Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. (#648, #712)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index cd608c3..4de2750 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -38,12 +38,15 @@
 Breaking Changes:
 
 - Removed redirecting functions/enums names that were marked obsolete in 1.60 (April 2017):
-  - io.RenderDrawListsFn pointer        -> use ImGui::GetDrawData() value and call the render function of your back-end
-  - ImGui::IsAnyWindowFocused()         -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)
-  - ImGui::IsAnyWindowHovered()         -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
-  - ImGuiStyleVar_Count_                -> use ImGuiStyleVar_COUNT
-  - ImGuiMouseCursor_Count_             -> use ImGuiMouseCursor_COUNT
-  If you were still using the old names, while you are cleaning up, considering enabling
+  - io.RenderDrawListsFn pointer                -> use ImGui::GetDrawData() value and call the render function of your back-end
+  - ImGui::IsAnyWindowFocused()                 -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)
+  - ImGui::IsAnyWindowHovered()                 -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
+  - ImGuiStyleVar_Count_                        -> use ImGuiStyleVar_COUNT
+  - ImGuiMouseCursor_Count_                     -> use ImGuiMouseCursor_COUNT
+- Removed redirecting functions/enums names that were marked obsolete in 1.61 (May 2018):
+  - InputFloat (... int decimal_precision ...)  -> use InputFloat (... const char* format ...) with format = "%.Xf" where X was value for decimal_precision.
+  - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
+- If you were still using the old names, while you are cleaning up, considering enabling
   IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
   and removing up old API calls, if any remaining.
 
diff --git a/imgui.cpp b/imgui.cpp
index 69c53aa..3cd37c4 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -377,6 +377,9 @@
                         - ImGui::IsAnyWindowHovered()         -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
                         - ImGuiStyleVar_Count_                -> use ImGuiStyleVar_COUNT
                         - ImGuiMouseCursor_Count_             -> use ImGuiMouseCursor_COUNT
+                      - removed redirecting functions names that were marked obsolete in 1.61 (May 2018):
+                        - InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision.
+                        - same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
  - 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed).
  - 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently).
  - 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton.
diff --git a/imgui.h b/imgui.h
index 6e1c02c..e9dcf84 100644
--- a/imgui.h
+++ b/imgui.h
@@ -60,7 +60,7 @@
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
 #define IMGUI_VERSION               "1.80 WIP"
-#define IMGUI_VERSION_NUM           17903
+#define IMGUI_VERSION_NUM           17904
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
 
 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
@@ -1732,11 +1732,6 @@
     static inline void  SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
     // OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
     static inline bool  IsItemDeactivatedAfterChange()        { return IsItemDeactivatedAfterEdit(); }
-    // OBSOLETED in 1.61 (between Apr 2018 and Aug 2018)
-    IMGUI_API bool      InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
-    IMGUI_API bool      InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0);
-    IMGUI_API bool      InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0);
-    IMGUI_API bool      InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0);
 }
 typedef ImGuiInputTextCallback      ImGuiTextEditCallback;    // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
 typedef ImGuiInputTextCallbackData  ImGuiTextEditCallbackData;
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index a3c5aff..d657028 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -3363,41 +3363,6 @@
     return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
 }
 
-// Prefer using "const char* format" directly, which is more flexible and consistent with other API.
-#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputFloat(label, v, step, step_fast, format, flags);
-}
-
-bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags);
-}
-
-bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags);
-}
-
-bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags)
-{
-    char format[16] = "%f";
-    if (decimal_precision >= 0)
-        ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
-    return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
-}
-#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
-
 bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags)
 {
     // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.