| // dear imgui, v1.80 WIP |
| // (tables and columns code) |
| |
| /* |
| |
| Index of this file: |
| |
| // [SECTION] Tables: Main code |
| // [SECTION] Tables: Drawing |
| // [SECTION] Tables: Sorting |
| // [SECTION] Tables: Headers |
| // [SECTION] Tables: Context Menu |
| // [SECTION] Tables: Settings (.ini data) |
| // [SECTION] Tables: Garbage Collection |
| // [SECTION] Tables: Debugging |
| // [SECTION] Columns, BeginColumns, EndColumns, etc. |
| |
| */ |
| |
| //----------------------------------------------------------------------------- |
| // Typical tables call flow: (root level is generally public API): |
| //----------------------------------------------------------------------------- |
| // - BeginTable() user begin into a table |
| // | BeginChild() - (if ScrollX/ScrollY is set) |
| // | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests |
| // | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame) |
| // | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width |
| // - TableSetupColumn() user submit columns details (optional) |
| // - TableSetupScrollFreeze() user submit scroll freeze information (optional) |
| // - TableUpdateLayout() [Internal] automatically called by the FIRST call to TableNextRow() or TableHeadersRow(): lock all widths, columns positions, clipping rectangles |
| // | TableSetupDrawChannels() - setup ImDrawList channels |
| // | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission |
| // | TableDrawContextMenu() - draw right-click context menu |
| //----------------------------------------------------------------------------- |
| // - TableHeadersRow() or TableHeader() user submit a headers row (optional) |
| // | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction |
| // | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu |
| // - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers) |
| // - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow()) |
| // | TableEndRow() - finish existing row |
| // | TableBeginRow() - add a new row |
| // - TableSetColumnIndex() / TableNextColumn() user begin into a cell |
| // | TableEndCell() - close existing column/cell |
| // | TableBeginCell() - enter into current column/cell |
| // - [...] user emit contents |
| //----------------------------------------------------------------------------- |
| // - EndTable() user ends the table |
| // | TableDrawBorders() - draw outer borders, inner vertical borders |
| // | TableMergeDrawChannels() - merge draw channels if clipping isn't required |
| // | EndChild() - (if ScrollX/ScrollY is set) |
| //----------------------------------------------------------------------------- |
| |
| //----------------------------------------------------------------------------- |
| // TABLE SIZING |
| //----------------------------------------------------------------------------- |
| // (Read carefully because this is subtle but it does make sense!) |
| // About 'outer_size', its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags: |
| // X: |
| // - outer_size.x < 0.0f -> right align from window/work-rect maximum x edge. |
| // - outer_size.x = 0.0f -> auto enlarge, use all available space. |
| // - outer_size.x > 0.0f -> fixed width |
| // Y with ScrollX/ScrollY: using a child window for scrolling: |
| // - outer_size.y < 0.0f -> bottom align |
| // - outer_size.y = 0.0f -> bottom align, consistent with BeginChild(). not recommended unless table is last item in parent window. |
| // - outer_size.y > 0.0f -> fixed child height. recommended when using Scrolling on any axis. |
| // Y without scrolling, we output table directly in parent window: |
| // - outer_size.y < 0.0f -> bottom align (will auto extend, unless NoHostExtendV is set) |
| // - outer_size.y = 0.0f -> zero minimum height (will auto extend, unless NoHostExtendV is set) |
| // - outer_size.y > 0.0f -> minimum height (will auto extend, unless NoHostExtendV is set) |
| // About 'inner_width': |
| // With ScrollX: |
| // - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird |
| // - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns. |
| // - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space! |
| // Without ScrollX: |
| // - inner_width -> *ignored* |
| // Details: |
| // - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept |
| // of "available space" doesn't make sense. |
| // - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding |
| // of what the value does. |
| //----------------------------------------------------------------------------- |
| |
| //----------------------------------------------------------------------------- |
| // TABLES CULLING |
| //----------------------------------------------------------------------------- |
| // About clipping/culling of Rows in Tables: |
| // - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows. |
| // ImGuiListClipper is reliant on the fact that rows are of equal height. |
| // See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper. |
| //----------------------------------------------------------------------------- |
| // About clipping/culling of Columns in Tables: |
| // - Case A: column is not hidden by user, and at least partially in sight (most common case). |
| // - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output. |
| // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.). |
| // |
| // [A] [B] [C] |
| // TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height. |
| // SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output. |
| // ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way. |
| // ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway). |
| // |
| // - We need distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row. |
| // However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer. |
| //----------------------------------------------------------------------------- |
| // About clipping/culling of whole Tables: |
| // - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false. |
| //----------------------------------------------------------------------------- |
| |
| #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) |
| #define _CRT_SECURE_NO_WARNINGS |
| #endif |
| |
| #include "imgui.h" |
| #ifndef IMGUI_DISABLE |
| |
| #ifndef IMGUI_DEFINE_MATH_OPERATORS |
| #define IMGUI_DEFINE_MATH_OPERATORS |
| #endif |
| #include "imgui_internal.h" |
| |
| // System includes |
| #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier |
| #include <stddef.h> // intptr_t |
| #else |
| #include <stdint.h> // intptr_t |
| #endif |
| |
| //------------------------------------------------------------------------- |
| // Warnings |
| //------------------------------------------------------------------------- |
| |
| // Visual Studio warnings |
| #ifdef _MSC_VER |
| #pragma warning (disable: 4127) // condition expression is constant |
| #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen |
| #if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later |
| #pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types |
| #endif |
| #endif |
| |
| // Clang/GCC warnings with -Weverything |
| #if defined(__clang__) |
| #if __has_warning("-Wunknown-warning-option") |
| #pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great! |
| #endif |
| #pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx' |
| #pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse. |
| #pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok. |
| #pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code. |
| #pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness |
| #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0 |
| #pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. |
| #pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') |
| #pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated |
| #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision |
| #elif defined(__GNUC__) |
| #pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind |
| #pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked |
| #pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead |
| #endif |
| |
| //----------------------------------------------------------------------------- |
| // [SECTION] Tables: Main code |
| //----------------------------------------------------------------------------- |
| |
| // Configuration |
| static const int TABLE_DRAW_CHANNEL_BG0 = 0; |
| static const int TABLE_DRAW_CHANNEL_BG1_FROZEN = 1; |
| static const int TABLE_DRAW_CHANNEL_UNCLIPPED = 2; // When using ImGuiTableFlags_NoClip |
| static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering. |
| static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders. |
| static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped. |
| |
| // Helper |
| inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) |
| { |
| // Adjust flags: set default sizing policy |
| if ((flags & (ImGuiTableFlags_ColumnsWidthStretch | ImGuiTableFlags_ColumnsWidthFixed)) == 0) |
| flags |= (flags & ImGuiTableFlags_ScrollX) ? ImGuiTableFlags_ColumnsWidthFixed : ImGuiTableFlags_ColumnsWidthStretch; |
| |
| // Adjust flags: MultiSortable automatically enable Sortable |
| if (flags & ImGuiTableFlags_MultiSortable) |
| flags |= ImGuiTableFlags_Sortable; |
| |
| // Adjust flags: disable Resizable when using SameWidths (done above enforcing BordersInnerV) |
| if (flags & ImGuiTableFlags_SameWidths) |
| flags = (flags & ~ImGuiTableFlags_Resizable) | ImGuiTableFlags_NoKeepColumnsVisible; |
| |
| // Adjust flags: enforce borders when resizable |
| if (flags & ImGuiTableFlags_Resizable) |
| flags |= ImGuiTableFlags_BordersInnerV; |
| |
| // Adjust flags: disable NoHostExtendY if we have any scrolling going on |
| if ((flags & ImGuiTableFlags_NoHostExtendY) && (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0) |
| flags &= ~ImGuiTableFlags_NoHostExtendY; |
| |
| // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody |
| if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) |
| flags &= ~ImGuiTableFlags_NoBordersInBody; |
| |
| // Adjust flags: disable saved settings if there's nothing to save |
| if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) |
| flags |= ImGuiTableFlags_NoSavedSettings; |
| |
| // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set) |
| #ifdef IMGUI_HAS_DOCK |
| ImGuiWindow* window_for_settings = outer_window->RootWindowDockStop; |
| #else |
| ImGuiWindow* window_for_settings = outer_window->RootWindow; |
| #endif |
| if (window_for_settings->Flags & ImGuiWindowFlags_NoSavedSettings) |
| flags |= ImGuiTableFlags_NoSavedSettings; |
| |
| return flags; |
| } |
| |
| ImGuiTable::ImGuiTable() |
| { |
| memset(this, 0, sizeof(*this)); |
| SettingsOffset = -1; |
| InstanceInteracted = -1; |
| LastFrameActive = -1; |
| LastResizedColumn = -1; |
| ContextPopupColumn = -1; |
| ReorderColumn = -1; |
| ResizedColumn = -1; |
| AutoFitSingleStretchColumn = -1; |
| HoveredColumnBody = HoveredColumnBorder = -1; |
| } |
| |
| ImGuiTable::~ImGuiTable() |
| { |
| IM_FREE(RawData); |
| } |
| |
| ImGuiTable* ImGui::TableFindByID(ImGuiID id) |
| { |
| ImGuiContext& g = *GImGui; |
| return g.Tables.GetByKey(id); |
| } |
| |
| // Read about "TABLE SIZING" at the top of this file. |
| bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) |
| { |
| ImGuiID id = GetID(str_id); |
| return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); |
| } |
| |
| bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* outer_window = GetCurrentWindow(); |
| if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible. |
| return false; |
| |
| // Sanity checks |
| IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); |
| if (flags & ImGuiTableFlags_ScrollX) |
| IM_ASSERT(inner_width >= 0.0f); |
| |
| // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve. |
| const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; |
| const ImVec2 avail_size = GetContentRegionAvail(); |
| ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); |
| ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); |
| if (use_child_window && IsClippedEx(outer_rect, 0, false)) |
| { |
| ItemSize(outer_rect); |
| return false; |
| } |
| |
| // Acquire storage for the table |
| ImGuiTable* table = g.Tables.GetOrAddByKey(id); |
| const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; |
| const ImGuiID instance_id = id + instance_no; |
| const ImGuiTableFlags table_last_flags = table->Flags; |
| if (instance_no > 0) |
| IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); |
| |
| // Fix flags |
| flags = TableFixFlags(flags, outer_window); |
| |
| // Initialize |
| table->ID = id; |
| table->Flags = flags; |
| table->InstanceCurrent = (ImS16)instance_no; |
