)]}'
{
  "commit": "d81f2ae4fbf7b19ebaf0540a9c481759f1681153",
  "tree": "0ebc4b27acfcf802956f2102b8fcb466f9111c24",
  "parents": [
    "e67f2f4791871b0af4dc5f7f4b76b4e325563679"
  ],
  "author": {
    "name": "Elie Michel",
    "email": "elie.michel@exppad.com",
    "time": "Fri Feb 24 00:14:31 2023 +0100"
  },
  "committer": {
    "name": "ocornut",
    "email": "omarcornut@gmail.com",
    "time": "Tue Apr 11 16:03:26 2023 +0200"
  },
  "message": "Backends: WebGPU: Use WGSL shaders instead of precompiled SPIR-V + add Gamma uniform. (#6188)\n\nAdd gamma correction uniform\nGroup uniforms in a single binding\nThe second binding was not satisfying the minimum\nBufferBindingType::Uniform alignment (256) and since this alignment is\nlarge it is more idiomatic to group uniforms tegether.\n\nAlso ensures that the size of the uniform buffer is aligned to 16 bytes.\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "ba2ee87d426c16ccb610c510e98e05768387eb84",
      "old_mode": 33188,
      "old_path": "backends/imgui_impl_wgpu.cpp",
      "new_id": "1355d7e78bbece87cd642cef9f7ae1b57f67a339",
      "new_mode": 33188,
      "new_path": "backends/imgui_impl_wgpu.cpp"
    },
    {
      "type": "modify",
      "old_id": "01e6d3f48188d445206612d45acd10643cf87a56",
      "old_mode": 33188,
      "old_path": "docs/CHANGELOG.txt",
      "new_id": "a86418cdd135571c09fba8f5689e6078093e351f",
      "new_mode": 33188,
      "new_path": "docs/CHANGELOG.txt"
    }
  ]
}
