Internals: Renaming for consistency.
diff --git a/imgui.cpp b/imgui.cpp
index 2fdfb94..53b19fa 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -5689,14 +5689,14 @@
         window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x;
         window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y;
 
-        // [LEGACY] Contents Region
-        // FIXME-OBSOLETE: window->ContentsRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
+        // [LEGACY] Content Region
+        // FIXME-OBSOLETE: window->ContentRegionRect.Max is currently very misleading / partly faulty, but some BeginChild() patterns relies on it.
         // Used by:
         // - Mouse wheel scrolling + many other things
-        window->ContentsRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
-        window->ContentsRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height;
-        window->ContentsRegionRect.Max.x = window->ContentsRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x));
-        window->ContentsRegionRect.Max.y = window->ContentsRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y));
+        window->ContentRegionRect.Min.x = window->Pos.x - window->Scroll.x + window->WindowPadding.x;
+        window->ContentRegionRect.Min.y = window->Pos.y - window->Scroll.y + window->WindowPadding.y + decoration_up_height;
+        window->ContentRegionRect.Max.x = window->ContentRegionRect.Min.x + (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : (window->Size.x - window->WindowPadding.x * 2.0f - window->ScrollbarSizes.x));
+        window->ContentRegionRect.Max.y = window->ContentRegionRect.Min.y + (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : (window->Size.y - window->WindowPadding.y * 2.0f - decoration_up_height - window->ScrollbarSizes.y));
 
         // Setup drawing context
         // (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
@@ -6599,7 +6599,7 @@
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
-    ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
+    ImVec2 mx = window->ContentRegionRect.Max - window->Pos;
     if (window->DC.CurrentColumns)
         mx.x = window->WorkRect.Max.x - window->Pos.x;
     return mx;
@@ -6610,7 +6610,7 @@
 {
     ImGuiContext& g = *GImGui;
     ImGuiWindow* window = g.CurrentWindow;
-    ImVec2 mx = window->ContentsRegionRect.Max;
+    ImVec2 mx = window->ContentRegionRect.Max;
     if (window->DC.CurrentColumns)
         mx.x = window->WorkRect.Max.x;
     return mx;
@@ -6626,19 +6626,19 @@
 ImVec2 ImGui::GetWindowContentRegionMin()
 {
     ImGuiWindow* window = GImGui->CurrentWindow;
-    return window->ContentsRegionRect.Min - window->Pos;
+    return window->ContentRegionRect.Min - window->Pos;
 }
 
 ImVec2 ImGui::GetWindowContentRegionMax()
 {
     ImGuiWindow* window = GImGui->CurrentWindow;
-    return window->ContentsRegionRect.Max - window->Pos;
+    return window->ContentRegionRect.Max - window->Pos;
 }
 
 float ImGui::GetWindowContentRegionWidth()
 {
     ImGuiWindow* window = GImGui->CurrentWindow;
-    return window->ContentsRegionRect.GetWidth();
+    return window->ContentRegionRect.GetWidth();
 }
 
 float ImGui::GetTextLineHeight()
@@ -9594,8 +9594,8 @@
     }
 
     // State
-    enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
-    const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
+    enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
+    const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
     static bool show_windows_rects = false;
     static int  show_windows_rect_type = WRT_WorkRect;
     static bool show_windows_begin_order = false;
@@ -9626,8 +9626,8 @@
             else if (rect_type == WRT_InnerRect)            { return window->InnerRect; }
             else if (rect_type == WRT_InnerClipRect)        { return window->InnerClipRect; }
             else if (rect_type == WRT_WorkRect)             { return window->WorkRect; }
-            else if (rect_type == WRT_Contents)             { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
-            else if (rect_type == WRT_ContentsRegionRect)   { return window->ContentsRegionRect; }
+            else if (rect_type == WRT_Content)              { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
+            else if (rect_type == WRT_ContentRegionRect)    { return window->ContentRegionRect; }
             IM_ASSERT(0);
             return ImRect();
         }
diff --git a/imgui_internal.h b/imgui_internal.h
index 3786b6f..c1dda24 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1338,9 +1338,9 @@
     ImRect                  OuterRectClipped;                   // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
     ImRect                  InnerRect;                          // Inner rectangle (omit title bar, menu bar, scroll bar)
     ImRect                  InnerClipRect;                      // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
-    ImRect                  WorkRect;                           // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
+    ImRect                  WorkRect;                           // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentRegionRect over time (from 1.71+ onward).
     ImRect                  ClipRect;                           // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
-    ImRect                  ContentsRegionRect;                 // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
+    ImRect                  ContentRegionRect;                  // FIXME: This is currently confusing/misleading. It is essentially WorkRect but not handling of scrolling. We currently rely on it as right/bottom aligned sizing operation need some size to rely on.
 
