Version 1.77

+ fix minor clang-tidy warnings which seems reasonable
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index c145e36..4d757e0 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -9,11 +9,12 @@
 REPORT ISSUES, ASK QUESTIONS:   https://github.com/ocornut/imgui/issues
 COMMITS HISTORY:                https://github.com/ocornut/imgui/commits/master
 FAQ                             https://www.dearimgui.org/faq/
+WIKI                            https://github.com/ocornut/imgui/wiki
 
 WHEN TO UPDATE?
 
-- Keeping your copy of dear imgui updated once in a while is recommended.
-- It is generally safe to sync to the latest commit in master.
+- Keeping your copy of Dear ImGui updated regularly is recommended.
+- It is generally safe to sync to the latest commit in master or docking branches
   The library is fairly stable and regressions tends to be fixed fast when reported.
 
 HOW TO UPDATE?
@@ -31,13 +32,16 @@
 
 
 -----------------------------------------------------------------------
- VERSION 1.77 WIP (In Progress)
+ VERSION 1.77 (Released 2020-06-29)
 -----------------------------------------------------------------------
 
+Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.77
+
 Breaking Changes:
 
 - Removed unnecessary ID (first arg) of ImFontAtlas::AddCustomRectRegular() function. Please
-  note that this is a Beta api and will likely be reworked to support multi-monitor multi-DPI.
+  note that this is a Beta api and will likely be reworked in order to support multi-DPI accross
+  multiple monitors.
 - Renamed OpenPopupOnItemClick() to OpenPopupContextItem(). Kept inline redirection function (will obsolete).
 - Removed BeginPopupContextWindow(const char*, int mouse_button, bool also_over_items) in favor
   of BeginPopupContextWindow(const char*, ImGuiPopupFlags flags) with ImGuiPopupFlags_NoOverItems.
@@ -51,20 +55,20 @@
   flag was also set, and _OpenOnArrow is frequently set along with _OpenOnDoubleClick).
 - TreeNode: Fixed bug where dragging a payload over a TreeNode() with either _OpenOnDoubleClick
   or _OpenOnArrow would open the node. (#143)
-- Style: Added style.TabMinWidthForUnselectedCloseButton settings.
-  Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
-  Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
-  Set to an intermediary value to toggle behavior based on width (same as Firefox).
-- Tab: Added a ImGuiTabItemFlags_NoTooltip flag to disable the tooltip for individual tab item
-  (vs ImGuiTabBarFlags_NoTooltip for entire tab bar). [@Xipiryon]
 - Windows: Fix unintended feedback loops when resizing windows close to main viewport edges. [@rokups]
+- Tabs: Added style.TabMinWidthForUnselectedCloseButton settings:
+  - Set to 0.0f (default) to always make a close button appear on hover (same as Chrome, VS).
+  - Set to FLT_MAX to only display a close button when selected (merely hovering is not enough).
+  - Set to an intermediary value to toggle behavior based on width (same as Firefox).
+- Tabs: Added a ImGuiTabItemFlags_NoTooltip flag to disable the tooltip for individual tab item
+  (vs ImGuiTabBarFlags_NoTooltip for entire tab bar). [@Xipiryon]
 - Popups: All functions capable of opening popups (OpenPopup*, BeginPopupContext*) now take a new
   ImGuiPopupFlags sets of flags instead of a mouse button index. The API is automatically backward
   compatible as ImGuiPopupFlags is guaranteed to hold mouse button index in the lower bits.
 - Popups: Added ImGuiPopupFlags_NoOpenOverExistingPopup for OpenPopup*/BeginPopupContext* functions
   to first test for the presence of another popup at the same level.
 - Popups: Added ImGuiPopupFlags_NoOpenOverItems for BeginPopupContextWindow() - similar to testing
-  for !IsAnyItemHovered() prior to doing an OpenPopup.
+  for !IsAnyItemHovered() prior to doing an OpenPopup().
 - Popups: Added ImGuiPopupFlags_AnyPopupId and ImGuiPopupFlags_AnyPopupLevel flags for IsPopupOpen(),
   allowing to check if any popup is open at the current level, if a given popup is open at any popup
   level, if any popup is open at all.
@@ -78,7 +82,7 @@
   Enforce centering using e.g. SetNextWindowPos(io.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f,0.5f)).
 - Metrics: Added a "Settings" section with some details about persistent ini settings.
 - Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
-  BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]
+  BeginMenu()/EndMenu() or BeginPopup(0/EndPopup(). (#3223, #1207) [@rokups]
 - Drag and Drop: Fixed unintended fallback "..." tooltip display during drag operation when
   drag source uses _SourceNoPreviewTooltip flags. (#3160) [@rokups]
 - Columns: Lower overhead on column switches and switching to background channel.
@@ -96,12 +100,12 @@
   a callback draw command would incorrectly override the callback draw command.
 - ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would
   generate an extra unrequired vertex. [@ShironekoBen]
-- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
+- Misc, Freetype: Fix for rare case where FT_Get_Char_Index() succeeds but FT_Load_Glyph() fails.
 - Docs: Improved and moved font documentation to docs/FONTS.md so it can be readable on the web.
   Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
 - CI: Added CI test to verify we're never accidentally dragging libstdc++ (on some compiler setups,
   static constructors for non-pod data seems to drag in libstdc++ due to thread-safety concerns).
-  Fixed a static contructor which led to this dependency on some compiler setups (unclear which).
+  Fixed a static constructor which led to this dependency on some compiler setups.
 - Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
 - Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
 - Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends,
diff --git a/docs/TODO.txt b/docs/TODO.txt
index 7196969..abb9d51 100644
--- a/docs/TODO.txt
+++ b/docs/TODO.txt
@@ -34,7 +34,7 @@
  - window/child: border could be emitted in parent as well.
  - window/child: allow SetNextWindowContentSize() to work on child windows.
  - window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero.
- - window/tab: add a way to signify that a window or docked window requires attention (e.g. blinking title bar).
+ - window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar).
  ! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463)
  - scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse)
  - scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
@@ -111,7 +111,7 @@
  - input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
 
