(); |
| IndexLookup.resize(max_codepoint + 1); |
| for (int i = 0; i < max_codepoint + 1; i++) |
| { |
| IndexXAdvance[i] = -1.0f; |
| IndexLookup[i] = -1; |
| } |
| for (int i = 0; i < Glyphs.Size; i++) |
| { |
| int codepoint = (int)Glyphs[i].Codepoint; |
| IndexXAdvance[codepoint] = Glyphs[i].XAdvance; |
| IndexLookup[codepoint] = i; |
| } |
| |
| // Create a glyph to handle TAB |
| // FIXME: Needs proper TAB handling but it needs to be contextualized (can arbitrary say that each string starts at "column 0" |
| if (FindGlyph((unsigned short)' ')) |
| { |
| if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times |
| Glyphs.resize(Glyphs.Size + 1); |
| ImFont::Glyph& tab_glyph = Glyphs.back(); |
| tab_glyph = *FindGlyph((unsigned short)' '); |
| tab_glyph.Codepoint = '\t'; |
| tab_glyph.XAdvance *= 4; |
| IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance; |
| IndexLookup[(int)tab_glyph.Codepoint] = (int)(Glyphs.Size-1); |
| } |
| |
| FallbackGlyph = NULL; |
| FallbackGlyph = FindGlyph(FallbackChar); |
| FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f; |
| for (int i = 0; i < max_codepoint + 1; i++) |
| if (IndexXAdvance[i] < 0.0f) |
| IndexXAdvance[i] = FallbackXAdvance; |
| } |
| |
| void ImFont::SetFallbackChar(ImWchar c) |
| { |
| FallbackChar = c; |
| BuildLookupTable(); |
| } |
| |
| const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const |
| { |
| if (c < IndexLookup.Size) |
| { |
| const int i = IndexLookup[c]; |
| if (i != -1) |
| return &Glyphs[i]; |
| } |
| return FallbackGlyph; |
| } |
| |
| const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const |
| { |
| // Simple word-wrapping for English, not full-featured. Please submit failing cases! |
| // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) |
| |
| // For references, possible wrap point marked with ^ |
| // "aaa bbb, ccc,ddd. eee fff. ggg!" |
| // ^ ^ ^ ^ ^__ ^ ^ |
| |
| // List of hardcoded separators: .,;!?'" |
| |
| // Skip extra blanks after a line returns (that includes not counting them in width computation) |
| // e.g. "Hello world" --> "Hello" "World" |
| |
| // Cut words that cannot possibly fit within one line. |
| // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" |
| |
| float line_width = 0.0f; |
| float word_width = 0.0f; |
| float blank_width = 0.0f; |
| |
| const char* word_end = text; |
| const char* prev_word_end = NULL; |
| bool inside_word = true; |
| |
| const char* s = text; |
| while (s < text_end) |
| { |
| unsigned int c = (unsigned int)*s; |
| const char* next_s; |
| if (c < 0x80) |
| next_s = s + 1; |
| else |
| next_s = s + ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) |
| break; |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| line_width = word_width = blank_width = 0.0f; |
| inside_word = true; |
| s = next_s; |
| continue; |
| } |
| if (c == '\r') |
| { |
| s = next_s; |
| continue; |
| } |
| } |
| |
| const float char_width = ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] * scale : FallbackXAdvance; |
| if (ImCharIsSpace(c)) |
| { |
| if (inside_word) |
| { |
| line_width += blank_width; |
| blank_width = 0.0f; |
| } |
| blank_width += char_width; |
| inside_word = false; |
| } |
| else |
| { |
| word_width += char_width; |
| if (inside_word) |
| { |
| word_end = next_s; |
| } |
| else |
| { |
| prev_word_end = word_end; |
| line_width += word_width + blank_width; |
| word_width = blank_width = 0.0f; |
| } |
| |
| // Allow wrapping after punctuation. |
| inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); |
| } |
| |
| // We ignore blank width at the end of the line (they can be skipped) |
| if (line_width + word_width >= wrap_width) |
| { |
| // Words that cannot possibly fit within an entire line will be cut anywhere. |
| if (word_width < wrap_width) |
| s = prev_word_end ? prev_word_end : word_end; |
| break; |
| } |
| |
| s = next_s; |
| } |
| |
| return s; |
| } |
| |
| ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const |
| { |
| if (!text_end) |
| text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. |
| |
| const float line_height = size; |
| const float scale = size / FontSize; |
| |
| ImVec2 text_size = ImVec2(0,0); |
| float line_width = 0.0f; |
| |
| const bool word_wrap_enabled = (wrap_width > 0.0f); |
| const char* word_wrap_eol = NULL; |
| |
| const char* s = text_begin; |
| while (s < text_end) |
| { |
| if (word_wrap_enabled) |
| { |
| // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
| if (!word_wrap_eol) |
| { |
| word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); |
| if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
| word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
| } |
| |
| if (s >= word_wrap_eol) |
| { |
| if (text_size.x < line_width) |
