| // ImGui Win32 + DirectX9 binding |
| // https://github.com/ocornut/imgui |
| |
| struct IDirect3DDevice9; |
| |
| bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device); |
| void ImGui_ImplDX9_Shutdown(); |
| void ImGui_ImplDX9_NewFrame(); |
| |
| // Use if you want to reset your rendering device without losing ImGui state. |
| void ImGui_ImplDX9_InvalidateDeviceObjects(); |
| bool ImGui_ImplDX9_CreateDeviceObjects(); |
| |
| // Handler for Win32 messages, update mouse/keyboard data. |
| // You may or not need this for your implementation, but it can serve as reference for handling inputs. |
| // Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code. |
| /* |
| extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
| */ |