Settings: Made it possible to load window .ini data mid-frame. Added clear and post-read handlers. (#2573)
diff --git a/imgui.cpp b/imgui.cpp
index d5f6d8b..6fb27a5 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -917,6 +917,8 @@
 static ImRect           GetViewportRect();
 
 // Settings
+static void             WindowSettingsHandler_ClearAll(ImGuiContext*, ImGuiSettingsHandler*);
+static void             WindowSettingsHandler_ApplyAll(ImGuiContext*, ImGuiSettingsHandler*);
 static void*            WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name);
 static void             WindowSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line);
 static void             WindowSettingsHandler_WriteAll(ImGuiContext*, ImGuiSettingsHandler*, ImGuiTextBuffer* buf);
@@ -3941,6 +3943,8 @@
         ImGuiSettingsHandler ini_handler;
         ini_handler.TypeName = "Window";
         ini_handler.TypeHash = ImHashStr("Window");
+        ini_handler.ClearAllFn = WindowSettingsHandler_ClearAll;
+        ini_handler.ApplyAllFn = WindowSettingsHandler_ApplyAll;
         ini_handler.ReadOpenFn = WindowSettingsHandler_ReadOpen;
         ini_handler.ReadLineFn = WindowSettingsHandler_ReadLine;
         ini_handler.WriteAllFn = WindowSettingsHandler_WriteAll;
@@ -9707,9 +9711,9 @@
 {
     ImGuiContext& g = *GImGui;
     g.SettingsIniData.clear();
-    for (int i = 0; i != g.Windows.Size; i++)
-        g.Windows[i]->SettingsOffset = -1;
-    g.SettingsWindows.clear();
+    for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
+        if (g.SettingsHandlers[handler_n].ClearAllFn)
+            g.SettingsHandlers[handler_n].ClearAllFn(&g, &g.SettingsHandlers[handler_n]);
 }
 
 void ImGui::LoadIniSettingsFromDisk(const char* ini_filename)
@@ -9727,7 +9731,8 @@
 {
     ImGuiContext& g = *GImGui;
     IM_ASSERT(g.Initialized);
-    IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0);
+    //IM_ASSERT(!g.WithinFrameScope && "Cannot be called between NewFrame() and EndFrame()");
+    //IM_ASSERT(g.SettingsLoaded == false && g.FrameCount == 0);
 
     // For user convenience, we allow passing a non zero-terminated string (hence the ini_size parameter).
     // For our convenience and to make the code simpler, we'll also write zero-terminators within the buffer. So let's create a writable copy..
@@ -9779,6 +9784,11 @@
 
     // [DEBUG] Restore untouched copy so it can be browsed in Metrics (not strictly necessary)
     memcpy(buf, ini_data, ini_size);
+
+    // Call post-read handlers
+    for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
+        if (g.SettingsHandlers[handler_n].ApplyAllFn)
+            g.SettingsHandlers[handler_n].ApplyAllFn(&g, &g.SettingsHandlers[handler_n]);
 }
 
 void ImGui::SaveIniSettingsToDisk(const char* ini_filename)
@@ -9814,11 +9824,33 @@
     return g.SettingsIniData.c_str();
 }
 
+static void WindowSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
+{
+    ImGuiContext& g = *ctx;
+    for (int i = 0; i != g.Windows.Size; i++)
+        g.Windows[i]->SettingsOffset = -1;
+    g.SettingsWindows.clear();
+}
+
+// Apply to existing windows (if any)
+static void WindowSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
+{
+    ImGuiContext& g = *ctx;
+    for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings))
+        if (settings->WantApply)
+        {
+            if (ImGuiWindow* window = ImGui::FindWindowByID(settings->ID))
+                ApplyWindowSettings(window, settings);
+            settings->WantApply = false;
+        }
+}
+
 static void* WindowSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
 {
     ImGuiWindowSettings* settings = ImGui::FindWindowSettings(ImHashStr(name));
     if (!settings)
         settings = ImGui::CreateNewWindowSettings(name);
+    settings->WantApply = true;
     return (void*)settings;
 }
 
diff --git a/imgui_internal.h b/imgui_internal.h
index 67ad424..3c20997 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -824,8 +824,9 @@
     ImVec2ih    Pos;
     ImVec2ih    Size;
     bool        Collapsed;
+    bool        WantApply;      // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
 
-    ImGuiWindowSettings()       { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = false; }
+    ImGuiWindowSettings()       { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; }
     char* GetName()             { return (char*)(this + 1); }
 };
 
@@ -833,6 +834,8 @@
 {
     const char* TypeName;       // Short description stored in .ini file. Disallowed characters: '[' ']'
     ImGuiID     TypeHash;       // == ImHashStr(TypeName)
+    void        (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler);                                // Clear all settings data
+    void        (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler);                                // Read: Called after reading (in registration order)
     void*       (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);              // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
     void        (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
     void        (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf);      // Write: Output every entries into 'out_buf'