Tables: Fix hiding column right after the frozen line. Fix hovering/resising column delimiter scrolled under frozen columns. (#3678)
diff --git a/imgui.cpp b/imgui.cpp
index 3565737..6c6747c 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -2286,7 +2286,7 @@
     {
         // While we are in frozen row state, keep displaying items one by one, unclipped
         // FIXME: Could be stored as a table-agnostic state.
-        if (table != NULL && !table->IsUnfrozen)
+        if (table != NULL && !table->IsUnfrozenRows)
         {
             DisplayStart = ItemsFrozen;
             DisplayEnd = ItemsFrozen + 1;
diff --git a/imgui_internal.h b/imgui_internal.h
index bd21124..a27c822 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -2080,7 +2080,7 @@
     bool                        IsDefaultDisplayOrder;      // Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
     bool                        IsResetAllRequest;
     bool                        IsResetDisplayOrderRequest;
-    bool                        IsUnfrozen;                 // Set when we got past the frozen row.
+    bool                        IsUnfrozenRows;             // Set when we got past the frozen row.
     bool                        IsOuterRectAutoFitX;        // Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are stretch columns.
     bool                        MemoryCompacted;
     bool                        HostSkipItems;              // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
diff --git a/imgui_tables.cpp b/imgui_tables.cpp
index a942af2..e8bb00f 100644
--- a/imgui_tables.cpp
+++ b/imgui_tables.cpp
@@ -392,7 +392,7 @@
     table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
     table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
     table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
-    table->IsUnfrozen = true;
+    table->IsUnfrozenRows = true;
     table->DeclColumnsCount = 0;
 
     // Using opaque colors facilitate overlapping elements of the grid
@@ -868,6 +868,7 @@
     // [Part 7] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
     // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
     int visible_n = 0;
+    bool offset_x_frozen = (table->FreezeColumnsCount > 0);
     float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
     ImRect host_clip_rect = table->InnerClipRect;
     //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
@@ -880,8 +881,11 @@
 
         column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main);
 
-        if (table->FreezeColumnsCount > 0 && table->FreezeColumnsCount == visible_n)
+        if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
+        {
             offset_x += work_rect.Min.x - table->OuterRect.Min.x;
+            offset_x_frozen = false;
+        }
 
         // Clear status flags
         column->Flags &= ~ImGuiTableColumnFlags_StatusMask_;
@@ -1084,6 +1088,10 @@
         if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
             continue;
 
+        if (table->FreezeColumnsCount > 0)
+            if (column->MaxX < table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX)
+                continue;
+
         ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent);
         ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
         //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
@@ -1353,7 +1361,7 @@
     table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0;
     table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
     table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
-    table->IsUnfrozen = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
+    table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
 }
 
 int ImGui::TableGetColumnCount()
@@ -1653,8 +1661,8 @@
         }
     if (unfreeze_rows_actual)
     {
-        IM_ASSERT(table->IsUnfrozen == false);
-        table->IsUnfrozen = true;
+        IM_ASSERT(table->IsUnfrozenRows == false);
+        table->IsUnfrozenRows = true;
 
         // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
         float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y);
@@ -1812,7 +1820,7 @@
     if (table->RowFlags & ImGuiTableRowFlags_Headers)
         p_max_pos_x = &column->ContentMaxXHeadersUsed;  // Useful in case user submit contents in header row that is not a TableHeader() call
     else
-        p_max_pos_x = table->IsUnfrozen ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
+        p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
     *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
     table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
     column->ItemWidth = window->DC.ItemWidth;
@@ -3332,15 +3340,15 @@
         ImGuiTableColumn* column = &table->Columns[n];
         const char* name = TableGetColumnName(table, n);
         ImFormatString(buf, IM_ARRAYSIZE(buf),
-            "Column %d order %d name '%s': offset %+.2f to %+.2f\n"
+            "Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
             "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
             "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n"
             "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n"
             "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n"
             "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
-            n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
+            n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "",
             column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
-            column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, (column->StretchWeight / sum_weights) * 100.0f,
+            column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f,
             column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x,
             column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX,
             column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags,