| // ImGui GLFW binding with OpenGL |
| // https://github.com/ocornut/imgui |
| |
| struct GLFWwindow; |
| |
| bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks); |
| void ImGui_ImplGlfw_Shutdown(); |
| void ImGui_ImplGlfw_NewFrame(); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| void ImGui_ImplGlfw_InvalidateDeviceObjects(); |
| bool ImGui_ImplGlfw_CreateDeviceObjects(); |
| |
| // GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization) |
| // Provided here if you want to chain callbacks. |
| // You can also handle inputs yourself and use those as a reference. |
| void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); |
| void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); |
| void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); |
| void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); |