| table->LastFrameActive = g.FrameCount; |
| table->OuterWindow = table->InnerWindow = outer_window; |
| table->ColumnsCount = columns_count; |
| table->IsLayoutLocked = false; |
| table->InnerWidth = inner_width; |
| table->OuterRect = outer_rect; |
| table->WorkRect = outer_rect; |
| |
| // When not using a child window, WorkRect.Max will grow as we append contents. |
| if (use_child_window) |
| { |
| // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent |
| // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing) |
| ImVec2 override_content_size(FLT_MAX, FLT_MAX); |
| if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) |
| override_content_size.y = FLT_MIN; |
| |
| // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and |
| // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align |
| // based on the right side of the child window work rect, which would require knowing ahead if we are going to |
| // have decoration taking horizontal spaces (typically a vertical scrollbar). |
| if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) |
| override_content_size.x = inner_width; |
| |
| if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) |
| SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); |
| |
| // Create scrolling region (without border and zero window padding) |
| ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; |
| BeginChildEx(name, instance_id, table->OuterRect.GetSize(), false, child_flags); |
| table->InnerWindow = g.CurrentWindow; |
| table->WorkRect = table->InnerWindow->WorkRect; |
| table->OuterRect = table->InnerWindow->Rect(); |
| IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); |
| } |
| |
| // Push a standardized ID for both child-using and not-child-using tables |
| PushOverrideID(instance_id); |
| |
| // Backup a copy of host window members we will modify |
| ImGuiWindow* inner_window = table->InnerWindow; |
| table->HostIndentX = inner_window->DC.Indent.x; |
| table->HostClipRect = inner_window->ClipRect; |
| table->HostSkipItems = inner_window->SkipItems; |
| table->HostBackupWorkRect = inner_window->WorkRect; |
| table->HostBackupParentWorkRect = inner_window->ParentWorkRect; |
| table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; |
| table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; |
| table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; |
| table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; |
| table->HostBackupItemWidth = outer_window->DC.ItemWidth; |
| table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; |
| inner_window->ParentWorkRect = table->WorkRect; |
| inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); |
| |
| // Padding and Spacing |
| // - None ........Content..... Pad .....Content........ |
| // - PadOuter | Pad ..Content..... Pad .....Content.. Pad | |
| // - PadInner ........Content.. Pad | Pad ..Content........ |
| // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad | |
| const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; |
| const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; |
| const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; |
| const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; |
| const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; |
| const float inner_spacing = inner_spacing_for_border + inner_spacing_explicit; |
| table->CellSpacingX1 = ImCeil(inner_spacing * 0.5f); |
| table->CellSpacingX2 = inner_spacing - table->CellSpacingX1; |
| table->CellPaddingX = inner_padding_explicit; |
| table->CellPaddingY = g.Style.CellPadding.y; |
| |
| const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; |
| const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; |
| table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; |
| |
| table->CurrentColumn = -1; |
| table->CurrentRow = -1; |
| table->RowBgColorCounter = 0; |
| table->LastRowFlags = ImGuiTableRowFlags_None; |
| table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; |
| table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width |
| table->InnerClipRect.ClipWithFull(table->HostClipRect); |
| table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; |
| |
| // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default. |
| // This is because all our cell highlight are manually clipped with BgClipRect |
| // Larger at first, if/after unfreezing will become same as tight |
| table->BgClipRect = table->InnerClipRect; |
| table->BgClipRectForDrawCmd = table->HostClipRect; |
| IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); |
| |
| table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow |
| table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow() |
| table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any |
| table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; |
| table->IsUnfrozen = true; |
| table->DeclColumnsCount = 0; |
| table->RightMostEnabledColumn = -1; |
| |
| // Using opaque colors facilitate overlapping elements of the grid |
| table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); |
| table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); |
| table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f); |
| table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f); |
| |
| // Make table current |
| const int table_idx = g.Tables.GetIndex(table); |
| g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx)); |
| g.CurrentTable = table; |
| outer_window->DC.CurrentTableIdx = table_idx; |
| if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly. |
| inner_window->DC.CurrentTableIdx = table_idx; |
| |
| if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) |
| table->IsResetDisplayOrderRequest = true; |
| |
| // Mark as used |
| if (table_idx >= g.TablesLastTimeActive.Size) |
| g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); |
| g.TablesLastTimeActive[table_idx] = (float)g.Time; |
| table->MemoryCompacted = false; |
| |
| // Setup memory buffer (clear data if columns count changed) |
| const int stored_size = table->Columns.size(); |
| if (stored_size != 0 && stored_size != columns_count) |
| { |
| IM_FREE(table->RawData); |
| table->RawData = NULL; |
| } |
| if (table->RawData == NULL) |
| { |
| TableBeginInitMemory(table, columns_count); |
| table->IsInitializing = table->IsSettingsRequestLoad = true; |
| } |
| if (table->IsResetAllRequest) |
| TableResetSettings(table); |
| if (table->IsInitializing) |
| { |
| // Initialize for new settings |
| table->SettingsOffset = -1; |
| table->IsSortSpecsDirty = true; |
| for (int n = 0; n < columns_count; n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[n]; |
| float width_auto = column->WidthAuto; |
| *column = ImGuiTableColumn(); |
| column->WidthAuto = width_auto; |
| column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker |
| column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; |
| column->IsEnabled = column->IsEnabledNextFrame = true; |
| } |
| } |
| |
| // Load settings |
| if (table->IsSettingsRequestLoad) |
| TableLoadSettings(table); |
| |
| // Handle DPI/font resize |
| // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well. |
| // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition. |
| // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory. |
| // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path. |
| const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ? |
| if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) |
| { |
| const float scale_factor = new_ref_scale_unit / table->RefScale; |
| //IMGUI_DEBUG_LOG("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor); |
| for (int n = 0; n < columns_count; n++) |
| table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; |
| } |
| table->RefScale = new_ref_scale_unit; |
| |
| // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call.. |
| // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user. |
| // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option. |
| inner_window->SkipItems = true; |
| |
| // Clear names |
| // FIXME-TABLES: probably could be done differently... |
| if (table->ColumnsNames.Buf.Size > 0) |
| { |
| table->ColumnsNames.Buf.resize(0); |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| column->NameOffset = -1; |
| } |
| } |
| |
| // Apply queued resizing/reordering/hiding requests |
| TableBeginApplyRequests(table); |
| |
| return true; |
| } |
| |
| // For reference, the average total _allocation count_ for a table is: |
| // + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables) |
| // + 1 (for table->RawData allocated below) |
| // + 1 (for table->ColumnsNames, if names are used) |
| // + 1 (for table->Splitter._Channels) |
| // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels) |
| // Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details. |
| // Unused channels don't perform their +2 allocations. |
| void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) |
| { |
| // Allocate single buffer for our arrays |
| ImSpanAllocator<3> span_allocator; |
| span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn)); |
| span_allocator.ReserveBytes(1, columns_count * sizeof(ImGuiTableColumnIdx)); |
| span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData)); |
| table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); |
| memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); |
| span_allocator.SetArenaBasePtr(table->RawData); |
| span_allocator.GetSpan(0, &table->Columns); |
| span_allocator.GetSpan(1, &table->DisplayOrderToIndex); |
| span_allocator.GetSpan(2, &table->RowCellData); |
| } |
| |
| // Apply queued resizing/reordering/hiding requests |
| void ImGui::TableBeginApplyRequests(ImGuiTable* table) |
| { |
| // Handle resizing request |
| // (We process this at the first TableBegin of the frame) |
| // FIXME-TABLE: Preserve contents width _while resizing down_ until releasing. |
| // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling. |
| if (table->InstanceCurrent == 0) |
| { |
| if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) |
| TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); |
| table->LastResizedColumn = table->ResizedColumn; |
| table->ResizedColumnNextWidth = FLT_MAX; |
| table->ResizedColumn = -1; |
| |
| // Process auto-fit for single stretch column, which is a special case |
| // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings. |
| if (table->AutoFitSingleStretchColumn != -1) |
| { |
| TableSetColumnWidth(table->AutoFitSingleStretchColumn, table->Columns[table->AutoFitSingleStretchColumn].WidthAuto); |
| table->AutoFitSingleStretchColumn = -1; |
| } |
| } |
| |
| // Handle reordering request |
| // Note: we don't clear ReorderColumn after handling the request. |
| if (table->InstanceCurrent == 0) |
| { |
| if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) |
| table->ReorderColumn = -1; |
| table->HeldHeaderColumn = -1; |
| if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) |
| { |
| // We need to handle reordering across hidden columns. |
| // In the configuration below, moving C to the right of E will lead to: |
| // ... C [D] E ---> ... [D] E C (Column name/index) |
| // ... 2 3 4 ... 2 3 4 (Display order) |
| const int reorder_dir = table->ReorderColumnDir; |
| IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); |
| IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); |
| ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; |
| ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; |
| IM_UNUSED(dst_column); |
| const int src_order = src_column->DisplayOrder; |
| const int dst_order = dst_column->DisplayOrder; |
| src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; |
| for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) |
| table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; |
| IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); |
| |
| // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[], |
| // rebuild the later from the former. |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; |
| table->ReorderColumnDir = 0; |
| table->IsSettingsDirty = true; |
| } |
| } |
| |
| // Handle display order reset request |
| if (table->IsResetDisplayOrderRequest) |
| { |
| for (int n = 0; n < table->ColumnsCount; n++) |
| table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; |
| table->IsResetDisplayOrderRequest = false; |
| table->IsSettingsDirty = true; |
| } |
| } |
| |
| // Adjust flags: default width mode + stretch columns are not allowed when auto extending |
| static ImGuiTableColumnFlags TableFixColumnFlags(ImGuiTable* table, ImGuiTableColumnFlags flags) |
| { |
| // Sizing Policy |
| if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) |
| { |
