MultiSelect: Box-Select + Tables: fixed when using SpanAllColumns paths. (#9383, #7994)

Amend d1a8995 which didn't fix the thing it claimed to fix, as my naive last minute refactor broke it.
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index d05857d..5f8749c 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -8376,16 +8376,19 @@
                         // However we account for ClipRect being larger than current column (e.g. when using SpanAllColumns)
                         // A more generic version would be nice, but window->WorkRect.Min/Max exclude CellPadding. (#7994, #9383)
                         ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
-                        item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
-                        item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
                         float clip_min_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Min.x : window->ClipRect.Min.x;
                         float clip_max_x = (g.LastItemData.ItemFlags & ImGuiItemStatusFlags_HasClipRect) ? g.LastItemData.ClipRect.Max.x : window->ClipRect.Max.x;
                         if (clip_min_x != clip_max_x) // When zero sized we expect that bounds have been clamped and thus are unreliable
                         {
-                            item_rect.Min.x = ImMax(item_rect.Min.x, clip_min_x);
-                            item_rect.Max.x = ImMin(item_rect.Max.x, clip_max_x);
+                            item_rect.Min.x = ImMax(item_rect.Min.x, ImMin(column->MinX, clip_min_x));
+                            item_rect.Max.x = ImMin(item_rect.Max.x, ImMax(column->MaxX, clip_max_x));
                         }
-
+                        else
+                        {
+                            item_rect.Min.x = ImMax(item_rect.Min.x, column->MinX);
+                            item_rect.Max.x = ImMin(item_rect.Max.x, column->MaxX);
+                        }
+                        //GetForegroundDrawList()->AddRect(item_rect.Min, item_rect.Max, IM_COL32(255, 0, 255, 255));
                     }
             const bool rect_overlap_curr = bs->BoxSelectRectCurr.Overlaps(item_rect);
             const bool rect_overlap_prev = bs->BoxSelectRectPrev.Overlaps(item_rect);