| text_size.x = line_width; |
| text_size.y += line_height; |
| line_width = 0.0f; |
| word_wrap_eol = NULL; |
| |
| // Wrapping skips upcoming blanks |
| while (s < text_end) |
| { |
| const char c = *s; |
| if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
| } |
| continue; |
| } |
| } |
| |
| // Decode and advance source (handle unlikely UTF-8 decoding failure by skipping to the next byte) |
| const char* prev_s = s; |
| unsigned int c = (unsigned int)*s; |
| if (c < 0x80) |
| { |
| s += 1; |
| } |
| else |
| { |
| s += ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) |
| break; |
| } |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| text_size.x = ImMax(text_size.x, line_width); |
| text_size.y += line_height; |
| line_width = 0.0f; |
| continue; |
| } |
| if (c == '\r') |
| continue; |
| } |
| |
| const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale; |
| if (line_width + char_width >= max_width) |
| { |
| s = prev_s; |
| break; |
| } |
| |
| line_width += char_width; |
| } |
| |
| if (text_size.x < line_width) |
| text_size.x = line_width; |
| |
| if (line_width > 0 || text_size.y == 0.0f) |
| text_size.y += line_height; |
| |
| if (remaining) |
| *remaining = s; |
| |
| return text_size; |
| } |
| |
| void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width, bool cpu_fine_clip) const |
| { |
| if (!text_end) |
| text_end = text_begin + strlen(text_begin); |
| |
| // Align to be pixel perfect |
| pos.x = (float)(int)pos.x + DisplayOffset.x; |
| pos.y = (float)(int)pos.y + DisplayOffset.y; |
| float x = pos.x; |
| float y = pos.y; |
| if (y > clip_rect.w) |
| return; |
| |
| const float scale = size / FontSize; |
| const float line_height = FontSize * scale; |
| const bool word_wrap_enabled = (wrap_width > 0.0f); |
| const char* word_wrap_eol = NULL; |
| |
| ImDrawVert* vtx_write = draw_list->_VtxWritePtr; |
| ImDrawIdx* idx_write = draw_list->_IdxWritePtr; |
| unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; |
| |
| const char* s = text_begin; |
| if (!word_wrap_enabled && y + line_height < clip_rect.y) |
| while (s < text_end && *s != '\n') // Fast-forward to next line |
| s++; |
| while (s < text_end) |
| { |
| if (word_wrap_enabled) |
| { |
| // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. |
| if (!word_wrap_eol) |
| { |
| word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); |
| if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. |
| word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below |
| } |
| |
| if (s >= word_wrap_eol) |
| { |
| x = pos.x; |
| y += line_height; |
| word_wrap_eol = NULL; |
| |
| // Wrapping skips upcoming blanks |
| while (s < text_end) |
| { |
| const char c = *s; |
| if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } |
| } |
| continue; |
| } |
| } |
| |
| // Decode and advance source (handle unlikely UTF-8 decoding failure by skipping to the next byte) |
| unsigned int c = (unsigned int)*s; |
| if (c < 0x80) |
| { |
| s += 1; |
| } |
| else |
| { |
| s += ImTextCharFromUtf8(&c, s, text_end); |
| if (c == 0) |
| break; |
| } |
| |
| if (c < 32) |
| { |
| if (c == '\n') |
| { |
| x = pos.x; |
| y += line_height; |
| |
| if (y > clip_rect.w) |
| break; |
| if (!word_wrap_enabled && y + line_height < clip_rect.y) |
| while (s < text_end && *s != '\n') // Fast-forward to next line |
| s++; |
| continue; |
| } |
| if (c == '\r') |
| continue; |
| } |
| |
| float char_width = 0.0f; |
| if (const Glyph* glyph = FindGlyph((unsigned short)c)) |
| { |
| char_width = glyph->XAdvance * scale; |
| |
| // Clipping on Y is more likely |
| if (c != ' ' && c != '\t') |
| { |
| // We don't do a second finer clipping test on the Y axis (todo: do some measurement see if it is worth it, probably not) |
| float y1 = (float)(y + glyph->Y0 * scale); |
| float y2 = (float)(y + glyph->Y1 * scale); |
| |
| float x1 = (float)(x + glyph->X0 * scale); |
| float x2 = (float)(x + glyph->X1 * scale); |
| if (x1 <= clip_rect.z && x2 >= clip_rect.x) |
| { |
| // Render a character |
| float u1 = glyph->U0; |
| float v1 = glyph->V0; |
| float u2 = glyph->U1; |
| float v2 = glyph->V1; |
| |
| // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads |
| if (cpu_fine_clip) |
| { |
| if (x1 < clip_rect.x) |
| { |
| u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); |
| x1 = clip_rect.x; |
| } |
| if (y1 < clip_rect.y) |
| { |
| v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); |
| y1 = clip_rect.y; |
| } |
| if (x2 > clip_rect.z) |
| { |
| u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); |
| x2 = clip_rect.z; |
| } |
| if (y2 > clip_rect.w) |
| { |
| v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); |
| y2 = clip_rect.w; |
| } |
| if (y1 >= y2) |
| { |
| x += char_width; |
