Tweaks.
diff --git a/backends/imgui_impl_dx10.cpp b/backends/imgui_impl_dx10.cpp
index 9858cbe..9e570ef 100644
--- a/backends/imgui_impl_dx10.cpp
+++ b/backends/imgui_impl_dx10.cpp
@@ -148,7 +148,7 @@
     device->GSSetShader(nullptr);
 
     // Setup render state
-    const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
+    const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
     device->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
     device->OMSetDepthStencilState(bd->pDepthStencilState, 0);
     device->RSSetState(bd->pRasterizerState);
@@ -446,7 +446,7 @@
             PS_INPUT main(VS_INPUT input)\
             {\
               PS_INPUT output;\
-              output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
+              output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.0f, 1.0f));\
               output.col = input.col;\
               output.uv  = input.uv;\
               return output;\
@@ -566,10 +566,10 @@
         desc.AddressU = D3D10_TEXTURE_ADDRESS_CLAMP;
         desc.AddressV = D3D10_TEXTURE_ADDRESS_CLAMP;
         desc.AddressW = D3D10_TEXTURE_ADDRESS_CLAMP;
-        desc.MipLODBias = 0.f;
+        desc.MipLODBias = 0.0f;
         desc.ComparisonFunc = D3D10_COMPARISON_ALWAYS;
-        desc.MinLOD = 0.f;
-        desc.MaxLOD = 0.f;
+        desc.MinLOD = 0.0f;
+        desc.MaxLOD = 0.0f;
         bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
         desc.Filter = D3D10_FILTER_MIN_MAG_MIP_POINT;
         bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
diff --git a/backends/imgui_impl_dx11.cpp b/backends/imgui_impl_dx11.cpp
index 73d7d6b..73f722a 100644
--- a/backends/imgui_impl_dx11.cpp
+++ b/backends/imgui_impl_dx11.cpp
@@ -155,7 +155,7 @@
     device_ctx->CSSetShader(nullptr, nullptr, 0); // In theory we should backup and restore this as well.. very infrequently used..
 
     // Setup render state
-    const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
+    const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
     device_ctx->OMSetBlendState(bd->pBlendState, blend_factor, 0xffffffff);
     device_ctx->OMSetDepthStencilState(bd->pDepthStencilState, 0);
     device_ctx->RSSetState(bd->pRasterizerState);
@@ -462,7 +462,7 @@
             PS_INPUT main(VS_INPUT input)\
             {\
               PS_INPUT output;\
-              output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
+              output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.0f, 1.0f));\
               output.col = input.col;\
               output.uv  = input.uv;\
               return output;\
@@ -581,10 +581,10 @@
         desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
         desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
         desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
-        desc.MipLODBias = 0.f;
+        desc.MipLODBias = 0.0f;
         desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
-        desc.MinLOD = 0.f;
-        desc.MaxLOD = 0.f;
+        desc.MinLOD = 0.0f;
+        desc.MaxLOD = 0.0f;
         bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerLinear);
         desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
         bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTexSamplerNearest);
diff --git a/backends/imgui_impl_dx12.cpp b/backends/imgui_impl_dx12.cpp
index 157384a..53c7b3d 100644
--- a/backends/imgui_impl_dx12.cpp
+++ b/backends/imgui_impl_dx12.cpp
@@ -207,7 +207,7 @@
     command_list->SetGraphicsRoot32BitConstants(0, 16, &vertex_constant_buffer, 0);
 
     // Setup blend factor
-    const float blend_factor[4] = { 0.f, 0.f, 0.f, 0.f };
+    const float blend_factor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
     command_list->OMSetBlendFactor(blend_factor);
 }
 
