Added ImGuiCond_None for consistency and for generated bindings needing this for enums mapping.
diff --git a/imgui.h b/imgui.h
index eb2a611..cedc861 100644
--- a/imgui.h
+++ b/imgui.h
@@ -1277,7 +1277,8 @@
 // Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
 enum ImGuiCond_
 {
-    ImGuiCond_Always        = 1 << 0,   // Set the variable
+    ImGuiCond_None          = 0,        // No condition (always set the variable), same as _Always
+    ImGuiCond_Always        = 1 << 0,   // No condition (always set the variable)
     ImGuiCond_Once          = 1 << 1,   // Set the variable once per runtime session (only the first call will succeed)
     ImGuiCond_FirstUseEver  = 1 << 2,   // Set the variable if the object/window has no persistently saved data (no entry in .ini file)
     ImGuiCond_Appearing     = 1 << 3    // Set the variable if the object/window is appearing after being hidden/inactive (or the first time)