| continue; |
| } |
| } |
| |
| // NB: we are not calling PrimRectUV() here because non-inlined causes too much overhead in a debug build. |
| // inlined: |
| { |
| idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); |
| idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); |
| vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; |
| vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; |
| vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; |
| vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; |
| vtx_write += 4; |
| vtx_current_idx += 4; |
| idx_write += 6; |
| } |
| } |
| } |
| } |
| |
| x += char_width; |
| } |
| |
| draw_list->_VtxWritePtr = vtx_write; |
| draw_list->_VtxCurrentIdx = vtx_current_idx; |
| draw_list->_IdxWritePtr = idx_write; |
| } |
| |
| //----------------------------------------------------------------------------- |
| // DEFAULT FONT DATA |
| //----------------------------------------------------------------------------- |
| // Compressed with stb_compress() then converted to a C array. |
| // Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file. |
| // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h |
| //----------------------------------------------------------------------------- |
| |
| static unsigned int stb_decompress_length(unsigned char *input) |
| { |
| return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; |
| } |
| |
| static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4; |
| static unsigned char *stb__dout; |
| static void stb__match(unsigned char *data, unsigned int length) |
| { |
| // INVERSE of memmove... write each byte before copying the next... |
| IM_ASSERT (stb__dout + length <= stb__barrier); |
| if (stb__dout + length > stb__barrier) { stb__dout += length; return; } |
| if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; } |
| while (length--) *stb__dout++ = *data++; |
| } |
| |
| static void stb__lit(unsigned char *data, unsigned int length) |
| { |
| IM_ASSERT (stb__dout + length <= stb__barrier); |
| if (stb__dout + length > stb__barrier) { stb__dout += length; return; } |
| if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; } |
| memcpy(stb__dout, data, length); |
| stb__dout += length; |
| } |
| |
| #define stb__in2(x) ((i[x] << 8) + i[(x)+1]) |
| #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) |
| #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) |
| |
| static unsigned char *stb_decompress_token(unsigned char *i) |
| { |
| if (*i >= 0x20) { // use fewer if's for cases that expand small |
| if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; |
| else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; |
| else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); |
| } else { // more ifs for cases that expand large, since overhead is amortized |
| if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; |
| else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; |
| else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); |
| else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); |
| else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; |
| else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; |
| } |
| return i; |
| } |
| |
| static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) |
| { |
| const unsigned long ADLER_MOD = 65521; |
| unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; |
| unsigned long blocklen, i; |
| |
| blocklen = buflen % 5552; |
| while (buflen) { |
| for (i=0; i + 7 < blocklen; i += 8) { |
| s1 += buffer[0], s2 += s1; |
| s1 += buffer[1], s2 += s1; |
| s1 += buffer[2], s2 += s1; |
| s1 += buffer[3], s2 += s1; |
| s1 += buffer[4], s2 += s1; |
| s1 += buffer[5], s2 += s1; |
| s1 += buffer[6], s2 += s1; |
| s1 += buffer[7], s2 += s1; |
| |
| buffer += 8; |
| } |
| |
| for (; i < blocklen; ++i) |
| s1 += *buffer++, s2 += s1; |
| |
| s1 %= ADLER_MOD, s2 %= ADLER_MOD; |
| buflen -= blocklen; |
| blocklen = 5552; |
| } |
| return (unsigned int)(s2 << 16) + (unsigned int)s1; |
| } |
| |
| static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length) |
| { |
| unsigned int olen; |
| if (stb__in4(0) != 0x57bC0000) return 0; |
| if (stb__in4(4) != 0) return 0; // error! stream is > 4GB |
| olen = stb_decompress_length(i); |
| stb__barrier2 = i; |
| stb__barrier3 = i+length; |
| stb__barrier = output + olen; |
| stb__barrier4 = output; |
| i += 16; |
| |
| stb__dout = output; |
| for (;;) { |
| unsigned char *old_i = i; |
| i = stb_decompress_token(i); |
| if (i == old_i) { |
| if (*i == 0x05 && i[1] == 0xfa) { |
| IM_ASSERT(stb__dout == output + olen); |
| if (stb__dout != output + olen) return 0; |
| if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) |
| return 0; |
| return olen; |