@@ -614,11 +614,11 @@
         staticSampler[0].AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
         staticSampler[0].AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
         staticSampler[0].AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
-        staticSampler[0].MipLODBias = 0.f;
+        staticSampler[0].MipLODBias = 0.0f;
         staticSampler[0].MaxAnisotropy = 0;
         staticSampler[0].ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
         staticSampler[0].BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK;
-        staticSampler[0].MinLOD = 0.f;
+        staticSampler[0].MinLOD = 0.0f;
         staticSampler[0].MaxLOD = D3D12_FLOAT32_MAX;
         staticSampler[0].ShaderRegister = 0;
         staticSampler[0].RegisterSpace = 0;
@@ -721,7 +721,7 @@
             PS_INPUT main(VS_INPUT input)\
             {\
               PS_INPUT output;\
-              output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f));\
+              output.pos = mul( ProjectionMatrix, float4(input.pos.xy, 0.0f, 1.0f));\
               output.col = input.col;\
               output.uv  = input.uv;\
               return output;\
diff --git a/backends/imgui_impl_wgpu.cpp b/backends/imgui_impl_wgpu.cpp
index cd952cd..9f0124f 100644
--- a/backends/imgui_impl_wgpu.cpp
+++ b/backends/imgui_impl_wgpu.cpp
@@ -449,7 +449,7 @@
     wgpuRenderPassEncoderSetBindGroup(ctx, 0, bd->renderResources.CommonBindGroupLinear, 0, nullptr);
 
     // Setup blend factor
-    WGPUColor blend_color = { 0.f, 0.f, 0.f, 0.f };
+    WGPUColor blend_color = { 0.0f, 0.0f, 0.0f, 0.0f };
     wgpuRenderPassEncoderSetBlendConstant(ctx, &blend_color);
 }
 
diff --git a/imgui.cpp b/imgui.cpp
index da2780f..b480b50 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2860,7 +2860,7 @@
 
 IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b)
 {
-    float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
+    float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.0f;
     int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
     int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
     int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
@@ -2891,20 +2891,20 @@
 // Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
 void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
 {
-    float K = 0.f;
+    float K = 0.0f;
     if (g < b)
     {
         ImSwap(g, b);
-        K = -1.f;
+        K = -1.0f;
     }
     if (r < g)
     {
         ImSwap(r, g);
-        K = -2.f / 6.f - K;
+        K = -2.0f / 6.0f - K;
     }
 
     const float chroma = r - (g < b ? g : b);
-    out_h = ImFabs(K + (g - b) / (6.f * chroma + 1e-20f));
+    out_h = ImFabs(K + (g - b) / (6.0f * chroma + 1e-20f));
     out_s = chroma / (r + 1e-20f);
     out_v = r;
 }
@@ -7746,10 +7746,10 @@
             if (flags & ImGuiWindowFlags_AlwaysAutoResize)
             {
                 if (!window_size_x_set_by_api)
-                    window->Size.x = window->SizeFull.x = 0.f;
+                    window->Size.x = window->SizeFull.x = 0.0f;
                 if (!window_size_y_set_by_api)
-                    window->Size.y = window->SizeFull.y = 0.f;
-                window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f);
+                    window->Size.y = window->SizeFull.y = 0.0f;
+                window->ContentSize = window->ContentSizeIdeal = ImVec2(0.0f, 0.0f);
             }
         }
 
@@ -18519,7 +18519,7 @@
     Checkbox("Ctrl+C: copy path", &tool->OptCopyToClipboardOnCtrlC);
     PopStyleVar();
     SameLine();
-    TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.f, 1.f, 0.3f, 1.f) : ImVec4(), "*COPIED*");
+    TextColored((time_since_copy >= 0.0f && time_since_copy < 0.75f && ImFmod(time_since_copy, 0.25f) < 0.25f * 0.5f) ? ImVec4(1.0f, 1.0f, 0.3f, 1.0f) : ImVec4(), "*COPIED*");
     if (tool->OptCopyToClipboardOnCtrlC && Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteOverFocused))
     {
         tool->CopyToClipboardLastTime = (float)g.Time;
diff --git a/imgui.h b/imgui.h
index da664cb..c7f5c92 100644
--- a/imgui.h
+++ b/imgui.h
@@ -3298,7 +3298,7 @@
 
     // Stroke options
     ImDrawFlags_Closed                      = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed.
-    //ImDrawFlags_Closed                    = 1 << 0, // Prior to 1.92.8 (May 2026), ImDrawFlags_Closed was guaranteed to be == 1<<0 == 1 for legacy compatibility reason. Hardcoded use of 1 or true should be replaced.
+    //ImDrawFlags_Closed                    = 1,      // Prior to 1.92.8 (May 2026), ImDrawFlags_Closed was guaranteed to be == 1<<0 == 1 for legacy compatibility reason. Hardcoded use of 1 or true should be replaced.
 
