Backends+Examples: QNX Screen: added initial QNX support to backends and examples. (#9492)
diff --git a/backends/imgui_impl_qnx.cpp b/backends/imgui_impl_qnx.cpp
new file mode 100644
index 0000000..82c9cb3
--- /dev/null
+++ b/backends/imgui_impl_qnx.cpp
@@ -0,0 +1,763 @@
+// dear imgui: Platform Backend for QNX Screen
+// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan).
+
+// Implemented features:
+//  [X] Platform: Keyboard support. Uses io.AddKeyEvent() and native QNX key symbols.
+//  [X] Platform: Mouse support. Handles position, three buttons and horizontal/vertical wheels.
+//  [X] Platform: Touch support. Maps the first active touch contact to the primary mouse button.
+//  [X] Platform: Focus and window-size updates.
+// Missing features or Issues:
+//  [ ] Platform: Clipboard support.
+//  [ ] Platform: Gamepad support.
+//  [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors).
+//  [ ] Platform: Multi-viewport support.
+
+// CHANGELOG
+// (minor and older changes stripped away, please see git history for details)
+//  2026-07-30: Renamed backend from imgui_impl_screen to imgui_impl_qnx and embedded a compact keysym table.
+//  2026-07-29: Reworked keyboard handling from the proven qterm Screen path: authoritative modifier masks,
+//              complete keypad/Hyper mapping, and QNX/X11 keysym-to-Unicode conversion.
+//  2026-07-29: Fixed keyboard handling: use KEY_CAP for physical keys, SYM for text, and honor Screen validity flags.
+//  2026-07-28: Initial QNX Screen backend.
+
+#include "imgui.h"
+#ifndef IMGUI_DISABLE
+#include "imgui_impl_qnx.h"
+
+#include <float.h>
+#include <stdint.h>
+#include <string.h>
+#include <sys/keycodes.h>
+#include <time.h>
+
+static unsigned int ImGui_ImplQNX_KeySymToUnicode(unsigned int keysym);
+
+struct ImGui_ImplQNX_Data
+{
+    screen_context_t Context;
+    screen_window_t  Window;
+    uint64_t         TimeNanoseconds;
+    int              MouseButtons;
+    int              ActiveTouchId;
+    bool             LeftSuper;
+    bool             RightSuper;
+
+    ImGui_ImplQNX_Data()
+    {
+        memset(this, 0, sizeof(*this));
+        ActiveTouchId = -1;
+    }
+};
+
+static ImGui_ImplQNX_Data* ImGui_ImplQNX_GetBackendData()
+{
+    return ImGui::GetCurrentContext() != nullptr ? (ImGui_ImplQNX_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
+}
+
+static uint64_t ImGui_ImplQNX_GetTimeNanoseconds()
+{
+    struct timespec timestamp = {};
+    if (clock_gettime(CLOCK_MONOTONIC, &timestamp) != 0)
+    {
+        return 0;
+    }
+    return (uint64_t)timestamp.tv_sec * UINT64_C(1000000000) + (uint64_t)timestamp.tv_nsec;
+}
+
+static ImGuiKey ImGui_ImplQNX_KeyCodeToImGuiKey(int key_code)
+{
+    switch (key_code)
+    {
+        case KEYCODE_TAB:              return ImGuiKey_Tab;
+        case KEYCODE_LEFT:             return ImGuiKey_LeftArrow;
+        case KEYCODE_RIGHT:            return ImGuiKey_RightArrow;
+        case KEYCODE_UP:               return ImGuiKey_UpArrow;
+        case KEYCODE_DOWN:             return ImGuiKey_DownArrow;
+        case KEYCODE_PG_UP:            return ImGuiKey_PageUp;
+        case KEYCODE_PG_DOWN:          return ImGuiKey_PageDown;
+        case KEYCODE_HOME:             return ImGuiKey_Home;
+        case KEYCODE_END:              return ImGuiKey_End;
+        case KEYCODE_INSERT:           return ImGuiKey_Insert;
+        case KEYCODE_DELETE:           return ImGuiKey_Delete;
+        case KEYCODE_BACKSPACE:        return ImGuiKey_Backspace;
+        case KEYCODE_SPACE:            return ImGuiKey_Space;
+        case KEYCODE_RETURN:           return ImGuiKey_Enter;
+        case KEYCODE_ESCAPE:           return ImGuiKey_Escape;
+        case KEYCODE_APOSTROPHE:       return ImGuiKey_Apostrophe;
+        case KEYCODE_COMMA:            return ImGuiKey_Comma;
+        case KEYCODE_MINUS:            return ImGuiKey_Minus;
+        case KEYCODE_PERIOD:           return ImGuiKey_Period;
+        case KEYCODE_SLASH:            return ImGuiKey_Slash;
+        case KEYCODE_SEMICOLON:        return ImGuiKey_Semicolon;
+        case KEYCODE_EQUAL:            return ImGuiKey_Equal;
+        case KEYCODE_LEFT_BRACKET:     return ImGuiKey_LeftBracket;
+        case KEYCODE_BACK_SLASH:       return ImGuiKey_Backslash;
+        case KEYCODE_RIGHT_BRACKET:    return ImGuiKey_RightBracket;
+        case KEYCODE_GRAVE:            return ImGuiKey_GraveAccent;
+        case KEYCODE_CAPS_LOCK:        return ImGuiKey_CapsLock;
+        case KEYCODE_SCROLL_LOCK:      return ImGuiKey_ScrollLock;
+        case KEYCODE_NUM_LOCK:         return ImGuiKey_NumLock;
+        case KEYCODE_PRINT:            return ImGuiKey_PrintScreen;
+        case KEYCODE_PAUSE:            return ImGuiKey_Pause;
+        case KEYCODE_KP_DIVIDE:        return ImGuiKey_KeypadDivide;
+        case KEYCODE_KP_MULTIPLY:      return ImGuiKey_KeypadMultiply;
+        case KEYCODE_KP_MINUS:         return ImGuiKey_KeypadSubtract;
+        case KEYCODE_KP_PLUS:          return ImGuiKey_KeypadAdd;
+        case KEYCODE_KP_ENTER:         return ImGuiKey_KeypadEnter;
+        // QNX reports keypad digits by their navigation key-cap names.
+        case KEYCODE_KP_INSERT:        return ImGuiKey_Keypad0;
+        case KEYCODE_KP_END:           return ImGuiKey_Keypad1;
+        case KEYCODE_KP_DOWN:          return ImGuiKey_Keypad2;
+        case KEYCODE_KP_PG_DOWN:       return ImGuiKey_Keypad3;
+        case KEYCODE_KP_LEFT:          return ImGuiKey_Keypad4;
+        case KEYCODE_KP_FIVE:          return ImGuiKey_Keypad5;
+        case KEYCODE_KP_RIGHT:         return ImGuiKey_Keypad6;
+        case KEYCODE_KP_HOME:          return ImGuiKey_Keypad7;
+        case KEYCODE_KP_UP:            return ImGuiKey_Keypad8;
+        case KEYCODE_KP_PG_UP:         return ImGuiKey_Keypad9;
+        case KEYCODE_KP_DELETE:        return ImGuiKey_KeypadDecimal;
+        case KEYCODE_LEFT_CTRL:        return ImGuiKey_LeftCtrl;
+        case KEYCODE_LEFT_SHIFT:       return ImGuiKey_LeftShift;
+        case KEYCODE_LEFT_ALT:         return ImGuiKey_LeftAlt;
+        case KEYCODE_RIGHT_CTRL:       return ImGuiKey_RightCtrl;
+        case KEYCODE_RIGHT_SHIFT:      return ImGuiKey_RightShift;
+        case KEYCODE_RIGHT_ALT:        return ImGuiKey_RightAlt;
+        case KEYCODE_LEFT_HYPER:       return ImGuiKey_LeftSuper;
+        case KEYCODE_RIGHT_HYPER:      return ImGuiKey_RightSuper;
+        case KEYCODE_MENU:             return ImGuiKey_Menu;
+        case KEYCODE_ZERO:             return ImGuiKey_0;
+        case KEYCODE_ONE:              return ImGuiKey_1;
+        case KEYCODE_TWO:              return ImGuiKey_2;
+        case KEYCODE_THREE:            return ImGuiKey_3;
+        case KEYCODE_FOUR:             return ImGuiKey_4;
+        case KEYCODE_FIVE:             return ImGuiKey_5;
+        case KEYCODE_SIX:              return ImGuiKey_6;
+        case KEYCODE_SEVEN:            return ImGuiKey_7;
+        case KEYCODE_EIGHT:            return ImGuiKey_8;
+        case KEYCODE_NINE:             return ImGuiKey_9;
+        case KEYCODE_A:                return ImGuiKey_A;
+        case KEYCODE_B:                return ImGuiKey_B;
+        case KEYCODE_C:                return ImGuiKey_C;
+        case KEYCODE_D:                return ImGuiKey_D;
+        case KEYCODE_E:                return ImGuiKey_E;
+        case KEYCODE_F:                return ImGuiKey_F;
+        case KEYCODE_G:                return ImGuiKey_G;
+        case KEYCODE_H:                return ImGuiKey_H;
+        case KEYCODE_I:                return ImGuiKey_I;
+        case KEYCODE_J:                return ImGuiKey_J;
+        case KEYCODE_K:                return ImGuiKey_K;
+        case KEYCODE_L:                return ImGuiKey_L;
+        case KEYCODE_M:                return ImGuiKey_M;
+        case KEYCODE_N:                return ImGuiKey_N;
+        case KEYCODE_O:                return ImGuiKey_O;
+        case KEYCODE_P:                return ImGuiKey_P;
+        case KEYCODE_Q:                return ImGuiKey_Q;
+        case KEYCODE_R:                return ImGuiKey_R;
+        case KEYCODE_S:                return ImGuiKey_S;
+        case KEYCODE_T:                return ImGuiKey_T;
+        case KEYCODE_U:                return ImGuiKey_U;
+        case KEYCODE_V:                return ImGuiKey_V;
+        case KEYCODE_W:                return ImGuiKey_W;
+        case KEYCODE_X:                return ImGuiKey_X;
+        case KEYCODE_Y:                return ImGuiKey_Y;
+        case KEYCODE_Z:                return ImGuiKey_Z;
+        case KEYCODE_F1:               return ImGuiKey_F1;
+        case KEYCODE_F2:               return ImGuiKey_F2;
+        case KEYCODE_F3:               return ImGuiKey_F3;
+        case KEYCODE_F4:               return ImGuiKey_F4;
+        case KEYCODE_F5:               return ImGuiKey_F5;
+        case KEYCODE_F6:               return ImGuiKey_F6;
+        case KEYCODE_F7:               return ImGuiKey_F7;
+        case KEYCODE_F8:               return ImGuiKey_F8;
+        case KEYCODE_F9:               return ImGuiKey_F9;
+        case KEYCODE_F10:              return ImGuiKey_F10;
+        case KEYCODE_F11:              return ImGuiKey_F11;
+        case KEYCODE_F12:              return ImGuiKey_F12;
+        default:                       return ImGuiKey_None;
+    }
+}
+
+static void ImGui_ImplQNX_UpdateKeyModifiers(ImGuiIO& io, ImGui_ImplQNX_Data* bd, int modifiers, ImGuiKey key, bool down)
+{
+    // SCREEN_PROPERTY_MODIFIERS is the authoritative state for Shift/Ctrl/Alt.
+    // Tracking those keys locally loses sticky modifiers and can become stale if
+    // a key transition is consumed elsewhere. qterm uses this same Screen state.
+    if (key == ImGuiKey_LeftSuper)
+    {
+        bd->LeftSuper = down;
+    }
+    else if (key == ImGuiKey_RightSuper)
+    {
+        bd->RightSuper = down;
+    }
+
+    io.AddKeyEvent(ImGuiMod_Ctrl, (modifiers & KEYMOD_CTRL) != 0);
+    io.AddKeyEvent(ImGuiMod_Shift, (modifiers & KEYMOD_SHIFT) != 0);
+    io.AddKeyEvent(ImGuiMod_Alt, (modifiers & KEYMOD_ALT) != 0);
+    io.AddKeyEvent(ImGuiMod_Super, bd->LeftSuper || bd->RightSuper);
+}
+
+static void ImGui_ImplQNX_ClearModifierState(ImGuiIO& io, ImGui_ImplQNX_Data* bd)
+{
+    bd->LeftSuper = false;
+    bd->RightSuper = false;
+    io.AddKeyEvent(ImGuiMod_Ctrl, false);
+    io.AddKeyEvent(ImGuiMod_Shift, false);
+    io.AddKeyEvent(ImGuiMod_Alt, false);
+    io.AddKeyEvent(ImGuiMod_Super, false);
+}
+
+static bool ImGui_ImplQNX_IsTextCodePoint(unsigned int code_point)
+{
+    // At this point the QNX keysym has already been converted to Unicode.
+    // Do not reject Unicode private-use characters: a user keymap may emit one.
+    const bool surrogate = code_point >= 0xd800u && code_point <= 0xdfffu;
+    const bool control = code_point < 0x20u || (code_point >= 0x7fu && code_point <= 0x9fu);
+    return code_point <= IM_UNICODE_CODEPOINT_MAX && !surrogate && !control;
+}
+
+static bool ImGui_ImplQNX_ProcessKeyboardEvent(ImGui_ImplQNX_Data* bd, screen_event_t event)
+{
+    int flags = 0;
+    int modifiers = 0;
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &flags) != 0 ||
+        screen_get_event_property_iv(event, SCREEN_PROPERTY_MODIFIERS, &modifiers) != 0)
+    {
+        return false;
+    }
+
+    // KEY_CAP is the unmodified key identity used for ImGuiKey events. SYM is
+    // the layout/modifier-translated QNX keysym used for text input.
