| // ImGui - standalone example application for DirectX 9 |
| |
| #include <imgui.h> |
| #include "imgui_impl_dx9.h" |
| #include <d3dx9.h> |
| #define DIRECTINPUT_VERSION 0x0800 |
| #include <dinput.h> |
| |
| // Data |
| static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; |
| static D3DPRESENT_PARAMETERS g_d3dpp; |
| |
| extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
| LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| { |
| if (ImGui_ImplDX9_WndProcHandler(hWnd, msg, wParam, lParam)) |
| return true; |
| |
| switch (msg) |
| { |
| case WM_SIZE: |
| if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) |
| { |
| ImGui_ImplDX9_InvalidateDeviceObjects(); |
| g_d3dpp.BackBufferWidth = LOWORD(lParam); |
| g_d3dpp.BackBufferHeight = HIWORD(lParam); |
| HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp); |
| if (hr == D3DERR_INVALIDCALL) |
| IM_ASSERT(0); |
| ImGui_ImplDX9_CreateDeviceObjects(); |
| } |
| return 0; |
| case WM_SYSCOMMAND: |
| if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu |
| return 0; |
| break; |
| case WM_DESTROY: |
| PostQuitMessage(0); |
| return 0; |
| } |
| return DefWindowProc(hWnd, msg, wParam, lParam); |
| } |
| |
| int main(int, char**) |
| { |
| // Create application window |
| WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, LoadCursor(NULL, IDC_ARROW), NULL, NULL, L"ImGui Example", NULL }; |
| RegisterClassEx(&wc); |
| HWND hwnd = CreateWindow(L"ImGui Example", L"ImGui DirectX9 Example", WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
| |
| // Initialize Direct3D |
| LPDIRECT3D9 pD3D; |
| if ((pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) |
| { |
| UnregisterClass(L"ImGui Example", wc.hInstance); |
| return 0; |
| } |
| ZeroMemory(&g_d3dpp, sizeof(g_d3dpp)); |
| g_d3dpp.Windowed = TRUE; |
| g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; |
| g_d3dpp.EnableAutoDepthStencil = TRUE; |
| g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
| |
| // Create the D3DDevice |
| if (pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) |
| { |
| pD3D->Release(); |
| UnregisterClass(L"ImGui Example", wc.hInstance); |
| return 0; |
| } |
| |
| // Setup ImGui binding |
| ImGui_ImplDX9_Init(hwnd, g_pd3dDevice); |
| |
| // Load Fonts |
| // (see extra_fonts/README.txt for more details) |
| //ImGuiIO& io = ImGui::GetIO(); |
| //io.Fonts->AddFontDefault(); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/Cousine-Regular.ttf", 15.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 16.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyClean.ttf", 13.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/ProggyTiny.ttf", 10.0f); |
| //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese()); |
| |
| // Merge glyphs from multiple fonts into one (e.g. combine default font with another with Chinese glyphs, or add icons) |
| //ImWchar icons_ranges[] = { 0xf000, 0xf3ff, 0 }; |
| //ImFontConfig icons_config; icons_config.MergeMode = true; icons_config.PixelSnapH = true; |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/DroidSans.ttf", 18.0f); |
| //io.Fonts->AddFontFromFileTTF("../../extra_fonts/fontawesome-webfont.ttf", 18.0f, &icons_config, icons_ranges); |
| |
| bool show_test_window = true; |
| bool show_another_window = false; |
| ImVec4 clear_col = ImColor(114, 144, 154); |
| |
| // Main loop |
| MSG msg; |
| ZeroMemory(&msg, sizeof(msg)); |
| ShowWindow(hwnd, SW_SHOWDEFAULT); |
| UpdateWindow(hwnd); |
| while (msg.message != WM_QUIT) |
| { |
| if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
| { |
| TranslateMessage(&msg); |
| DispatchMessage(&msg); |
| continue; |
| } |
| ImGui_ImplDX9_NewFrame(); |
| |
| // 1. Show a simple window |
| // Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug" |
| { |
| static float f = 0.0f; |
| ImGui::Text("Hello, world!"); |
| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| ImGui::ColorEdit3("clear color", (float*)&clear_col); |
| if (ImGui::Button("Test Window")) show_test_window ^= 1; |
| if (ImGui::Button("Another Window")) show_another_window ^= 1; |
| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
| } |
| |
| // 2. Show another simple window, this time using an explicit Begin/End pair |
| if (show_another_window) |
| { |
| ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver); |
| ImGui::Begin("Another Window", &show_another_window); |
| ImGui::Text("Hello"); |
| ImGui::End(); |
| } |
| |
| // 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow() |
| if (show_test_window) |
| { |
| ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver); |
| ImGui::ShowTestWindow(&show_test_window); |
| } |
| |
| // Rendering |
| g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, false); |
| g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false); |
| g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, false); |
| D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_col.x*255.0f), (int)(clear_col.y*255.0f), (int)(clear_col.z*255.0f), (int)(clear_col.w*255.0f)); |
| g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); |
| if (g_pd3dDevice->BeginScene() >= 0) |
| { |
| ImGui::Render(); |
| g_pd3dDevice->EndScene(); |
| } |
| g_pd3dDevice->Present(NULL, NULL, NULL, NULL); |
| } |
| |
| ImGui_ImplDX9_Shutdown(); |
| if (g_pd3dDevice) g_pd3dDevice->Release(); |
| if (pD3D) pD3D->Release(); |
| UnregisterClass(L"ImGui Example", wc.hInstance); |
| |
| return 0; |
| } |