ColorButton, RenderColorRectWithAlphaCheckerboard: fixed issues/inconsistencies with checkerboard rendering when combining color alpha and global style alpha. (#9511)

Cleanup hacks in ColorButton(). Amend d851775c80a, e9ff7162b.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 4b79c80..c5ffda1 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -62,6 +62,8 @@
 - Misc:
   - ColorButton, ColorEdit, ColorPicker: cancel-out alpha caused by BeginDisabled() so
     disabled color buttons have the same color as non-disabled oness. (#9511)
+  - ColorButton: fixed issues/inconsistencies with checkerboard rendering when combining
+    color alpha and global style alpha. (#9511) [@enjmiah, @ocornut]
   - Fixed `GetBackgroundDrawList()`/`GetForegroundDrawList()` not being properly reset
     every frame when cumulated session time is very large (e.g. a few days). [@lailoken]
 - ImDrawList:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index b7128cc..5be20b1 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -6220,17 +6220,23 @@
         const ImU32 a_mask = (ImU32)(alpha * 255.0f) << IM_COL32_A_SHIFT;
         ImU32 col_bg1 = (ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col) & ~IM_COL32_A_MASK) | a_mask;
         ImU32 col_bg2 = (ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col) & ~IM_COL32_A_MASK) | a_mask;
-        draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
+        const bool dual_layer = (alpha == 1.0f); // Dual layer is faster but incorrect if blending.
+        if (dual_layer)
+            draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
 
         int yi = 0;
         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
         {
-            float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
+            float y1 = ImClamp((float)(int)y, p_min.y, p_max.y), y2 = ImMin((float)(int)(y + grid_step), p_max.y);
             if (y2 <= y1)
                 continue;
-            for (float x = p_min.x + grid_off.x + ((yi ^ 1)  & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
+
+            const float x_start_off = dual_layer ? (((yi ^ 1) & 1) * grid_step) : 0.0f;
+            const float x_step = dual_layer ? (grid_step * 2.0f) : (grid_step);
+            int xi = 0;
+            for (float x = p_min.x + grid_off.x + x_start_off; x < p_max.x; x += x_step, xi++)
             {
-                float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
+                float x1 = ImClamp((float)(int)x, p_min.x, p_max.x), x2 = ImMin((float)(int)(x + grid_step), p_max.x);
                 if (x2 <= x1)
                     continue;
                 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; // FIXME: Could use CalcRoundingFlagsForRectInRect()
@@ -6239,7 +6245,8 @@
 
                 // Combine flags
                 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
-                draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
+                ImU32 col_bg = dual_layer ? col_bg2 : (((yi + xi) & 1) ? col_bg2 : col_bg1);
+                draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg, rounding, cell_flags);
             }
         }
     }
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 91d95d2..6f4d431 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -6528,34 +6528,27 @@
     ImVec4 col_rgb_without_alpha(col_rgb.x, col_rgb.y, col_rgb.z, 1.0f);
     float grid_step = ImMin(size.x, size.y) / 2.99f;
     float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
-    ImRect bb_inner = bb;
-    float off = 0.0f;
-    if ((flags & ImGuiColorEditFlags_NoBorder) == 0)
-    {
-        off = -0.75f; // The border (using Col_FrameBg) tends to look off when color is near-opaque and rounding is enabled. This offset seemed like a good middle ground to reduce those artifacts.
-        bb_inner.Expand(off);
-    }
 
     const float backup_alpha = g.Style.Alpha;
     if (g.DisabledStackSize > 0)
         g.Style.Alpha = g.DisabledAlphaBackup; // Cancel out effect of BeginDisabled() for color swatches.
     if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col_rgb.w < 1.0f)
     {
-        float mid_x = IM_ROUND((bb_inner.Min.x + bb_inner.Max.x) * 0.5f);
+        float mid_x = IM_ROUND((bb.Min.x + bb.Max.x) * 0.5f);
         if ((flags & ImGuiColorEditFlags_AlphaNoBg) == 0)
-            RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, ColorConvertFloat4ToU32(col_rgb), g.Style.Alpha, grid_step, ImVec2(-grid_step + off, off), rounding, ImDrawFlags_RoundCornersRight);
+            RenderColorRectWithAlphaCheckerboard(window->DrawList, ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, ColorConvertFloat4ToU32(col_rgb), g.Style.Alpha, grid_step, ImVec2(-grid_step, 0.0f), rounding, ImDrawFlags_RoundCornersRight);
         else
-            window->DrawList->AddRectFilled(ImVec2(bb_inner.Min.x + grid_step, bb_inner.Min.y), bb_inner.Max, GetColorU32(col_rgb), rounding, ImDrawFlags_RoundCornersRight);
-        window->DrawList->AddRectFilled(bb_inner.Min, ImVec2(mid_x, bb_inner.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft);
+            window->DrawList->AddRectFilled(ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, GetColorU32(col_rgb), rounding, ImDrawFlags_RoundCornersRight);
+        window->DrawList->AddRectFilled(bb.Min, ImVec2(mid_x, bb.Max.y), GetColorU32(col_rgb_without_alpha), rounding, ImDrawFlags_RoundCornersLeft);
     }
     else
     {
         // Because GetColorU32() multiplies by the global style Alpha and we don't want to display a checkerboard if the source code had no alpha
         ImVec4 col_source = (flags & ImGuiColorEditFlags_AlphaOpaque) ? col_rgb_without_alpha : col_rgb;
         if (col_source.w < 1.0f && (flags & ImGuiColorEditFlags_AlphaNoBg) == 0)
-            RenderColorRectWithAlphaCheckerboard(window->DrawList, bb_inner.Min, bb_inner.Max, ColorConvertFloat4ToU32(col_source), g.Style.Alpha, grid_step, ImVec2(off, off), rounding);
+            RenderColorRectWithAlphaCheckerboard(window->DrawList, bb.Min, bb.Max, ColorConvertFloat4ToU32(col_source), g.Style.Alpha, grid_step, ImVec2(0.0f, 0.0f), rounding);
         else
-            window->DrawList->AddRectFilled(bb_inner.Min, bb_inner.Max, GetColorU32(col_source), rounding);
+            window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(col_source), rounding);
     }
     if (g.DisabledStackSize > 0)
         g.Style.Alpha = backup_alpha;