| //----------------------------------------------------------------------------- |
| // USER IMPLEMENTATION |
| //----------------------------------------------------------------------------- |
| |
| #pragma once |
| |
| //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h |
| //#include <vector> |
| //#define ImVector std::vector |
| //#define ImVector MyVector |
| |
| //---- Define assertion handler. Defaults to calling assert(). |
| //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) |
| |
| //---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.) |
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS |
| |
| //---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0) |
| // Change it's UV coordinate here if you can't have a white pixel at (0,0) |
| //#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f) |
| |
| //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. |
| /* |
| #define IM_VEC2_CLASS_EXTRA \ |
| ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ |
| operator MyVec2() const { return MyVec2(x,y); } |
| |
| #define IM_VEC4_CLASS_EXTRA \ |
| ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ |
| operator MyVec4() const { return MyVec4(x,y,z,w); } |
| */ |
| |
| //---- Freely implement extra functions within the ImGui:: namespace. |
| //---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types. |
| /* |
| namespace ImGui |
| { |
| void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); |
| void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); |
| }; |
| */ |