  - layout: helper or a way to express ImGui::SameLine(ImGui::GetCursorStartPos().x + ImGui::CalcItemWidth() + ImGui::GetStyle().ItemInnerSpacing.x); in a simpler manner.
- - layout: generalization of the above: a concept equivalent to word processor ruler tab stop ~ mini columns (position in X, no clipping implied) (vaguely relate to #267, #395, also what is used internally for menu items)
+ - layout, font: horizontal tab support, A) text mode: forward only tabs (e.g. every 4 characters/N pixels from pos x1), B) manual mode: explicit tab stops acting as mini columns, no clipping (for menu items, many kind of uses, also vaguely relate to #267, #395)
  - layout: horizontal layout helper (#97)
  - layout: horizontal flow until no space left (#404)
  - layout: more generic alignment state (left/right/centered) for single items?
@@ -167,7 +167,6 @@
  - tabs: explicit api (even if internal) to cleanly manipulate tab order.
  - tabs: Mouse wheel over tab bar could scroll? (#2702)
 
-
  - image/image button: misalignment on padded/bordered button?
  - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
  - image button: not taking an explicit id can be problematic. (#2464, #1390)
diff --git a/examples/README.txt b/examples/README.txt
index 0933a6b..2137fe0 100644
--- a/examples/README.txt
+++ b/examples/README.txt
@@ -1,5 +1,5 @@
 -----------------------------------------------------------------------
- dear imgui, v1.77 WIP
+ dear imgui, v1.77
 -----------------------------------------------------------------------
  examples/README.txt
  (This is the README file for the examples/ folder. See docs/ for more documentation)
diff --git a/imgui.cpp b/imgui.cpp
index 5b7cbe8..2b5983a 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.77 WIP
+// dear imgui, v1.77
 // (main code and documentation)
 