     ImDrawFlags_InvalidMask_                = ~0x7FFFFFF0, // == 0x8000000F,
 };
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index f9b3d01..67aa172 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1747,7 +1747,7 @@
 
                 if (ImGui::IsItemActive() && !ImGui::IsItemHovered())
                 {
-                    int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.f ? -1 : 1);
+                    int n_next = n + (ImGui::GetMouseDragDelta(0).y < 0.0f ? -1 : 1);
                     if (n_next >= 0 && n_next < IM_COUNTOF(item_names))
                     {
                         item_names[n] = item_names[n_next];
@@ -2201,7 +2201,7 @@
 
         char buf[32];
         sprintf(buf, "%d/%d", (int)(progress * 1753), 1753);
-        ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);
+        ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), buf);
 
         // Pass an animated negative value, e.g. -1.0f * (float)ImGui::GetTime() is the recommended value.
         // Adjust the factor if you want to adjust the animation speed.
@@ -9094,7 +9094,7 @@
     static int   Stricmp(const char* s1, const char* s2)         { int d; while ((d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; } return d; }
     static int   Strnicmp(const char* s1, const char* s2, int n) { int d = 0; while (n > 0 && (d = toupper(*s2) - toupper(*s1)) == 0 && *s1) { s1++; s2++; n--; } return d; }
     static char* Strdup(const char* s)                           { IM_ASSERT(s); size_t len = strlen(s) + 1; void* buf = ImGui::MemAlloc(len); IM_ASSERT(buf); return (char*)memcpy(buf, (const void*)s, len); }
-    static void  Strtrim(char* s)                                { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; }
+    static void  Strtrimblanks(char* s)                          { char* str_end = s + strlen(s); while (str_end > s && str_end[-1] == ' ') str_end--; *str_end = 0; }
 
     void    ClearLog()
     {
@@ -9243,10 +9243,10 @@
         if (ImGui::InputText("Input", InputBuf, IM_COUNTOF(InputBuf), input_text_flags, &TextEditCallbackStub, (void*)this))
         {
             char* s = InputBuf;
-            Strtrim(s);
+            Strtrimblanks(s);
             if (s[0])
                 ExecCommand(s);
-            strcpy(s, "");
+            s[0] = 0;
             reclaim_focus = true;
         }
 
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index 43b5cd5..4799d56 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -490,17 +490,18 @@
         // FIXME: Because inner_window's Scrollbar doesn't know about border size, since it's not encoded in window->WindowBorderSize,
         // it already overlaps it and doesn't need an extra offset. Ideally we should be able to pass custom border size with
         // different x/y values to BeginChild().
+        const float border_size = TABLE_BORDER_SIZE;
         if (flags & ImGuiTableFlags_BordersOuterV)
         {
-            table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
+            table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + border_size, table->HostClipRect.Max.x);
             if (inner_window->DecoOuterSizeX2 == 0.0f)
-                table->HostClipRect.Max.x = ImMax(table->HostClipRect.Max.x - TABLE_BORDER_SIZE, table->HostClipRect.Min.x);
+                table->HostClipRect.Max.x = ImMax(table->HostClipRect.Max.x - border_size, table->HostClipRect.Min.x);
         }
         if (flags & ImGuiTableFlags_BordersOuterH)
         {
-            table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
+            table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + border_size, table->HostClipRect.Max.y);
             if (inner_window->DecoOuterSizeY2 == 0.0f)
-                table->HostClipRect.Max.y = ImMax(table->HostClipRect.Max.y - TABLE_BORDER_SIZE, table->HostClipRect.Min.y);
+                table->HostClipRect.Max.y = ImMax(table->HostClipRect.Max.y - border_size, table->HostClipRect.Min.y);
         }
     }
 
@@ -3626,7 +3627,7 @@
             if (pass == 1)
             {
                 // Draw border
-                draw_list->AddLine(bg_shape[0], bg_shape[3], TableGetColumnBorderCol(table, order_n, column_n));
+                draw_list->AddLine(bg_shape[0], bg_shape[3], TableGetColumnBorderCol(table, order_n, column_n), TABLE_BORDER_SIZE);
             }
         }
     PopClipRect();