ColorButton: fixed double style alpha multiply. Remove call to GetColorU32() in RenderColorRectWithAlphaCheckerboard() for consistency. (#9511)

The main fix is the change from GetColorU32() to ColorConvertFloat4ToU32() in calling code.
The change from GetColorU32() to manual multiply in RenderColorRectWithAlphaCheckerboard() is merely for consistency with other ::Render calls.
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index e420147..b7128cc 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -6210,15 +6210,16 @@
 // Helper for ColorPicker4()
 // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
 // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
-// FIXME: uses ImGui::GetColorU32
-void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
+void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float alpha, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
 {
     if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
         flags = ImDrawFlags_RoundCornersAll;
     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
     {
-        ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
-        ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
+        IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
+        const ImU32 a_mask = (ImU32)(alpha * 255.0f) << IM_COL32_A_SHIFT;
+        ImU32 col_bg1 = (ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col) & ~IM_COL32_A_MASK) | a_mask;
+        ImU32 col_bg2 = (ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col) & ~IM_COL32_A_MASK) | a_mask;
         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
 
         int yi = 0;
diff --git a/imgui_internal.h b/imgui_internal.h
index 6312164..01474fb 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -3725,7 +3725,7 @@
     IMGUI_API void          RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
     IMGUI_API void          RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
     IMGUI_API void          RenderColorComponentMarker(const ImRect& bb, ImU32 col, float rounding);
-    IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
+    IMGUI_API void          RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float alpha, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
     IMGUI_API void          RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None, float rounding = -1.0f); // Navigation highlight
 #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
     inline    void          RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFlags flags = ImGuiNavRenderCursorFlags_None) { RenderNavCursor(bb, id, flags); } // Renamed in 1.91.4
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index bffd52e..91d95d2 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -6472,7 +6472,7 @@
     {
         float alpha = ImSaturate(col[3]);
         ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
-        RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
+        RenderColorRectWithAlphaCheckerboard(draw_list, bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), style.Alpha, bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
         draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, user_col32_striped_of_alpha, user_col32_striped_of_alpha, user_col32_striped_of_alpha & ~IM_COL32_A_MASK, user_col32_striped_of_alpha & ~IM_COL32_A_MASK);
         float bar1_line_y = IM_ROUND(picker_pos.y + (1.0f - alpha) * sv_picker_size);
         RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
@@ -6543,7 +6543,7 @@
     {
         float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f);
         if ((flags & ImGuiColorEditFlags_AlphaNoBg) == 0)
-            RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight);
+            RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, ColorConvertFloat4ToU32(col_rgb), g.Style.Alpha, grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight);
         else
             window->DrawList->AddRectFilled(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), rounding, ImDrawFlags_RoundCornersRight);
         window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft);
@@ -6553,7 +6553,7 @@
         // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
         ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaOpaque) ? col_rgb_without_alpha : col_rgb;
         if (col_source.w < 1.0f && (flags & ImGuiColorEditFlags_AlphaNoBg) == 0)
-            RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, GetColorU32(col_source), grid_step, ImVec2(off, off), rounding);
+            RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, ColorConvertFloat4ToU32(col_source), g.Style.Alpha, grid_step, ImVec2(off, off), rounding);
         else
             window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding);
     }