| // dear imgui: Renderer Backend for DirectX10 |
| // This needs to be used along with a Platform Backend (e.g. Win32) |
| |
| // Implemented features: |
| // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! |
| // [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset). |
| |
| // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. |
| // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. |
| // Learn about Dear ImGui: |
| // - FAQ https://dearimgui.com/faq |
| // - Getting Started https://dearimgui.com/getting-started |
| // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| // - Introduction, links and more at the top of imgui.cpp |
| |
| #pragma once |
| #include "imgui.h" // IMGUI_IMPL_API |
| #ifndef IMGUI_DISABLE |
| |
| struct ID3D10Device; |
| struct ID3D10SamplerState; |
| struct ID3D10Buffer; |
| |
| // Follow "Getting Started" link and check examples/ folder to learn about using backends! |
| IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device); |
| IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown(); |
| IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame(); |
| IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data); |
| |
| // Use if you want to reset your rendering device without losing Dear ImGui state. |
| IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects(); |
| IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects(); |
| |
| // [BETA] Selected render state data shared with callbacks. |
| // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplDX10_RenderDrawData() call. |
| // (Please open an issue if you feel you need access to more data) |
| struct ImGui_ImplDX10_RenderState |
| { |
| ID3D10Device* Device; |
| ID3D10SamplerState* SamplerDefault; |
| ID3D10Buffer* VertexConstantBuffer; |
| }; |
| |
| #endif // #ifndef IMGUI_DISABLE |