| name: build |
| |
| on: |
| push: {} |
| pull_request: {} |
| schedule: |
| - cron: '0 9 * * *' |
| |
| jobs: |
| Windows: |
| runs-on: windows-2019 |
| env: |
| VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\ |
| MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ |
| # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory. |
| SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\ |
| VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\ |
| steps: |
| - uses: actions/checkout@v1 |
| with: |
| fetch-depth: 1 |
| |
| - name: Install Dependencies |
| shell: powershell |
| run: | |
| Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" |
| Expand-Archive -Path SDL2-devel-2.0.10-VC.zip |
| Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip |
| Expand-Archive -Path vulkan-sdk-1.1.121.2.zip |
| |
| - name: Fix Projects |
| shell: powershell |
| run: | |
| # WARNING: This will need updating if toolset/sdk change in project files! |
| gci -recurse -filter "*.vcxproj" | ForEach-Object { |
| # Fix SDK and toolset for most samples. |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
| # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. |
| (Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName |
| (Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName |
| } |
| |
| # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. |
| - name: Build example_null (extra warnings, mingw 64-bit) |
| run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, msvc 64-bit) |
| shell: cmd |
| run: | |
| cd examples\example_null |
| "%VS_PATH%\VC\Auxiliary\Build\vcvarsall.bat" x64 && .\build_win32.bat /W4 |
| |
| - name: Build example_null (single file build) |
| shell: bash |
| run: | |
| echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp |
| echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
| echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
| g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp |
| |
| - name: Build Win32 example_glfw_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| |
| - name: Build Win32 example_glfw_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build Win32 example_glfw_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build Win32 example_sdl_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build Win32 example_sdl_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build Win32 example_sdl_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| |
| - name: Build Win32 example_sdl_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build Win32 example_win32_directx9 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| |
| - name: Build Win32 example_win32_directx10 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| |
| - name: Build Win32 example_win32_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_glfw_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_glfw_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build x64 example_glfw_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build x64 example_sdl_vulkan |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_sdl_opengl2 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_sdl_opengl3 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_sdl_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| - name: Build x64 example_win32_directx9 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_win32_directx10 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_win32_directx11 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| if: github.event_name == 'schedule' |
| |
| - name: Build x64 example_win32_directx12 |
| shell: cmd |
| run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' |
| |
| Linux: |
| runs-on: ubuntu-18.04 |
| steps: |
| - uses: actions/checkout@v1 |
| with: |
| fetch-depth: 1 |
| |
| - name: Install Dependencies |
| run: | |
| sudo apt-get update |
| sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib |
| |
| - name: Build example_null (extra warnings, gcc 32-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m32" make -C examples/example_null EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, gcc 64-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m64" make -C examples/example_null EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, clang 32-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m32" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (extra warnings, clang 64-bit) |
| run: | |
| make -C examples/example_null clean |
| CXXFLAGS="$CXXFLAGS -m64" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (single file build) |
| run: | |
| echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp |
| echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
| echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
| g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_null (with ImWchar32) |
| run: | |
| echo '#define ImWchar ImWchar32' > example_single_file.cpp |
| echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp |
| echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
| echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
| g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_glfw_opengl2 |
| run: make -C examples/example_glfw_opengl2 |
| |
| - name: Build example_glfw_opengl3 |
| run: make -C examples/example_glfw_opengl3 |
| if: github.event_name == 'schedule' |
| |
| - name: Build example_sdl_opengl2 |
| run: make -C examples/example_sdl_opengl2 |
| if: github.event_name == 'schedule' |
| |
| - name: Build example_sdl_opengl3 |
| run: make -C examples/example_sdl_opengl3 |
| |
| MacOS: |
| runs-on: macOS-latest |
| steps: |
| - uses: actions/checkout@v1 |
| with: |
| fetch-depth: 1 |
| |
| - name: Install Dependencies |
| run: | |
| brew install glfw3 |
| brew install sdl2 |
| |
| - name: Build example_null (extra warnings, clang 64-bit) |
| run: make -C examples/example_null EXTRA_WARNINGS=1 |
| |
| - name: Build example_null (single file build) |
| run: | |
| echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp |
| echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp |
| echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp |
| clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp |
| |
| - name: Build example_glfw_opengl2 |
| run: make -C examples/example_glfw_opengl2 |
| |
| - name: Build example_glfw_opengl3 |
| run: make -C examples/example_glfw_opengl3 |
| if: github.event_name == 'schedule' |
| |
| - name: Build example_glfw_metal |
| run: make -C examples/example_glfw_metal |
| |
| - name: Build example_sdl_metal |
| run: make -C examples/example_sdl_metal |
| |
| - name: Build example_sdl_opengl2 |
| run: make -C examples/example_sdl_opengl2 |
| if: github.event_name == 'schedule' |
| |
| - name: Build example_sdl_opengl3 |
| run: make -C examples/example_sdl_opengl3 |
| |
| - name: Build example_apple_metal |
| run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos |
| |
| - name: Build example_apple_opengl2 |
| run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 |
| |
| iOS: |
| runs-on: macOS-latest |
| steps: |
| - uses: actions/checkout@v1 |
| with: |
| fetch-depth: 1 |
| |
| - name: Build example_apple_metal |
| run: | |
| # Code signing is required, but we disable it because it is irrelevant for CI builds. |
| xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO |
| |
| Emscripten: |
| runs-on: ubuntu-18.04 |
| steps: |
| - uses: actions/checkout@v1 |
| with: |
| fetch-depth: 1 |
| |
| - name: Install Dependencies |
| run: | |
| wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz |
| tar -xvf master.tar.gz |
| emsdk-master/emsdk update |
| emsdk-master/emsdk install latest-fastcomp |
| emsdk-master/emsdk activate latest-fastcomp |
| |
| - name: Build example_emscripten |
| run: | |
| source emsdk-master/emsdk_env.sh |
| make -C examples/example_emscripten |
| |
| Static-Analysis: |
| runs-on: ubuntu-18.04 |
| steps: |
| - uses: actions/checkout@v1 |
| with: |
| fetch-depth: 1 |
| |
| - name: Install Dependencies |
| env: |
| PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }} |
| run: | |
| if [[ "$PVS_STUDIO_LICENSE" != "" ]]; |
| then |
| echo "$PVS_STUDIO_LICENSE" > pvs-studio.lic |
| wget -q https://files.viva64.com/etc/pubkey.txt |
| sudo apt-key add pubkey.txt |
| sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list |
| sudo apt-get update |
| sudo apt-get install -y pvs-studio |
| fi |
| |
| - name: PVS-Studio static analysis |
| run: | |
| if [[ ! -f pvs-studio.lic ]]; |
| then |
| echo "PVS Studio license is missing. No analysis will be performed." |
| echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license." |
| echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/" |
| exit 0 |
| fi |
| cd examples/example_null |
| pvs-studio-analyzer trace -- make EXTRA_WARNINGS=1 |
| pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log |
| plog-converter -a 'GA:1,2;OP:1' -t errorfile -w pvs-studio.log |