| } else { |
| IM_ASSERT(0); /* NOTREACHED */ |
| return 0; |
| } |
| } |
| IM_ASSERT(stb__dout <= output + olen); |
| if (stb__dout > output + olen) |
| return 0; |
| } |
| } |
| |
| //----------------------------------------------------------------------------- |
| // ProggyClean.ttf |
| // Copyright (c) 2004, 2005 Tristan Grimmer |
| // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) |
| // Download and more information at http://upperbounds.net |
| //----------------------------------------------------------------------------- |
| // File: 'ProggyClean.ttf' (41208 bytes) |
| // Exported using binary_to_compressed_c.cpp |
| //----------------------------------------------------------------------------- |
| static const char proggy_clean_ttf_compressed_data_base85[11980+1] = |
| "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" |
| "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" |
| "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" |
| "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" |
| "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N" |
| "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)" |
| "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX" |
| "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." |
| "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G" |
| "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)" |
| "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#" |
| "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM" |
| "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu" |
| "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/" |
| "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L" |
| "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#" |
| "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)(" |
| "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h" |
| "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO" |
| "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-" |
| "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-" |
| "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO" |
| "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" |
| "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" |
| "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" |
| "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" |
| "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" |
| "$/V,;(kXZejWO`<[5??ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" |
| "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?" |
| "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;" |
| ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M" |
| "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX(" |
| "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs" |
| "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q" |
| "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-" |
| "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i" |
| "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7" |
| ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@" |
| "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*" |
| "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u" |
| "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#" |
| "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#" |
| "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0" |
| "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8" |
| "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#" |
| "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD" |
| ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+" |
| "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*" |
| "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7" |
| ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A" |
| "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7" |
| "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT" |
| "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M" |
| ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>" |
| "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%" |
| "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;" |
| "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:" |
| "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%" |
| "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-" |
| "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*" |
| "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY" |
| "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-" |
| "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`" |
| "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/" |
| "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?
|