| //----------------------------------------------------------------------------- |
| // COMPILE-TIME OPTIONS FOR DEAR IMGUI |
| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. |
| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. |
| //----------------------------------------------------------------------------- |
| // A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) |
| // B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. |
| //----------------------------------------------------------------------------- |
| // You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp |
| // files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. |
| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. |
| // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using. |
| //----------------------------------------------------------------------------- |
| |
| #pragma once |
| |
| //---- Define assertion handler. Defaults to calling assert(). |
| // If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. |
| //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
| //#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts |
| |
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows |
| // Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. |
| // DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() |
| // for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. |
| //#define IMGUI_API __declspec( dllexport ) |
| //#define IMGUI_API __declspec( dllimport ) |
| |
| //---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names. |
| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS |
| //#define IMGUI_DISABLE_OBSOLETE_KEYIO // 1.87: disable legacy io.KeyMap[]+io.KeysDown[] in favor io.AddKeyEvent(). This will be folded into IMGUI_DISABLE_OBSOLETE_FUNCTIONS in a few versions. |
| |
| //---- Disable all of Dear ImGui or don't implement standard windows/tools. |
| // It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. |
| //#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. |
| //#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. |
| //#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowStackToolWindow() will be empty (this was called IMGUI_DISABLE_METRICS_WINDOW before 1.88). |
| |
| //---- Don't implement some functions to reduce linkage requirements. |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) |
| //#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) |
| //#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime). |
| //#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). |
| //#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) |
| //#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. |
| //#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) |
| //#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. |
| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). |
| //#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available |
| |
| //---- Include imgui_user.h at the end of imgui.h as a convenience |
| //#define IMGUI_INCLUDE_IMGUI_USER_H |
| |
| //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another) |
| //#define IMGUI_USE_BGRA_PACKED_COLOR |
| |
| //---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) |
| //#define IMGUI_USE_WCHAR32 |
| |
| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version |
| // By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. |
| //#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" |
| //#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" |
| //#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled |
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION |
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION |
| |
| //---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) |
| // Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. |
| //#define IMGUI_USE_STB_SPRINTF |
| |
| //---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) |
| // Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). |
| // On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. |
| //#define IMGUI_ENABLE_FREETYPE |
| |
| //---- Use stb_truetype to build and rasterize the font atlas (default) |
| // The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. |
| //#define IMGUI_ENABLE_STB_TRUETYPE |
| |
| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. |
| // This will be inlined as part of ImVec2 and ImVec4 class declarations. |
| /* |
| #define IM_VEC2_CLASS_EXTRA \ |
| constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ |
| operator MyVec2() const { return MyVec2(x,y); } |
| |
| #define IM_VEC4_CLASS_EXTRA \ |
| constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ |
| operator MyVec4() const { return MyVec4(x,y,z,w); } |
| */ |
| |
| //---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. |
| // Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). |
| // Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. |
| // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. |
| //#define ImDrawIdx unsigned int |
| |
| //---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) |
| //struct ImDrawList; |
| //struct ImDrawCmd; |
| //typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); |
| //#define ImDrawCallback MyImDrawCallback |
| |
| //---- Debug Tools: Macro to break in Debugger |
| // (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) |
| //#define IM_DEBUG_BREAK IM_ASSERT(0) |
| //#define IM_DEBUG_BREAK __debugbreak() |
| |
| //---- Debug Tools: Enable slower asserts |
| //#define IMGUI_DEBUG_PARANOID |
| |
| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. |
| /* |
| namespace ImGui |
| { |
| void MyFunction(const char* name, const MyMatrix44& v); |
| } |
| */ |