Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID using Pos only. (#7945, #1485, #143)

Perhaps a better approach would be to: store last non-zero ID + count successive zero ID and combine then.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 22df64e..066a61f 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -76,6 +76,8 @@
 - Windows: adjust default ClipRect to better match rendering of thick borders (which are in
   theory not supported). Compensate for the fact that borders are centered around the windows
   edge rather than inner. (#7887, #7888 + #3312, #7540, #3756, #6170, #6365)
+- Made BeginItemTooltip() and IsItemHovered() with delay flag infer an implicit ID (for
+  ID-less items such as Text element) in a way that works when item resizes. (#7945, #1485)
 - MultiSelect+TreeNode+Drag and Drop: fixed an issue where carrying a drag and drop
   payload over an already open tree node would incorrectly select it. (#7850)
 - MultiSelect+TreeNode: default open behavior is OpenOnDoubleClick + OpenOnArrow
diff --git a/imgui.cpp b/imgui.cpp
index deb006e..767dbf7 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -4261,7 +4261,7 @@
     const float delay = CalcDelayFromHoveredFlags(flags);
     if (delay > 0.0f || (flags & ImGuiHoveredFlags_Stationary))
     {
-        ImGuiID hover_delay_id = (g.LastItemData.ID != 0) ? g.LastItemData.ID : window->GetIDFromRectangle(g.LastItemData.Rect);
+        ImGuiID hover_delay_id = (g.LastItemData.ID != 0) ? g.LastItemData.ID : window->GetIDFromPos(g.LastItemData.Rect.Min);
         if ((flags & ImGuiHoveredFlags_NoSharedDelay) && (g.HoverItemDelayIdPreviousFrame != hover_delay_id))
             g.HoverItemDelayTimer = 0.0f;
         g.HoverItemDelayId = hover_delay_id;
@@ -8367,6 +8367,16 @@
 }
 
 // This is only used in rare/specific situations to manufacture an ID out of nowhere.
+// FIXME: Consider instead storing last non-zero ID + count of successive zero-ID, and combine those?
+ImGuiID ImGuiWindow::GetIDFromPos(const ImVec2& p_abs)
+{
+    ImGuiID seed = IDStack.back();
+    ImVec2 p_rel = ImGui::WindowPosAbsToRel(this, p_abs);
+    ImGuiID id = ImHashData(&p_rel, sizeof(p_rel), seed);
+    return id;
+}
+
+// "
 ImGuiID ImGuiWindow::GetIDFromRectangle(const ImRect& r_abs)
 {
     ImGuiID seed = IDStack.back();
diff --git a/imgui.h b/imgui.h
index 3ded051..f7b1f3a 100644
--- a/imgui.h
+++ b/imgui.h
@@ -29,7 +29,7 @@
 // Library Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
 #define IMGUI_VERSION       "1.91.1 WIP"
-#define IMGUI_VERSION_NUM   19104
+#define IMGUI_VERSION_NUM   19105
 #define IMGUI_HAS_TABLE
 
 /*
diff --git a/imgui_internal.h b/imgui_internal.h
index 70f7e4d..59d8af7 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2715,6 +2715,7 @@
     ImGuiID     GetID(const char* str, const char* str_end = NULL);
     ImGuiID     GetID(const void* ptr);
     ImGuiID     GetID(int n);
+    ImGuiID     GetIDFromPos(const ImVec2& p_abs);
     ImGuiID     GetIDFromRectangle(const ImRect& r_abs);
 
     // We don't use g.FontSize because the window may be != g.CurrentWindow.
@@ -3124,8 +3125,8 @@
     inline void             SetWindowParentWindowForFocusRoute(ImGuiWindow* window, ImGuiWindow* parent_window) { window->ParentWindowForFocusRoute = parent_window; }
     inline ImRect           WindowRectAbsToRel(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x - off.x, r.Min.y - off.y, r.Max.x - off.x, r.Max.y - off.y); }
     inline ImRect           WindowRectRelToAbs(ImGuiWindow* window, const ImRect& r) { ImVec2 off = window->DC.CursorStartPos; return ImRect(r.Min.x + off.x, r.Min.y + off.y, r.Max.x + off.x, r.Max.y + off.y); }
-    inline ImVec2           WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
     inline ImVec2           WindowPosAbsToRel(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x - off.x, p.y - off.y); }
+    inline ImVec2           WindowPosRelToAbs(ImGuiWindow* window, const ImVec2& p)  { ImVec2 off = window->DC.CursorStartPos; return ImVec2(p.x + off.x, p.y + off.y); }
 
     // Windows: Display Order and Focus Order
     IMGUI_API void          FocusWindow(ImGuiWindow* window, ImGuiFocusRequestFlags flags = 0);