Misc merge/small stuff from docking to reduce drift.
Among other things:
- merged cfd23957 (#7940, #7823), also see ac64b6563 (#6716): moved above on 2023/08/14 in both branches.
- moving the RenderDimmedBackgrounds() call, from f422e782, see 676497fe intently undoing ac64b65 -> confusing. (#6716)
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 6bedd71..22df64e 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -105,14 +105,11 @@
since GLFW own tests are doing that and it seems unnecessary.
- Backends: SDL2, SDL3, GLFW, OSX, Allegro: update to set function handlers in ImGuiPlatformIO
instead of ImGuiIO.
-
- Examples:
- Examples: GLFW (all), SDL2 (all), SDL3 (all), Win32+OpenGL3: rework examples main loop
to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
- Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
-Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898)
-
-----------------------------------------------------------------------
VERSION 1.91.0 (Released 2024-07-30)
-----------------------------------------------------------------------
diff --git a/imgui.cpp b/imgui.cpp
index dfa74d9..deb006e 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -1380,12 +1380,6 @@
FontAllowUserScaling = false;
DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
- MouseDoubleClickTime = 0.30f;
- MouseDoubleClickMaxDist = 6.0f;
- MouseDragThreshold = 6.0f;
- KeyRepeatDelay = 0.275f;
- KeyRepeatRate = 0.050f;
-
// Miscellaneous options
MouseDrawCursor = false;
#ifdef __APPLE__
@@ -1404,6 +1398,13 @@
ConfigDebugBeginReturnValueOnce = false;
ConfigDebugBeginReturnValueLoop = false;
+ // Inputs Behaviors
+ MouseDoubleClickTime = 0.30f;
+ MouseDoubleClickMaxDist = 6.0f;
+ MouseDragThreshold = 6.0f;
+ KeyRepeatDelay = 0.275f;
+ KeyRepeatRate = 0.050f;
+
// Platform Functions
// Note: Initialize() will setup default clipboard/ime handlers.
BackendPlatformName = BackendRendererName = NULL;
@@ -4229,8 +4230,9 @@
// Test if another item is active (e.g. being dragged)
const ImGuiID id = g.LastItemData.ID;
if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
- if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
- return false;
+ if (g.ActiveId != 0 && g.ActiveId != id && !g.ActiveIdAllowOverlap)
+ if (g.ActiveId != window->MoveId)
+ return false;
// Test if interactions on this window are blocked by an active popup or modal.
// The ImGuiHoveredFlags_AllowWhenBlockedByPopup flag will be tested here.
@@ -4242,7 +4244,8 @@
return false;
// Special handling for calling after Begin() which represent the title bar or tab.
- // When the window is skipped/collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
+ // When the window is skipped/collapsed (SkipItems==true) that last item (always ->MoveId submitted by Begin)
+ // will never be overwritten so we need to detect the case.
if (id == window->MoveId && window->WriteAccessed)
return false;
@@ -4640,9 +4643,10 @@
StartMouseMovingWindow(g.HoveredWindow); //-V595
// Cancel moving if clicked outside of title bar
- if (g.IO.ConfigWindowsMoveFromTitleBarOnly && !(root_window->Flags & ImGuiWindowFlags_NoTitleBar))
- if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
- g.MovingWindow = NULL;
+ if (g.IO.ConfigWindowsMoveFromTitleBarOnly)
+ if (!(root_window->Flags & ImGuiWindowFlags_NoTitleBar))
+ if (!root_window->TitleBarRect().Contains(g.IO.MouseClickedPos[0]))
+ g.MovingWindow = NULL;
// Cancel moving if clicked over an item which was disabled or inhibited by popups (note that we know HoveredId == 0 already)
if (g.HoveredIdIsDisabled)
@@ -5200,7 +5204,7 @@
}
else if (dim_bg_for_window_list)
{
- // Draw dimming behind CTRL+Tab target window
+ // Draw dimming behind CTRL+Tab target window and behind CTRL+Tab UI window
RenderDimmedBackgroundBehindWindow(g.NavWindowingTargetAnim, GetColorU32(ImGuiCol_NavWindowingDimBg, g.DimBgRatio));
// Draw border around CTRL+Tab target window
@@ -5325,9 +5329,6 @@
g.IO.MetricsRenderWindows = 0;
CallContextHooks(&g, ImGuiContextHookType_RenderPre);
- // Draw modal/window whitening backgrounds
- RenderDimmedBackgrounds();
-
// Add background ImDrawList (for each active viewport)
for (ImGuiViewportP* viewport : g.Viewports)
{
@@ -5336,6 +5337,9 @@
AddDrawListToDrawDataEx(&viewport->DrawDataP, viewport->DrawDataBuilder.Layers[0], GetBackgroundDrawList(viewport));
}
+ // Draw modal/window whitening backgrounds
+ RenderDimmedBackgrounds();
+
// Add ImDrawList to render
ImGuiWindow* windows_to_render_top_most[2];
windows_to_render_top_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
@@ -14335,10 +14339,11 @@
for (ImGuiViewportP* viewport : g.Viewports)
{
- // Lock down space taken by menu bars and status bars, reset the offset for fucntions like BeginMainMenuBar() to alter them again.
