)]}'
{
  "commit": "29d462ebce0275345a6ce4621d8fff0ded57c9e5",
  "tree": "182b2c63f596d4da326676e1c6ae97ba8a435759",
  "parents": [
    "421e73e6db0d5a74a2276c6f66d74bcfc078d584"
  ],
  "author": {
    "name": "ocornut",
    "email": "omarcornut@gmail.com",
    "time": "Thu Feb 17 18:39:03 2022 +0100"
  },
  "committer": {
    "name": "ocornut",
    "email": "omarcornut@gmail.com",
    "time": "Thu Feb 17 18:39:03 2022 +0100"
  },
  "message": "Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.\n\nNote that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.\nAdded IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.\nSide-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.\nSide-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn\u0027t the primary intent of this change).\nSide-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891)\n",
  "tree_diff": [
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      "new_path": "docs/CHANGELOG.txt"
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      "old_path": "imgui_widgets.cpp",
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}