+    int key_cap = 0;
+    int key_sym = 0;
+    int scan_code = 0;
+    const bool cap_valid = (flags & SCREEN_FLAG_CAP_VALID) != 0;
+    const bool sym_valid = (flags & SCREEN_FLAG_SYM_VALID) != 0;
+    const bool scan_valid = (flags & SCREEN_FLAG_SCAN_VALID) != 0;
+    const bool down = (flags & (SCREEN_FLAG_KEY_DOWN | SCREEN_FLAG_KEY_REPEAT)) != 0;
+
+    if (cap_valid && screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &key_cap) != 0)
+    {
+        return false;
+    }
+    if (sym_valid && screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &key_sym) != 0)
+    {
+        return false;
+    }
+    if (scan_valid && screen_get_event_property_iv(event, SCREEN_PROPERTY_SCAN, &scan_code) != 0)
+    {
+        scan_code = 0;
+    }
+
+    const ImGuiKey key = cap_valid ? ImGui_ImplQNX_KeyCodeToImGuiKey(key_cap) : ImGuiKey_None;
+    ImGuiIO& io = ImGui::GetIO();
+
+    // Modifier events must precede the ordinary key event in Dear ImGui's queue.
+    // Unlike qterm, we still submit the individual modifier key because ImGui
+    // exposes Left/Right Ctrl, Shift, Alt and Super as named keys.
+    ImGui_ImplQNX_UpdateKeyModifiers(io, bd, modifiers, key, down);
+
+    if (key != ImGuiKey_None)
+    {
+        io.AddKeyEvent(key, down);
+        io.SetKeyEventNativeData(key, key_cap, scan_code);
+    }
+
+    bool text_added = false;
+    if (down && sym_valid && key_sym >= 0)
+    {
+        const unsigned int keysym = (unsigned int)key_sym;
+        // QNX special/function symbols begin at KEYCODE_PC_KEYS. Printable
+        // symbols below that boundary use X11 keysym encoding. Also accept the
+        // standard directly encoded UCS keysym form (0x01000000 | codepoint).
+        if (keysym < (unsigned int)KEYCODE_PC_KEYS || (keysym & 0xff000000u) == 0x01000000u)
+        {
+            const unsigned int code_point = ImGui_ImplQNX_KeySymToUnicode(keysym);
+            if (ImGui_ImplQNX_IsTextCodePoint(code_point))
+            {
+                io.AddInputCharacter(code_point);
+                text_added = true;
+            }
+        }
+    }
+
+    return key != ImGuiKey_None || text_added || cap_valid || sym_valid;
+}
+
+static bool ImGui_ImplQNX_ProcessPointerEvent(ImGui_ImplQNX_Data* bd, screen_event_t event)
+{
+    int position[2] = {};
+    int buttons = 0;
+    int wheel_vertical = 0;
+    int wheel_horizontal = 0;
+
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, position) != 0 &&
+        screen_get_event_property_iv(event, SCREEN_PROPERTY_POSITION, position) != 0)
+    {
+        return false;
+    }
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_BUTTONS, &buttons) != 0)
+    {
+        buttons = bd->MouseButtons;
+    }
+
+    ImGuiIO& io = ImGui::GetIO();
+    io.AddMouseSourceEvent(ImGuiMouseSource_Mouse);
+    io.AddMousePosEvent((float)position[0], (float)position[1]);
+
+    const int changed_buttons = buttons ^ bd->MouseButtons;
+    if ((changed_buttons & SCREEN_LEFT_MOUSE_BUTTON) != 0)
+    {
+        io.AddMouseButtonEvent(0, (buttons & SCREEN_LEFT_MOUSE_BUTTON) != 0);
+    }
+    if ((changed_buttons & SCREEN_RIGHT_MOUSE_BUTTON) != 0)
+    {
+        io.AddMouseButtonEvent(1, (buttons & SCREEN_RIGHT_MOUSE_BUTTON) != 0);
+    }
+    if ((changed_buttons & SCREEN_MIDDLE_MOUSE_BUTTON) != 0)
+    {
+        io.AddMouseButtonEvent(2, (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) != 0);
+    }
+    bd->MouseButtons = buttons;
+
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel_vertical) != 0)
+    {
+        wheel_vertical = 0;
+    }
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_MOUSE_HORIZONTAL_WHEEL, &wheel_horizontal) != 0)
+    {
+        wheel_horizontal = 0;
+    }
+    if (wheel_vertical != 0 || wheel_horizontal != 0)
+    {
+        // Screen: up/left are negative. Dear ImGui: up/left are positive.
+        io.AddMouseWheelEvent((float)-wheel_horizontal, (float)-wheel_vertical);
+    }
+    return true;
+}
+
+static bool ImGui_ImplQNX_ProcessTouchEvent(ImGui_ImplQNX_Data* bd, screen_event_t event, int event_type)
+{
+    int touch_id = -1;
+    int position[2] = {};
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, &touch_id) != 0)
+    {
+        return false;
+    }
+
+    const bool is_release = event_type == SCREEN_EVENT_MTOUCH_RELEASE;
+    if (bd->ActiveTouchId != -1 && touch_id != bd->ActiveTouchId)
+    {
+        return false;
+    }
+
+    ImGuiIO& io = ImGui::GetIO();
+    io.AddMouseSourceEvent(ImGuiMouseSource_TouchScreen);
+
+    if (!is_release)
+    {
+        if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, position) != 0 &&
+            screen_get_event_property_iv(event, SCREEN_PROPERTY_POSITION, position) != 0)
+        {
+            return false;
+        }
+        io.AddMousePosEvent((float)position[0], (float)position[1]);
+    }
+
+    if (event_type == SCREEN_EVENT_MTOUCH_TOUCH)
+    {
+        bd->ActiveTouchId = touch_id;
+        io.AddMouseButtonEvent(0, true);
+    }
+    else if (is_release)
+    {
+        io.AddMouseButtonEvent(0, false);
+        io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
+        bd->ActiveTouchId = -1;
+    }
+    return true;
+}
+
+bool ImGui_ImplQNX_ProcessEvent(screen_event_t event)
+{
+    ImGui_ImplQNX_Data* bd = ImGui_ImplQNX_GetBackendData();
+    IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplQNX_Init()?");
+    if (bd == nullptr || event == nullptr)
+    {
+        return false;
+    }
+
+    int event_type = SCREEN_EVENT_NONE;
+    if (screen_get_event_property_iv(event, SCREEN_PROPERTY_TYPE, &event_type) != 0 || event_type == SCREEN_EVENT_NONE)
+    {
+        return false;
+    }
+    switch (event_type)
+    {
+        case SCREEN_EVENT_KEYBOARD:
+            return ImGui_ImplQNX_ProcessKeyboardEvent(bd, event);
+        case SCREEN_EVENT_POINTER:
+            return ImGui_ImplQNX_ProcessPointerEvent(bd, event);
+        case SCREEN_EVENT_MTOUCH_TOUCH:
+        case SCREEN_EVENT_MTOUCH_MOVE:
+        case SCREEN_EVENT_MTOUCH_RELEASE:
+            return ImGui_ImplQNX_ProcessTouchEvent(bd, event, event_type);
+        case SCREEN_EVENT_PROPERTY:
+        {
+            int property = 0;
+            if (screen_get_event_property_iv(event, SCREEN_PROPERTY_NAME, &property) != 0)
+            {
+                return false;
+            }
+            if (property == SCREEN_PROPERTY_FOCUS)
+            {
+                int focused = 0;
+                if (screen_get_window_property_iv(bd->Window, SCREEN_PROPERTY_FOCUS, &focused) == 0)
+                {
+                    ImGuiIO& io = ImGui::GetIO();
+                    io.AddFocusEvent(focused != 0);
+                    if (focused == 0)
+                    {
+                        ImGui_ImplQNX_ClearModifierState(io, bd);
+                    }
+                }
+                return true;
+            }
+            if (property == SCREEN_PROPERTY_SIZE || property == SCREEN_PROPERTY_BUFFER_SIZE || property == SCREEN_PROPERTY_VISIBLE)
+            {
+                return true;
+            }
+            return false;
+        }
+        case SCREEN_EVENT_CLOSE:
+        {
+            ImGuiIO& io = ImGui::GetIO();
+            io.AddFocusEvent(false);
+            ImGui_ImplQNX_ClearModifierState(io, bd);
+            return true;
+        }
+        default:
+            return false;
+    }
+}
+
+bool ImGui_ImplQNX_Init(screen_context_t context, screen_window_t window)
+{
+    ImGuiIO& io = ImGui::GetIO();
+    IMGUI_CHECKVERSION();
+    IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
+    IM_ASSERT(context != nullptr && window != nullptr);
+    if (context == nullptr || window == nullptr)
+    {
+        return false;
+    }
+
+    ImGui_ImplQNX_Data* bd = IM_NEW(ImGui_ImplQNX_Data)();
+    io.BackendPlatformUserData = (void*)bd;
+    io.BackendPlatformName = "imgui_impl_qnx";
+
+    bd->Context = context;
+    bd->Window = window;
+    bd->TimeNanoseconds = ImGui_ImplQNX_GetTimeNanoseconds();
+
+    int focused = 0;
+    if (screen_get_window_property_iv(window, SCREEN_PROPERTY_FOCUS, &focused) == 0)
+    {
+        io.AddFocusEvent(focused != 0);
+    }
+    return true;
+}
+
+void ImGui_ImplQNX_Shutdown()
+{
+    ImGui_ImplQNX_Data* bd = ImGui_ImplQNX_GetBackendData();
+    IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
+    if (bd == nullptr)
+    {
+        return;
+    }
+
+    ImGuiIO& io = ImGui::GetIO();
+    io.BackendPlatformName = nullptr;
+    io.BackendPlatformUserData = nullptr;
+    IM_DELETE(bd);
+}
+
+void ImGui_ImplQNX_NewFrame()
+{
+    ImGui_ImplQNX_Data* bd = ImGui_ImplQNX_GetBackendData();
+    IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplQNX_Init()?");
+    if (bd == nullptr)
+    {
+        return;
+    }
+
+    ImGuiIO& io = ImGui::GetIO();
+    int size[2] = {};
+    if (screen_get_window_property_iv(bd->Window, SCREEN_PROPERTY_BUFFER_SIZE, size) != 0 ||
+        size[0] <= 0 || size[1] <= 0)
+    {
+        size[0] = 0;
+        size[1] = 0;
+        (void)screen_get_window_property_iv(bd->Window, SCREEN_PROPERTY_SIZE, size);
+    }
+    if (size[0] > 0 && size[1] > 0)
+    {
+        io.DisplaySize = ImVec2((float)size[0], (float)size[1]);
+        io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
+    }
+
+    const uint64_t current_time = ImGui_ImplQNX_GetTimeNanoseconds();
+    if (current_time > bd->TimeNanoseconds && bd->TimeNanoseconds != 0)
+    {
+        io.DeltaTime = (float)((double)(current_time - bd->TimeNanoseconds) / 1000000000.0);
+    }
+    else
+    {
+        io.DeltaTime = 1.0f / 60.0f;
+    }
+    bd->TimeNanoseconds = current_time;
+}
+
+// Generated by Markus Kuhn's public-domain unicode/convmap.pl from X11 keysymdef.h and UnicodeData.
+// Original source: https://www.cl.cam.ac.uk/~mgk25/ucs/keysym2ucs.c
+// The table must remain sorted by keysym for the binary search below.