| // FIXME-TABLE: Inconsistent to promote columns to WidthAutoResize |
| if (table->Flags & ImGuiTableFlags_ColumnsWidthFixed) |
| flags |= ((table->Flags & ImGuiTableFlags_Resizable) && !(flags & ImGuiTableColumnFlags_NoResize)) ? ImGuiTableColumnFlags_WidthFixed : ImGuiTableColumnFlags_WidthAutoResize; |
| else |
| flags |= ImGuiTableColumnFlags_WidthStretch; |
| } |
| IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used. |
| if (flags & ImGuiTableColumnFlags_WidthAutoResize) |
| flags |= ImGuiTableColumnFlags_NoResize; |
| |
| // Sorting |
| if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) |
| flags |= ImGuiTableColumnFlags_NoSort; |
| |
| // Alignment |
| //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0) |
| // flags |= ImGuiTableColumnFlags_AlignCenter; |
| //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used. |
| |
| return flags; |
| } |
| |
| // Minimum column content width (without padding) |
| static float TableGetMinColumnWidth() |
| { |
| ImGuiContext& g = *GImGui; |
| //return g.Style.ColumnsMinSpacing; // FIXME-TABLE |
| return g.Style.FramePadding.x * 1.0f; |
| } |
| |
| // Layout columns for the frame. This is in essence the followup to BeginTable(). |
| // Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first. |
| // FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for WidthAutoResize |
| // columns, increase feedback side-effect with widgets relying on WorkRect.Max.x. Maybe provide a default distribution |
| // for WidthAutoResize columns? |
| void ImGui::TableUpdateLayout(ImGuiTable* table) |
| { |
| ImGuiContext& g = *GImGui; |
| IM_ASSERT(table->IsLayoutLocked == false); |
| |
| // [Part 1] Apply/lock Enabled and Order states. |
| // Process columns in their visible orders as we are building the Prev/Next indices. |
| int last_visible_column_idx = -1; |
| bool want_column_auto_fit = false; |
| table->IsDefaultDisplayOrder = true; |
| table->ColumnsEnabledCount = 0; |
| table->EnabledMaskByIndex = 0x00; |
| table->EnabledMaskByDisplayOrder = 0x00; |
| for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
| { |
| const int column_n = table->DisplayOrderToIndex[order_n]; |
| if (column_n != order_n) |
| table->IsDefaultDisplayOrder = false; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) |
| column->IsEnabledNextFrame = true; |
| if (column->IsEnabled != column->IsEnabledNextFrame) |
| { |
| column->IsEnabled = column->IsEnabledNextFrame; |
| table->IsSettingsDirty = true; |
| if (!column->IsEnabled && column->SortOrder != -1) |
| table->IsSortSpecsDirty = true; |
| } |
| if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_MultiSortable)) |
| table->IsSortSpecsDirty = true; |
| |
| bool start_auto_fit = false; |
| if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize)) |
| start_auto_fit = column->WidthRequest < 0.0f; |
| else |
| start_auto_fit = column->StretchWeight < 0.0f; |
| if (start_auto_fit) |
| column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames |
| |
| if (column->AutoFitQueue != 0x00) |
| want_column_auto_fit = true; |
| |
| ImU64 index_mask = (ImU64)1 << column_n; |
| ImU64 display_order_mask = (ImU64)1 << column->DisplayOrder; |
| if (column->IsEnabled) |
| { |
| column->PrevEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx; |
| column->NextEnabledColumn = -1; |
| if (last_visible_column_idx != -1) |
| table->Columns[last_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; |
| column->IndexWithinEnabledSet = table->ColumnsEnabledCount; |
| table->ColumnsEnabledCount++; |
| table->EnabledMaskByIndex |= index_mask; |
| table->EnabledMaskByDisplayOrder |= display_order_mask; |
| last_visible_column_idx = column_n; |
| } |
| else |
| { |
| column->IndexWithinEnabledSet = -1; |
| } |
| IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); |
| } |
| table->RightMostEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx; |
| |
| // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible |
| // to avoid the column fitting to wait until the first visible frame of the child container (may or not be a good thing). |
| // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time. |
| if (want_column_auto_fit && table->OuterWindow != table->InnerWindow) |
| table->InnerWindow->SkipItems = false; |
| if (want_column_auto_fit) |
| table->IsSettingsDirty = true; |
| |
| // [Part 3] Fix column flags. Calculate ideal width for columns. Count how many fixed/stretch columns we have and sum of weights. |
| const float min_column_width = TableGetMinColumnWidth(); |
| const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; |
| int count_fixed = 0; // Number of columns that have fixed sizing policy (not stretched sizing policy) (this is NOT the opposite of count_resizable!) |
| int count_resizable = 0; // Number of columns the user can resize (this is NOT the opposite of count_fixed!) |
| float sum_weights_stretched = 0.0f; // Sum of all weights for weighted columns. |
| float sum_width_fixed_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns. |
| float max_width_auto = 0.0f; // Largest auto-width (used for SameWidths feature) |
| table->LeftMostStretchedColumnDisplayOrder = -1; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) |
| continue; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| |
| // Adjust flags: default width mode + weighted columns are not allowed when auto extending |
| // FIXME-TABLE: Clarify why we need to do this again here and not just in TableSetupColumn() |
| column->Flags = TableFixColumnFlags(table, column->FlagsIn) | (column->Flags & ImGuiTableColumnFlags_StatusMask_); |
| if ((column->Flags & ImGuiTableColumnFlags_IndentMask_) == 0) |
| column->Flags |= (column_n == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; |
| if ((column->Flags & ImGuiTableColumnFlags_NoResize) == 0) |
| count_resizable++; |
| |
| // We have a unusual edge case where if the user doesn't call TableGetSortSpecs() but has sorting enabled |
| // or varying sorting flags, we still want the sorting arrows to honor those flags. |
| if (table->Flags & ImGuiTableFlags_Sortable) |
| TableFixColumnSortDirection(column); |
| |
| // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping) |
| // Combine width from regular rows + width from headers unless requested not to. |
| if (!column->IsPreserveWidthAuto) |
| { |
| const float content_width_body = (float)ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; |
| const float content_width_headers = (float)column->ContentMaxXHeadersIdeal - column->WorkMinX; |
| float width_auto = content_width_body; |
| if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) |
| width_auto = ImMax(width_auto, content_width_headers); |
| width_auto = ImMax(width_auto, min_column_width); |
| |
| // Non-resizable columns also submit their requested width |
| if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) |
| if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) |
| width_auto = ImMax(width_auto, column->InitStretchWeightOrWidth); |
| |
| column->WidthAuto = width_auto; |
| } |
| column->IsPreserveWidthAuto = false; |
| |
| if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize)) |
| { |
| // Process auto-fit for non-stretched columns |
| // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!) |
| if ((column->AutoFitQueue != 0x00) || ((column->Flags & ImGuiTableColumnFlags_WidthAutoResize) && column->IsVisibleX)) |
| column->WidthRequest = column->WidthAuto; |
| |
| // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets |
| // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very |
| // large height (= first frame scrollbar display very off + clipper would skip lots of items). |
| // This is merely making the side-effect less extreme, but doesn't properly fixes it. |
| // FIXME: Move this to ->WidthGiven to avoid temporary lossyless? |
| if (column->AutoFitQueue > 0x01 && table->IsInitializing) |
| column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f); // FIXME-TABLE: Another constant/scale? |
| count_fixed += 1; |
| sum_width_fixed_requests += column->WidthRequest; |
| } |
| else |
| { |
| IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch); |
| if (column->StretchWeight < 0.0f) |
| column->StretchWeight = 1.0f; |
| sum_weights_stretched += column->StretchWeight; |
| if (table->LeftMostStretchedColumnDisplayOrder == -1 || table->LeftMostStretchedColumnDisplayOrder > column->DisplayOrder) |
| table->LeftMostStretchedColumnDisplayOrder = column->DisplayOrder; |
| } |
| max_width_auto = ImMax(max_width_auto, column->WidthAuto); |
| sum_width_fixed_requests += table->CellPaddingX * 2.0f; |
| } |
| table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; |
| |
| // [Part 4] Apply "same widths" feature. |
| // - When all columns are fixed or columns are of mixed type: use the maximum auto width. |
| // - When all columns are stretch: use same weight. |
| const bool mixed_same_widths = (table->Flags & ImGuiTableFlags_SameWidths) && count_fixed > 0; |
| if (table->Flags & ImGuiTableFlags_SameWidths) |
| { |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) |
| continue; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (column->Flags & (ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_WidthAutoResize)) |
| { |
| sum_width_fixed_requests += max_width_auto - column->WidthRequest; // Update old sum |
| column->WidthRequest = max_width_auto; |
| } |
| else |
| { |
| sum_weights_stretched += 1.0f - column->StretchWeight; // Update old sum |
| column->StretchWeight = 1.0f; |
| if (count_fixed > 0) |
| column->WidthRequest = max_width_auto; |
| } |
| } |
| } |
| |
| // [Part 5] Apply final widths based on requested widths |
| const ImRect work_rect = table->WorkRect; |
| const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); |
| const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); |
| const float width_avail_for_stretched_columns = mixed_same_widths ? 0.0f : width_avail - width_spacings - sum_width_fixed_requests; |
| float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; |
| table->ColumnsTotalWidth = width_spacings; |
| table->ColumnsAutoFitWidth = width_spacings; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) |
| continue; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| |
| // Allocate width for stretched/weighted columns |
| if (column->Flags & ImGuiTableColumnFlags_WidthStretch) |
| { |
| // StretchWeight gets converted into WidthRequest |
| if (!mixed_same_widths) |
| { |
| float weight_ratio = column->StretchWeight / sum_weights_stretched; |
| column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f); |
| width_remaining_for_stretched_columns -= column->WidthRequest; |
| } |
| |
| // [Resize Rule 2] Resizing from right-side of a stretch column preceding a fixed column |
| // needs to forward resizing to left-side of fixed column. We also need to copy the NoResize flag.. |
| if (column->NextEnabledColumn != -1) |
| if (ImGuiTableColumn* next_column = &table->Columns[column->NextEnabledColumn]) |
| if (next_column->Flags & ImGuiTableColumnFlags_WidthFixed) |
| column->Flags |= (next_column->Flags & ImGuiTableColumnFlags_NoDirectResize_); |
| } |
| |
| // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column |
| // (see comments in TableResizeColumn()) |
| if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumnDisplayOrder != -1) |
| column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; |
| |
| // Assign final width, record width in case we will need to shrink |
| column->WidthGiven = ImFloor(ImMax(column->WidthRequest, min_column_width)); |
| table->ColumnsTotalWidth += column->WidthGiven + table->CellPaddingX * 2.0f; |
| table->ColumnsAutoFitWidth += column->WidthAuto + table->CellPaddingX * 2.0f; |
| } |
| |
| // [Part 6] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). |
| // Using right-to-left distribution (more likely to match resizing cursor). |
| if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) |
| for (int order_n = table->ColumnsCount - 1; sum_weights_stretched > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) |
| { |
| if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
| continue; |
| ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; |
| if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) |
| continue; |
| column->WidthRequest += 1.0f; |
| column->WidthGiven += 1.0f; |
| width_remaining_for_stretched_columns -= 1.0f; |
| } |
| |
| table->HoveredColumnBody = -1; |
| table->HoveredColumnBorder = -1; |
| const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight)); |
| const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); |
| |
| // [Part 7] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column |
| // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping. |
