ClosePopupsOverWindow(): amend to remove _ChildWindow test.
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt
index 21fd765..80f7807 100644
--- a/docs/CHANGELOG.txt
+++ b/docs/CHANGELOG.txt
@@ -59,11 +59,13 @@
- Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow from making the child menu
reopen and flicker (using ImGuiPopupFlags_NoReopen).
- Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
-- OpenPopup(): Added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen a popup
- when it is already open. (#1497, #1533)
+- Popups: OpenPopup(): added ImGuiPopupFlags_NoReopen flag to specifically not close and reopen
+ a popup when it is already open. (#1497, #1533)
(Note that this differs from specific handling we already have in place for the case of calling
OpenPopup() repeatedly every frame: we already didn't reopen in that specific situation, otherwise
the effect would be very disastrous in term of confusion, as reopening would steal focus).
+- Popups: Slight change to popup closing logic (e.g. after focusing another window) which skipped
+ over popups that are also child windows.
- Debug Tools: Metrics: Fixed debug break in SetShortcutRouting() not handling ImGuiMod_Shortcut redirect.
- Debug Tools: Debug Log: Added "Input Routing" logging.
- Debug Tools: Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266) [@Peter0x44]
diff --git a/imgui.cpp b/imgui.cpp
index 39300f9..70de295 100644
--- a/imgui.cpp
+++ b/imgui.cpp
@@ -10819,14 +10819,15 @@
if (!popup.Window)
continue;
IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
- if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
- continue;
// Trim the stack unless the popup is a direct parent of the reference window (the reference window is often the NavWindow)
- // - With this stack of window, clicking/focusing Popup1 will close Popup2 and Popup3:
- // Window -> Popup1 -> Popup2 -> Popup3
+ // - Clicking/Focusing Window2 won't close Popup1:
+ // Window -> Popup1 -> Window2(Ref)
+ // - Clicking/focusing Popup1 will close Popup2 and Popup3:
+ // Window -> Popup1(Ref) -> Popup2 -> Popup3
// - Each popups may contain child windows, which is why we compare ->RootWindow!
// Window -> Popup1 -> Popup1_Child -> Popup2 -> Popup2_Child
+ // We step through every popup from bottom to top to validate their position relative to reference window.
bool ref_window_is_descendent_of_popup = false;
for (int n = popup_count_to_keep; n < g.OpenPopupStack.Size; n++)
if (ImGuiWindow* popup_window = g.OpenPopupStack[n].Window)