- viewport->WorkOffsetMin = viewport->BuildWorkOffsetMin;
- viewport->WorkOffsetMax = viewport->BuildWorkOffsetMax;
- viewport->BuildWorkOffsetMin = viewport->BuildWorkOffsetMax = ImVec2(0.0f, 0.0f);
+ // Lock down space taken by menu bars and status bars
+ // Setup initial value for functions like BeginMainMenuBar(), DockSpaceOverViewport() etc.
+ viewport->WorkInsetMin = viewport->BuildWorkInsetMin;
+ viewport->WorkInsetMax = viewport->BuildWorkInsetMax;
+ viewport->BuildWorkInsetMin = viewport->BuildWorkInsetMax = ImVec2(0.0f, 0.0f);
viewport->UpdateWorkRect();
}
}
@@ -15762,9 +15767,9 @@
if (open)
{
ImGuiWindowFlags flags = viewport->Flags;
- BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Offset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
+ BulletText("Main Pos: (%.0f,%.0f), Size: (%.0f,%.0f)\nWorkArea Inset Left: %.0f Top: %.0f, Right: %.0f, Bottom: %.0f",
viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
- viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y);
+ viewport->WorkInsetMin.x, viewport->WorkInsetMin.y, viewport->WorkInsetMax.x, viewport->WorkInsetMax.y);
BulletText("Flags: 0x%04X =%s%s%s", viewport->Flags,
(flags & ImGuiViewportFlags_IsPlatformWindow) ? " IsPlatformWindow" : "",
(flags & ImGuiViewportFlags_IsPlatformMonitor) ? " IsPlatformMonitor" : "",
diff --git a/imgui.h b/imgui.h
index f6b7a7d..3ded051 100644
--- a/imgui.h
+++ b/imgui.h
@@ -3447,7 +3447,7 @@
ImGuiViewportFlags_None = 0,
ImGuiViewportFlags_IsPlatformWindow = 1 << 0, // Represent a Platform Window
ImGuiViewportFlags_IsPlatformMonitor = 1 << 1, // Represent a Platform Monitor (unused yet)
- ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: is created/managed by the application (rather than a dear imgui backend)
+ ImGuiViewportFlags_OwnedByApp = 1 << 2, // Platform Window: Is created/managed by the application (rather than a dear imgui backend)
};
// - Currently represents the Platform Window created by the application which is hosting our Dear ImGui windows.
@@ -3487,7 +3487,7 @@
IMGUI_API ImGuiPlatformIO();
//------------------------------------------------------------------
- // Inputs - Interface with OS/backends
+ // Input - Interface with OS/backends
//------------------------------------------------------------------
// Optional: Access OS clipboard
diff --git a/imgui_internal.h b/imgui_internal.h
index 884c85a..70f7e4d 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -94,6 +94,7 @@
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
+#pragma GCC diagnostic ignored "-Wdeprecated-enum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#endif
// In 1.89.4, we moved the implementation of "courtesy maths operators" from imgui_internal.h in imgui.h
@@ -1806,23 +1807,28 @@
ImDrawList* BgFgDrawLists[2]; // Convenience background (0) and foreground (1) draw lists. We use them to draw software mouser cursor when io.MouseDrawCursor is set and to draw most debug overlays.
ImDrawData DrawDataP;
ImDrawDataBuilder DrawDataBuilder; // Temporary data while building final ImDrawData
- ImVec2 WorkOffsetMin; // Work Area: Offset from Pos to top-left corner of Work Area. Generally (0,0) or (0,+main_menu_bar_height). Work Area is Full Area but without menu-bars/status-bars (so WorkArea always fit inside Pos/Size!)
- ImVec2 WorkOffsetMax; // Work Area: Offset from Pos+Size to bottom-right corner of Work Area. Generally (0,0) or (0,-status_bar_height).
- ImVec2 BuildWorkOffsetMin; // Work Area: Offset being built during current frame. Generally >= 0.0f.
- ImVec2 BuildWorkOffsetMax; // Work Area: Offset being built during current frame. Generally <= 0.0f.
+
+ // Per-viewport work area
+ // - Insets are >= 0.0f values, distance from viewport corners to work area.
+ // - BeginMainMenuBar() and DockspaceOverViewport() tend to use work area to avoid stepping over existing contents.