| int visible_n = 0; |
| float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; |
| ImRect host_clip_rect = table->InnerClipRect; |
| //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2; |
| table->VisibleMaskByIndex = 0x00; |
| table->RequestOutputMaskByIndex = 0x00; |
| for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
| { |
| const int column_n = table->DisplayOrderToIndex[order_n]; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| |
| column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); |
| |
| if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n) |
| offset_x += work_rect.Min.x - table->OuterRect.Min.x; |
| |
| // Clear status flags |
| column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; |
| |
| if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) |
| { |
| // Hidden column: clear a few fields and we are done with it for the remainder of the function. |
| // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. |
| column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; |
| column->WidthGiven = 0.0f; |
| column->ClipRect.Min.y = work_rect.Min.y; |
| column->ClipRect.Max.y = FLT_MAX; |
| column->ClipRect.ClipWithFull(host_clip_rect); |
| column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; |
| column->IsSkipItems = true; |
| column->ItemWidth = 1.0f; |
| continue; |
| } |
| |
| // Detect hovered column |
| if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) |
| table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; |
| |
| // Maximum width |
| float max_width = FLT_MAX; |
| if (table->Flags & ImGuiTableFlags_ScrollX) |
| { |
| // Frozen columns can't reach beyond visible width else scrolling will naturally break. |
| if (order_n < table->FreezeColumnsRequest) |
| { |
| max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance) - offset_x; |
| max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; |
| } |
| } |
| else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) |
| { |
| // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make |
| // sure they are all visible. Because of this we also know that all of the columns will always fit in |
| // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) |
| // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match. |
| // See "table_width_distrib" and "table_width_keep_visible" tests |
| max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - offset_x; |
| //max_width -= table->CellSpacingX1; |
| max_width -= table->CellSpacingX2; |
| max_width -= table->CellPaddingX * 2.0f; |
| max_width -= table->OuterPaddingX; |
| } |
| column->WidthGiven = ImMin(column->WidthGiven, max_width); |
| |
| // Minimum width |
| column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, min_column_width)); |
| |
| // Lock all our positions |
| // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging. |
| // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) is detrimental to visibility in very-small column. |
| // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter. |
| column->MinX = offset_x; |
| column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; |
| column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; |
| column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max |
| column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); |
| column->ClipRect.Min.x = column->MinX; |
| column->ClipRect.Min.y = work_rect.Min.y; |
| column->ClipRect.Max.x = column->MaxX; // column->WorkMaxX; |
| column->ClipRect.Max.y = FLT_MAX; |
| column->ClipRect.ClipWithFull(host_clip_rect); |
| |
| // Mark column as Clipped (not in sight) |
| // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables. |
| // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY. |
| // Taking advantage of LastOuterHeight would yield good results there... |
| // FIXME-TABLE: IsVisible == false is disabled because it effectively means not submitting will reduces contents width which is fed to outer_window->DC.CursorMaxPos.x, |
| // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else). |
| // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small. |
| column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); |
| column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y); |
| const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY; |
| if (is_visible) |
| table->VisibleMaskByIndex |= ((ImU64)1 << column_n); |
| |
| // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output. |
| column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; |
| if (column->IsRequestOutput) |
| table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); |
| |
| // Mark column as SkipItems (ignoring all items/layout) |
| column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; |
| //if (!is_visible && (column->Flags & ImGuiTableColumnFlags_AutoCull)) |
| // if ((column->AutoFitQueue & 1) == 0 && (column->CannotSkipItemsQueue & 1) == 0) |
| // column->IsSkipItems = true; |
| if (column->IsSkipItems) |
| IM_ASSERT(!is_visible); |
| |
| // Update status flags |
| column->Flags |= ImGuiTableColumnFlags_IsEnabled; |
| if (is_visible) |
| column->Flags |= ImGuiTableColumnFlags_IsVisible; |
| if (column->SortOrder != -1) |
| column->Flags |= ImGuiTableColumnFlags_IsSorted; |
| if (table->HoveredColumnBody == column_n) |
| column->Flags |= ImGuiTableColumnFlags_IsHovered; |
| |
| // Alignment |
| // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in |
| // many cases (to be able to honor this we might be able to store a log of cells width, per row, for |
| // visible rows, but nav/programmatic scroll would have visible artifacts.) |
| //if (column->Flags & ImGuiTableColumnFlags_AlignRight) |
| // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen); |
| //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter) |
| // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f); |
| |
| // Reset content width variables |
| column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; |
| column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; |
| |
| // Don't decrement auto-fit counters until container window got a chance to submit its items |
| if (table->HostSkipItems == false) |
| { |
| column->AutoFitQueue >>= 1; |
| column->CannotSkipItemsQueue >>= 1; |
| } |
| |
| if (visible_n < table->FreezeColumnsCount) |
| host_clip_rect.Min.x = ImMax(host_clip_rect.Min.x, column->MaxX + TABLE_BORDER_SIZE); |
| |
| offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; |
| visible_n++; |
| } |
| |
| // [Part 8] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it) |
| // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either |
| // because of using _WidthAutoResize/_WidthStretch). This will hide the resizing option from the context menu. |
| if (is_hovering_table && table->HoveredColumnBody == -1) |
| { |
| float unused_x1 = table->WorkRect.Min.x; |
| if (table->RightMostEnabledColumn != -1) |
| unused_x1 = ImMax(unused_x1, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); |
| if (g.IO.MousePos.x >= unused_x1) |
| table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; |
| } |
| if (count_resizable == 0 && (table->Flags & ImGuiTableFlags_Resizable)) |
| table->Flags &= ~ImGuiTableFlags_Resizable; |
| |
| // [Part 9] Allocate draw channels |
| TableSetupDrawChannels(table); |
| |
| // [Part 10] Hit testing on borders |
| if (table->Flags & ImGuiTableFlags_Resizable) |
| TableUpdateBorders(table); |
| table->LastFirstRowHeight = 0.0f; |
| table->IsLayoutLocked = true; |
| table->IsUsingHeaders = false; |
| |
| // [Part 11] Context menu |
| if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted) |
| { |
| const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); |
| if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) |
| { |
| TableDrawContextMenu(table); |
| EndPopup(); |
| } |
| else |
| { |
| table->IsContextPopupOpen = false; |
| } |
| } |
| |
| // [Part 13] Sanitize and build sort specs before we have a change to use them for display. |
| // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change) |
| if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) |
| TableSortSpecsBuild(table); |
| |
| // Initial state |
| ImGuiWindow* inner_window = table->InnerWindow; |
| if (table->Flags & ImGuiTableFlags_NoClip) |
| table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED); |
| else |
| inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); |
| } |
| |
| // Process hit-testing on resizing borders. Actual size change will be applied in EndTable() |
| // - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise |
| // - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets |
| // overlapping the same area. |
| void ImGui::TableUpdateBorders(ImGuiTable* table) |
| { |
| ImGuiContext& g = *GImGui; |
| IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); |
| |
| // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and |
| // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not |
| // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height). |
| // Actual columns highlight/render will be performed in EndTable() and not be affected. |
| const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; |
| const float hit_y1 = table->OuterRect.Min.y; |
| const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight); |
| const float hit_y2_head = hit_y1 + table->LastFirstRowHeight; |
| |
| for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
| { |
| if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
| continue; |
| |
| const int column_n = table->DisplayOrderToIndex[order_n]; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) |
| continue; |
| |
| // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders() |
| const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; |
| if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) |
| continue; |
| |
| ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); |
| ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); |
| //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100)); |
| KeepAliveID(column_id); |
| |
| bool hovered = false, held = false; |
| bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick); |
| if (pressed && IsMouseDoubleClicked(0)) |
| { |
| TableSetColumnWidthAutoSingle(table, column_n); |
| ClearActiveID(); |
| held = hovered = false; |
| } |
| if (held) |
| { |
| table->ResizedColumn = (ImGuiTableColumnIdx)column_n; |
| table->InstanceInteracted = table->InstanceCurrent; |
| } |
| if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) |
| { |
| table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; |
| SetMouseCursor(ImGuiMouseCursor_ResizeEW); |
| } |
| } |
| } |
| |
| void ImGui::EndTable() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); |
| |
| // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some |
| // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border) |
| //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?"); |
| |
| // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our |
| // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc. |
| if (!table->IsLayoutLocked) |
| TableUpdateLayout(table); |
| |
| const ImGuiTableFlags flags = table->Flags; |
| ImGuiWindow* inner_window = table->InnerWindow; |
| ImGuiWindow* outer_window = table->OuterWindow; |
| IM_ASSERT(inner_window == g.CurrentWindow); |
| IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); |
| |
| if (table->IsInsideRow) |
| TableEndRow(table); |
| |
| // Context menu in columns body |
| if (flags & ImGuiTableFlags_ContextMenuInBody) |
| if (table->HoveredColumnBody != -1 && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Right)) |
| TableOpenContextMenu((int)table->HoveredColumnBody); |
| |
| // Finalize table height |
| inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize; |
| inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize; |
| inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos; |
| if (inner_window != outer_window) |
| { |
| table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->Pos.y + inner_window->Size.y); |
| inner_window->DC.CursorMaxPos.y = table->RowPosY2; |
| } |
| else if (!(flags & ImGuiTableFlags_NoHostExtendY)) |
| { |
| table->OuterRect.Max.y = ImMax(table->OuterRect.Max.y, inner_window->DC.CursorPos.y); |
| inner_window->DC.CursorMaxPos.y = table->RowPosY2; |
| } |
| table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); |
| table->LastOuterHeight = table->OuterRect.GetHeight(); |
| |
| if (!(flags & ImGuiTableFlags_NoClip)) |
| inner_window->DrawList->PopClipRect(); |
| inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); |
| |
| // Draw borders |
| if ((flags & ImGuiTableFlags_Borders) != 0) |