+struct ImGui_ImplQNX_KeySymPair
+{
+    uint16_t KeySym;
+    uint16_t Unicode;
+};
+
+static const ImGui_ImplQNX_KeySymPair ImGui_ImplQNX_KeySymTable[] =
+{
+    { 0x01a1, 0x0104 }, { 0x01a2, 0x02d8 }, { 0x01a3, 0x0141 }, { 0x01a5, 0x013d },
+    { 0x01a6, 0x015a }, { 0x01a9, 0x0160 }, { 0x01aa, 0x015e }, { 0x01ab, 0x0164 },
+    { 0x01ac, 0x0179 }, { 0x01ae, 0x017d }, { 0x01af, 0x017b }, { 0x01b1, 0x0105 },
+    { 0x01b2, 0x02db }, { 0x01b3, 0x0142 }, { 0x01b5, 0x013e }, { 0x01b6, 0x015b },
+    { 0x01b7, 0x02c7 }, { 0x01b9, 0x0161 }, { 0x01ba, 0x015f }, { 0x01bb, 0x0165 },
+    { 0x01bc, 0x017a }, { 0x01bd, 0x02dd }, { 0x01be, 0x017e }, { 0x01bf, 0x017c },
+    { 0x01c0, 0x0154 }, { 0x01c3, 0x0102 }, { 0x01c5, 0x0139 }, { 0x01c6, 0x0106 },
+    { 0x01c8, 0x010c }, { 0x01ca, 0x0118 }, { 0x01cc, 0x011a }, { 0x01cf, 0x010e },
+    { 0x01d0, 0x0110 }, { 0x01d1, 0x0143 }, { 0x01d2, 0x0147 }, { 0x01d5, 0x0150 },
+    { 0x01d8, 0x0158 }, { 0x01d9, 0x016e }, { 0x01db, 0x0170 }, { 0x01de, 0x0162 },
+    { 0x01e0, 0x0155 }, { 0x01e3, 0x0103 }, { 0x01e5, 0x013a }, { 0x01e6, 0x0107 },
+    { 0x01e8, 0x010d }, { 0x01ea, 0x0119 }, { 0x01ec, 0x011b }, { 0x01ef, 0x010f },
+    { 0x01f0, 0x0111 }, { 0x01f1, 0x0144 }, { 0x01f2, 0x0148 }, { 0x01f5, 0x0151 },
+    { 0x01f8, 0x0159 }, { 0x01f9, 0x016f }, { 0x01fb, 0x0171 }, { 0x01fe, 0x0163 },
+    { 0x01ff, 0x02d9 }, { 0x02a1, 0x0126 }, { 0x02a6, 0x0124 }, { 0x02a9, 0x0130 },
+    { 0x02ab, 0x011e }, { 0x02ac, 0x0134 }, { 0x02b1, 0x0127 }, { 0x02b6, 0x0125 },
+    { 0x02b9, 0x0131 }, { 0x02bb, 0x011f }, { 0x02bc, 0x0135 }, { 0x02c5, 0x010a },
+    { 0x02c6, 0x0108 }, { 0x02d5, 0x0120 }, { 0x02d8, 0x011c }, { 0x02dd, 0x016c },
+    { 0x02de, 0x015c }, { 0x02e5, 0x010b }, { 0x02e6, 0x0109 }, { 0x02f5, 0x0121 },
+    { 0x02f8, 0x011d }, { 0x02fd, 0x016d }, { 0x02fe, 0x015d }, { 0x03a2, 0x0138 },
+    { 0x03a3, 0x0156 }, { 0x03a5, 0x0128 }, { 0x03a6, 0x013b }, { 0x03aa, 0x0112 },
+    { 0x03ab, 0x0122 }, { 0x03ac, 0x0166 }, { 0x03b3, 0x0157 }, { 0x03b5, 0x0129 },
+    { 0x03b6, 0x013c }, { 0x03ba, 0x0113 }, { 0x03bb, 0x0123 }, { 0x03bc, 0x0167 },
+    { 0x03bd, 0x014a }, { 0x03bf, 0x014b }, { 0x03c0, 0x0100 }, { 0x03c7, 0x012e },
+    { 0x03cc, 0x0116 }, { 0x03cf, 0x012a }, { 0x03d1, 0x0145 }, { 0x03d2, 0x014c },
+    { 0x03d3, 0x0136 }, { 0x03d9, 0x0172 }, { 0x03dd, 0x0168 }, { 0x03de, 0x016a },
+    { 0x03e0, 0x0101 }, { 0x03e7, 0x012f }, { 0x03ec, 0x0117 }, { 0x03ef, 0x012b },
+    { 0x03f1, 0x0146 }, { 0x03f2, 0x014d }, { 0x03f3, 0x0137 }, { 0x03f9, 0x0173 },
+    { 0x03fd, 0x0169 }, { 0x03fe, 0x016b }, { 0x047e, 0x203e }, { 0x04a1, 0x3002 },
+    { 0x04a2, 0x300c }, { 0x04a3, 0x300d }, { 0x04a4, 0x3001 }, { 0x04a5, 0x30fb },
+    { 0x04a6, 0x30f2 }, { 0x04a7, 0x30a1 }, { 0x04a8, 0x30a3 }, { 0x04a9, 0x30a5 },
+    { 0x04aa, 0x30a7 }, { 0x04ab, 0x30a9 }, { 0x04ac, 0x30e3 }, { 0x04ad, 0x30e5 },
+    { 0x04ae, 0x30e7 }, { 0x04af, 0x30c3 }, { 0x04b0, 0x30fc }, { 0x04b1, 0x30a2 },
+    { 0x04b2, 0x30a4 }, { 0x04b3, 0x30a6 }, { 0x04b4, 0x30a8 }, { 0x04b5, 0x30aa },
+    { 0x04b6, 0x30ab }, { 0x04b7, 0x30ad }, { 0x04b8, 0x30af }, { 0x04b9, 0x30b1 },
+    { 0x04ba, 0x30b3 }, { 0x04bb, 0x30b5 }, { 0x04bc, 0x30b7 }, { 0x04bd, 0x30b9 },
+    { 0x04be, 0x30bb }, { 0x04bf, 0x30bd }, { 0x04c0, 0x30bf }, { 0x04c1, 0x30c1 },
+    { 0x04c2, 0x30c4 }, { 0x04c3, 0x30c6 }, { 0x04c4, 0x30c8 }, { 0x04c5, 0x30ca },
+    { 0x04c6, 0x30cb }, { 0x04c7, 0x30cc }, { 0x04c8, 0x30cd }, { 0x04c9, 0x30ce },
+    { 0x04ca, 0x30cf }, { 0x04cb, 0x30d2 }, { 0x04cc, 0x30d5 }, { 0x04cd, 0x30d8 },
+    { 0x04ce, 0x30db }, { 0x04cf, 0x30de }, { 0x04d0, 0x30df }, { 0x04d1, 0x30e0 },
+    { 0x04d2, 0x30e1 }, { 0x04d3, 0x30e2 }, { 0x04d4, 0x30e4 }, { 0x04d5, 0x30e6 },
+    { 0x04d6, 0x30e8 }, { 0x04d7, 0x30e9 }, { 0x04d8, 0x30ea }, { 0x04d9, 0x30eb },
+    { 0x04da, 0x30ec }, { 0x04db, 0x30ed }, { 0x04dc, 0x30ef }, { 0x04dd, 0x30f3 },
+    { 0x04de, 0x309b }, { 0x04df, 0x309c }, { 0x05ac, 0x060c }, { 0x05bb, 0x061b },
+    { 0x05bf, 0x061f }, { 0x05c1, 0x0621 }, { 0x05c2, 0x0622 }, { 0x05c3, 0x0623 },
+    { 0x05c4, 0x0624 }, { 0x05c5, 0x0625 }, { 0x05c6, 0x0626 }, { 0x05c7, 0x0627 },
+    { 0x05c8, 0x0628 }, { 0x05c9, 0x0629 }, { 0x05ca, 0x062a }, { 0x05cb, 0x062b },
+    { 0x05cc, 0x062c }, { 0x05cd, 0x062d }, { 0x05ce, 0x062e }, { 0x05cf, 0x062f },
+    { 0x05d0, 0x0630 }, { 0x05d1, 0x0631 }, { 0x05d2, 0x0632 }, { 0x05d3, 0x0633 },
+    { 0x05d4, 0x0634 }, { 0x05d5, 0x0635 }, { 0x05d6, 0x0636 }, { 0x05d7, 0x0637 },
+    { 0x05d8, 0x0638 }, { 0x05d9, 0x0639 }, { 0x05da, 0x063a }, { 0x05e0, 0x0640 },
+    { 0x05e1, 0x0641 }, { 0x05e2, 0x0642 }, { 0x05e3, 0x0643 }, { 0x05e4, 0x0644 },
+    { 0x05e5, 0x0645 }, { 0x05e6, 0x0646 }, { 0x05e7, 0x0647 }, { 0x05e8, 0x0648 },
+    { 0x05e9, 0x0649 }, { 0x05ea, 0x064a }, { 0x05eb, 0x064b }, { 0x05ec, 0x064c },
+    { 0x05ed, 0x064d }, { 0x05ee, 0x064e }, { 0x05ef, 0x064f }, { 0x05f0, 0x0650 },
+    { 0x05f1, 0x0651 }, { 0x05f2, 0x0652 }, { 0x06a1, 0x0452 }, { 0x06a2, 0x0453 },
+    { 0x06a3, 0x0451 }, { 0x06a4, 0x0454 }, { 0x06a5, 0x0455 }, { 0x06a6, 0x0456 },
+    { 0x06a7, 0x0457 }, { 0x06a8, 0x0458 }, { 0x06a9, 0x0459 }, { 0x06aa, 0x045a },
+    { 0x06ab, 0x045b }, { 0x06ac, 0x045c }, { 0x06ae, 0x045e }, { 0x06af, 0x045f },
+    { 0x06b0, 0x2116 }, { 0x06b1, 0x0402 }, { 0x06b2, 0x0403 }, { 0x06b3, 0x0401 },
+    { 0x06b4, 0x0404 }, { 0x06b5, 0x0405 }, { 0x06b6, 0x0406 }, { 0x06b7, 0x0407 },
+    { 0x06b8, 0x0408 }, { 0x06b9, 0x0409 }, { 0x06ba, 0x040a }, { 0x06bb, 0x040b },
+    { 0x06bc, 0x040c }, { 0x06be, 0x040e }, { 0x06bf, 0x040f }, { 0x06c0, 0x044e },
+    { 0x06c1, 0x0430 }, { 0x06c2, 0x0431 }, { 0x06c3, 0x0446 }, { 0x06c4, 0x0434 },
+    { 0x06c5, 0x0435 }, { 0x06c6, 0x0444 }, { 0x06c7, 0x0433 }, { 0x06c8, 0x0445 },
+    { 0x06c9, 0x0438 }, { 0x06ca, 0x0439 }, { 0x06cb, 0x043a }, { 0x06cc, 0x043b },
+    { 0x06cd, 0x043c }, { 0x06ce, 0x043d }, { 0x06cf, 0x043e }, { 0x06d0, 0x043f },
+    { 0x06d1, 0x044f }, { 0x06d2, 0x0440 }, { 0x06d3, 0x0441 }, { 0x06d4, 0x0442 },
+    { 0x06d5, 0x0443 }, { 0x06d6, 0x0436 }, { 0x06d7, 0x0432 }, { 0x06d8, 0x044c },
+    { 0x06d9, 0x044b }, { 0x06da, 0x0437 }, { 0x06db, 0x0448 }, { 0x06dc, 0x044d },
+    { 0x06dd, 0x0449 }, { 0x06de, 0x0447 }, { 0x06df, 0x044a }, { 0x06e0, 0x042e },
+    { 0x06e1, 0x0410 }, { 0x06e2, 0x0411 }, { 0x06e3, 0x0426 }, { 0x06e4, 0x0414 },
+    { 0x06e5, 0x0415 }, { 0x06e6, 0x0424 }, { 0x06e7, 0x0413 }, { 0x06e8, 0x0425 },
+    { 0x06e9, 0x0418 }, { 0x06ea, 0x0419 }, { 0x06eb, 0x041a }, { 0x06ec, 0x041b },
+    { 0x06ed, 0x041c }, { 0x06ee, 0x041d }, { 0x06ef, 0x041e }, { 0x06f0, 0x041f },
+    { 0x06f1, 0x042f }, { 0x06f2, 0x0420 }, { 0x06f3, 0x0421 }, { 0x06f4, 0x0422 },
+    { 0x06f5, 0x0423 }, { 0x06f6, 0x0416 }, { 0x06f7, 0x0412 }, { 0x06f8, 0x042c },
+    { 0x06f9, 0x042b }, { 0x06fa, 0x0417 }, { 0x06fb, 0x0428 }, { 0x06fc, 0x042d },
+    { 0x06fd, 0x0429 }, { 0x06fe, 0x0427 }, { 0x06ff, 0x042a }, { 0x07a1, 0x0386 },
+    { 0x07a2, 0x0388 }, { 0x07a3, 0x0389 }, { 0x07a4, 0x038a }, { 0x07a5, 0x03aa },
+    { 0x07a7, 0x038c }, { 0x07a8, 0x038e }, { 0x07a9, 0x03ab }, { 0x07ab, 0x038f },
+    { 0x07ae, 0x0385 }, { 0x07af, 0x2015 }, { 0x07b1, 0x03ac }, { 0x07b2, 0x03ad },
+    { 0x07b3, 0x03ae }, { 0x07b4, 0x03af }, { 0x07b5, 0x03ca }, { 0x07b6, 0x0390 },
+    { 0x07b7, 0x03cc }, { 0x07b8, 0x03cd }, { 0x07b9, 0x03cb }, { 0x07ba, 0x03b0 },
+    { 0x07bb, 0x03ce }, { 0x07c1, 0x0391 }, { 0x07c2, 0x0392 }, { 0x07c3, 0x0393 },
+    { 0x07c4, 0x0394 }, { 0x07c5, 0x0395 }, { 0x07c6, 0x0396 }, { 0x07c7, 0x0397 },
+    { 0x07c8, 0x0398 }, { 0x07c9, 0x0399 }, { 0x07ca, 0x039a }, { 0x07cb, 0x039b },
+    { 0x07cc, 0x039c }, { 0x07cd, 0x039d }, { 0x07ce, 0x039e }, { 0x07cf, 0x039f },
+    { 0x07d0, 0x03a0 }, { 0x07d1, 0x03a1 }, { 0x07d2, 0x03a3 }, { 0x07d4, 0x03a4 },
+    { 0x07d5, 0x03a5 }, { 0x07d6, 0x03a6 }, { 0x07d7, 0x03a7 }, { 0x07d8, 0x03a8 },
+    { 0x07d9, 0x03a9 }, { 0x07e1, 0x03b1 }, { 0x07e2, 0x03b2 }, { 0x07e3, 0x03b3 },
+    { 0x07e4, 0x03b4 }, { 0x07e5, 0x03b5 }, { 0x07e6, 0x03b6 }, { 0x07e7, 0x03b7 },
+    { 0x07e8, 0x03b8 }, { 0x07e9, 0x03b9 }, { 0x07ea, 0x03ba }, { 0x07eb, 0x03bb },
+    { 0x07ec, 0x03bc }, { 0x07ed, 0x03bd }, { 0x07ee, 0x03be }, { 0x07ef, 0x03bf },