 // Help:
@@ -10382,6 +10382,7 @@
             char* p = buf;
             const char* buf_end = buf + IM_ARRAYSIZE(buf);
             p += ImFormatString(p, buf_end - p, "TabBar (%d tabs)%s", tab_bar->Tabs.Size, (tab_bar->PrevFrameVisible < ImGui::GetFrameCount() - 2) ? " *Inactive*" : "");
+            IM_UNUSED(p);
             if (ImGui::TreeNode(tab_bar, "%s", buf))
             {
                 for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
diff --git a/imgui.h b/imgui.h
index d6208a3..3751f2e 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.77 WIP
+// dear imgui, v1.77
 // (headers)
 
 // Help:
@@ -59,8 +59,8 @@
 
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
-#define IMGUI_VERSION               "1.77 WIP"
-#define IMGUI_VERSION_NUM           17602
+#define IMGUI_VERSION               "1.77"
+#define IMGUI_VERSION_NUM           17700
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 
 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
@@ -85,8 +85,8 @@
 #define IM_FMTARGS(FMT)
 #define IM_FMTLIST(FMT)
 #endif
-#define IM_ARRAYSIZE(_ARR)          ((int)(sizeof(_ARR) / sizeof(*_ARR)))       // Size of a static C-style array. Don't use on pointers!
-#define IM_UNUSED(_VAR)             ((void)_VAR)                                // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
+#define IM_ARRAYSIZE(_ARR)          ((int)(sizeof(_ARR) / sizeof(*(_ARR))))     // Size of a static C-style array. Don't use on pointers!
+#define IM_UNUSED(_VAR)             ((void)(_VAR))                              // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
 #if (__cplusplus >= 201100)
 #define IM_OFFSETOF(_TYPE,_MEMBER)  offsetof(_TYPE, _MEMBER)                    // Offset of _MEMBER within _TYPE. Standardized as offsetof() in C++11
 #else
diff --git a/imgui_demo.cpp b/imgui_demo.cpp
index 0c9b6e2..7abe7dd 100644
--- a/imgui_demo.cpp
+++ b/imgui_demo.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.77 WIP
+// dear imgui, v1.77
 // (demo code)
 
 // Help:
diff --git a/imgui_draw.cpp b/imgui_draw.cpp
index 0e7c294..4919727 100644
--- a/imgui_draw.cpp
+++ b/imgui_draw.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.77 WIP
+// dear imgui, v1.77
 // (drawing and font code)
 
 /*
diff --git a/imgui_internal.h b/imgui_internal.h
index 9ec0760..dd61fea 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1,4 +1,4 @@
-// dear imgui, v1.77 WIP
+// dear imgui, v1.77
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@@ -147,7 +147,7 @@
 #undef STB_TEXTEDIT_CHARTYPE
 #define STB_TEXTEDIT_STRING             ImGuiInputTextState
 #define STB_TEXTEDIT_CHARTYPE           ImWchar
-#define STB_TEXTEDIT_GETWIDTH_NEWLINE   -1.0f
+#define STB_TEXTEDIT_GETWIDTH_NEWLINE   (-1.0f)
 #define STB_TEXTEDIT_UNDOSTATECOUNT     99
 #define STB_TEXTEDIT_UNDOCHARCOUNT      999
 #include "imstb_textedit.h"
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index ec0bcc7..918dbf9 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1,4 +1,4 @@
-// dear imgui, v1.77 WIP
+// dear imgui, v1.77
 // (widgets code)
 
 /*
@@ -5634,7 +5634,7 @@
     if (p_open)
         flags |= ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton;
     bool is_open = TreeNodeBehavior(id, flags, label);
-    if (p_open)
+    if (p_open != NULL)
     {
         // Create a small overlapping close button
         // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.