IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp
index 73aae76..7763967 100644
--- a/backends/imgui_impl_glfw.cpp
+++ b/backends/imgui_impl_glfw.cpp
@@ -20,6 +20,8 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
+// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
// 2024-07-31: Added ImGui_ImplGlfw_Sleep() helper function for usage by our examples app, since GLFW doesn't provide one.
// 2024-07-08: *BREAKING* Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWWindow* parameter.
// 2024-07-08: Emscripten: Added support for GLFW3 contrib port (GLFW 3.4.0 features + bug fixes): to enable, replace -sUSE_GLFW=3 with --use-port=contrib.glfw3 (requires emscripten 3.1.59+) (https://github.com/pongasoft/emscripten-glfw)
@@ -586,10 +588,11 @@
bd->Window = window;
bd->Time = 0.0;
+ ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
#ifdef __EMSCRIPTEN__
- io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
+ platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplGlfw_EmscriptenOpenURL(url); return true; };
#endif
// Create mouse cursors
diff --git a/backends/imgui_impl_sdl2.cpp b/backends/imgui_impl_sdl2.cpp
index c472496..d9ba69d 100644
--- a/backends/imgui_impl_sdl2.cpp
+++ b/backends/imgui_impl_sdl2.cpp
@@ -21,6 +21,8 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
+// 2024-08-22: Follow up on function pointers moved from ImGuiIO to ImGuiPlatformIO:
+// - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn
// 2024-08-19: Storing SDL's Uint32 WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*.
// 2024-08-19: ImGui_ImplSDL2_ProcessEvent() now ignores events intended for other SDL windows. (#7853)
// 2024-07-02: Emscripten: Added io.PlatformOpenInShellFn() handler for Emscripten versions.
@@ -458,12 +460,13 @@
bd->Renderer = renderer;
bd->MouseCanUseGlobalState = mouse_can_use_global_state;
+ ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
io.ClipboardUserData = nullptr;
io.PlatformSetImeDataFn = ImGui_ImplSDL2_PlatformSetImeData;
#ifdef __EMSCRIPTEN__
- io.PlatformOpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
+ platform_io.Platform_OpenInShellFn = [](ImGuiContext*, const char* url) { ImGui_ImplSDL2_EmscriptenOpenURL(url); return true; };
#endif
// Gamepad handling
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 4b02e8f..4cbeb02 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -41,6 +41,10 @@
Breaking changes:
+- IO: moved some functions from ImGuiIO to ImGuiPlatformIO:
+ - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn. (#7660)
+ - access those via GetPlatformIO() instead of GetIO().
+
Other changes:
- IO: Added GetPlatformIO() and ImGuiPlatformIO, pulled from 'docking' branch, which
@@ -114,6 +118,7 @@
- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
+ (*EDIT* From next version 1.91.1 we moved this to platform_io.Platform_OpenInShellFn *EDIT**)
Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default Windows/Linux/Mac implementations.
- IO: added io.ConfigNavSwapGamepadButtons to swap Activate/Cancel (A<>B) buttons, to match the
typical "Nintendo/Japanese consoles" button layout when using Gamepad navigation. (#787, #5723)
diff --git a/imconfig.h b/imconfig.h
index 6e4c743..b8d5584 100644
--- a/imconfig.h
+++ b/imconfig.h
@@ -43,7 +43,7 @@
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
-//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default io.PlatformOpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
+//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
diff --git a/imgui.cpp b/imgui.cpp
index 9f4d38d..d4eb59b 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -430,6 +430,10 @@
When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
+ - 2024/08/22 (1.91.1) - moved some functions from ImGuiIO to ImGuiPlatformIO structure:
+ - io.PlatformOpenInShellFn -> platform_io.Platform_OpenInShellFn. (#7660)
+ - access those via GetPlatformIO() instead of GetIO().
+ some were introduced very recently and often automatically setup by core library and backends, so for those we are exceptionally not maintaining a legacy redirection symbol.
