Docs: tweak/fixed comments. (#8750, #8749)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 3bf28c6..b548fb6 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -117,13 +117,11 @@
`PushFont(NULL, some_size)` now keeps current change and changes size.
- Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
- Fonts: **IMPORTANT** on Font Merging:
- - When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
- for the first font input which the desired glyph. This is technically a different behavior
- than before!
- - e.g. If you are merging fonts you may have glyphs that you expected to load from
- Font Source 2 which exists in Font Source 1. After the update and when using a new backend,
- those glyphs may now loaded from Font Source 1!
- - You can use `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to ignore in given Input:
+ - When searching for a glyph in multiple merged fonts: we search for the FIRST font source
+ which contains the desired glyph. Because the user doesn't need to provide glyph ranges
+ any more, it is possible that a glyph that you expected to fetch from a secondary/merged
+ icon font may be erroneously fetched from the primary font.
+ - We added `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to exclude from a given font source:
// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig cfg1;
diff --git a/docs/FONTS.md b/docs/FONTS.md
index f843150..ce08f17 100644
--- a/docs/FONTS.md
+++ b/docs/FONTS.md
@@ -387,7 +387,7 @@
## Using Custom Glyph Ranges
-🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is necessary, so this is not needed.**
+🆕 **Since 1.92, with an up to date backend: specifying glyph ranges is unnecessary. Therefore this is not really useful any more.**
:rewind: You can use the `ImFontGlyphRangesBuilder` helper to create glyph ranges based on text input. For example: for a game where your script is known, if you can feed your entire script to it and only build the characters the game needs.
```cpp
diff --git a/imgui.cpp b/imgui.cpp
index acdbf33..8aaa901 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -416,9 +416,12 @@
- To use old behavior: use 'ImGui::PushFont(font, font->LegacySize)' at call site.
- Kept inline single parameter function. Will obsolete.
- Fonts: **IMPORTANT** on Font Merging:
- - When searching for a glyph in multiple merged fonts: font inputs are now scanned in orderfor the first font input which the desired glyph. This is technically a different behavior than before!
- - e.g. If you are merging fonts you may have glyphs that you expected to load from Font Source 2 which exists in Font Source 1. After the update and when using a new backend, those glyphs may now loaded from Font Source 1!
- - You can use `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to ignore in given Input:
+ - When searching for a glyph in multiple merged fonts: we search for the FIRST font source which contains the desired glyph.
+ Because the user doesn't need to provide glyph ranges any more, it is possible that a glyph that you expected to fetch from a secondary/merged icon font may be erroneously fetched from the primary font.
+ - When searching for a glyph in multiple merged fonts: we now search for the FIRST font source which contains the desired glyph. This is technically a different behavior than before!
+ - e.g. If you are merging fonts you may have glyphs that you expected to load from Font Source 2 which exists in Font Source 1.
+ After the update and when using a new backend, those glyphs may now loaded from Font Source 1!
+ - We added `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to exclude from a given font source:
// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
ImFontConfig cfg1;