+    { 0x07f0, 0x03c0 }, { 0x07f1, 0x03c1 }, { 0x07f2, 0x03c3 }, { 0x07f3, 0x03c2 },
+    { 0x07f4, 0x03c4 }, { 0x07f5, 0x03c5 }, { 0x07f6, 0x03c6 }, { 0x07f7, 0x03c7 },
+    { 0x07f8, 0x03c8 }, { 0x07f9, 0x03c9 }, { 0x08a1, 0x23b7 }, { 0x08a2, 0x250c },
+    { 0x08a3, 0x2500 }, { 0x08a4, 0x2320 }, { 0x08a5, 0x2321 }, { 0x08a6, 0x2502 },
+    { 0x08a7, 0x23a1 }, { 0x08a8, 0x23a3 }, { 0x08a9, 0x23a4 }, { 0x08aa, 0x23a6 },
+    { 0x08ab, 0x239b }, { 0x08ac, 0x239d }, { 0x08ad, 0x239e }, { 0x08ae, 0x23a0 },
+    { 0x08af, 0x23a8 }, { 0x08b0, 0x23ac }, { 0x08bc, 0x2264 }, { 0x08bd, 0x2260 },
+    { 0x08be, 0x2265 }, { 0x08bf, 0x222b }, { 0x08c0, 0x2234 }, { 0x08c1, 0x221d },
+    { 0x08c2, 0x221e }, { 0x08c5, 0x2207 }, { 0x08c8, 0x223c }, { 0x08c9, 0x2243 },
+    { 0x08cd, 0x21d4 }, { 0x08ce, 0x21d2 }, { 0x08cf, 0x2261 }, { 0x08d6, 0x221a },
+    { 0x08da, 0x2282 }, { 0x08db, 0x2283 }, { 0x08dc, 0x2229 }, { 0x08dd, 0x222a },
+    { 0x08de, 0x2227 }, { 0x08df, 0x2228 }, { 0x08ef, 0x2202 }, { 0x08f6, 0x0192 },
+    { 0x08fb, 0x2190 }, { 0x08fc, 0x2191 }, { 0x08fd, 0x2192 }, { 0x08fe, 0x2193 },
+    { 0x09e0, 0x25c6 }, { 0x09e1, 0x2592 }, { 0x09e2, 0x2409 }, { 0x09e3, 0x240c },
+    { 0x09e4, 0x240d }, { 0x09e5, 0x240a }, { 0x09e8, 0x2424 }, { 0x09e9, 0x240b },
+    { 0x09ea, 0x2518 }, { 0x09eb, 0x2510 }, { 0x09ec, 0x250c }, { 0x09ed, 0x2514 },
+    { 0x09ee, 0x253c }, { 0x09ef, 0x23ba }, { 0x09f0, 0x23bb }, { 0x09f1, 0x2500 },
+    { 0x09f2, 0x23bc }, { 0x09f3, 0x23bd }, { 0x09f4, 0x251c }, { 0x09f5, 0x2524 },
+    { 0x09f6, 0x2534 }, { 0x09f7, 0x252c }, { 0x09f8, 0x2502 }, { 0x0aa1, 0x2003 },
+    { 0x0aa2, 0x2002 }, { 0x0aa3, 0x2004 }, { 0x0aa4, 0x2005 }, { 0x0aa5, 0x2007 },
+    { 0x0aa6, 0x2008 }, { 0x0aa7, 0x2009 }, { 0x0aa8, 0x200a }, { 0x0aa9, 0x2014 },
+    { 0x0aaa, 0x2013 }, { 0x0aae, 0x2026 }, { 0x0aaf, 0x2025 }, { 0x0ab0, 0x2153 },
+    { 0x0ab1, 0x2154 }, { 0x0ab2, 0x2155 }, { 0x0ab3, 0x2156 }, { 0x0ab4, 0x2157 },
+    { 0x0ab5, 0x2158 }, { 0x0ab6, 0x2159 }, { 0x0ab7, 0x215a }, { 0x0ab8, 0x2105 },
+    { 0x0abb, 0x2012 }, { 0x0abc, 0x2329 }, { 0x0abe, 0x232a }, { 0x0ac3, 0x215b },
+    { 0x0ac4, 0x215c }, { 0x0ac5, 0x215d }, { 0x0ac6, 0x215e }, { 0x0ac9, 0x2122 },
+    { 0x0aca, 0x2613 }, { 0x0acc, 0x25c1 }, { 0x0acd, 0x25b7 }, { 0x0ace, 0x25cb },
+    { 0x0acf, 0x25af }, { 0x0ad0, 0x2018 }, { 0x0ad1, 0x2019 }, { 0x0ad2, 0x201c },
+    { 0x0ad3, 0x201d }, { 0x0ad4, 0x211e }, { 0x0ad6, 0x2032 }, { 0x0ad7, 0x2033 },
+    { 0x0ad9, 0x271d }, { 0x0adb, 0x25ac }, { 0x0adc, 0x25c0 }, { 0x0add, 0x25b6 },
+    { 0x0ade, 0x25cf }, { 0x0adf, 0x25ae }, { 0x0ae0, 0x25e6 }, { 0x0ae1, 0x25ab },
+    { 0x0ae2, 0x25ad }, { 0x0ae3, 0x25b3 }, { 0x0ae4, 0x25bd }, { 0x0ae5, 0x2606 },
+    { 0x0ae6, 0x2022 }, { 0x0ae7, 0x25aa }, { 0x0ae8, 0x25b2 }, { 0x0ae9, 0x25bc },
+    { 0x0aea, 0x261c }, { 0x0aeb, 0x261e }, { 0x0aec, 0x2663 }, { 0x0aed, 0x2666 },
+    { 0x0aee, 0x2665 }, { 0x0af0, 0x2720 }, { 0x0af1, 0x2020 }, { 0x0af2, 0x2021 },
+    { 0x0af3, 0x2713 }, { 0x0af4, 0x2717 }, { 0x0af5, 0x266f }, { 0x0af6, 0x266d },
+    { 0x0af7, 0x2642 }, { 0x0af8, 0x2640 }, { 0x0af9, 0x260e }, { 0x0afa, 0x2315 },
+    { 0x0afb, 0x2117 }, { 0x0afc, 0x2038 }, { 0x0afd, 0x201a }, { 0x0afe, 0x201e },
+    { 0x0ba3, 0x003c }, { 0x0ba6, 0x003e }, { 0x0ba8, 0x2228 }, { 0x0ba9, 0x2227 },
+    { 0x0bc0, 0x00af }, { 0x0bc2, 0x22a5 }, { 0x0bc3, 0x2229 }, { 0x0bc4, 0x230a },
+    { 0x0bc6, 0x005f }, { 0x0bca, 0x2218 }, { 0x0bcc, 0x2395 }, { 0x0bce, 0x22a4 },
+    { 0x0bcf, 0x25cb }, { 0x0bd3, 0x2308 }, { 0x0bd6, 0x222a }, { 0x0bd8, 0x2283 },
+    { 0x0bda, 0x2282 }, { 0x0bdc, 0x22a2 }, { 0x0bfc, 0x22a3 }, { 0x0cdf, 0x2017 },
+    { 0x0ce0, 0x05d0 }, { 0x0ce1, 0x05d1 }, { 0x0ce2, 0x05d2 }, { 0x0ce3, 0x05d3 },
+    { 0x0ce4, 0x05d4 }, { 0x0ce5, 0x05d5 }, { 0x0ce6, 0x05d6 }, { 0x0ce7, 0x05d7 },
+    { 0x0ce8, 0x05d8 }, { 0x0ce9, 0x05d9 }, { 0x0cea, 0x05da }, { 0x0ceb, 0x05db },
+    { 0x0cec, 0x05dc }, { 0x0ced, 0x05dd }, { 0x0cee, 0x05de }, { 0x0cef, 0x05df },
+    { 0x0cf0, 0x05e0 }, { 0x0cf1, 0x05e1 }, { 0x0cf2, 0x05e2 }, { 0x0cf3, 0x05e3 },
+    { 0x0cf4, 0x05e4 }, { 0x0cf5, 0x05e5 }, { 0x0cf6, 0x05e6 }, { 0x0cf7, 0x05e7 },
+    { 0x0cf8, 0x05e8 }, { 0x0cf9, 0x05e9 }, { 0x0cfa, 0x05ea }, { 0x0da1, 0x0e01 },
+    { 0x0da2, 0x0e02 }, { 0x0da3, 0x0e03 }, { 0x0da4, 0x0e04 }, { 0x0da5, 0x0e05 },
+    { 0x0da6, 0x0e06 }, { 0x0da7, 0x0e07 }, { 0x0da8, 0x0e08 }, { 0x0da9, 0x0e09 },
+    { 0x0daa, 0x0e0a }, { 0x0dab, 0x0e0b }, { 0x0dac, 0x0e0c }, { 0x0dad, 0x0e0d },
+    { 0x0dae, 0x0e0e }, { 0x0daf, 0x0e0f }, { 0x0db0, 0x0e10 }, { 0x0db1, 0x0e11 },
+    { 0x0db2, 0x0e12 }, { 0x0db3, 0x0e13 }, { 0x0db4, 0x0e14 }, { 0x0db5, 0x0e15 },
+    { 0x0db6, 0x0e16 }, { 0x0db7, 0x0e17 }, { 0x0db8, 0x0e18 }, { 0x0db9, 0x0e19 },
+    { 0x0dba, 0x0e1a }, { 0x0dbb, 0x0e1b }, { 0x0dbc, 0x0e1c }, { 0x0dbd, 0x0e1d },
+    { 0x0dbe, 0x0e1e }, { 0x0dbf, 0x0e1f }, { 0x0dc0, 0x0e20 }, { 0x0dc1, 0x0e21 },
+    { 0x0dc2, 0x0e22 }, { 0x0dc3, 0x0e23 }, { 0x0dc4, 0x0e24 }, { 0x0dc5, 0x0e25 },
+    { 0x0dc6, 0x0e26 }, { 0x0dc7, 0x0e27 }, { 0x0dc8, 0x0e28 }, { 0x0dc9, 0x0e29 },
+    { 0x0dca, 0x0e2a }, { 0x0dcb, 0x0e2b }, { 0x0dcc, 0x0e2c }, { 0x0dcd, 0x0e2d },
+    { 0x0dce, 0x0e2e }, { 0x0dcf, 0x0e2f }, { 0x0dd0, 0x0e30 }, { 0x0dd1, 0x0e31 },
+    { 0x0dd2, 0x0e32 }, { 0x0dd3, 0x0e33 }, { 0x0dd4, 0x0e34 }, { 0x0dd5, 0x0e35 },
+    { 0x0dd6, 0x0e36 }, { 0x0dd7, 0x0e37 }, { 0x0dd8, 0x0e38 }, { 0x0dd9, 0x0e39 },
+    { 0x0dda, 0x0e3a }, { 0x0ddf, 0x0e3f }, { 0x0de0, 0x0e40 }, { 0x0de1, 0x0e41 },
+    { 0x0de2, 0x0e42 }, { 0x0de3, 0x0e43 }, { 0x0de4, 0x0e44 }, { 0x0de5, 0x0e45 },
+    { 0x0de6, 0x0e46 }, { 0x0de7, 0x0e47 }, { 0x0de8, 0x0e48 }, { 0x0de9, 0x0e49 },
+    { 0x0dea, 0x0e4a }, { 0x0deb, 0x0e4b }, { 0x0dec, 0x0e4c }, { 0x0ded, 0x0e4d },
+    { 0x0df0, 0x0e50 }, { 0x0df1, 0x0e51 }, { 0x0df2, 0x0e52 }, { 0x0df3, 0x0e53 },
+    { 0x0df4, 0x0e54 }, { 0x0df5, 0x0e55 }, { 0x0df6, 0x0e56 }, { 0x0df7, 0x0e57 },
+    { 0x0df8, 0x0e58 }, { 0x0df9, 0x0e59 }, { 0x0ea1, 0x3131 }, { 0x0ea2, 0x3132 },
+    { 0x0ea3, 0x3133 }, { 0x0ea4, 0x3134 }, { 0x0ea5, 0x3135 }, { 0x0ea6, 0x3136 },
+    { 0x0ea7, 0x3137 }, { 0x0ea8, 0x3138 }, { 0x0ea9, 0x3139 }, { 0x0eaa, 0x313a },
+    { 0x0eab, 0x313b }, { 0x0eac, 0x313c }, { 0x0ead, 0x313d }, { 0x0eae, 0x313e },
+    { 0x0eaf, 0x313f }, { 0x0eb0, 0x3140 }, { 0x0eb1, 0x3141 }, { 0x0eb2, 0x3142 },
+    { 0x0eb3, 0x3143 }, { 0x0eb4, 0x3144 }, { 0x0eb5, 0x3145 }, { 0x0eb6, 0x3146 },
+    { 0x0eb7, 0x3147 }, { 0x0eb8, 0x3148 }, { 0x0eb9, 0x3149 }, { 0x0eba, 0x314a },
+    { 0x0ebb, 0x314b }, { 0x0ebc, 0x314c }, { 0x0ebd, 0x314d }, { 0x0ebe, 0x314e },
+    { 0x0ebf, 0x314f }, { 0x0ec0, 0x3150 }, { 0x0ec1, 0x3151 }, { 0x0ec2, 0x3152 },
+    { 0x0ec3, 0x3153 }, { 0x0ec4, 0x3154 }, { 0x0ec5, 0x3155 }, { 0x0ec6, 0x3156 },
+    { 0x0ec7, 0x3157 }, { 0x0ec8, 0x3158 }, { 0x0ec9, 0x3159 }, { 0x0eca, 0x315a },
+    { 0x0ecb, 0x315b }, { 0x0ecc, 0x315c }, { 0x0ecd, 0x315d }, { 0x0ece, 0x315e },
+    { 0x0ecf, 0x315f }, { 0x0ed0, 0x3160 }, { 0x0ed1, 0x3161 }, { 0x0ed2, 0x3162 },
+    { 0x0ed3, 0x3163 }, { 0x0ed4, 0x11a8 }, { 0x0ed5, 0x11a9 }, { 0x0ed6, 0x11aa },
+    { 0x0ed7, 0x11ab }, { 0x0ed8, 0x11ac }, { 0x0ed9, 0x11ad }, { 0x0eda, 0x11ae },
+    { 0x0edb, 0x11af }, { 0x0edc, 0x11b0 }, { 0x0edd, 0x11b1 }, { 0x0ede, 0x11b2 },
+    { 0x0edf, 0x11b3 }, { 0x0ee0, 0x11b4 }, { 0x0ee1, 0x11b5 }, { 0x0ee2, 0x11b6 },
+    { 0x0ee3, 0x11b7 }, { 0x0ee4, 0x11b8 }, { 0x0ee5, 0x11b9 }, { 0x0ee6, 0x11ba },
+    { 0x0ee7, 0x11bb }, { 0x0ee8, 0x11bc }, { 0x0ee9, 0x11bd }, { 0x0eea, 0x11be },
+    { 0x0eeb, 0x11bf }, { 0x0eec, 0x11c0 }, { 0x0eed, 0x11c1 }, { 0x0eee, 0x11c2 },
+    { 0x0eef, 0x316d }, { 0x0ef0, 0x3171 }, { 0x0ef1, 0x3178 }, { 0x0ef2, 0x317f },
+    { 0x0ef3, 0x3181 }, { 0x0ef4, 0x3184 }, { 0x0ef5, 0x3186 }, { 0x0ef6, 0x318d },
+    { 0x0ef7, 0x318e }, { 0x0ef8, 0x11eb }, { 0x0ef9, 0x11f0 }, { 0x0efa, 0x11f9 },
+    { 0x0eff, 0x20a9 }, { 0x13a4, 0x20ac }, { 0x13bc, 0x0152 }, { 0x13bd, 0x0153 },
+    { 0x13be, 0x0178 }, { 0x20ac, 0x20ac },
+};
+
+static unsigned int ImGui_ImplQNX_KeySymToUnicode(unsigned int keysym)
+{
+    // Latin-1 keysyms map directly to Unicode.