     int                     LastFrameActive;                    // Last frame number the window was Active.
     float                   LastTimeActive;                     // Last timestamp the window was Active (using float as we don't need high precision there)
@@ -1415,7 +1415,7 @@
 // Extend ImGuiTabItemFlags_
 enum ImGuiTabItemFlagsPrivate_
 {
-    ImGuiTabItemFlags_NoCloseButton             = 1 << 20   // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
+    ImGuiTabItemFlags_NoCloseButton             = 1 << 20   // Store whether p_open is set or not, which we need to recompute ContentWidth during layout.
 };
 
 // Storage for one active tab item (sizeof() 26~32 bytes)
@@ -1428,9 +1428,9 @@
     int                 NameOffset;             // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
     float               Offset;                 // Position relative to beginning of tab
     float               Width;                  // Width currently displayed
-    float               WidthContents;          // Width of actual contents, stored during BeginTabItem() call
+    float               ContentWidth;           // Width of actual contents, stored during BeginTabItem() call
 
-    ImGuiTabItem()      { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
+    ImGuiTabItem()      { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
 };
 
 // Storage for a tab bar (sizeof() 92~96 bytes)
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 1a82f29..bf2f661 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -6566,13 +6566,13 @@
         // and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
         const char* tab_name = tab_bar->GetTabName(tab);
         const bool has_close_button = (tab->Flags & ImGuiTabItemFlags_NoCloseButton) ? false : true;
-        tab->WidthContents = TabItemCalcSize(tab_name, has_close_button).x;
+        tab->ContentWidth = TabItemCalcSize(tab_name, has_close_button).x;
 
-        width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
+        width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->ContentWidth;
 
         // Store data so we can build an array sorted by width if we need to shrink tabs down
         g.ShrinkWidthBuffer[tab_n].Index = tab_n;
-        g.ShrinkWidthBuffer[tab_n].Width = tab->WidthContents;
+        g.ShrinkWidthBuffer[tab_n].Width = tab->ContentWidth;
     }
 
     // Compute width
@@ -6592,7 +6592,7 @@
         for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
         {
             ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
-            tab->Width = ImMin(tab->WidthContents, tab_max_width);
+            tab->Width = ImMin(tab->ContentWidth, tab_max_width);
             IM_ASSERT(tab->Width > 0.0f);
         }
     }
@@ -6608,7 +6608,7 @@
         if (scroll_track_selected_tab_id == 0 && g.NavJustMovedToId == tab->ID)
             scroll_track_selected_tab_id = tab->ID;
         offset_x += tab->Width + g.Style.ItemInnerSpacing.x;
-        offset_x_ideal += tab->WidthContents + g.Style.ItemInnerSpacing.x;
+        offset_x_ideal += tab->ContentWidth + g.Style.ItemInnerSpacing.x;
     }
     tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
     tab_bar->OffsetMaxIdeal = ImMax(offset_x_ideal - g.Style.ItemInnerSpacing.x, 0.0f);
@@ -6929,7 +6929,7 @@
         tab_is_new = true;
     }
     tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
-    tab->WidthContents = size.x;
+    tab->ContentWidth = size.x;
 
     if (p_open == NULL)
         flags |= ImGuiTabItemFlags_NoCloseButton;
@@ -7040,10 +7040,10 @@
     }
 
 #if 0
-    if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->WidthContents)
+    if (hovered && g.HoveredIdNotActiveTimer > 0.50f && bb.GetWidth() < tab->ContentWidth)
     {
         // Enlarge tab display when hovering
-        bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->WidthContents, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)));
+        bb.Max.x = bb.Min.x + IM_FLOOR(ImLerp(bb.GetWidth(), tab->ContentWidth, ImSaturate((g.HoveredIdNotActiveTimer - 0.40f) * 6.0f)));
         display_draw_list = GetForegroundDrawList(window);
         TabItemBackground(display_draw_list, bb, flags, GetColorU32(ImGuiCol_TitleBgActive));
     }