| // dear imgui: Renderer Backend for Metal |
| // This needs to be used along with a Platform Backend (e.g. OSX) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! |
| // [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices. |
| // Missing features: |
| // [ ] Renderer: Multi-viewport / platform windows. |
| |
| // You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. |
| // Read online: https://github.com/ocornut/imgui/tree/master/docs |
| |
| #include "imgui.h" // IMGUI_IMPL_API |
| |
| @class MTLRenderPassDescriptor; |
| @protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder; |
| |
| IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor); |
| IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data, |
| id<MTLCommandBuffer> commandBuffer, |
| id<MTLRenderCommandEncoder> commandEncoder); |
| |
| // Called by Init/NewFrame/Shutdown |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture(); |
| IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device); |
| IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects(); |