+    if ((keysym >= 0x0020u && keysym <= 0x007eu) ||
+        (keysym >= 0x00a0u && keysym <= 0x00ffu))
+    {
+        return keysym;
+    }
+
+    // X11-style directly encoded UCS keysyms use 0x01000000 | codepoint.
+    if ((keysym & 0xff000000u) == 0x01000000u)
+    {
+        const unsigned int codepoint = keysym & 0x00ffffffu;
+        return codepoint <= IM_UNICODE_CODEPOINT_MAX ? codepoint : 0u;
+    }
+
+    int min = 0;
+    int max = (int)(sizeof(ImGui_ImplQNX_KeySymTable) / sizeof(ImGui_ImplQNX_KeySymTable[0])) - 1;
+    while (max >= min)
+    {
+        const int mid = min + (max - min) / 2;
+        if (ImGui_ImplQNX_KeySymTable[mid].KeySym < keysym)
+        {
+            min = mid + 1;
+        }
+        else if (ImGui_ImplQNX_KeySymTable[mid].KeySym > keysym)
+        {
+            max = mid - 1;
+        }
+        else
+        {
+            return ImGui_ImplQNX_KeySymTable[mid].Unicode;
+        }
+    }
+
+    return 0u;
+}
+
+#endif // #ifndef IMGUI_DISABLE
diff --git a/backends/imgui_impl_qnx.h b/backends/imgui_impl_qnx.h
new file mode 100644
index 0000000..6436dfe
--- /dev/null
+++ b/backends/imgui_impl_qnx.h
@@ -0,0 +1,36 @@
+// dear imgui: Platform Backend for QNX Screen
+// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan).
+
+// Implemented features:
+//  [X] Platform: Keyboard support. Uses io.AddKeyEvent() and native QNX key symbols.
+//  [X] Platform: Mouse support. Handles position, three buttons and horizontal/vertical wheels.
+//  [X] Platform: Touch support. Maps the first active touch contact to the primary mouse button.
+//  [X] Platform: Focus and window-size updates.
+// Missing features or Issues:
+//  [ ] Platform: Clipboard support.
+//  [ ] Platform: Gamepad support.
+//  [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors).
+//  [ ] Platform: Multi-viewport support.
+
+// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
+// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
+// Learn about Dear ImGui:
+// - FAQ                  https://dearimgui.com/faq
+// - Getting Started      https://dearimgui.com/getting-started
+// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+#pragma once
+#include "imgui.h"      // IMGUI_IMPL_API
+#ifndef IMGUI_DISABLE
+
+#include <screen/screen.h>
+
+// The application owns the Screen context, window and event object.
+// Poll events with screen_get_event() and pass each non-NONE event to ProcessEvent().
+IMGUI_IMPL_API bool     ImGui_ImplQNX_Init(screen_context_t context, screen_window_t window);
+IMGUI_IMPL_API void     ImGui_ImplQNX_Shutdown();
+IMGUI_IMPL_API void     ImGui_ImplQNX_NewFrame();
+IMGUI_IMPL_API bool     ImGui_ImplQNX_ProcessEvent(screen_event_t event);
+
+#endif // #ifndef IMGUI_DISABLE
diff --git a/docs/BACKENDS.md b/docs/BACKENDS.md
index f72391f..bab76fb 100644
--- a/docs/BACKENDS.md
+++ b/docs/BACKENDS.md
@@ -79,6 +79,7 @@
     imgui_impl_osx.mm           ; macOS native API (not as feature complete as glfw/sdl backends)
     imgui_impl_sdl2.cpp         ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
     imgui_impl_sdl3.cpp         ; SDL3 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
+    imgui_impl_qnx.cpp          ; QNX Screen
     imgui_impl_win32.cpp        ; Win32 native API (Windows)
     imgui_impl_glut.cpp         ; GLUT/FreeGLUT (this is prehistoric software and absolutely not recommended today!)
 
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 93dc4c9..3197f28 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -56,6 +56,10 @@
   - Per-viewport FramebufferScale for Apple/Retina screen is applied to draw lists:
     - AA Fringe is scaled accordingly.
     - Circle and Curves tessellation error are scaled accordingly.
+- Backends:
+  - QNX: added QNX Screen backend. (#9492) [@mgorchak-blackberry]
+- Examples:
+  - QNX+OpenGL3, QNX+Vulkan: added QNX Screen examples. (#9492) [@mgorchak-blackberry]
 
 
 -----------------------------------------------------------------------
diff --git a/docs/EXAMPLES.md b/docs/EXAMPLES.md
index 6315a3a..89e9bd0 100644
--- a/docs/EXAMPLES.md
+++ b/docs/EXAMPLES.md
@@ -117,6 +117,16 @@
 Please note that imgui_impl_null itself is a rather empty backend. We provide it for consistency but
 it is similarly easy to create a skeleton application without the null backend.
 
+[example_qnx_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_qnx_opengl3/) <BR>
+QNX Screen + OpenGL ES 3 example. <BR>
+= main.cpp + imgui_impl_qnx.cpp + imgui_impl_opengl3.cpp <BR>
+Uses the QNX recursive make build system and compiles the OpenGL3 renderer with `IMGUI_IMPL_OPENGL_ES3`.
+
+[example_qnx_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_qnx_vulkan/) <BR>
+QNX Screen + Vulkan example using `VK_QNX_screen_surface`. <BR>
+= main.cpp + imgui_impl_qnx.cpp + imgui_impl_vulkan.cpp <BR>
+Uses the QNX recursive make build system and the Vulkan backend's example helper structures.
+
 [example_sdl2_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_directx11/) <BR>
 SDL2 + DirectX11 example, Windows only. <BR>
 = main.cpp + imgui_impl_sdl2.cpp + imgui_impl_dx11.cpp <BR>
diff --git a/examples/example_qnx_opengl3/.gitignore b/examples/example_qnx_opengl3/.gitignore
new file mode 100644
index 0000000..12b5087
--- /dev/null
+++ b/examples/example_qnx_opengl3/.gitignore
@@ -0,0 +1,19 @@
+# ignore all files
+*
+
+# unignore all dirs
+!/**/
+
+# unignore all with extensions
+!*.*
+
+# unignore makefiles
+!Makefile
+
+# re-ignore qnx build artefacts
+*.o
+*.so*
+*.a
+*.pinfo
+*.dep
+*.gcno
diff --git a/examples/example_qnx_opengl3/Makefile b/examples/example_qnx_opengl3/Makefile
new file mode 100644
index 0000000..3beecfb
--- /dev/null
+++ b/examples/example_qnx_opengl3/Makefile
@@ -0,0 +1,2 @@
+LIST=OS
+include recurse.mk
diff --git a/examples/example_qnx_opengl3/README.md b/examples/example_qnx_opengl3/README.md
new file mode 100644
index 0000000..2fd97d6
--- /dev/null
+++ b/examples/example_qnx_opengl3/README.md
@@ -0,0 +1,29 @@
+# Dear ImGui QNX Screen + OpenGL ES 3 example
+
+This example uses:
+
+- `imgui_impl_qnx.cpp` as the QNX Screen platform backend
+- `imgui_impl_opengl3.cpp` as the renderer backend
+- EGL to create an OpenGL ES 3 context and Screen window surface
+
+`imgui_impl_opengl3.cpp` supports desktop OpenGL and OpenGL ES. On QNX this
+example compiles it with `IMGUI_IMPL_OPENGL_ES3` and uses `#version 300 es`.
+No separate Screen/OpenGL renderer backend is required.
+
+## Build
+
+Load the QNX SDP environment, then run:
+
+```sh
+cd examples/example_qnx_opengl3
+make
+```
+
+The QNX recursive make files build for the CPUs enabled in your SDP
+configuration and install the program as `example_qnx_opengl3`.
+
+## Input
+
+The application polls its `screen_context_t` event queue and forwards every
+non-`SCREEN_EVENT_NONE` event to `ImGui_ImplQNX_ProcessEvent()`.
+Escape exits the example.
diff --git a/examples/example_qnx_opengl3/common.mk b/examples/example_qnx_opengl3/common.mk
new file mode 100644
index 0000000..d162d68
--- /dev/null
+++ b/examples/example_qnx_opengl3/common.mk
@@ -0,0 +1,31 @@
+ifndef QCONFIG
+QCONFIG=qconfig.mk
+endif
+include $(QCONFIG)
+
+NAME=example_qnx_opengl3
+
+SRCS = \
+    main.cpp \
+    imgui.cpp \
+    imgui_demo.cpp \
+    imgui_draw.cpp \
+    imgui_tables.cpp \
+    imgui_widgets.cpp \
+    imgui_impl_qnx.cpp \
+    imgui_impl_opengl3.cpp
+
+EXTRA_SRCVPATH += $(PROJECT_ROOT)/../.. $(PROJECT_ROOT)/../../backends
+EXTRA_INCVPATH += $(PROJECT_ROOT)/../.. $(PROJECT_ROOT)/../../backends
+
+CXXFLAGS += -std=gnu++11 -DIMGUI_IMPL_OPENGL_ES3
+LIBS += EGL GLESv2 screen m
+
+INSTALLDIR=$(firstword $(INSTALLDIR_$(OS)) usr/bin)
+
+define PINFO
+PINFO DESCRIPTION=Dear ImGui QNX Screen and OpenGL ES 3 example
+endef
+
+include $(MKFILES_ROOT)/qmacros.mk
+include $(MKFILES_ROOT)/qtargets.mk
diff --git a/examples/example_qnx_opengl3/example_qnx_opengl3.use b/examples/example_qnx_opengl3/example_qnx_opengl3.use
new file mode 100644
index 0000000..6361d35
--- /dev/null
+++ b/examples/example_qnx_opengl3/example_qnx_opengl3.use
@@ -0,0 +1,6 @@
+Dear ImGui QNX Screen + OpenGL ES 3 example
+
+Usage: example_qnx_opengl3
+
+The example uses the fullscreen size reported by QNX Screen, displays the Dear ImGui demo UI,
+and exits when Escape is pressed or the Screen window receives a close event.
diff --git a/examples/example_qnx_opengl3/main.cpp b/examples/example_qnx_opengl3/main.cpp
new file mode 100644
index 0000000..76cc3a8
--- /dev/null
+++ b/examples/example_qnx_opengl3/main.cpp
@@ -0,0 +1,299 @@
+// Dear ImGui: standalone example application for QNX Screen + OpenGL ES 3
+
+// Learn about Dear ImGui:
+// - FAQ                  https://dearimgui.com/faq
+// - Getting Started      https://dearimgui.com/getting-started
+// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+#include "imgui.h"
+#include "imgui_impl_qnx.h"
+#include "imgui_impl_opengl3.h"
+#include <stdio.h>          // printf, fprintf
+#include <errno.h>
+#include <string.h>
+#include <sys/keycodes.h>
+#include <screen/screen.h>
+#include <EGL/egl.h>
+#include <GLES3/gl3.h>
+
+#ifndef EGL_OPENGL_ES3_BIT
+#ifdef EGL_OPENGL_ES3_BIT_KHR
+#define EGL_OPENGL_ES3_BIT EGL_OPENGL_ES3_BIT_KHR
+#else
+#define EGL_OPENGL_ES3_BIT 0x0040
+#endif
+#endif
+
+struct QNXWindow
+{
+    screen_context_t Context = nullptr;
+    screen_window_t Window = nullptr;
+    screen_event_t Event = nullptr;
+    EGLDisplay Display = EGL_NO_DISPLAY;
+    EGLContext GLContext = EGL_NO_CONTEXT;
+    EGLSurface GLSurface = EGL_NO_SURFACE;
+    int Size[2] = {};
+};
+
+static bool CreateQNXWindow(QNXWindow* window)
+{
+    if (screen_create_context(&window->Context, 0) != 0 ||
+        screen_create_window(&window->Window, window->Context) != 0 ||
+        screen_create_event(&window->Event) != 0)
+    {
+        fprintf(stderr, "QNX Screen initialization failed: %s\n", strerror(errno));
+        return false;
+    }
+
+    // A newly created QNX Screen window reports the fullscreen dimensions.