- 2024/07/25 (1.91.0) - obsoleted GetContentRegionMax(), GetWindowContentRegionMin() and GetWindowContentRegionMax(). (see #7838 on GitHub for more info)
you should never need those functions. you can do everything with GetCursorScreenPos() and GetContentRegionAvail() in a more simple way.
- instead of: GetWindowContentRegionMax().x - GetCursorPos().x
@@ -1144,7 +1148,7 @@
static const char* GetClipboardTextFn_DefaultImpl(void* user_data_ctx);
static void SetClipboardTextFn_DefaultImpl(void* user_data_ctx, const char* text);
static void PlatformSetImeDataFn_DefaultImpl(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext* ctx, const char* path);
namespace ImGui
{
@@ -1393,7 +1397,6 @@
// Note: Initialize() will setup default clipboard/ime handlers.
BackendPlatformName = BackendRendererName = NULL;
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
- PlatformOpenInShellUserData = NULL;
PlatformLocaleDecimalPoint = '.';
// Input (NB: we already have memset zero the entire structure!)
@@ -3805,7 +3808,7 @@
g.IO.GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
g.IO.SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
g.IO.ClipboardUserData = (void*)&g; // Default implementation use the ImGuiContext as user data (ideally those would be arguments to the function)
- g.IO.PlatformOpenInShellFn = PlatformOpenInShellFn_DefaultImpl;
+ g.PlatformIO.Platform_OpenInShellFn = Platform_OpenInShellFn_DefaultImpl;
g.IO.PlatformSetImeDataFn = PlatformSetImeDataFn_DefaultImpl;
// Create default viewport
@@ -14477,14 +14480,14 @@
#ifdef _MSC_VER
#pragma comment(lib, "shell32")
#endif
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
return (INT_PTR)::ShellExecuteA(NULL, "open", path, NULL, NULL, SW_SHOWDEFAULT) > 32;
}
#else
#include <sys/wait.h>
#include <unistd.h>
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char* path)
{
#if defined(__APPLE__)
const char* args[] { "open", "--", path, NULL };
@@ -14508,7 +14511,7 @@
}
#endif
#else
-static bool PlatformOpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
+static bool Platform_OpenInShellFn_DefaultImpl(ImGuiContext*, const char*) { return false; }
#endif // Default shell handlers
//-----------------------------------------------------------------------------
diff --git a/imgui.h b/imgui.h
index eaffc74..9a745dd 100644
--- a/imgui.h
+++ b/imgui.h
@@ -2295,11 +2295,6 @@
void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
- // Optional: Open link/folder/file in OS Shell
- // (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
- bool (*PlatformOpenInShellFn)(ImGuiContext* ctx, const char* path);
- void* PlatformOpenInShellUserData;
-
// Optional: Notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME on Windows)
// (default to use native imm32 api on Windows)
void (*PlatformSetImeDataFn)(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
@@ -3491,6 +3486,15 @@
struct ImGuiPlatformIO
{
IMGUI_API ImGuiPlatformIO();
+
+ //------------------------------------------------------------------
+ // Inputs - Interface with OS/backends
+ //------------------------------------------------------------------
+
+ // Optional: Open link/folder/file in OS Shell
+ // (default to use ShellExecuteA() on Windows, system() on Linux/Mac)
+ bool (*Platform_OpenInShellFn)(ImGuiContext* ctx, const char* path);
+ void* Platform_OpenInShellUserData;
};
// (Optional) Support for IME (Input Method Editor) via the io.PlatformSetImeDataFn() function.
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 36cc2d6..f064a5d 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -1462,8 +1462,8 @@
if (url == NULL)
url = label;
if (TextLink(label))
- if (g.IO.PlatformOpenInShellFn != NULL)
- g.IO.PlatformOpenInShellFn(&g, url);
+ if (g.PlatformIO.Platform_OpenInShellFn != NULL)
+ g.PlatformIO.Platform_OpenInShellFn(&g, url);
SetItemTooltip("%s", url); // It is more reassuring for user to _always_ display URL when we same as label
if (BeginPopupContextItem())
{