)]}'
{
  "commit": "01286f6636021f0b7d1e9102b098a61439b89ada",
  "tree": "3efec0fd2672aa47beb9fed6fa0ac67f03c7393b",
  "parents": [
    "d878462866eda650f72b4a77a9c237f31f464769"
  ],
  "author": {
    "name": "Gregg Tavares",
    "email": "github@greggman.com",
    "time": "Mon May 01 16:05:45 2017 +0900"
  },
  "committer": {
    "name": "Gregg Tavares",
    "email": "github@greggman.com",
    "time": "Mon May 01 16:05:45 2017 +0900"
  },
  "message": "Fix blend func state save/restore\n\nAFAIK there\u0027s no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.\n\nMaybe they\u0027re left over from previous versions? They don\u0027t even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "194a291febfb65bd9f12c8aab6312a916c5398a7",
      "old_mode": 33188,
      "old_path": "examples/opengl3_example/imgui_impl_glfw_gl3.cpp",
      "new_id": "dd02d8b1e799f9b61c374f20f3cac18ac6387126",
      "new_mode": 33188,
      "new_path": "examples/opengl3_example/imgui_impl_glfw_gl3.cpp"
    }
  ]
}