+    if (screen_get_window_property_iv(window->Window, SCREEN_PROPERTY_SIZE, window->Size) != 0 || window->Size[0] <= 0 || window->Size[1] <= 0)
+    {
+        fprintf(stderr, "Failed to obtain QNX Screen window size: %s\n", strerror(errno));
+        return false;
+    }
+
+    const int usage = SCREEN_USAGE_OPENGL_ES2 | SCREEN_USAGE_OPENGL_ES3 | SCREEN_USAGE_NATIVE;
+    const int transparency = SCREEN_TRANSPARENCY_NONE;
+    const int swap_interval = 1;
+    if (screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_USAGE, &usage) != 0 ||
+        screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_SIZE, window->Size) != 0 ||
+        screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_TRANSPARENCY, &transparency) != 0 ||
+        screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_SWAP_INTERVAL, &swap_interval) != 0)
+    {
+        fprintf(stderr, "Failed to configure QNX Screen window: %s\n", strerror(errno));
+        return false;
+    }
+
+    window->Display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+    if (window->Display == EGL_NO_DISPLAY || eglInitialize(window->Display, nullptr, nullptr) != EGL_TRUE || eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE)
+    {
+        fprintf(stderr, "EGL initialization failed: 0x%04x\n", eglGetError());
+        return false;
+    }
+
+    const EGLint config_attributes[] =
+    {
+        EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT,
+        EGL_RED_SIZE, 8,
+        EGL_GREEN_SIZE, 8,
+        EGL_BLUE_SIZE, 8,
+        EGL_ALPHA_SIZE, 8,
+        EGL_DEPTH_SIZE, 24,
+        EGL_STENCIL_SIZE, 8,
+        EGL_NONE
+    };
+    EGLConfig config = nullptr;
+    EGLint config_count = 0;
+    if (eglChooseConfig(window->Display, config_attributes, &config, 1, &config_count) != EGL_TRUE || config_count == 0)
+    {
+        fprintf(stderr, "eglChooseConfig() failed: 0x%04x\n", eglGetError());
+        return false;
+    }
+
+    EGLint native_visual = 0;
+    if (eglGetConfigAttrib(window->Display, config, EGL_NATIVE_VISUAL_ID, &native_visual) != EGL_TRUE ||
+        screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_FORMAT, &native_visual) != 0 ||
+        screen_create_window_buffers(window->Window, 2) != 0)
+    {
+        fprintf(stderr, "Failed to create QNX Screen buffers: %s\n", strerror(errno));
+        return false;
+    }
+
+    const EGLint context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE };
+    window->GLContext = eglCreateContext(window->Display, config, EGL_NO_CONTEXT, context_attributes);
+    window->GLSurface = eglCreateWindowSurface(window->Display, config, window->Window, nullptr);
+    if (window->GLContext == EGL_NO_CONTEXT || window->GLSurface == EGL_NO_SURFACE ||
+        eglMakeCurrent(window->Display, window->GLSurface, window->GLSurface, window->GLContext) != EGL_TRUE ||
+        eglSwapInterval(window->Display, 1) != EGL_TRUE)
+    {
+        fprintf(stderr, "EGL context creation failed: 0x%04x\n", eglGetError());
+        return false;
+    }
+
+    const int visible = 1;
+    if (screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_VISIBLE, &visible) != 0)
+    {
+        fprintf(stderr, "Failed to show QNX Screen window: %s\n", strerror(errno));
+        return false;
+    }
+    return true;
+}
+
+static void DestroyQNXWindow(QNXWindow* window)
+{
+    if (window->Display != EGL_NO_DISPLAY)
+    {
+        eglMakeCurrent(window->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+        if (window->GLSurface != EGL_NO_SURFACE)
+            eglDestroySurface(window->Display, window->GLSurface);
+        if (window->GLContext != EGL_NO_CONTEXT)
+            eglDestroyContext(window->Display, window->GLContext);
+        eglTerminate(window->Display);
+    }
+    if (window->Event != nullptr)
+        screen_destroy_event(window->Event);
+    if (window->Window != nullptr)
+        screen_destroy_window(window->Window);
+    if (window->Context != nullptr)
+        screen_destroy_context(window->Context);
+}
+
+static bool ProcessQNXEvents(QNXWindow* window)
+{
+    for (;;)
+    {
+        if (screen_get_event(window->Context, window->Event, 0) != 0)
+            return false;
+
+        int type = SCREEN_EVENT_NONE;
+        if (screen_get_event_property_iv(window->Event, SCREEN_PROPERTY_TYPE, &type) != 0)
+            return false;
+        if (type == SCREEN_EVENT_NONE)
+            return true;
+
+        ImGui_ImplQNX_ProcessEvent(window->Event);
+        if (type == SCREEN_EVENT_CLOSE)
+            return false;
+        if (type == SCREEN_EVENT_KEYBOARD)
+        {
+            int flags = 0;
+            int key_cap = 0;
+            if (screen_get_event_property_iv(window->Event, SCREEN_PROPERTY_FLAGS, &flags) == 0 &&
+                screen_get_event_property_iv(window->Event, SCREEN_PROPERTY_KEY_CAP, &key_cap) == 0 &&
+                (flags & SCREEN_FLAG_KEY_DOWN) != 0 && key_cap == KEYCODE_ESCAPE)
+                return false;
+        }
+    }
+}
+
+// Main code
+int main(int, char**)
+{
+    // Setup QNX Screen and EGL
+    QNXWindow window;
+    if (!CreateQNXWindow(&window))
+    {
+        DestroyQNXWindow(&window);
+        return 1;
+    }
+
+    // GL ES 3.0 + GLSL 300 es
+    const char* glsl_version = "#version 300 es";
+    float main_scale = 1.0f;
+
+    // Setup Dear ImGui context
+    IMGUI_CHECKVERSION();
+    ImGui::CreateContext();
+    ImGuiIO& io = ImGui::GetIO(); (void)io;
+    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
+
+    // Setup Dear ImGui style
+    ImGui::StyleColorsDark();
+    //ImGui::StyleColorsLight();
+
+    // Setup scaling
+    ImGuiStyle& style = ImGui::GetStyle();
+    style.ScaleAllSizes(main_scale);        // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
+    style.FontScaleDpi = main_scale;        // Set initial font scale. (in docking branch: using io.ConfigDpiScaleFonts=true automatically overrides this for every window depending on the current monitor)
+
+    // Setup Platform/Renderer backends
+    ImGui_ImplQNX_Init(window.Context, window.Window);
+    ImGui_ImplOpenGL3_Init(glsl_version);
+
+    // Load Fonts
+    // - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
+    //   This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
+    // - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
+    // - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
+    // - Read 'docs/FONTS.md' for more instructions and details.
+    // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
+    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
+    //style.FontSizeBase = 20.0f;
+    //io.Fonts->AddFontDefaultVector();
+    //io.Fonts->AddFontDefaultBitmap();
+    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
+    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
+    //IM_ASSERT(font != nullptr);
+
+    // Our state
+    bool show_demo_window = true;
+    bool show_another_window = false;
+    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+
+    // Main loop
+    bool done = false;
+    while (!done)
+    {
+        // Poll and handle events (inputs, window resize, etc.)
+        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
+        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
+        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
+        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
+        if (!ProcessQNXEvents(&window))
+            done = true;
+
+        // Start the Dear ImGui frame
+        ImGui_ImplOpenGL3_NewFrame();
+        ImGui_ImplQNX_NewFrame();
+        ImGui::NewFrame();
+
+        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
+        if (show_demo_window)
+            ImGui::ShowDemoWindow(&show_demo_window);
+
+        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
+        {
+            static float f = 0.0f;
+            static int counter = 0;
+
+            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
+
+            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
+            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
+            ImGui::Checkbox("Another Window", &show_another_window);
+
+            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
+            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
+
+            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
+                counter++;
+            ImGui::SameLine();
+            ImGui::Text("counter = %d", counter);
+
+            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+            ImGui::End();
+        }
+
+        // 3. Show another simple window.
+        if (show_another_window)
+        {
+            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
+            ImGui::Text("Hello from another window!");
+            if (ImGui::Button("Close Me"))
+                show_another_window = false;
+            ImGui::End();
+        }
+
+        // Rendering
+        ImGui::Render();
+        glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
+        glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w);
+        glClear(GL_COLOR_BUFFER_BIT);
+        ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+        eglSwapBuffers(window.Display, window.GLSurface);
+    }
+
+    // Cleanup
+    ImGui_ImplOpenGL3_Shutdown();
+    ImGui_ImplQNX_Shutdown();
+    ImGui::DestroyContext();
+
+    DestroyQNXWindow(&window);
+
+    return 0;
+}
diff --git a/examples/example_qnx_opengl3/nto/Makefile b/examples/example_qnx_opengl3/nto/Makefile
new file mode 100644
index 0000000..0cc5eae
--- /dev/null
+++ b/examples/example_qnx_opengl3/nto/Makefile
@@ -0,0 +1,8 @@
+LIST=CPU
+ifndef QRECURSE
+QRECURSE=recurse.mk
+ifdef QCONFIG
+QRDIR=$(dir $(QCONFIG))
+endif
+endif
+include $(QRDIR)$(QRECURSE)
diff --git a/examples/example_qnx_opengl3/nto/aarch64/Makefile b/examples/example_qnx_opengl3/nto/aarch64/Makefile
new file mode 100644
index 0000000..0e22650
--- /dev/null
+++ b/examples/example_qnx_opengl3/nto/aarch64/Makefile
@@ -0,0 +1,8 @@
+LIST=VARIANT
+ifndef QRECURSE
+QRECURSE=recurse.mk
+ifdef QCONFIG
+QRDIR=$(dir $(QCONFIG))
+endif
+endif
+include $(QRDIR)$(QRECURSE)
diff --git a/examples/example_qnx_opengl3/nto/aarch64/o.le/Makefile b/examples/example_qnx_opengl3/nto/aarch64/o.le/Makefile
new file mode 100644
index 0000000..0f9d7b9
--- /dev/null
+++ b/examples/example_qnx_opengl3/nto/aarch64/o.le/Makefile
@@ -0,0 +1 @@
+include ../../../common.mk
diff --git a/examples/example_qnx_opengl3/nto/x86_64/Makefile b/examples/example_qnx_opengl3/nto/x86_64/Makefile
new file mode 100644
index 0000000..0e22650
--- /dev/null
+++ b/examples/example_qnx_opengl3/nto/x86_64/Makefile
@@ -0,0 +1,8 @@
+LIST=VARIANT
+ifndef QRECURSE
+QRECURSE=recurse.mk
+ifdef QCONFIG
+QRDIR=$(dir $(QCONFIG))
+endif
+endif
+include $(QRDIR)$(QRECURSE)
diff --git a/examples/example_qnx_opengl3/nto/x86_64/o/Makefile b/examples/example_qnx_opengl3/nto/x86_64/o/Makefile
new file mode 100644
index 0000000..0f9d7b9
--- /dev/null
+++ b/examples/example_qnx_opengl3/nto/x86_64/o/Makefile
@@ -0,0 +1 @@
+include ../../../common.mk
diff --git a/examples/example_qnx_vulkan/.gitignore b/examples/example_qnx_vulkan/.gitignore
new file mode 100644
index 0000000..12b5087
--- /dev/null
+++ b/examples/example_qnx_vulkan/.gitignore
@@ -0,0 +1,19 @@
+# ignore all files
+*
+
+# unignore all dirs
+!/**/
+
+# unignore all with extensions
+!*.*
+
+# unignore makefiles
+!Makefile
+
+# re-ignore qnx build artefacts
+*.o
+*.so*
+*.a
+*.pinfo
+*.dep
+*.gcno
diff --git a/examples/example_qnx_vulkan/Makefile b/examples/example_qnx_vulkan/Makefile
new file mode 100644
index 0000000..3beecfb
--- /dev/null
+++ b/examples/example_qnx_vulkan/Makefile
@@ -0,0 +1,2 @@
+LIST=OS
+include recurse.mk
diff --git a/examples/example_qnx_vulkan/README.md b/examples/example_qnx_vulkan/README.md
new file mode 100644
index 0000000..13eba6f
--- /dev/null
+++ b/examples/example_qnx_vulkan/README.md
@@ -0,0 +1,29 @@
+# Dear ImGui QNX Screen + Vulkan example
+
+This example uses:
+
+- `imgui_impl_qnx.cpp` as the QNX Screen platform backend
+- the unmodified `imgui_impl_vulkan.cpp` renderer backend
+- `vkCreateScreenSurfaceQNX()` and `VK_QNX_screen_surface`
+
+No separate Screen/Vulkan renderer backend is required. The QNX-specific work
+is limited to the Screen platform backend, native window setup, and Vulkan WSI
+surface creation.