+ // - Generally 'safeAreaInsets' in iOS land, 'DisplayCutout' in Android land.
+ ImVec2 WorkInsetMin; // Work Area inset locked for the frame. GetWorkRect() always fits within GetMainRect().
+ ImVec2 WorkInsetMax; // "
+ ImVec2 BuildWorkInsetMin; // Work Area inset accumulator for current frame, to become next frame's WorkInset
+ ImVec2 BuildWorkInsetMax; // "
ImGuiViewportP() { BgFgDrawListsLastFrame[0] = BgFgDrawListsLastFrame[1] = -1; BgFgDrawLists[0] = BgFgDrawLists[1] = NULL; }
~ImGuiViewportP() { if (BgFgDrawLists[0]) IM_DELETE(BgFgDrawLists[0]); if (BgFgDrawLists[1]) IM_DELETE(BgFgDrawLists[1]); }
// Calculate work rect pos/size given a set of offset (we have 1 pair of offset for rect locked from last frame data, and 1 pair for currently building rect)
- ImVec2 CalcWorkRectPos(const ImVec2& off_min) const { return ImVec2(Pos.x + off_min.x, Pos.y + off_min.y); }
- ImVec2 CalcWorkRectSize(const ImVec2& off_min, const ImVec2& off_max) const { return ImVec2(ImMax(0.0f, Size.x - off_min.x + off_max.x), ImMax(0.0f, Size.y - off_min.y + off_max.y)); }
- void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkOffsetMin); WorkSize = CalcWorkRectSize(WorkOffsetMin, WorkOffsetMax); } // Update public fields
+ ImVec2 CalcWorkRectPos(const ImVec2& inset_min) const { return ImVec2(Pos.x + inset_min.x, Pos.y + inset_min.y); }
+ ImVec2 CalcWorkRectSize(const ImVec2& inset_min, const ImVec2& inset_max) const { return ImVec2(ImMax(0.0f, Size.x - inset_min.x - inset_max.x), ImMax(0.0f, Size.y - inset_min.y - inset_max.y)); }
+ void UpdateWorkRect() { WorkPos = CalcWorkRectPos(WorkInsetMin); WorkSize = CalcWorkRectSize(WorkInsetMin, WorkInsetMax); } // Update public fields
// Helpers to retrieve ImRect (we don't need to store BuildWorkRect as every access tend to change it, hence the code asymmetry)
ImRect GetMainRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
ImRect GetWorkRect() const { return ImRect(WorkPos.x, WorkPos.y, WorkPos.x + WorkSize.x, WorkPos.y + WorkSize.y); }
- ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkOffsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkOffsetMin, BuildWorkOffsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
+ ImRect GetBuildWorkRect() const { ImVec2 pos = CalcWorkRectPos(BuildWorkInsetMin); ImVec2 size = CalcWorkRectSize(BuildWorkInsetMin, BuildWorkInsetMax); return ImRect(pos.x, pos.y, pos.x + size.x, pos.y + size.y); }
};
//-----------------------------------------------------------------------------
@@ -2612,7 +2618,7 @@
ImVec2 WindowPadding; // Window padding at the time of Begin().
float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
float WindowBorderSize; // Window border size at the time of Begin().
- float TitleBarHeight, MenuBarHeight;
+ float TitleBarHeight, MenuBarHeight; // Note that those used to be function before 2024/05/28. If you have old code calling TitleBarHeight() you can change it to TitleBarHeight.
float DecoOuterSizeX1, DecoOuterSizeY1; // Left/Up offsets. Sum of non-scrolling outer decorations (X1 generally == 0.0f. Y1 generally = TitleBarHeight + MenuBarHeight). Locked during Begin().
float DecoOuterSizeX2, DecoOuterSizeY2; // Right/Down offsets (X2 generally == ScrollbarSize.x, Y2 == ScrollbarSizes.y).
float DecoInnerSizeX1, DecoInnerSizeY1; // Applied AFTER/OVER InnerRect. Specialized for Tables as they use specialized form of clipping and frozen rows/columns are inside InnerRect (and not part of regular decoration sizes).
diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp
index 436d81b..b550e8d 100644
--- a/imgui_widgets.cpp
+++ b/imgui_widgets.cpp
@@ -8557,9 +8557,9 @@
// Report our size into work area (for next frame) using actual window size
if (dir == ImGuiDir_Up || dir == ImGuiDir_Left)
- viewport->BuildWorkOffsetMin[axis] += axis_size;
+ viewport->BuildWorkInsetMin[axis] += axis_size;
else if (dir == ImGuiDir_Down || dir == ImGuiDir_Right)
- viewport->BuildWorkOffsetMax[axis] -= axis_size;
+ viewport->BuildWorkInsetMax[axis] += axis_size;
}
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;