| TableDrawBorders(table); |
| table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0); |
| |
| // Store content width reference for each column (before attempting to merge draw calls) |
| const float backup_outer_cursor_pos_x = outer_window->DC.CursorPos.x; |
| const float backup_outer_max_pos_x = outer_window->DC.CursorMaxPos.x; |
| const float backup_inner_max_pos_x = inner_window->DC.CursorMaxPos.x; |
| float max_pos_x = backup_inner_max_pos_x; |
| if (table->RightMostEnabledColumn != -1) |
| max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].MaxX); |
| |
| #if 0 |
| // Strip out dummy channel draw calls |
| // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out) |
| // (The problem with this approach is we are effectively making it harder for users watching metrics to spot wasted vertices) |
| if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) |
| { |
| ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; |
| dummy_channel->_CmdBuffer.resize(0); |
| dummy_channel->_IdxBuffer.resize(0); |
| } |
| #endif |
| |
| // Flatten channels and merge draw calls |
| if ((table->Flags & ImGuiTableFlags_NoClip) == 0) |
| TableMergeDrawChannels(table); |
| table->DrawSplitter.Merge(inner_window->DrawList); |
| |
| if (!(table->Flags & ImGuiTableFlags_ScrollX) && inner_window != outer_window) |
| { |
| inner_window->Scroll.x = 0.0f; |
| } |
| else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) |
| { |
| // When releasing a column being resized, scroll to keep the resulting column in sight |
| const float neighbor_width_to_keep_visible = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f; |
| ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; |
| if (column->MaxX < table->InnerClipRect.Min.x) |
| SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); |
| else if (column->MaxX > table->InnerClipRect.Max.x) |
| SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); |
| } |
| |
| // Apply resizing/dragging at the end of the frame |
| if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) |
| { |
| ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; |
| const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); |
| const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); |
| table->ResizedColumnNextWidth = new_width; |
| } |
| |
| // Layout in outer window |
| IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); |
| IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); |
| PopID(); |
| inner_window->WorkRect = table->HostBackupWorkRect; |
| inner_window->ParentWorkRect = table->HostBackupParentWorkRect; |
| inner_window->SkipItems = table->HostSkipItems; |
| outer_window->DC.CursorPos = table->OuterRect.Min; |
| outer_window->DC.ItemWidth = table->HostBackupItemWidth; |
| outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize; |
| outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset; |
| if (inner_window != outer_window) |
| { |
| EndChild(); |
| } |
| else |
| { |
| ImVec2 item_size = table->OuterRect.GetSize(); |
| item_size.x = table->ColumnsTotalWidth; |
| ItemSize(item_size); |
| } |
| |
| // Override EndChild/ItemSize max extent with our own to enable auto-resize on the X axis when possible |
| // FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?) |
| if (table->Flags & ImGuiTableFlags_ScrollX) |
| { |
| inner_window->DC.CursorMaxPos.x = max_pos_x; // Set contents width for scrolling |
| outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, backup_outer_cursor_pos_x + table->ColumnsTotalWidth + inner_window->ScrollbarSizes.x); // For auto-fit |
| } |
| else |
| { |
| outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, table->WorkRect.Min.x + table->ColumnsAutoFitWidth); // For auto-fit |
| } |
| |
| // Save settings |
| if (table->IsSettingsDirty) |
| TableSaveSettings(table); |
| table->IsInitializing = false; |
| |
| // Clear or restore current table, if any |
| IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); |
| g.CurrentTableStack.pop_back(); |
| g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL; |
| outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; |
| } |
| |
| static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table) |
| { |
| IM_ASSERT(table->LeftMostStretchedColumnDisplayOrder != -1); |
| |
| // Measure existing quantity |
| float visible_weight = 0.0f; |
| float visible_width = 0.0f; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) |
| continue; |
| IM_ASSERT(column->StretchWeight > 0.0f); |
| visible_weight += column->StretchWeight; |
| visible_width += column->WidthRequest; |
| } |
| IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); |
| |
| // Apply new weights |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) |
| continue; |
| column->StretchWeight = ((column->WidthRequest + 0.0f) / visible_width) * visible_weight; |
| } |
| } |
| |
| // 'width' = inner column width, without padding |
| void ImGui::TableSetColumnWidth(int column_n, float width) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(table != NULL && table->IsLayoutLocked == false); |
| IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); |
| ImGuiTableColumn* column_0 = &table->Columns[column_n]; |
| float column_0_width = width; |
| |
| // Constraints |
| const float min_width = TableGetMinColumnWidth(); |
| float max_width_0 = FLT_MAX; |
| if (!(table->Flags & ImGuiTableFlags_ScrollX)) |
| max_width_0 = (table->WorkRect.Max.x - column_0->MinX) - (table->ColumnsEnabledCount - (column_0->IndexWithinEnabledSet + 1)) * min_width; |
| column_0_width = ImClamp(column_0_width, min_width, max_width_0); |
| |
| // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded) |
| if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) |
| return; |
| |
| ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; |
| |
| // In this surprisingly not simple because of how we support mixing Fixed and Stretch columns. |
| // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1. |
| // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user. |
| // Scenarios: |
| // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset. |
| // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered. |
| // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size. |
| // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) |
| // - W1 W2 W3 resize from W1| or W2| --> FIXME |
| // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1) |
| // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1) |
| // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1) |
| // - W1 W2 F3 resize from W1| or W2| --> ok |
| // - W1 F2 W3 resize from W1| or F2| --> FIXME |
| // - F1 W2 F3 resize from W2| --> ok |
| // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move. (forwarded by Resize Rule 2) |
| // - W1 F2 F3 resize from F2| --> FIXME should resize F2, F3 and not have effect on W1 (Stretch columns are _before_ the Fixed column). |
| |
| // Rules: |
| // - [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout(). |
| // - [Resize Rule 2] Resizing from right-side of a Stretch column before a fixed column forward sizing to left-side of fixed column. |
| // - [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure that our left border won't move. |
| table->IsSettingsDirty = true; |
| if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) |
| { |
| // [Resize Rule 3] If we are are followed by a fixed column and we have a Stretch column before, we need to ensure |
| // that our left border won't move, which we can do by making sure column_a/column_b resizes cancels each others. |
| if (column_1 && (column_1->Flags & ImGuiTableColumnFlags_WidthFixed)) |
| if (table->LeftMostStretchedColumnDisplayOrder != -1 && table->LeftMostStretchedColumnDisplayOrder < column_0->DisplayOrder) |
| { |
| // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) |
| float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); |
| column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; |
| column_1->WidthRequest = column_1_width; |
| } |
| |
| // Apply |
| //IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthRequested, column_0_width); |
| column_0->WidthRequest = column_0_width; |
| } |
| else if (column_0->Flags & ImGuiTableColumnFlags_WidthStretch) |
| { |
| // We can also use previous column if there's no next one |
| if (column_1 == NULL) |
| column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; |
| if (column_1 == NULL) |
| return; |
| |
| if (column_1->Flags & ImGuiTableColumnFlags_WidthFixed) |
| { |
| // [Resize Rule 2] |
| float off = (column_0->WidthGiven - column_0_width); |
| float column_1_width = column_1->WidthGiven + off; |
| column_1->WidthRequest = ImMax(min_width, column_1_width); |
| } |
| else |
| { |
| // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b) |
| float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); |
| column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; |
| column_1->WidthRequest = column_1_width; |
| column_0->WidthRequest = column_0_width; |
| TableUpdateColumnsWeightFromWidth(table); |
| } |
| } |
| } |
| |
| // We use a default parameter of 'init_width_or_weight == -1', |
| // - with ImGuiTableColumnFlags_WidthFixed, width <= 0 --> init width == auto |
| // - with ImGuiTableColumnFlags_WidthFixed, width > 0 --> init width == manual |
| // - with ImGuiTableColumnFlags_WidthStretch, weight < 0 --> init weight == 1.0f |
| // - with ImGuiTableColumnFlags_WidthStretch, weight >= 0 --> init weight == custom |
| // Widths are specified _without_ CellPadding. So if you specify a width of 100.0f the column will be 100.0f+Padding*2.0f and you can fit a 100.0-wide item in it. |
| void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); |
| IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); |
| IM_ASSERT(table->DeclColumnsCount >= 0 && table->DeclColumnsCount < table->ColumnsCount && "Called TableSetupColumn() too many times!"); |
| IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); |
| |
| ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; |
| table->DeclColumnsCount++; |
| |
| // When passing a width automatically enforce WidthFixed policy |
| // (vs TableFixColumnFlags would default to WidthAutoResize) |
| // (we write to FlagsIn which is a little misleading, another solution would be to pass init_width_or_weight to TableFixColumnFlags) |
| if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) |
| if ((table->Flags & ImGuiTableFlags_ColumnsWidthFixed) && (init_width_or_weight > 0.0f)) |
| flags |= ImGuiTableColumnFlags_WidthFixed; |
| |
| column->UserID = user_id; |
| column->FlagsIn = flags; |
| column->Flags = TableFixColumnFlags(table, column->FlagsIn) | (column->Flags & ImGuiTableColumnFlags_StatusMask_); |
| flags = column->Flags; |
| |
| // Initialize defaults |
| if (flags & ImGuiTableColumnFlags_WidthStretch) |
| IM_ASSERT(init_width_or_weight != 0.0f && "Need to provide a valid weight!"); |
| column->InitStretchWeightOrWidth = init_width_or_weight; |
| if (table->IsInitializing && column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) |
| { |
| // Init width or weight |
| if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) |
| column->WidthRequest = init_width_or_weight; |
| if (flags & ImGuiTableColumnFlags_WidthStretch) |
| column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : 1.0f; |
| |
| // Disable auto-fit if an explicit width/weight has been specified |
| if (init_width_or_weight > 0.0f) |
| column->AutoFitQueue = 0x00; |
| } |
| if (table->IsInitializing) |
| { |
| // Init default visibility/sort state |
| if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) |
| column->IsEnabled = column->IsEnabledNextFrame = false; |
| if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) |
| { |
| column->SortOrder = 0; // Multiple columns using _DefaultSort will be reordered when building the sort specs. |
| column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); |
| } |
| } |
| |
| // Store name (append with zero-terminator in contiguous buffer) |
| IM_ASSERT(column->NameOffset == -1); |
| if (label != NULL && label[0] != 0) |
| { |
| column->NameOffset = (ImS16)table->ColumnsNames.size(); |
| table->ColumnsNames.append(label, label + strlen(label) + 1); |
| } |
| } |
| |
| // [Public] |
| void ImGui::TableSetupScrollFreeze(int columns, int rows) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); |
| IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); |
| IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); |
| IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit |
| |
| table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)columns : 0; |
| table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; |
