Backends: amend comments to state that bilinear filtering is required ahead of 1.93.
diff --git a/backends/imgui_impl_allegro5.cpp b/backends/imgui_impl_allegro5.cpp
index 79b169d..bd877f3 100644
--- a/backends/imgui_impl_allegro5.cpp
+++ b/backends/imgui_impl_allegro5.cpp
@@ -268,8 +268,7 @@
         IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
         IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
 
-        // Create texture
-        // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+        // Create texture (bilinear sampling is required)
         const int new_bitmap_flags = al_get_new_bitmap_flags();
         int new_bitmap_format = al_get_new_bitmap_format();
         al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
diff --git a/backends/imgui_impl_dx10.cpp b/backends/imgui_impl_dx10.cpp
index 9e570ef..3537861 100644
--- a/backends/imgui_impl_dx10.cpp
+++ b/backends/imgui_impl_dx10.cpp
@@ -557,8 +557,7 @@
         bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState);
     }
 
-    // Create texture sampler
-    // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+    // Create texture sampler (bilinear sampling is required)
     {
         D3D10_SAMPLER_DESC desc;
         ZeroMemory(&desc, sizeof(desc));
diff --git a/backends/imgui_impl_dx12.cpp b/backends/imgui_impl_dx12.cpp
index 53c7b3d..0348828 100644
--- a/backends/imgui_impl_dx12.cpp
+++ b/backends/imgui_impl_dx12.cpp
@@ -608,7 +608,7 @@
         param[1].DescriptorTable.pDescriptorRanges = &descRange;
         param[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
 
-        // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
+        // Bilinear sampling is required
         D3D12_STATIC_SAMPLER_DESC staticSampler[1] = {};
         staticSampler[0].Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
         staticSampler[0].AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
diff --git a/backends/imgui_impl_metal.mm b/backends/imgui_impl_metal.mm
index 445c4b3..1c06606 100644
--- a/backends/imgui_impl_metal.mm
+++ b/backends/imgui_impl_metal.mm
@@ -584,7 +584,7 @@
     return [[MetalBuffer alloc] initWithBuffer:backing];
 }
 
-// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
+// Bilinear sampling is required.
 - (id<MTLRenderPipelineState>)renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor*)descriptor device:(id<MTLDevice>)device
 {
     NSError* error = nil;
diff --git a/backends/imgui_impl_opengl2.cpp b/backends/imgui_impl_opengl2.cpp
index 111f374..e6d1955 100644
--- a/backends/imgui_impl_opengl2.cpp
+++ b/backends/imgui_impl_opengl2.cpp
@@ -276,8 +276,7 @@
         const void* pixels = tex->GetPixels();
         GLuint gl_texture_id = 0;
 
-        // Upload texture to graphics system
-        // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+        // Upload texture to graphics system (bilinear sampling is required).
         GLint last_texture;
         GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
         GL_CALL(glGenTextures(1, &gl_texture_id));
diff --git a/backends/imgui_impl_opengl3.cpp b/backends/imgui_impl_opengl3.cpp
index ff99800..7be882e 100644
--- a/backends/imgui_impl_opengl3.cpp
+++ b/backends/imgui_impl_opengl3.cpp
@@ -689,8 +689,7 @@
         const void* pixels = tex->GetPixels();
         GLuint gl_texture_id = 0;
 
-        // Upload texture to graphics system
-        // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+        // Upload texture to graphics system (bilinear sampling is required).
         GLint last_texture;
         GL_CALL(glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
         GL_CALL(glGenTextures(1, &gl_texture_id));
diff --git a/backends/imgui_impl_sdlgpu3.cpp b/backends/imgui_impl_sdlgpu3.cpp
index 8f0408c..9328b0a 100644
--- a/backends/imgui_impl_sdlgpu3.cpp
+++ b/backends/imgui_impl_sdlgpu3.cpp
@@ -591,7 +591,7 @@
 
     if (bd->TexSamplerLinear == nullptr)
     {
-        // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
+        // Bilinear sampling is required.
         SDL_GPUSamplerCreateInfo sampler_info = {};
         sampler_info.min_filter = SDL_GPU_FILTER_LINEAR;
         sampler_info.mag_filter = SDL_GPU_FILTER_LINEAR;
diff --git a/backends/imgui_impl_sdlrenderer2.cpp b/backends/imgui_impl_sdlrenderer2.cpp
index d9f329b..e295e86 100644
--- a/backends/imgui_impl_sdlrenderer2.cpp
+++ b/backends/imgui_impl_sdlrenderer2.cpp
@@ -213,8 +213,7 @@
         IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
         IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
 
-        // Create texture
-        // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+        // Create texture (bilinear sampling is required)
         SDL_Texture* sdl_texture = SDL_CreateTexture(bd->Renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, tex->Width, tex->Height);
         IM_ASSERT(sdl_texture != nullptr && "Backend failed to create texture!");
         SDL_UpdateTexture(sdl_texture, nullptr, tex->GetPixels(), tex->GetPitch());
diff --git a/backends/imgui_impl_sdlrenderer3.cpp b/backends/imgui_impl_sdlrenderer3.cpp
index d4c043c..cb97539 100644
--- a/backends/imgui_impl_sdlrenderer3.cpp
+++ b/backends/imgui_impl_sdlrenderer3.cpp
@@ -242,8 +242,7 @@
         IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
         IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
 
-        // Create texture
-        // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+        // Create texture (bilinear sampling is required)
         SDL_Texture* sdl_texture = SDL_CreateTexture(bd->Renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STATIC, tex->Width, tex->Height);
         IM_ASSERT(sdl_texture != nullptr && "Backend failed to create texture!");
         SDL_UpdateTexture(sdl_texture, nullptr, tex->GetPixels(), tex->GetPitch());
diff --git a/backends/imgui_impl_vulkan.cpp b/backends/imgui_impl_vulkan.cpp
index ef7dd62..57ebdb0 100644
--- a/backends/imgui_impl_vulkan.cpp
+++ b/backends/imgui_impl_vulkan.cpp
@@ -1153,8 +1153,7 @@
         check_vk_result(err);
     }
 
-    // Create samplers
-    // Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
+    // Create samplers (bilinear sampling is required)
     if (!bd->SamplerLinear || !bd->SamplerNearest)
     {
         VkSamplerCreateInfo info = {};
diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp
index 9f0124f..ce5974b 100644
--- a/backends/imgui_impl_wgpu.cpp
+++ b/backends/imgui_impl_wgpu.cpp
@@ -844,8 +844,7 @@
 
     ImGui_ImplWGPU_CreateUniformBuffer();
 
-    // Create samplers (Linear/Nearest)
-    // (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
+    // Create samplers (Linear/Nearest) (bilinear sampling is required)
     WGPUSamplerDescriptor sampler_desc = {};
     sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
     sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
diff --git a/docs/BACKENDS.md b/docs/BACKENDS.md
index 2f3a802..f72391f 100644
--- a/docs/BACKENDS.md
+++ b/docs/BACKENDS.md
@@ -234,9 +234,7 @@
     // - Scissor enabled
     MyEngineSetupenderState();
 
-    // TODO: Setup texture sampling state
-    // - Sample with bilinear filtering (NOT point/nearest filtering).
-    // - Use 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines;' to allow point/nearest filtering.
+    // TODO: Setup texture sampler to bilinear (NOT point/nearest filtering).
 
     // TODO: Setup viewport covering draw_data->DisplayPos to draw_data->DisplayPos + draw_data->DisplaySize