+
+## Build
+
+Load the QNX SDP environment, then run:
+
+```sh
+cd examples/example_qnx_vulkan
+make
+```
+
+The build defines `VK_USE_PLATFORM_SCREEN_QNX` and links `libvulkan` and
+`libscreen`.
+
+## Input and resize
+
+The application forwards Screen input events to `ImGui_ImplQNX_ProcessEvent()`.
+It recreates the Vulkan swapchain when the Screen window size changes or Vulkan
+reports `VK_ERROR_OUT_OF_DATE_KHR` / `VK_SUBOPTIMAL_KHR`. Escape exits.
diff --git a/examples/example_qnx_vulkan/common.mk b/examples/example_qnx_vulkan/common.mk
new file mode 100644
index 0000000..7d99539
--- /dev/null
+++ b/examples/example_qnx_vulkan/common.mk
@@ -0,0 +1,31 @@
+ifndef QCONFIG
+QCONFIG=qconfig.mk
+endif
+include $(QCONFIG)
+
+NAME=example_qnx_vulkan
+
+SRCS = \
+    main.cpp \
+    imgui.cpp \
+    imgui_demo.cpp \
+    imgui_draw.cpp \
+    imgui_tables.cpp \
+    imgui_widgets.cpp \
+    imgui_impl_qnx.cpp \
+    imgui_impl_vulkan.cpp
+
+EXTRA_SRCVPATH += $(PROJECT_ROOT)/../.. $(PROJECT_ROOT)/../../backends
+EXTRA_INCVPATH += $(PROJECT_ROOT)/../.. $(PROJECT_ROOT)/../../backends
+
+CXXFLAGS += -std=gnu++11 -DVK_USE_PLATFORM_SCREEN_QNX=1
+LIBS += vulkan screen m
+
+INSTALLDIR=$(firstword $(INSTALLDIR_$(OS)) usr/bin)
+
+define PINFO
+PINFO DESCRIPTION=Dear ImGui QNX Screen and Vulkan example
+endef
+
+include $(MKFILES_ROOT)/qmacros.mk
+include $(MKFILES_ROOT)/qtargets.mk
diff --git a/examples/example_qnx_vulkan/example_qnx_vulkan.use b/examples/example_qnx_vulkan/example_qnx_vulkan.use
new file mode 100644
index 0000000..893eb5c
--- /dev/null
+++ b/examples/example_qnx_vulkan/example_qnx_vulkan.use
@@ -0,0 +1,7 @@
+Dear ImGui QNX Screen + Vulkan example
+
+Usage: example_qnx_vulkan
+
+The example uses the fullscreen size reported by QNX Screen, creates a VK_QNX_screen_surface
+swapchain, displays the Dear ImGui demo UI, and exits when Escape is pressed
+or the Screen window receives a close event.
diff --git a/examples/example_qnx_vulkan/main.cpp b/examples/example_qnx_vulkan/main.cpp
new file mode 100644
index 0000000..ae309ad
--- /dev/null
+++ b/examples/example_qnx_vulkan/main.cpp
@@ -0,0 +1,626 @@
+// Dear ImGui: standalone example application for QNX Screen + Vulkan
+
+// Learn about Dear ImGui:
+// - FAQ                  https://dearimgui.com/faq
+// - Getting Started      https://dearimgui.com/getting-started
+// - Documentation        https://dearimgui.com/docs (same as your local docs/ folder).
+// - Introduction, links and more at the top of imgui.cpp
+
+// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
+// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
+//   You will use those if you want to use this rendering backend in your engine/app.
+// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
+//   the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
+// Read comments in imgui_impl_vulkan.h.
+
+#ifndef VK_USE_PLATFORM_SCREEN_QNX
+#define VK_USE_PLATFORM_SCREEN_QNX
+#endif
+#include "imgui.h"
+#include "imgui_impl_qnx.h"
+#include "imgui_impl_vulkan.h"
+#include <stdio.h>          // printf, fprintf
+#include <stdlib.h>         // abort
+#include <errno.h>
+#include <string.h>
+#include <sys/keycodes.h>
+#include <time.h>
+#include <screen/screen.h>
+
+// Volk headers
+#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
+#define VOLK_IMPLEMENTATION
+#include <volk.h>
+#endif
+
+//#define APP_USE_UNLIMITED_FRAME_RATE
+#ifdef _DEBUG
+#define APP_USE_VULKAN_DEBUG_REPORT
+static VkDebugReportCallbackEXT g_DebugReport = VK_NULL_HANDLE;
+#endif
+
+// Data
+static VkAllocationCallbacks*   g_Allocator = nullptr;
+static VkInstance               g_Instance = VK_NULL_HANDLE;
+static VkPhysicalDevice         g_PhysicalDevice = VK_NULL_HANDLE;
+static VkDevice                 g_Device = VK_NULL_HANDLE;
+static uint32_t                 g_QueueFamily = (uint32_t)-1;
+static VkQueue                  g_Queue = VK_NULL_HANDLE;
+static VkPipelineCache          g_PipelineCache = VK_NULL_HANDLE;
+static VkDescriptorPool         g_DescriptorPool = VK_NULL_HANDLE;
+
+static ImGui_ImplVulkanH_Window g_MainWindowData;
+static uint32_t                 g_MinImageCount = 2;
+static bool                     g_SwapChainRebuild = false;
+
+static void check_vk_result(VkResult err)
+{
+    if (err == VK_SUCCESS)
+        return;
+    fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
+    if (err < 0)
+        abort();
+}
+
+#ifdef APP_USE_VULKAN_DEBUG_REPORT
+static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
+{
+    (void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
+    fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
+    return VK_FALSE;
+}
+#endif // APP_USE_VULKAN_DEBUG_REPORT
+
+static bool IsExtensionAvailable(const ImVector<VkExtensionProperties>& properties, const char* extension)
+{
+    for (const VkExtensionProperties& p : properties)
+        if (strcmp(p.extensionName, extension) == 0)
+            return true;
+    return false;
+}
+
+static void SetupVulkan(ImVector<const char*> instance_extensions)
+{
+    VkResult err;
+#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
+    volkInitialize();
+#endif
+
+    // Create Vulkan Instance
+    {
+        VkInstanceCreateInfo create_info = {};
+        create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
+
+        // Enumerate available extensions
+        uint32_t properties_count;
+        ImVector<VkExtensionProperties> properties;
+        vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
+        properties.resize(properties_count);
+        err = vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data);
+        check_vk_result(err);
+
+        // Enable required extensions
+        if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
+            instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
+#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
+        if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME))
+        {
+            instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
+            create_info.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
+        }
+#endif
+
+        // Enabling validation layers
+#ifdef APP_USE_VULKAN_DEBUG_REPORT
+        const char* layers[] = { "VK_LAYER_KHRONOS_validation" };
+        create_info.enabledLayerCount = 1;
+        create_info.ppEnabledLayerNames = layers;
+        instance_extensions.push_back("VK_EXT_debug_report");
+#endif
+
+        // Create Vulkan Instance
+        create_info.enabledExtensionCount = (uint32_t)instance_extensions.Size;
+        create_info.ppEnabledExtensionNames = instance_extensions.Data;
+        err = vkCreateInstance(&create_info, g_Allocator, &g_Instance);
+        check_vk_result(err);
+#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
+        volkLoadInstance(g_Instance);
+#endif
+
+        // Setup the debug report callback
+#ifdef APP_USE_VULKAN_DEBUG_REPORT
+        auto f_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkCreateDebugReportCallbackEXT");
+        IM_ASSERT(f_vkCreateDebugReportCallbackEXT != nullptr);
+        VkDebugReportCallbackCreateInfoEXT debug_report_ci = {};
+        debug_report_ci.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
+        debug_report_ci.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT;
+        debug_report_ci.pfnCallback = debug_report;
+        debug_report_ci.pUserData = nullptr;
+        err = f_vkCreateDebugReportCallbackEXT(g_Instance, &debug_report_ci, g_Allocator, &g_DebugReport);
+        check_vk_result(err);
+#endif
+    }
+
+    // Select Physical Device (GPU)
+    g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
+    IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
+
+    // Select graphics queue family
+    g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
+    IM_ASSERT(g_QueueFamily != (uint32_t)-1);
+
+    // Create Logical Device (with 1 queue)
+    {
+        ImVector<const char*> device_extensions;
+        device_extensions.push_back("VK_KHR_swapchain");
+
+        // Enumerate physical device extension
+        uint32_t properties_count;
+        ImVector<VkExtensionProperties> properties;
+        vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
+        properties.resize(properties_count);
+        vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data);
+#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
+        if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
+            device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
+#endif
+
+        const float queue_priority[] = { 1.0f };
+        VkDeviceQueueCreateInfo queue_info[1] = {};
+        queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
+        queue_info[0].queueFamilyIndex = g_QueueFamily;
+        queue_info[0].queueCount = 1;
+        queue_info[0].pQueuePriorities = queue_priority;
+        VkDeviceCreateInfo create_info = {};
+        create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
+        create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
+        create_info.pQueueCreateInfos = queue_info;
+        create_info.enabledExtensionCount = (uint32_t)device_extensions.Size;
+        create_info.ppEnabledExtensionNames = device_extensions.Data;
+        err = vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device);
+        check_vk_result(err);
+        vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
+    }
+
+    // Create Descriptor Pool
+    // If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
+    {
+        VkDescriptorPoolSize pool_sizes[] =
+        {
+            { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE },
+            { VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE },
+        };
+        VkDescriptorPoolCreateInfo pool_info = {};
+        pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+        pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
+        pool_info.maxSets = 0;
+        for (VkDescriptorPoolSize& pool_size : pool_sizes)
+            pool_info.maxSets += pool_size.descriptorCount;
+        pool_info.poolSizeCount = (uint32_t)IM_COUNTOF(pool_sizes);
+        pool_info.pPoolSizes = pool_sizes;
+        err = vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool);
+        check_vk_result(err);
+    }
+}
+
+// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
+// Your real engine/app may not use them.
+static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface, int width, int height)
+{
+    // Check for WSI support
+    VkBool32 res;
+    vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, surface, &res);
+    if (res != VK_TRUE)
+    {
+        fprintf(stderr, "Error no WSI support on physical device 0\n");
+        exit(-1);
+    }
+
+    // Select Surface Format
+    const VkFormat requestSurfaceImageFormat[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
+    const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
+    wd->Surface = surface;
+    wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t)IM_COUNTOF(requestSurfaceImageFormat), requestSurfaceColorSpace);
+
+    // Select Present Mode
+#ifdef APP_USE_UNLIMITED_FRAME_RATE
+    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
+#else
+    VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_FIFO_KHR };
+#endif
+    wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_COUNTOF(present_modes));
+    //printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
+
+    // Create SwapChain, RenderPass, Framebuffer, etc.
+    IM_ASSERT(g_MinImageCount >= 2);
+    ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount, 0);
+}
+
+static void CleanupVulkan()
+{
+    vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
+
+#ifdef APP_USE_VULKAN_DEBUG_REPORT
+    // Remove the debug report callback
+    auto f_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugReportCallbackEXT");
+    f_vkDestroyDebugReportCallbackEXT(g_Instance, g_DebugReport, g_Allocator);
+#endif // APP_USE_VULKAN_DEBUG_REPORT
+
+    vkDestroyDevice(g_Device, g_Allocator);
+    vkDestroyInstance(g_Instance, g_Allocator);
+}
+
+static void CleanupVulkanWindow(ImGui_ImplVulkanH_Window* wd)
+{
+    ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
+    vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
+}
+
+static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
+{
+    VkSemaphore image_acquired_semaphore  = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
+    VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
+    VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
+    if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
+        g_SwapChainRebuild = true;
+    if (err == VK_ERROR_OUT_OF_DATE_KHR)
+        return;
+    if (err != VK_SUBOPTIMAL_KHR)
+        check_vk_result(err);
+
+    ImGui_ImplVulkanH_Frame* fd = &wd->Frames[wd->FrameIndex];
+    {
+        err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);    // wait indefinitely instead of periodically checking
+        check_vk_result(err);
+
+        err = vkResetFences(g_Device, 1, &fd->Fence);
+        check_vk_result(err);
+    }
+    {
+        err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
+        check_vk_result(err);
+        VkCommandBufferBeginInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+        err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
+        check_vk_result(err);
+    }
+    {
+        VkRenderPassBeginInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+        info.renderPass = wd->RenderPass;
+        info.framebuffer = fd->Framebuffer;
+        info.renderArea.extent.width = wd->Width;
+        info.renderArea.extent.height = wd->Height;
+        info.clearValueCount = 1;
+        info.pClearValues = &wd->ClearValue;
+        vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
+    }
+
+    // Record dear imgui primitives into command buffer
+    ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
+
+    // Submit command buffer
+    vkCmdEndRenderPass(fd->CommandBuffer);
+    {
+        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+        VkSubmitInfo info = {};
+        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+        info.waitSemaphoreCount = 1;
+        info.pWaitSemaphores = &image_acquired_semaphore;
+        info.pWaitDstStageMask = &wait_stage;
+        info.commandBufferCount = 1;
+        info.pCommandBuffers = &fd->CommandBuffer;
+        info.signalSemaphoreCount = 1;
+        info.pSignalSemaphores = &render_complete_semaphore;
+
+        err = vkEndCommandBuffer(fd->CommandBuffer);
+        check_vk_result(err);
+        err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
+        check_vk_result(err);
+    }
+}
+
+static void FramePresent(ImGui_ImplVulkanH_Window* wd)
+{
+    if (g_SwapChainRebuild)
+        return;
+    VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
+    VkPresentInfoKHR info = {};
+    info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
+    info.waitSemaphoreCount = 1;
+    info.pWaitSemaphores = &render_complete_semaphore;
+    info.swapchainCount = 1;
+    info.pSwapchains = &wd->Swapchain;
+    info.pImageIndices = &wd->FrameIndex;
+    VkResult err = vkQueuePresentKHR(g_Queue, &info);
+    if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
+        g_SwapChainRebuild = true;
+    if (err == VK_ERROR_OUT_OF_DATE_KHR)
+        return;
+    if (err != VK_SUBOPTIMAL_KHR)
+        check_vk_result(err);
+    wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
+}
+
+
+struct QNXWindow
+{
+    screen_context_t Context = nullptr;
+    screen_window_t Window = nullptr;
+    screen_event_t Event = nullptr;
+    int Size[2] = {};
+};
+
+static bool CreateQNXWindow(QNXWindow* window)
+{
+    if (screen_create_context(&window->Context, 0) != 0 ||
+        screen_create_window(&window->Window, window->Context) != 0 ||
+        screen_create_event(&window->Event) != 0)
+    {
+        fprintf(stderr, "QNX Screen initialization failed: %s\n", strerror(errno));
+        return false;
+    }
+
+    // A newly created QNX Screen window reports the fullscreen dimensions.
