| Those are standalone ready-to-build applications to demonstrate ImGui. |
| Binaries of those demos are available from the main GitHub page. |
| |
| TL;DR; |
| Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup. |
| Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in an example. |
| If you are using a different or your own backend, copy opengl_example/imgui_impl_opengl.cpp/.h to get started. |
| |
| |
| ImGui is highly portable and only requires a few things to run: |
| - Providing mouse/keyboard inputs |
| - Load the font atlas texture into GPU memory |
| - Providing a render function to render indexed textured triangles |
| - Optional: clipboard support, mouse cursor supports, Windows IME support, etc. |
| So this is essentially what those examples are doing + the obligatory cruft for portability. |
| |
| Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using |
| external library like the ones we're using here to provide 3D rendering. |
| For most examples here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX. |
| Please let me know if they don't work with your setup! |
| You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those |
| directly with a command-line compiler. |
| |
| opengl_example/ |
| OpenGL example, using GLFW + fixed pipeline. |
| This is simple and should work for all OpenGL enabled applications. |
| Prefer following this example to learn how ImGui works! |
| |
| opengl3_example/ |
| OpenGL example, using GLFW/GL3W + programmable pipeline. |
| This uses more modern OpenGL calls and custom shaders. |
| Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version! |
| I don't think there is an advantage using this over the simpler example, but it is provided for reference. |
| |
| directx9_example/ |
| DirectX9 example, Windows only. |
| |
| directx11_example/ |
| DirectX11 example, Windows only. |
| This is quite long and tedious, because: DirectX11. |
| |
| ios_example/ |
| iOS example. |
| Using Synergy to access keyboard/mouse data from server computer. Synergy keyboard integration is rather hacky. |
| |
| sdl_opengl_example/ |
| SDL2 + OpenGL example. |
| |
| allegro5_example/ |
| Allegro 5 example. |