| table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; |
| table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; |
| table->IsUnfrozen = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b |
| } |
| |
| // [Public] Starts into the first cell of a new row |
| void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| |
| if (!table->IsLayoutLocked) |
| TableUpdateLayout(table); |
| if (table->IsInsideRow) |
| TableEndRow(table); |
| |
| table->LastRowFlags = table->RowFlags; |
| table->RowFlags = row_flags; |
| table->RowMinHeight = row_min_height; |
| TableBeginRow(table); |
| |
| // We honor min_row_height requested by user, but cannot guarantee per-row maximum height, |
| // because that would essentially require a unique clipping rectangle per-cell. |
| table->RowPosY2 += table->CellPaddingY * 2.0f; |
| table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); |
| |
| // Disable output until user calls TableNextColumn() |
| table->InnerWindow->SkipItems = true; |
| } |
| |
| // [Internal] Called by TableNextRow()! |
| void ImGui::TableBeginRow(ImGuiTable* table) |
| { |
| ImGuiWindow* window = table->InnerWindow; |
| IM_ASSERT(!table->IsInsideRow); |
| |
| // New row |
| table->CurrentRow++; |
| table->CurrentColumn = -1; |
| table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; |
| table->RowCellDataCurrent = -1; |
| table->IsInsideRow = true; |
| |
| // Begin frozen rows |
| float next_y1 = table->RowPosY2; |
| if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) |
| next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; |
| |
| table->RowPosY1 = table->RowPosY2 = next_y1; |
| table->RowTextBaseline = 0.0f; |
| table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent |
| window->DC.PrevLineTextBaseOffset = 0.0f; |
| window->DC.CursorMaxPos.y = next_y1; |
| |
| // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging. |
| if (table->RowFlags & ImGuiTableRowFlags_Headers) |
| { |
| TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); |
| if (table->CurrentRow == 0) |
| table->IsUsingHeaders = true; |
| } |
| } |
| |
| // [Internal] Called by TableNextRow()! |
| void ImGui::TableEndRow(ImGuiTable* table) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| IM_ASSERT(window == table->InnerWindow); |
| IM_ASSERT(table->IsInsideRow); |
| |
| if (table->CurrentColumn != -1) |
| TableEndCell(table); |
| |
| // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is |
| // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding. |
| window->DC.CursorPos.y = table->RowPosY2; |
| |
| // Row background fill |
| const float bg_y1 = table->RowPosY1; |
| const float bg_y2 = table->RowPosY2; |
| |
| const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); |
| const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); |
| if (table->CurrentRow == 0) |
| table->LastFirstRowHeight = bg_y2 - bg_y1; |
| |
| const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); |
| if (is_visible) |
| { |
| // Decide of background color for the row |
| ImU32 bg_col0 = 0; |
| ImU32 bg_col1 = 0; |
| if (table->RowBgColor[0] != IM_COL32_DISABLE) |
| bg_col0 = table->RowBgColor[0]; |
| else if (table->Flags & ImGuiTableFlags_RowBg) |
| bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); |
| if (table->RowBgColor[1] != IM_COL32_DISABLE) |
| bg_col1 = table->RowBgColor[1]; |
| |
| // Decide of top border color |
| ImU32 border_col = 0; |
| const float border_size = TABLE_BORDER_SIZE; |
| if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) |
| if (table->Flags & ImGuiTableFlags_BordersInnerH) |
| border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; |
| |
| const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; |
| const bool draw_strong_bottom_border = unfreeze_rows_actual; |
| if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) |
| { |
| // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is |
| // always followed by a change of clipping rectangle we perform the smallest overwrite possible here. |
| if ((table->Flags & ImGuiTableFlags_NoClip) == 0) |
| window->DrawList->_CmdHeader.ClipRect = table->BgClipRectForDrawCmd.ToVec4(); |
| table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); |
| } |
| |
| // Draw row background |
| // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle |
| if (bg_col0 || bg_col1) |
| { |
| ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); |
| row_rect.ClipWith(table->BgClipRect); |
| if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) |
| window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); |
| if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) |
| window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); |
| } |
| |
| // Draw cell background color |
| if (draw_cell_bg_color) |
| { |
| ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; |
| for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) |
| { |
| const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; |
| ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); |
| cell_bg_rect.ClipWith(table->BgClipRect); |
| cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped |
| cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); |
| window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); |
| } |
| } |
| |
| // Draw top border |
| if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) |
| window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); |
| |
| // Draw bottom border at the row unfreezing mark (always strong) |
| if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) |
| window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); |
| } |
| |
| // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle) |
| // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and |
| // get the new cursor position. |
| if (unfreeze_rows_request) |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); |
| } |
| if (unfreeze_rows_actual) |
| { |
| IM_ASSERT(table->IsUnfrozen == false); |
| table->IsUnfrozen = true; |
| |
| // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect |
| float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); |
| table->BgClipRect.Min.y = table->BgClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); |
| table->BgClipRect.Max.y = table->BgClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; |
| table->Bg1DrawChannelCurrent = table->Bg1DrawChannelUnfrozen; |
| IM_ASSERT(table->BgClipRectForDrawCmd.Min.y <= table->BgClipRectForDrawCmd.Max.y); |
| |
| float row_height = table->RowPosY2 - table->RowPosY1; |
| table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; |
| table->RowPosY1 = table->RowPosY2 - row_height; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| column->DrawChannelCurrent = column->DrawChannelUnfrozen; |
| column->ClipRect.Min.y = table->BgClipRectForDrawCmd.Min.y; |
| } |
| |
| // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y |
| SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); |
| table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); |
| } |
| |
| if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) |
| table->RowBgColorCounter++; |
| table->IsInsideRow = false; |
| } |
| |
| // [Internal] Called by TableNextColumn()! |
| // This is called very frequently, so we need to be mindful of unnecessary overhead. |
| // FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns. |
| void ImGui::TableBeginCell(ImGuiTable* table, int column_n) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| ImGuiWindow* window = table->InnerWindow; |
| table->CurrentColumn = column_n; |
| |
| // Start position is roughly ~~ CellRect.Min + CellPadding + Indent |
| float start_x = column->WorkMinX; |
| if (column->Flags & ImGuiTableColumnFlags_IndentEnable) |
| start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row. |
| |
| window->DC.CursorPos.x = start_x; |
| window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; |
| window->DC.CursorMaxPos.x = window->DC.CursorPos.x; |
| window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT |
| window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; |
| window->DC.LastItemId = 0; |
| window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; |
| |
| window->WorkRect.Min.y = window->DC.CursorPos.y; |
| window->WorkRect.Min.x = column->WorkMinX; |
| window->WorkRect.Max.x = column->WorkMaxX; |
| window->DC.ItemWidth = column->ItemWidth; |
| |
| // To allow ImGuiListClipper to function we propagate our row height |
| if (!column->IsEnabled) |
| window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); |
| |
| window->SkipItems = column->IsSkipItems; |
| if (table->Flags & ImGuiTableFlags_NoClip) |
| { |
| // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed. |
| table->DrawSplitter.SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_UNCLIPPED); |
| //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_UNCLIPPED); |
| } |
| else |
| { |
| // FIXME-TABLE: Could avoid this if draw channel is dummy channel? |
| SetWindowClipRectBeforeSetChannel(window, column->ClipRect); |
| table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); |
| } |
| } |
| |
| // [Internal] Called by TableNextRow()/TableNextColumn()! |
| void ImGui::TableEndCell(ImGuiTable* table) |
| { |
| ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; |
| ImGuiWindow* window = table->InnerWindow; |
| |
| // Report maximum position so we can infer content size per column. |
| float* p_max_pos_x; |
| if (table->RowFlags & ImGuiTableRowFlags_Headers) |
| p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call |
| else |
| p_max_pos_x = table->IsUnfrozen ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; |
| *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); |
| table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); |
| column->ItemWidth = window->DC.ItemWidth; |
| |
| // Propagate text baseline for the entire row |
| // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one. |
| table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); |
| } |
| |
| // [Public] Append into the next column/cell |
| bool ImGui::TableNextColumn() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return false; |
| |
| if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) |
| { |
| if (table->CurrentColumn != -1) |
| TableEndCell(table); |
| TableBeginCell(table, table->CurrentColumn + 1); |
| } |
| else |
| { |
| TableNextRow(); |
| TableBeginCell(table, 0); |
| } |
| |
| // Return whether the column is visible. User may choose to skip submitting items based on this return value, |
| // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. |
| int column_n = table->CurrentColumn; |
| return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; |
| } |
| |
| // [Public] Append into a specific column |
| bool ImGui::TableSetColumnIndex(int column_n) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return false; |
| |
| if (table->CurrentColumn != column_n) |
| { |
| if (table->CurrentColumn != -1) |
| TableEndCell(table); |
| IM_ASSERT(column_n >= 0 && table->ColumnsCount); |
| TableBeginCell(table, column_n); |
| } |
| |
| // Return whether the column is visible. User may choose to skip submitting items based on this return value, |
| // however they shouldn't skip submitting for columns that may have the tallest contribution to row height. |
| return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; |
| } |
| |
| int ImGui::TableGetColumnCount() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| return table ? table->ColumnsCount : 0; |
| } |
| |
| const char* ImGui::TableGetColumnName(int column_n) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return NULL; |
| if (column_n < 0) |
| column_n = table->CurrentColumn; |
| return TableGetColumnName(table, column_n); |
| } |
| |
| // We allow querying for an extra column in order to poll the IsHovered state of the right-most section |
| ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return ImGuiTableColumnFlags_None; |
| if (column_n < 0) |
| column_n = table->CurrentColumn; |
| if (column_n == table->ColumnsCount) |
| return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; |
| return table->Columns[column_n].Flags; |
| } |
| |
| void ImGui::TableSetColumnIsEnabled(int column_n, bool hidden) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(table != NULL && table->IsLayoutLocked == false); |
| if (column_n < 0) |
| column_n = table->CurrentColumn; |
| IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); |
| table->Columns[column_n].IsEnabledNextFrame = !hidden; |
| } |
| |
| int ImGui::TableGetColumnIndex() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return 0; |
| return table->CurrentColumn; |
| } |
| |
| // Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows |
| int ImGui::TableGetRowIndex() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return 0; |
| return table->CurrentRow; |
| } |
| |
| // Return the cell rectangle based on currently known height. |
| // - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations. |
| // The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it. |
| // - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right |
| // columns report a small offset so their CellBgRect can extend up to the outer border. |
| ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) |
| { |
| const ImGuiTableColumn* column = &table->Columns[column_n]; |
| float x1 = column->MinX; |
| float x2 = column->MaxX; |
| if (column->PrevEnabledColumn == -1) |
| x1 -= table->CellSpacingX1; |
| if (column->NextEnabledColumn == -1) |
| x2 += table->CellSpacingX2; |
| return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); |
| } |
| |
| const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) |
| { |
| const ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (column->NameOffset == -1) |
| return ""; |
| return &table->ColumnsNames.Buf[column->NameOffset]; |
| } |
| |
| // Return the resizing ID for the right-side of the given column. |
| ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) |
| { |
| IM_ASSERT(column_n < table->ColumnsCount); |
| ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; |
| return id; |
| } |
| |
| // Disable clipping then auto-fit, will take 2 frames |
| // (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns) |
| void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) |
| { |
| // Single auto width uses auto-fit |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (!column->IsEnabled) |
| return; |
| column->CannotSkipItemsQueue = (1 << 0); |
| column->AutoFitQueue = (1 << 1); |
| if (column->Flags & ImGuiTableColumnFlags_WidthStretch) |
| table->AutoFitSingleStretchColumn = (ImGuiTableColumnIdx)column_n; |
| } |
| |
| void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) |
| { |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (!column->IsEnabled) |
| continue; |
| column->CannotSkipItemsQueue = (1 << 0); |
| column->AutoFitQueue = (1 << 1); |
| } |
| } |
| |
| // Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. |
| int ImGui::TableGetHoveredColumn() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| if (!table) |
| return -1; |
| return (int)table->HoveredColumnBody; |
| } |
| |
| void ImGui::TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int column_n) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(bg_target != ImGuiTableBgTarget_None); |
| |
| if (color == IM_COL32_DISABLE) |
| color = 0; |
| |
| // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time. |
| switch (bg_target) |
| { |
| case ImGuiTableBgTarget_CellBg: |
| { |
| if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard |
| return; |
| if (column_n == -1) |
| column_n = table->CurrentColumn; |
| if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) |
| return; |
| if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) |
| table->RowCellDataCurrent++; |
| ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; |
| cell_data->BgColor = color; |
| cell_data->Column = (ImGuiTableColumnIdx)column_n; |
| break; |
| } |
| case ImGuiTableBgTarget_RowBg0: |
| case ImGuiTableBgTarget_RowBg1: |
| { |
| if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard |
| return; |
| IM_ASSERT(column_n == -1); |
| int bg_idx = (bg_target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; |
| table->RowBgColor[bg_idx] = color; |
| break; |
| } |
| default: |
| IM_ASSERT(0); |
| } |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Tables: Drawing |
| //------------------------------------------------------------------------- |
| // - TablePushBackgroundChannel() [Internal] |
| // - TablePopBackgroundChannel() [Internal] |
| // - TableSetupDrawChannels() [Internal] |
| // - TableMergeDrawChannels() [Internal] |
| // - TableDrawBorders() [Internal] |
| //------------------------------------------------------------------------- |
| |
| void ImGui::TablePushBackgroundChannel() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| ImGuiTable* table = g.CurrentTable; |
| |
| // Optimization: avoid SetCurrentChannel() + PushClipRect() |
| table->HostBackupClipRect = window->ClipRect; |
| SetWindowClipRectBeforeSetChannel(window, table->BgClipRectForDrawCmd); |
| table->DrawSplitter.SetCurrentChannel(window->DrawList, table->Bg1DrawChannelCurrent); |
| } |
| |
| void ImGui::TablePopBackgroundChannel() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiWindow* window = g.CurrentWindow; |
| ImGuiTable* table = g.CurrentTable; |
| ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; |
| |
| // Optimization: avoid PopClipRect() + SetCurrentChannel() |
| SetWindowClipRectBeforeSetChannel(window, table->HostBackupClipRect); |
| table->DrawSplitter.SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); |
| } |
| |
| // Allocate draw channels. Called by TableUpdateLayout() |
| // - We allocate them following storage order instead of display order so reordering columns won't needlessly |
| // increase overall dormant memory cost. |
| // - We isolate headers draw commands in their own channels instead of just altering clip rects. |
| // This is in order to facilitate merging of draw commands. |
| // - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels. |
| // - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other |
| // channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged. |
| // - We allocate 1 or 2 background draw channels. This is because we know PushTableBackground() is only used for |
| // horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4). |
| // Draw channel allocation (before merging): |
| // - NoClip --> 2+D+1 channels: bg0 + bg1 + foreground (same clip rect == 1 draw call) (FIXME-TABLE: could merge bg1 and foreground?) |
| // - Clip --> 2+D+N channels |
| // - FreezeRows --> 2+D+N*2 (unless scrolling value is zero) |
| // - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero) |
| // Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0. |
| void ImGui::TableSetupDrawChannels(ImGuiTable* table) |
| { |
| const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; |
| const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; |
| const int channels_for_bg = 1 + 1 * freeze_row_multiplier; |
| const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; |
| const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; |
| table->DrawSplitter.Split(table->InnerWindow->DrawList, channels_total); |
| table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); |
| table->Bg1DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG1_FROZEN; |
| table->Bg1DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG1_FROZEN); |
| |
| int draw_channel_current = 2; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (column->IsVisibleX && column->IsVisibleY) |
| { |
| column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); |
| column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); |
| if (!(table->Flags & ImGuiTableFlags_NoClip)) |
| draw_channel_current++; |
| } |
| else |
| { |
| column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; |
| } |
| column->DrawChannelCurrent = column->DrawChannelFrozen; |
| } |
| } |
| |
| // This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable(). |
| // For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect, |
| // actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels(). |
| // |
| // Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve |
| // this we merge their clip rect and make them contiguous in the channel list, so they can be merged |
| // by the call to DrawSplitter.Merge() following to the call to this function. |
| // We reorder draw commands by arranging them into a maximum of 4 distinct groups: |
| // |
| // 1 group: 2 groups: 2 groups: 4 groups: |
| // [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze |
| // [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll |
| // |
| // Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled). |
| // When the contents of a column didn't stray off its limit, we move its channels into the corresponding group |
| // based on its position (within frozen rows/columns groups or not). |
| // At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect. |
| // This function assume that each column are pointing to a distinct draw channel, |
| // otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask. |
| // |
| // Column channels will not be merged into one of the 1-4 groups in the following cases: |
| // - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value). |
| // Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds |
| // matches, by e.g. calling SetCursorScreenPos(). |
| // - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here.. |
| // we could do better but it's going to be rare and probably not worth the hassle. |
| // Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd. |
| // |
| // This function is particularly tricky to understand.. take a breath. |
| void ImGui::TableMergeDrawChannels(ImGuiTable* table) |
| { |
| ImGuiContext& g = *GImGui; |
| ImDrawListSplitter* splitter = &table->DrawSplitter; |
| const bool has_freeze_v = (table->FreezeRowsCount > 0); |
| const bool has_freeze_h = (table->FreezeColumnsCount > 0); |
| |
| // Track which groups we are going to attempt to merge, and which channels goes into each group. |
| struct MergeGroup |
| { |
| ImRect ClipRect; |
| int ChannelsCount; |
| ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask; |
| }; |
| int merge_group_mask = 0x00; |
| MergeGroup merge_groups[4]; |
| memset(merge_groups, 0, sizeof(merge_groups)); |
| |
| // 1. Scan channels and take note of those which can be merged |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) |
| continue; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| |
| const int merge_group_sub_count = has_freeze_v ? 2 : 1; |
| for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) |
| { |
| const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; |
| |
| // Don't attempt to merge if there are multiple draw calls within the column |
| ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; |
| if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0) |
| src_channel->_CmdBuffer.pop_back(); |
| if (src_channel->_CmdBuffer.Size != 1) |
| continue; |
| |
| // Find out the width of this merge group and check if it will fit in our column |
| // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it) |
| if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) |
| { |
| float content_max_x; |
| if (!has_freeze_v) |
| content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze |
| else if (merge_group_sub_n == 0) |
| content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze |
| else |
| content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze |
| if (content_max_x > column->ClipRect.Max.x) |
| continue; |
| } |
| |
| const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); |
| IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); |
| MergeGroup* merge_group = &merge_groups[merge_group_n]; |
| if (merge_group->ChannelsCount == 0) |
| merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); |
| merge_group->ChannelsMask.SetBit(channel_no); |
| merge_group->ChannelsCount++; |
| merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); |
| merge_group_mask |= (1 << merge_group_n); |
| } |
| |
| // Invalidate current draw channel |
| // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data) |
| column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; |
| } |
| |
| // [DEBUG] Display merge groups |
| #if 0 |
| if (g.IO.KeyShift) |
| for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) |
| { |
| MergeGroup* merge_group = &merge_groups[merge_group_n]; |
| if (merge_group->ChannelsCount == 0) |
| continue; |
| char buf[32]; |
| ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); |
| ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); |
| ImVec2 text_size = CalcTextSize(buf, NULL); |
| GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); |
| GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); |
| GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); |
| } |
| #endif |
| |
| // 2. Rewrite channel list in our preferred order |
| if (merge_group_mask != 0) |
| { |
| // We skip channel 0 (Bg0) and 1 (Bg1 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels(). |
| const int LEADING_DRAW_CHANNELS = 2; |
| g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized |
| ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; |
| ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage |
| remaining_mask.ClearBits(); |
| remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count - 1); |
| remaining_mask.ClearBit(table->Bg1DrawChannelUnfrozen); |
| IM_ASSERT(has_freeze_v == false || table->Bg1DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG1_FROZEN); |
| int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); |
| //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect; |
| ImRect host_rect = table->HostClipRect; |
| for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) |
| { |
| if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) |
| { |
| MergeGroup* merge_group = &merge_groups[merge_group_n]; |
| ImRect merge_clip_rect = merge_group->ClipRect; |
| |
| // Extend outer-most clip limits to match those of host, so draw calls can be merged even if |
| // outer-most columns have some outer padding offsetting them from their parent ClipRect. |
| // The principal cases this is dealing with are: |
| // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge |
| // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge |
| // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit |
| // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect. |
| if ((merge_group_n & 1) == 0 || !has_freeze_h) |
| merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); |
| if ((merge_group_n & 2) == 0 || !has_freeze_v) |
| merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); |
| if ((merge_group_n & 1) != 0) |
| merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); |
| if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) |
| merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); |
| #if 0 |
| GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 1.0f); |
| GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); |
| GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); |
| #endif |
| remaining_count -= merge_group->ChannelsCount; |
| for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) |
| remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; |
| for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) |
| { |
| // Copy + overwrite new clip rect |
| if (!merge_group->ChannelsMask.TestBit(n)) |
| continue; |
| merge_group->ChannelsMask.ClearBit(n); |
| merge_channels_count--; |
| |
| ImDrawChannel* channel = &splitter->_Channels[n]; |
| IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); |
| channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); |
| memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); |
| } |
| } |
| |
| // Make sure Bg1DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0 and Bg1 frozen are fixed to 0 and 1) |
| if (merge_group_n == 1 && has_freeze_v) |
| memcpy(dst_tmp++, &splitter->_Channels[table->Bg1DrawChannelUnfrozen], sizeof(ImDrawChannel)); |
| } |
| |
| // Append unmergeable channels that we didn't reorder at the end of the list |
| for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) |
| { |
| if (!remaining_mask.TestBit(n)) |
| continue; |
| ImDrawChannel* channel = &splitter->_Channels[n]; |
| memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); |
| remaining_count--; |
| } |
| IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); |
| memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); |
| } |
| } |
| |
| // FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow) |
| void ImGui::TableDrawBorders(ImGuiTable* table) |
| { |
| ImGuiWindow* inner_window = table->InnerWindow; |
| ImGuiWindow* outer_window = table->OuterWindow; |
| table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_BG0); |
| if (inner_window->Hidden || !table->HostClipRect.Overlaps(table->InnerClipRect)) |
| return; |
| ImDrawList* inner_drawlist = inner_window->DrawList; |
| ImDrawList* outer_drawlist = outer_window->DrawList; |
| |
| // Draw inner border and resizing feedback |
| const float border_size = TABLE_BORDER_SIZE; |
| const float draw_y1 = table->OuterRect.Min.y; |
| const float draw_y2_body = table->OuterRect.Max.y; |
| const float draw_y2_head = table->IsUsingHeaders ? ((table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1; |
| |
| if (table->Flags & ImGuiTableFlags_BordersInnerV) |
| { |
| for (int order_n = 0; order_n < table->ColumnsCount; order_n++) |
| { |
| if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) |
| continue; |
| |
| const int column_n = table->DisplayOrderToIndex[order_n]; |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| const bool is_hovered = (table->HoveredColumnBorder == column_n); |
| const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); |
| const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; |
| |
| if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)// && is_hovered) |
| continue; |
| if (column->NextEnabledColumn == -1 && !is_resizable) |
| continue; |
| if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size.. |
| continue; |
| |
| // Draw in outer window so right-most column won't be clipped |
| // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling. |
| ImU32 col; |
| float draw_y2; |
| if (is_hovered || is_resized || (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1)) |
| { |
| draw_y2 = draw_y2_body; |
| col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; |
| } |
| else |
| { |
| draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; |
| col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; |
| } |
| |
| if (draw_y2 > draw_y1) |
| inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); |
| } |
| } |
| |
| // Draw outer border |
| // FIXME-TABLE: could use AddRect or explicit VLine/HLine helper? |
| if (table->Flags & ImGuiTableFlags_BordersOuter) |
| { |
| // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call |
| // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their |
| // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part |
| // of it in inner window, and the part that's over scrollbars in the outer window..) |
| // Either solution currently won't allow us to use a larger border size: the border would clipped. |
| ImRect outer_border = table->OuterRect; |
| const ImU32 outer_col = table->BorderColorStrong; |
| if (inner_window != outer_window) // FIXME-TABLE |
| outer_border.Expand(1.0f); |
| if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) |
| { |
| outer_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, ~0, border_size); |
| } |
| else if (table->Flags & ImGuiTableFlags_BordersOuterV) |
| { |
| outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); |
| outer_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); |
| } |
| else if (table->Flags & ImGuiTableFlags_BordersOuterH) |
| { |
| outer_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); |
| outer_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); |
| } |
| } |
| if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) |
| { |
| // Draw bottom-most row border |
| const float border_y = table->RowPosY2; |
| if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) |
| inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); |
| } |
| } |
| |
| //------------------------------------------------------------------------- |
| // [SECTION] Tables: Sorting |
| //------------------------------------------------------------------------- |
| // - TableGetSortSpecs() |
| // - TableFixColumnSortDirection() [Internal] |
| // - TableSetColumnSortDirection() [Internal] |
| // - TableSortSpecsSanitize() [Internal] |
| // - TableSortSpecsBuild() [Internal] |
| //------------------------------------------------------------------------- |
| |
| // Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set) |
| // You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since |
| // last call, or the first time. |
| // Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()! |
| ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| IM_ASSERT(table != NULL); |
| |
| if (!(table->Flags & ImGuiTableFlags_Sortable)) |
| return NULL; |
| |
| // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths. |
| if (!table->IsLayoutLocked) |
| TableUpdateLayout(table); |
| |
| if (table->IsSortSpecsDirty) |
| TableSortSpecsBuild(table); |
| |
| return table->SortSpecs.SpecsCount ? &table->SortSpecs : NULL; |
| } |
| |
| void ImGui::TableFixColumnSortDirection(ImGuiTableColumn* column) |
| { |
| // Initial sort state |
| if (column->SortDirection == ImGuiSortDirection_None) |
| column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImS8)(ImGuiSortDirection_Ascending); |
| |
| // Handle NoSortAscending/NoSortDescending |
| if (column->SortDirection == ImGuiSortDirection_Ascending && (column->Flags & ImGuiTableColumnFlags_NoSortAscending)) |
| column->SortDirection = ImGuiSortDirection_Descending; |
| else if (column->SortDirection == ImGuiSortDirection_Descending && (column->Flags & ImGuiTableColumnFlags_NoSortDescending)) |
| column->SortDirection = ImGuiSortDirection_Ascending; |
| } |
| |
| |
| // Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert |
| // the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code. |
| void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) |
| { |
| ImGuiContext& g = *GImGui; |
| ImGuiTable* table = g.CurrentTable; |
| |
| if (!(table->Flags & ImGuiTableFlags_MultiSortable)) |
| append_to_sort_specs = false; |
| |
| ImGuiTableColumnIdx sort_order_max = 0; |
| if (append_to_sort_specs) |
| for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) |
| sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); |
| |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| column->SortDirection = (ImS8)sort_direction; |
| if (column->SortOrder == -1 || !append_to_sort_specs) |
| column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; |
| |
| for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) |
| { |
| ImGuiTableColumn* other_column = &table->Columns[other_column_n]; |
| if (other_column != column && !append_to_sort_specs) |
| other_column->SortOrder = -1; |
| TableFixColumnSortDirection(other_column); |
| } |
| table->IsSettingsDirty = true; |
| table->IsSortSpecsDirty = true; |
| } |
| |
| void ImGui::TableSortSpecsSanitize(ImGuiTable* table) |
| { |
| IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); |
| |
| // Clear SortOrder from hidden column and verify that there's no gap or duplicate. |
| int sort_order_count = 0; |
| ImU64 sort_order_mask = 0x00; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (column->SortOrder != -1 && !column->IsEnabled) |
| column->SortOrder = -1; |
| if (column->SortOrder == -1) |
| continue; |
| sort_order_count++; |
| sort_order_mask |= ((ImU64)1 << column->SortOrder); |
| IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); |
| } |
| |
| const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); |
| const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_MultiSortable); |
| if (need_fix_linearize || need_fix_single_sort_order) |
| { |
| ImU64 fixed_mask = 0x00; |
| for (int sort_n = 0; sort_n < sort_order_count; sort_n++) |
| { |
| // Fix: Rewrite sort order fields if needed so they have no gap or duplicate. |
| // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1) |
| int column_with_smallest_sort_order = -1; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) |
| if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) |
| column_with_smallest_sort_order = column_n; |
| IM_ASSERT(column_with_smallest_sort_order != -1); |
| fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); |
| table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; |
| |
| // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set. |
| if (need_fix_single_sort_order) |
| { |
| sort_order_count = 1; |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| if (column_n != column_with_smallest_sort_order) |
| table->Columns[column_n].SortOrder = -1; |
| break; |
| } |
| } |
| } |
| |
| // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag) |
| if (sort_order_count == 0) |
| for (int column_n = 0; column_n < table->ColumnsCount; column_n++) |
| { |
| ImGuiTableColumn* column = &table->Columns[column_n]; |
| if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) |
| { |
| sort_order_count = 1; |
| column->SortOrder = 0; |
| TableFixColumnSortDirection(column); |
| break; |
| } |
| } |
| |
| table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; |
| } |
| |
| void ImGui::TableSortSpecsBuild(ImGuiTable* table) |
| { |
| IM_ASSERT(table->IsSortSpecsDirty); |
| TableSortSpecsSanitize(table); |
| |
| // Write output |
| const bool single_sort_specs = (table->SortSpecsCount <= 1); |
| table->SortSpecsMulti.resize(single_sort_specs ? 0 : table->SortSpecsCount); |
| ImGuiTableColumnSortSpecs* sort_specs = |