)]}' { "commit": "60bea052a92cbb4a93b221002fdf04f0da3698e1", "tree": "59e3722650b98de7106594839c599133bcf876dd", "parents": [ "b7686a88e950f95250c1e88e301bef1ebca22523" ], "author": { "name": "ocornut", "email": "omarcornut@gmail.com", "time": "Fri May 13 18:04:06 2022 +0200" }, "committer": { "name": "ocornut", "email": "omarcornut@gmail.com", "time": "Fri May 13 18:06:24 2022 +0200" }, "message": "Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)\n", "tree_diff": [ { "type": "modify", "old_id": "884544a522b83aa80e72c1d805940f1a97d3a715", "old_mode": 33188, "old_path": "backends/imgui_impl_opengl3.cpp", "new_id": "0347e1d0400b2bab192c28f04df04f8d2f0dc278", "new_mode": 33188, "new_path": "backends/imgui_impl_opengl3.cpp" }, { "type": "modify", "old_id": "c21683f1240e6af6c533b854da1a660a8a5de2cb", "old_mode": 33188, "old_path": "docs/CHANGELOG.txt", "new_id": "5400e048229b3c38b9b0afeac6ecf21be1463145", "new_mode": 33188, "new_path": "docs/CHANGELOG.txt" } ] }