Minor formatting tweaks, comments
diff --git a/examples/directx11_example/main.cpp b/examples/directx11_example/main.cpp
index ce6fbb2..c07aa9a 100644
--- a/examples/directx11_example/main.cpp
+++ b/examples/directx11_example/main.cpp
@@ -570,14 +570,14 @@
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
- static float ms_per_frame[120] = { 0 };
- static int ms_per_frame_idx = 0;
+ static int ms_per_frame_idx = 0;
+ static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
- ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
- const float ms_per_frame_avg = ms_per_frame_accum / 120;
+ ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
+ const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}
diff --git a/examples/directx9_example/main.cpp b/examples/directx9_example/main.cpp
index 1c5e630..752e257 100644
--- a/examples/directx9_example/main.cpp
+++ b/examples/directx9_example/main.cpp
@@ -336,14 +336,14 @@
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
- static float ms_per_frame[120] = { 0 };
- static int ms_per_frame_idx = 0;
+ static int ms_per_frame_idx = 0;
+ static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
- ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
- const float ms_per_frame_avg = ms_per_frame_accum / 120;
+ ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
+ const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}
diff --git a/examples/opengl3_example/main.cpp b/examples/opengl3_example/main.cpp
index 8ee8c8c..a9a2716 100644
--- a/examples/opengl3_example/main.cpp
+++ b/examples/opengl3_example/main.cpp
@@ -348,14 +348,14 @@
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
- static float ms_per_frame[120] = { 0 };
- static int ms_per_frame_idx = 0;
+ static int ms_per_frame_idx = 0;
+ static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
- ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
- const float ms_per_frame_avg = ms_per_frame_accum / 120;
+ ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
+ const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}
diff --git a/examples/opengl_example/main.cpp b/examples/opengl_example/main.cpp
index e589981..b69507e 100644
--- a/examples/opengl_example/main.cpp
+++ b/examples/opengl_example/main.cpp
@@ -257,14 +257,14 @@
if (ImGui::Button("Another Window")) show_another_window ^= 1;
// Calculate and show frame rate
- static float ms_per_frame[120] = { 0 };
- static int ms_per_frame_idx = 0;
+ static int ms_per_frame_idx = 0;
+ static float ms_per_frame[60] = { 0 };
static float ms_per_frame_accum = 0.0f;
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
- ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
- const float ms_per_frame_avg = ms_per_frame_accum / 120;
+ ms_per_frame_idx = (ms_per_frame_idx + 1) % 60;
+ const float ms_per_frame_avg = ms_per_frame_accum / 60;
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
}
diff --git a/imgui.cpp b/imgui.cpp
index f03b1ab..e12d261 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -956,6 +956,7 @@
static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
};
+// Data saved in imgui.ini file
struct ImGuiIniData
{
char* Name;
@@ -967,6 +968,7 @@
~ImGuiIniData() { if (Name) { ImGui::MemFree(Name); Name = NULL; } }
};
+// Main state for ImGui
struct ImGuiState
{
bool Initialized;