+    if (screen_get_window_property_iv(window->Window, SCREEN_PROPERTY_SIZE, window->Size) != 0 || window->Size[0] <= 0 || window->Size[1] <= 0)
+    {
+        fprintf(stderr, "Failed to obtain QNX Screen window size: %s\n", strerror(errno));
+        return false;
+    }
+
+    const int usage = SCREEN_USAGE_VULKAN | SCREEN_USAGE_NATIVE;
+    const int transparency = SCREEN_TRANSPARENCY_NONE;
+    if (screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_USAGE, &usage) != 0 ||
+        screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_SIZE, window->Size) != 0 ||
+        screen_set_window_property_iv(window->Window, SCREEN_PROPERTY_TRANSPARENCY, &transparency) != 0)
+    {
+        fprintf(stderr, "Failed to configure QNX Screen window: %s\n", strerror(errno));
+        return false;
+    }
+    return true;
+}
+
+static void DestroyQNXWindow(QNXWindow* window)
+{
+    if (window->Event != nullptr)
+        screen_destroy_event(window->Event);
+    if (window->Window != nullptr)
+        screen_destroy_window(window->Window);
+    if (window->Context != nullptr)
+        screen_destroy_context(window->Context);
+}
+
+static bool ProcessQNXEvents(QNXWindow* window)
+{
+    for (;;)
+    {
+        if (screen_get_event(window->Context, window->Event, 0) != 0)
+            return false;
+
+        int type = SCREEN_EVENT_NONE;
+        if (screen_get_event_property_iv(window->Event, SCREEN_PROPERTY_TYPE, &type) != 0)
+            return false;
+        if (type == SCREEN_EVENT_NONE)
+            return true;
+
+        ImGui_ImplQNX_ProcessEvent(window->Event);
+        if (type == SCREEN_EVENT_CLOSE)
+            return false;
+        if (type == SCREEN_EVENT_KEYBOARD)
+        {
+            int flags = 0;
+            int key_cap = 0;
+            if (screen_get_event_property_iv(window->Event, SCREEN_PROPERTY_FLAGS, &flags) == 0 &&
+                screen_get_event_property_iv(window->Event, SCREEN_PROPERTY_KEY_CAP, &key_cap) == 0 &&
+                (flags & SCREEN_FLAG_KEY_DOWN) != 0 && key_cap == KEYCODE_ESCAPE)
+                return false;
+        }
+    }
+}
+
+static void QNXSleep(int milliseconds)
+{
+    struct timespec request = { milliseconds / 1000, (milliseconds % 1000) * 1000000L };
+    nanosleep(&request, nullptr);
+}
+
+// Main code
+int main(int, char**)
+{
+    // Create window with Vulkan graphics context
+    QNXWindow window;
+    if (!CreateQNXWindow(&window))
+    {
+        DestroyQNXWindow(&window);
+        return 1;
+    }
+    float main_scale = 1.0f;
+
+    ImVector<const char*> extensions;
+    extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
+    extensions.push_back(VK_QNX_SCREEN_SURFACE_EXTENSION_NAME);
+    SetupVulkan(extensions);
+
+    // Create Window Surface
+    VkScreenSurfaceCreateInfoQNX surface_create_info = {};
+    surface_create_info.sType = VK_STRUCTURE_TYPE_SCREEN_SURFACE_CREATE_INFO_QNX;
+    surface_create_info.context = window.Context;
+    surface_create_info.window = window.Window;
+    VkSurfaceKHR surface;
+    VkResult err = vkCreateScreenSurfaceQNX(g_Instance, &surface_create_info, g_Allocator, &surface);
+    check_vk_result(err);
+
+    // Create Framebuffers
+    int w = window.Size[0];
+    int h = window.Size[1];
+    ImGui_ImplVulkanH_Window* wd = &g_MainWindowData;
+    SetupVulkanWindow(wd, surface, w, h);
+
+    const int visible = 1;
+    if (screen_set_window_property_iv(window.Window, SCREEN_PROPERTY_VISIBLE, &visible) != 0)
+    {
+        fprintf(stderr, "Failed to show QNX Screen window: %s\n", strerror(errno));
+        return 1;
+    }
+
+    // Setup Dear ImGui context
+    IMGUI_CHECKVERSION();
+    ImGui::CreateContext();
+    ImGuiIO& io = ImGui::GetIO(); (void)io;
+    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
+
+    // Setup Dear ImGui style
+    ImGui::StyleColorsDark();
+    //ImGui::StyleColorsLight();
+
+    // Setup scaling
+    ImGuiStyle& style = ImGui::GetStyle();
+    style.ScaleAllSizes(main_scale);        // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
+    style.FontScaleDpi = main_scale;        // Set initial font scale. (in docking branch: using io.ConfigDpiScaleFonts=true automatically overrides this for every window depending on the current monitor)
+
+    // Setup Platform/Renderer backends
+    ImGui_ImplQNX_Init(window.Context, window.Window);
+    ImGui_ImplVulkan_InitInfo init_info = {};
+    //init_info.ApiVersion = VK_API_VERSION_1_3;              // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
+    init_info.Instance = g_Instance;
+    init_info.PhysicalDevice = g_PhysicalDevice;
+    init_info.Device = g_Device;
+    init_info.QueueFamily = g_QueueFamily;
+    init_info.Queue = g_Queue;
+    init_info.PipelineCache = g_PipelineCache;
+    init_info.DescriptorPool = g_DescriptorPool;
+    init_info.MinImageCount = g_MinImageCount;
+    init_info.ImageCount = wd->ImageCount;
+    init_info.Allocator = g_Allocator;
+    init_info.PipelineInfoMain.RenderPass = wd->RenderPass;
+    init_info.PipelineInfoMain.Subpass = 0;
+    init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
+    init_info.CheckVkResultFn = check_vk_result;
+    ImGui_ImplVulkan_Init(&init_info);
+
+    // Load Fonts
+    // - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
+    //   This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
+    // - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
+    // - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
+    // - Read 'docs/FONTS.md' for more instructions and details.
+    // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
+    // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
+    //style.FontSizeBase = 20.0f;
+    //io.Fonts->AddFontDefaultVector();
+    //io.Fonts->AddFontDefaultBitmap();
+    //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf");
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf");
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf");
+    //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf");
+    //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf");
+    //IM_ASSERT(font != nullptr);
+
+    // Our state
+    bool show_demo_window = true;
+    bool show_another_window = false;
+    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
+
+    // Main loop
+    bool done = false;
+    while (!done)
+    {
+        // Poll and handle events (inputs, window resize, etc.)
+        // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
+        // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
+        // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
+        // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
+        if (!ProcessQNXEvents(&window))
+            done = true;
+
+        // Resize swap chain?
+        int framebuffer_size[2] = {};
+        if (screen_get_window_property_iv(window.Window, SCREEN_PROPERTY_SIZE, framebuffer_size) != 0)
+            done = true;
+        int fb_width = framebuffer_size[0];
+        int fb_height = framebuffer_size[1];
+        if (fb_width <= 0 || fb_height <= 0)
+        {
+            QNXSleep(10);
+            continue;
+        }
+        if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height))
+        {
+            ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
+            ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount, 0);
+            g_MainWindowData.FrameIndex = 0;
+            g_SwapChainRebuild = false;
+        }
+
+        // Start the Dear ImGui frame
+        ImGui_ImplVulkan_NewFrame();
+        ImGui_ImplQNX_NewFrame();
+        ImGui::NewFrame();
+
+        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
+        if (show_demo_window)
+            ImGui::ShowDemoWindow(&show_demo_window);
+
+        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
+        {
+            static float f = 0.0f;
+            static int counter = 0;
+
+            ImGui::Begin("Hello, world!");                          // Create a window called "Hello, world!" and append into it.
+
+            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
+            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
+            ImGui::Checkbox("Another Window", &show_another_window);
+
+            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
+            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
+
+            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
+                counter++;
+            ImGui::SameLine();
+            ImGui::Text("counter = %d", counter);
+
+            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
+            ImGui::End();
+        }
+
+        // 3. Show another simple window.
+        if (show_another_window)
+        {
+            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
+            ImGui::Text("Hello from another window!");
+            if (ImGui::Button("Close Me"))
+                show_another_window = false;
+            ImGui::End();
+        }
+
+        // Rendering
+        ImGui::Render();
+        ImDrawData* draw_data = ImGui::GetDrawData();
+        const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
+        if (!is_minimized)
+        {
+            wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
+            wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
+            wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
+            wd->ClearValue.color.float32[3] = clear_color.w;
+            FrameRender(wd, draw_data);
+            FramePresent(wd);
+        }
+    }
+
+    // Cleanup
+    err = vkDeviceWaitIdle(g_Device);
+    check_vk_result(err);
+    ImGui_ImplVulkan_Shutdown();
+    ImGui_ImplQNX_Shutdown();
+    ImGui::DestroyContext();
+
+    CleanupVulkanWindow(&g_MainWindowData);
+    CleanupVulkan();
+
+    DestroyQNXWindow(&window);
+
+    return 0;
+}
diff --git a/examples/example_qnx_vulkan/nto/Makefile b/examples/example_qnx_vulkan/nto/Makefile
new file mode 100644
index 0000000..0cc5eae
--- /dev/null
+++ b/examples/example_qnx_vulkan/nto/Makefile
@@ -0,0 +1,8 @@
+LIST=CPU
+ifndef QRECURSE
+QRECURSE=recurse.mk
+ifdef QCONFIG
+QRDIR=$(dir $(QCONFIG))
+endif
+endif
+include $(QRDIR)$(QRECURSE)
diff --git a/examples/example_qnx_vulkan/nto/aarch64/Makefile b/examples/example_qnx_vulkan/nto/aarch64/Makefile
new file mode 100644
index 0000000..0e22650
--- /dev/null
+++ b/examples/example_qnx_vulkan/nto/aarch64/Makefile
@@ -0,0 +1,8 @@
+LIST=VARIANT
+ifndef QRECURSE
+QRECURSE=recurse.mk
+ifdef QCONFIG
+QRDIR=$(dir $(QCONFIG))
+endif
+endif
+include $(QRDIR)$(QRECURSE)
diff --git a/examples/example_qnx_vulkan/nto/aarch64/o.le/Makefile b/examples/example_qnx_vulkan/nto/aarch64/o.le/Makefile
new file mode 100644
index 0000000..0f9d7b9
--- /dev/null
+++ b/examples/example_qnx_vulkan/nto/aarch64/o.le/Makefile
@@ -0,0 +1 @@
+include ../../../common.mk
diff --git a/examples/example_qnx_vulkan/nto/x86_64/Makefile b/examples/example_qnx_vulkan/nto/x86_64/Makefile
new file mode 100644
index 0000000..0e22650
--- /dev/null
+++ b/examples/example_qnx_vulkan/nto/x86_64/Makefile
@@ -0,0 +1,8 @@
+LIST=VARIANT
+ifndef QRECURSE
+QRECURSE=recurse.mk
+ifdef QCONFIG
+QRDIR=$(dir $(QCONFIG))
+endif
+endif
+include $(QRDIR)$(QRECURSE)
diff --git a/examples/example_qnx_vulkan/nto/x86_64/o/Makefile b/examples/example_qnx_vulkan/nto/x86_64/o/Makefile
new file mode 100644
index 0000000..0f9d7b9
--- /dev/null
+++ b/examples/example_qnx_vulkan/nto/x86_64/o/Makefile
@@ -0,0 +1 @@
+include ../../../common.mk