Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
Will make extra sense with next commit where we add ImGuiInputFlags_RepeatUntil options.
diff --git a/imgui.cpp b/imgui.cpp
index e7f7841..ec195d7 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -8425,6 +8425,8 @@
if (t < 0.0f)
return false;
IM_ASSERT((flags & ~ImGuiInputFlags_SupportedByIsKeyPressed) == 0); // Passing flags not supported by this function!
+ if (flags & ImGuiInputFlags_RepeatRateMask_) // Setting any _RepeatXXX option enables _Repeat
+ flags |= ImGuiInputFlags_Repeat;
bool pressed = (t == 0.0f);
if (!pressed && (flags & ImGuiInputFlags_Repeat) != 0)
@@ -8483,7 +8485,7 @@
const float t = g.IO.MouseDownDuration[button];
if (t < 0.0f)
return false;
- IM_ASSERT((flags & ~ImGuiInputFlags_SupportedByIsKeyPressed) == 0); // Passing flags not supported by this function!
+ IM_ASSERT((flags & ~ImGuiInputFlags_SupportedByIsMouseClicked) == 0); // Passing flags not supported by this function! // FIXME: Could support RepeatRate and RepeatUntil flags here.
const bool repeat = (flags & ImGuiInputFlags_Repeat) != 0;
const bool pressed = (t == 0.0f) || (repeat && t > g.IO.KeyRepeatDelay && CalcTypematicRepeatAmount(t - g.IO.DeltaTime, t, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0);
diff --git a/imgui_internal.h b/imgui_internal.h
index d481ec5..9f8e7ac 100644
--- a/imgui_internal.h
+++ b/imgui_internal.h
@@ -1444,6 +1444,7 @@
ImGuiInputFlags_RepeatRateMask_ = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak,
ImGuiInputFlags_RepeatMask_ = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_,
ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_RepeatMask_,
+ ImGuiInputFlags_SupportedByIsMouseClicked = ImGuiInputFlags_Repeat,
ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteMask_ | ImGuiInputFlags_RouteExtraMask_,
ImGuiInputFlags_SupportedBySetKeyOwner = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease,
ImGuiInputFlags_SupportedBySetItemKeyOwner = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_,